1,362,652 research outputs found
Awe: "More than a feeling"
In this article, the authors elaborate on 2 ideas advanced in Schneider's (2017) innovative article on the resurgence of awe in psychology. Taking a cue from his claim to recover a "slow simmer form" of awe (i.e., deeper, destabilizing, challenging, and ambiguous) using mixed-methods, the authors highlight the need to reframe the concept of awe as closer to an experience than to an emotion. This implies focusing not only on a mixed-methodology to study awe but also on a new way of inducing it. Specifically, if awe is considered as an experience, an experiential approach would be required to induce it. The authors provided examples of recent studies that relied on Virtual Reality (VR) as an effective experiential approach to elicit the "slow simmer form" of awe in the lab. A controlled induction of awe through VR can lead to more intense awe, thus drawing near the desired "slow simmer form." Schneider's claim can provide the theoretical underpinning to support this new conceptualization of awe as an experience as well as its experimental investigation
The development of life-cycle and risk assessment methodology using data from AWE Aldermaston
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.The research described in this thesis further develops Life-Cycle Assessment (LCA) methodology to include radiological releases to air, water and as waste. A new methodology has been developed to characterise radioactive aspects based on known effects to man and behaviour in the environment. Equivalency factors have been developed for nine radioisotopes (24'Am, 137Cs56 0Co, 239Pu52 41Pu53 HI 234U, 235U and 238U). A new LCA valuation method is developed for weighting environmental impacts in an Environmental Management System (EMS). A detailed LCA inventory of environmental burdens has been compiled from data from AWE Aldermaston and used as a case study to develop and demonstrate the methodologies developed in this work. As part of the research, the links between environmental aspects and impacts has been investigated using LCA, based on the high hazard facilities at AWE Aldermaston, which is a major industrial site. The case study also includes the contribution from vehicle use in the impact assessment. The results of this work have clearly identified which facilities and hence which processes are causing the most damaging environmental impact. New risk assessment methods are developed to quantify environmental accidents, that include revised consequence definitions that can be applied without the need for modelling and thus offer an economical alternative to existing methods. A new six-step screening methodology is presented to identify potential major accidents to the environment (MATTE) and to comply with the COMAH Regulations 1999. A method to prioritise MATTE scenarios has also been developed. The research has revealed that the current approach to significance assessment does not provide enough sophistication for sites as complex as AWE Aldermaston. The impacts of most concern are environmental irradiation, the generation of all categories of waste and global warming. The impacts associated with radioactive discharges (to air, water and as waste) are given the highest weighting largely reflecting the concern of the major stakeholder groups (local community, regulatory bodies and pressure groups). The methods proposed can be readily applied to any nuclear or chemical site.Financial support for this work was obtained from AEA Technology Plc, AWE Plc and UKAEA
Awe psychotherapy analogue
Awe has the properties of prompting individuals to reevaluate their worldview, rely less
on heuristics, and enhance mental flexibility. This is the first known study assessing the utility of
awe in a psychotherapy analog. Participants were randomized into either an awe induction or
neutral group. All participants were shown videos that guided participants in restructuring their
thoughts. Between the two groups, significant differences were detected among all four
variables, including cognitive restructuring ability, belief in participants' restructured thought,
cognitive reflection, and cognitive flexibility. Notably, only three of the four variables resulted in
differences in the hypothesized direction, with the awe induction prompting greater cognitive
restructuring ability, cognitive reflection, and cognitive flexibility. However, greater cognitive
flexibility was only reached by participants who reported extreme elevations of induced awe.
The neutral condition group produced higher ratings of belief in their restructured thoughts. The
results of the current study warrant further investigation into the therapeutic utility of awe.
Application toward theory, future research, and counseling psychology are discussed.Ph. D
Elicitors and Effects of an Awe Experience
While efforts have been made to define the nature and effects of experiencing awe (e.g., Keltner & Haidt, 2003; Shiota, Keltner, & Mossman, 2007), there is still much about the emotion which remains unexplored. One of the biggest challenges in studying awe is that, by virtue of being a reaction to the sublime, it is a difficult emotion to create. This research presents and validates a standard awe elicitor, as well as using that elicitor to examine the characteristics and outcomes of an awe experience. Study 1 presented seven different emotional slideshows to participants (3 awe, 2 calm, and 2 excitement) who were asked to evaluate the emotional qualities of each slideshow. Analyses revealed that while the slideshows elicited the intended emotions, there was a significant amount of overlap in emotion created by each slideshow, particularly awe. Study 2 presented four emotional slideshows (2 awe, 1 calm, and 1 excitement) which were revised from participant feedback in Study 1. Participants were again asked to rate the emotional qualities of each slideshow and also completed measures of unethical decision making. Analyses revealed that the slideshows created the intended emotions, this time with little overlap. However, there were no differences on the measures of unethical decision making between conditions. Deeper analyses of emotional ratings provided evidence to support the idea that awe is primarily perceived as a positive emotion, but there was no consensus about whether awe is a high or low-arousal emotion. Limitations and future directions for this research are discussed
Awe: Effects on Psychological Well-being.
openL’awe è un’emozione complessa e, allo stesso tempo, uno stato di coscienza alterato, la quale permette di descrivere la sensazione di meraviglia e paura che si prova davanti a un fenomeno percepito come vasto. L’awe, grazie alle sue funzioni e proprietà, è connessa a molti effetti sul benessere psicologico, tra cui: diminuzione del sé, apertura all'esperienza, incremento dei comportamenti prosociali, dilatazione del tempo, aumento della soddisfazione della vita, decremento del materialismo, diminuzione dello stress e aumento del benessere. L’awe rappresenta un ambito di ricerca potenzialmente innovativo e valido per un utilizzo terapeutico.Awe is a complex emotion and, at the same time, an altered state of consciousness, which allows describing the sensation of wonder and fear experienced when facing a phenomenon perceived as vast. Awe, thanks to its functions and properties, is connected to many effects on psychological well-being, including: decreased self-focus, openness to experience, increased prosocial behaviors, time dilation, increased life satisfaction, decreased materialism, reduced stress and increased well-being. Awe represents a potentially innovative and valid research area for therapeutic use
Spirit of place: awakening a sense of awe and wonder
This paper focuses on children's response to place and the way that placed impacts on geography education. Drawing on ideas from Froebel, Jung, Otto and Capra and Luisi it emphasises how our sense of oneness with nature can awaken a sense of awe and wonder. It is argued telling the 'story of the world' needs to draw on multiple perspectives and that emotional encounters and existential moments are a necessary part of a meaningful geography curriculum
Elicited Awe Decreases Aggression
Awe is a feeling of wonder and amazement in response to experiencing something so vast that it transcends one's current frames of reference. Across three experiments (N = 557), we tested the inhibition effect of awe on aggression. We used a narrative recall task paradigm (Studies 1 and 2) and a video (Study 3) to induce the emotion of awe. After inducing awe, we first examined participants' emotion and their sense of 'small self', and then the manifestation of aggressiveness in a Shooting Game (Study 1), Tangram Help/Hurt Task (Studies 2 and 3) and Aggression-IAT (Study 3), respectively. Results indicated that awe reduced aggression and increased prosociality and a sense of small self relative to neutral affect and positive emotions of happiness and amusement. Mediation analyses evidenced mixed support for a sense of small self mediating the effect of awe on aggression and prosociality.</p
B2B-myyjän opas AWE Some Advertising Oy:lle
Palveluiden ja tuotteiden tuottajien määrä on kasvussa. Yrityksien osaaminen keskittyy
palveluiden ja tuotteiden valmistamiseen, mutta myynti voi olla haastavaa. Myynnillä on
todella suuri merkitys yrityksen menestymisessä. Myynnin rooli on muuttunut digitalisaation
myötä, mutta sitä ei voida jättää huomioimatta. Vaikka yrityksen tuote tai palvelu olisi
markkinoiden parhaimmistoa, tarvitaan konkreettista myyntityötä.
Opinnäytetyö on myyntiopas, joka tehtiin kehittämistyönä. Myyntiopas on luotu kattamaan
AWE Some Advertisingin tarpeita ja sen tarkoitus on tukea yrityksen henkilökuntaa
yritysmyynnissä. Työn avulla yritys pystyy kehittämään osaamistaan muun muassa siinä, mitä
myyjän tulisi osata, miten kehittyä asiakkaiden hankinnassa, ylläpidossa ja myyntityössä.
Myynti koostuu monesta osasta: asiakassuhteen löytämisestä, käynnistämisestä, ylläpidosta ja
jatkon mahdollistamisesta. Asiakkaiden ongelmien ratkaiseminen on avainasemassa B2Bmyynnissä. Nykypäivänä myynti on arvonluotia asiakkaalle. Asiakkaiden tietämättömät tarpeet
pyritään löytämään, tämän jälkeen ongelmat ratkaistaan ja kauppa viedään maaliin. Tällainen
toiminta synnyttää suositteluja ja uusia ostoja.The amount of companies providing services and products is rising. Companies focus on making their services and products, but sales can be challenging. Sales are an important part of the success of a company. The role of sales has changed due to digitalization but it cannot be neglected. Even if a company’s service or the product is in the top of the markets, selling skills
are essential.
The thesis is a sales guide. The guide was built to meet the needs of AWE Some Advertising
and to improve their staff ’s efforts in B2B sales. The guide helps the company develop customer acquisition, customer relationship management and sales work.
Sales are affected by many elements: finding customers, starting customer relations, keeping
the customers and maintaining the relations in future. Critical to B2B sales is the ability of
solving customers‘ problems. Modern sales activities are based on creating added value to
customers. The needs of the customers are identified, then their problems are solved, and finally the sale is closed. These actions creates recommendations and generates new sales
Awe in the metaverse: Designing and validating a novel online virtual-reality awe-inspiring training
An increasing number of studies have unveiled the nuanced nature of awe - a complex emotion stemming from stimuli so perceptually and conceptually vast to impact individuals’ current mental frames. Its positive impact on human wellbeing and health have been reported even after a single short exposure to awe-inspiring stimuli. Recently, Virtual Reality (VR) has emerged as a suitable technique for eliciting brief moments of intense awe. Moreover, nowadays, the Metaverse has increased the opportunity to access even complex experiences, such as awe, for a prolonged period. However, the impact of a prolonged exposure to an awe-inspiring simulated experience still must be investigated. Here, in the first study, we designed and tested usability, user experience and preliminary effectiveness of the first VR awe-inspiring training vs. an equivalent neutral training in VR. We relied on an immersive virtual reality online social platform- Altspace VR - for designing the training. In the second study, we investigated whether a prolonged exposure to awe could hold the same effect on creative thinking as it was demonstrated for brief exposure to awe in VR. Specifically, we tested the impact of a long-lasting exposure to awe on creative thinking in the short and on the long run (after the training and in a one-week follow-up) and vs. an equivalent neutral condition (the same as the first study). Creativity thinking, was assessed through Alternative Uses Task (AUT). Additionally, measures related to the disposition to feel positive emotions, social desirability and level of curiosity were collected. The first study supported the feasibility of the training together with the usability of the platform as well as its effectiveness in eliciting awe (vs. neutral condition). Moreover, for the second study, there was a main effect of time on some of the dimensions of creative thinking. Participants scored higher in fluency, originality, and flexibility one week after the training compared to the pre-training phase. These results suggested preliminary design guidelines for creating awe experiences in the Metaverse, unveiling the role of time exposure and duration of their effects on individuals
Safe AWE Testing CONOPS Guidelines
Participants of the AWEurope working group on the topic of Safety and Technical Guidelines for Airborne Wind Energy (WG Safety) have agreed that it makes sense to define a minimum set of guidelines for the safe testing of AWE systems during the technology development, testing and demonstration phase
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