Open University Malaysia

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    1359 research outputs found

    Meeting the Needs of the App Generation: OUM Virtual Store

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    This paper highlights the need to look into setting up a Virtual Store to house the University’s teaching and learning materials. As the leading ODL provider in the country, Open University Malaysia (OUM) has been producing a wide range of learning materials ever since it was first established in 2001, ranging from print modules to technology-enhanced learning materials such as web-based modules, iLectures, iTutorials and iRadio broadcasts. However, while much thought has been put into the development of the learning materials, less has been paid to the issue of storage. This paper presents the case for setting up a Virtual Store utilizing the App environment. The App platform is trendy and popular with the younger and more tech-savvy generation. It is also easy to use, cheap, flexible, and engaging. As such, setting up the OUM Virtual Store via the App platform would not only be practical but also serve to enhance the University’s image. Collaboration with professional App developers is recommended to facilitate the transfer of technology. However, it is imperative that the University be an integral part of the development team for quality control and intellectual property rights issue purposes. The paper also recommends that the Virtual Store embeds a special functionality to host Open Educational Resources (OER) so that users can choose to purchase-and-view selected learning resources, or access free-share materials. (Abstract by authors

    Quality Framework for Assessment of Multimedia Learning Materials Version 1.0

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    This paper reports about an instrument which has been developed by the Commonwealth of Learning Media Centre for Asia (CEMCA) and the Ministry of Higher Education, Malaysia (MOHE). This instrument aims to be a standard quality framework which can be used by multimedia users in evaluating the quality of the e-learning materials. Basically, the instrument is constructed to evaluate two sections, which are the learning material development process and the finished learning material product. However, this paper merely discusses the second section. (Abstract by authors

    The impact of delayed instructional support on adult learners in the ODL context

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    This paper investigated whether productive failure (PF) as an instructional strategy boosts students’ understanding on the subject matter in a face-to-face tutorial. PF instructional design advocates the delaying of support for the learners during the learning. This paper reports an initial study of a quasi-experimental that compares a ‘‘productive failure’’ instructional design with a traditional ‘‘lecture and practice’’ instructional design for a 2-hour tutorial session attended by adult learners. A total of 17 adult learners participated in the study. Learners experienced either a traditional lecture and practice teaching cycle or a PF cycle, where they solved complex problems in small groups without the provision of any support or scaffolds up until a consolidation lecture by their teacher during the last hour of the tutorial. Findings suggest that learners from the PF condition produced a variety of problem models and methods for solving the problems but were unsuccessful in their efforts, be it in groups or individually. Despite failing in their group and individual problem-solving efforts, learners from the PF condition performed better than their counterparts from the lecture and practice condition on both knowledge and higher order application problems based on the post-test. (Abstract by authors

    Application of Six Sigma Approach in Predicting Functional Defects for System Testing

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    The importance of knowing total number of defects to be found at the start of system testing phase has become significant element in software engineering practices towards achieving zero known post release defects of the software released to users. Defect prediction for testing demonstrates the initiative for test process improvement and optimization while allowing independent testing team to discover as many defects as possible, to determine when to stop testing, put comprehensive test coverage while ensuring all defects are contained within testing phase. The research aims at demonstrating the industry-centric approach of predicting defects and controlling them within system testing to prevent any escapees to the next testing level and later, to the end users. Despite various prior efforts and approaches in building defect prediction models, this research attempts to focus on formulating a mathematical model for specifically predicting functional test defects to be found in system testing phase before it is actually started. Six Sigma is chosen as the approach in building up the mathematical model for predicting functional defects in system testing phase. Design for Six Sigma (DFSS), one of the Six Sigma methodologies is used for the research where it involves 5 main phases: Define, Measure, Analyze, Design and Verify (DMADV). The study illustrates the motivation on having this prediction model and its benefits to test process management. V-Model software development process is the area of focus in which the software projects adopting this model are selected for the research. The activities start with the analysis of factors narrowing to phases prior to testing phase that have direct impact to the discovery of defect in system testing. These factors are concerned with the product and process metrics collected from requirement phase until construction and unit test phase. The metrics in those phases which are significant to system testing defects are collected and analyzed statistically using multiple regression analysis. The proposed prediction model for functional defects in system testing phase is formulated using the best result generated from the regression analysis, which is a combined metrics of development and testing metrics in phases prior to testing phase. The proposed model is then validated to ensure it is fit for actual implementation of predicting functional defects in system testing phase. Control plan is also incorporated as a reference on what action to be taken when the actual functional defects found do not fall within the prediction interval. (Abstract by authors

    SIMULATION OF KORTEWEG DE VRIES EQUATION

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    Korteweg de Vries (KdV) equation has been used as a mathematical model of shallow water waves. In this paper, we present one-, two-, and three-soliton solution of KdV equation. By definition, soliton is a nonlinear wave that maintains its properties (shape and velocity) upon interaction with each other. In order to investigate the behavior of soliton solutions of KdV equation and the interaction process of the two- and three-solitons, computer programs have been successfully simulated. Results from these simulations confirm that the solutions of KdV equation obtained are the soliton solutions. (Abstract by authors

    New Learners’ Experiences in Using e-Learning Technology in the Open University Malaysia

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    As an attempt to reduce the high attrition rate among its new students, Open University Malaysia (OUM) has been encouraging learners to use e-learning technology and digital learning materials for their studies and interaction with the university’s academic staff. This paper reports the findings of a study that examined new learners’ experiences at OUM in using e-learning technology and digital learning materials. The study was based on 438 usable questionnaires completed by a random sample of new learners. The constructs used include perceived usefulness, perceived ease of use, computer self-efficacy and anxiety. The study found that new learners at OUM were generally receptive towards e-learning technology and digital learning materials. Usage of mobile devices for downloading study materials such as HTML modules, i-Lectures and i-Radio learning segments ranged from high for laptops and mobile phones to moderate for MP3 and MP4 players to low for tablet computers. There is no significant difference in elearning technology usage between older and younger cohorts. An interesting finding of the study was that perceived usefulness was the only significant factor influencing the use of technology while other factors including attitude were not. Finally, the study found that there are significant barriers to e-learning usage, principal among them are technology and academic support, time, and accessibility. [ABSTRACT BY AUTHORS

    The Role of NGO in Promoting Life Long Learning for Person with Visually Impaired and Blindness

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    The main focus of this paper is to examine how the life long learning take-place through NGO such as Society of the Blind in Malaysia (SBM). Therefore, the aims and objectives of this paper are as follow: 1. To discuss the roles of NGO in the work of life-long learning among the blind and visually impaired community. 2. To share the current practice of NGO serving the blind and visually impaired in life long learning. 3. To identify and report on how the blind and visually impaired can achieved economy empowerment through life long learning

    Open and distance learning as the key driver of lifelong learning

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    The launching of the Blueprint on Enculturation of Lifelong Learning Malaysia: 2011-2020 marked a significant milestone in the country’s efforts to achieve its aim of becoming a high income nation by 2020. The effective implementation of the Blueprint requires the commitment of all stakeholders. Providers of lifelong learning (LLL) must have the necessary capabilities to drive LLL and gain the confidence of the general public to engage in LLL. This paper propagates that the Open and Distance Learning (ODL) with its attendant characteristics, is the way forward in driving LLL in Malaysia. The unique features of the ODL are discussed in the context of its major processes such as: Curriculum Design; Teaching and Learning; Assessment System; Facilities and Infrastructure; Learning Materials and Learner Support Services. (Abstract by authors

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