78 research outputs found

    PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA MENGGUNAKAN MODEL EXAMPLE NON EXAMPLE DI KELAS IV SDN 08 ALANG LAWAS

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    This research aims to explain the improvement of learning outcomes through the model Example Non Example on learning Pancasila Education Materials Norms and Rules in Class IV SDN 08 Alang Lawas Kota Padang. This Class Action Research (PTK) uses a qualitative and quantitative approach with the subjects of teachers and 20 students of SDN 08 Alang Lawas. The research is conducted in two cycles, with a research procedure consisting of planning, implementation, observation, and reflection. Test and non-test data collection techniques. The results of the study show that: first, cycle I learning module obtained an average of 85.4% (B) increased in cycle II to 95.8% (SB). Secondly, the I-cycle teacher aspect gained an average of 81.25% (B), increasing in the II cycle to 96.87%, (SB). Third, the aspect of cycle I pupils obtained an average of 79.65% (C), increasing in cycle II to 97.75% (SB). Fourthly, the learning outcome of cycle I pupils averaged 72.6(C), increasing in cycle II to 88 (B). Thus, the Model Example No Example is able to improve the learning outcomes of pupils in learning Pancasila Education in Class IV SDN 08 Alang Lawas Kota Padang

    PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN PENDIDIKAN PANCASILA MENGGUNAKAN MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA CANVA DI KELAS IV SDN 21 BANDAR BUAT KOTA PADANG

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    This research aims to describe the improvement in Pancasila education learning outcomes using the Problem Based Learning (PBL) model assisted by Canva media in class IV at SDN 21 Bandar Buat, Padang City. This research applies a type of Classroom Action Research (PTK) using qualitative and quantitative approaches. The subjects in this research were teachers (researchers) and 16 students consisting of 10 men and 6 women. The results of this research show an increase in: a) the first cycle Teaching Module obtained an average of 89.58% (B), and in the second cycle 95.83% (SB). b) The results of the implementation in the teacher aspect of cycle I obtained an average of 85.71% (B), and cycle II 96.42% (SB). c)The results of the implementation of aspects of students in cycle I obtained an average of 85.71% (B), and cycle II 96.42% (SB). d) The learning outcomes of students in cycle I obtained an average of 81.65 (B),and cycle II increased to 89.75 (B). Thus,it can be concluded that the Problem Based Learning (PBL) model assisted by Canva media can improve student learning outcomes in Pancasila education learning in class IV at SDN 21 Bandar Buat, Padang City

    Students' Character Training through Game Online Extracurricular E-Sports in SMA 1 PSKD High School Jakarta

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    This study shows that the e-sports extracurricular program of SMA 1 PSKD Jakarta includes character value formation such as hard work, discipline, creativity, respect for achievement, communicative, peace-loving, and responsibility. This study used qualitative methods with a case study approach. The informants were chosen through in-depth interviews with students who chose e-sports development programs, e-sports coaches, the principal, and the teachers. The obstacle in implementing the e-sports program is the negative public stigma towards games and infrastructure that have not developed at the same level (school). To overcome these obstacles the school describe the e-sports to parents, where the e-sports program is a directed activity and includes guidance and supervision by e-sports coaches and coaches. Besides that, SMA 1 PSKD has an e-sports team that participates in existing e-sports events which are representatives of their schools in participating in the event. Keywords: character training, E-Sports, SMA 1 PSKD Jakarta Abstrak Penelitian ini menunjukkan bahwa dalam program ekstrakurikuler e-sports di SMA 1 PSKD Jakarta terdapat esensi pembinaan nilai karakter berupa kerja keras, disiplin, kreatif, menghargai prestasi, komunikatif, cinta damai, dan tanggung jawab. Penelitian ini menggunakan metode kualitatif dengan pendekatan studi kasus. Informan dalam penelitian ini diambil melalui wawancara mendalam kepada pihak-pihak yang dinilai dapat memberikan data secara maksimal terkait pembentukan karakter melalui program pembinaan e-sports, seperti peserta didik yang memilih program pembinaan e-sports, pembina e-sports, kepala sekolah, serta guru. Kendala dalam pelaksanaan program e-sports adalah masih adanya stigma negatif masyarakat terhadap game dan Infrastuktur yang belum berkembang di level yang sama (sekolah). Untuk mengatasi kendala tersebut pihak sekolah mengkomunikasikan e-sports kepada orang tua peserta didik, bahwa program e-sports ini merupakan kegiatan yang terarah dan di dalamnya terdapat pembinaan dan pengawasan oleh pembina dan coach e-sports. Selain itu SMA 1 PSKD mempunyai tim e-sports yang mengikuti event-event e-sports yang ada yang merupakan perwakilan sekolahnya dalam mengikuti ajang tersebut. Kata kunci: pembinaan karakter, E-Sports, SMA 1 PSKD Jakart

    Peningkatan Hasil Belajar Tematik Terpadu Dengan Model Kooperatif Tipe Auditory, Intellectually, Repetition Di Kelas V SD

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    Penelitian dilatar belakangi dari hasil belajar peserta didik yang masih rendah dan dalam proses pembelajaran guru kurang memberikan kesempatan kepada peserta didik untuk menyampaikan pendapatnya. Tujuan penelitian ini mendeskripsikan peningkatan hasil belajar menggunakan model kooperatif tipe Auditory, Intellectually, Repetition dikelas V SDN 10 Pandai Sikek Kabupaten Tanah Datar. Penelitian ini merupakan penelitian tindakan kelas (PTK) yang menggunakan pendekatan kualitatif dan kuantitatif. Penelitian dilaksanakan dua siklus, yaitu siklus I dilaksanakan 2 pertemuan dan siklus II dilaksanakan 1 Pertemuan. Hasil penelitian menunjukkan peningkatan pada: a)RPP siklus I dengan rata-rata 84,6% (B), siklus II 94,44% (SB), b).Pelaksanaan pada aspek guru siklus I dengan rata-rata 81,25% (B) siklus II 93,75% (SB), sedangkan pelaksanaan pada aspek peserta didik siklus I dengan rata-rata 82,8% (B), siklus II 93,7% (SB), c) Penilaian terhadap peserta didik dalam peningkatan hasil belajar pada siklus I diperoleh rata-rata dengan 77,01 dan siklus II rata-rata 92,33. Dapat disimpulkan bahwa menggunakan model ini dapat meningkatkan hasil belajar peserta didik

    PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN PENDIDIKAN PANCASILA MENGGUNAKAN MODEL PROBLEM BASED LEARNING (PBL) DI KELAS V SD NEGERI 20 KURAO PAGANG KOTA PADANG

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    This research was based on a field finding that students' learning achievement had not been optimal. The lack of implementation of problem-based learning (PBL) was one of the contributing factors. The purpose of this study was to describe how the problem-based learning (PBL) model could be used to improve students' learning outcomes in Pancasila education for fifth-grade students at SDN 20 Kurao Pagang, Padang City. This research employed Classroom Action Research (CAR) which combined both qualitative and quantitative approaches. The research was conducted in stages in two cycles consisting of planning, implementation, observation, and reflection. This study was carried out in the odd semester involving all fifth-grade students of SDN 20 Kurao Pagang, Padang City, totaling 26 students, and the classroom teacher as research subjects. The research findings indicate that the implementation of problem-based learning (PBL) has successfully improved students' learning outcomes in Pancasila education. This is evident from: (1) The teaching module initially achieved an average of 89.55% (B) in Cycle I, and then increased to 100% (AB) in Cycle II. (2) Teacher activity in implementing learning achieved an average of 91% (AB) in Cycle I and increased to 96.4% (AB) in Cycle II. (3) Student activity during learning achieved an average of 91% (AB) in Cycle I and increased to 96.4% (AB) in Cycle II. (4) Students' learning outcomes in Cycle I obtained an average of 81.6 (B), increasing to 93.3 (AB) in Cycle II

    PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN PENDIDIKAN PANCASILA MENGGUNAKAN MODEL PROBLEM BASED LEARNING (PBL) BERBANTUAN QUIZIZZ DI KELAS V SDN 15 AIE ANGEK KABUPATEN TANAH DATAR

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    This study aims to describe the improvement of student learning outcomes in Pancasila Education learning using the Problem Based Learning model assisted by Quizizz in class V SDN 15 Aie Angek, Tanah Datar Regency. This type of research is Classroom Action Research (CAR) with a qualitative and quantitative approach. The research was conducted in two cycles, where cycle I consisted of two meetings and cycle II one meeting. The subjects in this study were teachers (researchers) and 20 students. Data collection techniques used observation, tests, and non-tests. The results of the study showed an increase in: 1) Cycle I teaching modules with an average of 80.56% (Good), increasing in cycle II to 91.67% (Very Good). 2) Implementation of teacher activities in cycle I an average of 82.14% (Good), increasing in cycle II to 92.86% (Very Good). Student activity also increased from an average of 78.58% (Enough) in cycle I to 89.29% (Good) in cycle II. 3) Student learning outcomes increased from an average of 77.48 in cycle I to 88.54 in cycle II.Thus, it can be concluded that the application of the Problem Based Learning model assisted by Quizizz is effective in improving student learning outcomes in Pancasila Education learning in class V SDN 15 Aie Angek. Keywords: learning outcomes, Pancasila Education, Problem Based Learning, Quiziz

    PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN PENDIDIKAN PANCASILA DENGAN MODEL KOOPERATIF TIPE INDEX CARD MATCH DI KELAS IV UPTD SDN 02 KOTO TUO KABUPATEN LIMA PULUH KOTA

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    This research is motivated by the low student learning outcomes in Pancasila Education Learning. This study aims to describe the improvement of student learning outcomes in Pancasila education learning using the cooperative model type index card match in Class IV UPTD SDN 02 Koto Tuo, Lima Puluh Kota Regency. The method used is Classroom Action Research (CAR), employing a qualitative and quantitative approach, conducted in 2 cycles, namely cycle I (2 meetings) and cycle II (1 meeting), carried out in four stages: planning, implementation, observation, and reflection. The subjects of this research are the teachers and students of class IV UPTD SDN 02 Koto Tuo, Lima Puluh Kota District, with a total of 20 students consisting of 10 boys and 10 girls. The results of the research conducted show that Pancasila Education learning using the Index Card Match cooperative model can improve students' learning outcomes in Pancasila Education in Class IV UPTD SDN 02 Koto Tuo, Lima Puluh Kota Regency)

    Pembiasaan Peserta Didik dalam Mewujudkan Pendidikan Damai (Peace Education) di Lingkungan Sekolah

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    Penelitian ini menunjukkan pembiasaan yang dilakukan oleh peserta didik SMA Negeri 3 Batusangkar dalam mewujudkan Pendidikan Damai (Peace Education). Penelitian ini menggunakan metode kualitatif. Informan dalam penelitian ini diambil melalui wawancara mendalam kepada pihak-pihak yang dinilai dapat memberikan data secara maksimal terkait pendidikan damai yang dilakukan melalui pembiasaan yang dilakukan, seperti peserta didik, kepala sekolah, guru serta orangtua siswa. Penelitian ini menunjukkan bahwa pembiasaan yang dilakukan oleh peserta didik SMA Negeri 3 Batusangkar dalam mewujudkan Pendidikan Damai (Peace Education) dengan membentuk karakter peserta didik, diantaranya adalah religius, peduli sosial, saling percaya, komunikatif, jujur, peduli lingkungan, toleransi/tenggang rasa, kreatif dan bertanggung jawab. Adapun kegiatan pembiasaan yang dilakukan adalah pembudayaan salam, pembacaan Asmaul Husna dan Tadarus, shalat berjamaah, membawa bekal dari rumah, upacara bendera, muhadharah, kantin kejujuran dan sebagainya. Pembentukan karakter tersebut mengarahkan kepada pencapaian dari tujuan Pendidikan Damai (Peace Education)

    MENINGKATKAN HASIL BELAJAR PENDIDIKAN PANCASILA DENGAN MENGGUNAKAN MODEL ACTIVE LEARNING TIPE ROLE REVERSAL QUESTION

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    This research aims to describe the improvement in Pancasila education learning outcomes using an active learning model with the role reversal question type in class V students at SDN 18 Kampung Baru, Padang City. This type of research is classroom action research. The research subjects were 21 students in class V of SD N 18 Kampung Baru, Padang City. The data collection method in this research uses tests, observation and documentation. The research instruments are tests and observation sheets. The data analysis technique used is descriptive qualitative. The indicator of the success of the action is marked by ?80% of the total number of students who took part in the learning process having obtained a score of ?86.27. The results of the research showed that there was an increase in Pancasila education learning outcomes for fifth grade students at SD N 18 Kampung Baru, Padang city after using the active learning model with the role reversal question type in both cycle I and cycle II. 1.) in the results of the implementation of learning in cycle I, the average planning value was 87.45%, then increased in cycle II, namely 95.8%. 2.) In cycle I, teacher activity averaged 91%, increasing in cycle II to 96.4%. 3.) In carrying out student activities, the average was 91%, increasing in cycle II to 96.4%

    Efektifitas Penggunaan Kahoot! untuk Meningkatkan Hasil Belajar Siswa [Effectiveness of Using Kahoot! to Improve Student Learning Outcomes]

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    This study aims to measure the effectiveness of the use of assessment learning media based on online games which is Kahoot to improve student learning outcomes. This study uses a quantitative approach with the quasi experiment method. The number of samples in each group is 30 people. The results shows that Kahoot can be an alternative interactive learning media in higher education because it is proven to significantly improve student learning outcomes with F (1.58) = 0.001, p <0.05 that means there are deferences between control and experiment class which is mean of experiment class (SD = 13.33, SD = 3.30) is higher than control class (M = 10.50, SD = 2.81
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