Proceedings of the ICECRS
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    Peningkatan Kompetensi Penyuluh Keluarga Berencana Provinsi Jawa Timur Melalui Diklat Berbasis E-Learning: Improving the Competence of Family Planning Extension Officers in East Java Province Through E-Learning-Based Training

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    A Civil Servant is required to have high competence in accordance with the duties and functions. However, the result of competency test conducted by BKKBN showed that from 2,255 Family Planning Extension Worker/Penyuluh Keluarga Berencana (PKB) in East Java, only 822 people (36.5%) achieved above standard, 32 people (1.4%) as per standard, and 1,401 people (62.1%) still need follow-up development because they hadn’t up to the standard required. One of the efforts to increase PKB’s competence is by training using more effective, efficient, and reachable method. Due to the training’s limited facilities and human resources in BKKBN Representative of East Java Province, the research was conducted to analyze the e-learning-based training method in order to improve the competence of PKB. This research is a descriptive research using secondary data through literature study from various sources. E-learning conducted by BKKBN in 2012 has various weaknesses, both in context, input, and process. Development of e-learning in the future must accommodate the learning needs of PKB, both in terms of competence, facilities infrastructure, human resources managers, and rewards so that PKB can learn the material independently without having to follow the conventional training class. When learning independence has increased, learning outcomes will increase, therefore the competence of PKB can meet the standards

    Realitas Penerapan Literasi Digital bagi Mahasiswa FKIP Universitas Muhammadiyah Sidoarjo: The Reality of Digital Literacy Application for FKIP Students, Muhammadiyah University of Sidoarjo

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    The development of the digital world can be used to further enhance the ability to find, use, summarize, evaluate, create and communicate information using digital technology. Digital literacy also with digital information literacy is the ability to understand and use information from a variety of digital sources. This article was motivated by difficulties in the implementation of student literacy and PEDAGOGY at the University of Muhammadiyah Sidoarjo. The fact of the current internet users has increased and the majority of the teenager. Internet usage by teenagers vary, not just used to looking for academic information, but also to build relationships through social networking sites. Therefore, this article will discuss the reality of the implementation of digital literacy in FKIP University of Muhammadiyah Sidoarjo

    Menumbuhkan Karakter Peserta Didik melalui Pendidikan Multikultural Pada Pembelajaran Seni Budaya: Growing the Character of Students through Multicultural Education in Cultural Arts Learning

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    In this era of globalization, education art and culture have an important role in the formation of the character of students. Therefore, it needs a learning-based multicultural art and culture as solutions in tackling the problem in the characters of adult learners. This is important as part of an effort to prevent menangulangi and radicalism, separatism, ethnic conflict to religion, and in an effort to cultivate an attitude of heterogeneity, plurality, appreciate cultural diversity and love of the motherland. In the study of art and culture-based multicultural education there are three aspects in it, the third aspect of this is that later will be able to successful multicultural education. In the absence of these three aspects is very unlikely to achieve the multicultural learning, the third aspect is the aesthetics, appreciation, and humanization. The existence of these three aspects will make it easier to maximize the development of the realm kognititf, psychomotor, affective and student as solution character education through multicultural education

    Pengembangan Lembar Kerja Siswa (LKS) untuk Meningkatkan Kemampuan Literasi Energi Siswa SMA: Development of Student Worksheets (LKS) to Improve Energy Literacy Ability of High School Students

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    The results of the PISA (Program for International Student Assessment) research in 2015 have shown that Indonesian students' learning outcomes in the field of reading literacy are still low. The ability of Indonesian students in the field of reading literacy of Indonesian students is ranked 65th with a value of 397. The development of technology has shifted some of the culture of Indonesian society, especially youth and students, from the traditional society to semi-modern society. The shift can be seen for example in the understanding and in the use of uncontrolled energy. Therefore, the authors develop teaching materials in the form of LKS literacy energy (Student Worksheet) which integrated the energy material in physics learning which later can be used in physics learning activities in high school. The design of LKS literacy energy learning is directed to increase the energy literacy of learners which includes context, knowledge, ability, and attitude. This study is a study followed up with product design, design validation, design trials, design revisions, application of certain clusters until they can be enforced in bulk. If implemented consistently, in the long run, we can expect the concept of energy in physics can contribute to the birth of Indonesians who have energy literacy as a pattern of life and culture in people's lives

    Perbandingan Efektifitas Proses Pembelajaran Menggunakan Metode E-Learning dan Konvensional: Comparison of the Effectiveness of the Learning Process Using E-Learning and Conventional Methods

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    This study focuses on the comparison between e-learning methods and conventional method (face-to-face) to find out the weaknesses and strengths of e-learning applied at Muhammadiyah University in Sidoarjo. E-Learning used in this study is Edmodo. The research method in this study used Technique for Order of Preference by Similarity to Ideal Solution (TOPSIS). The sampling technique used is cluster random sampling which is taken proportionally for each cluster. Based on the results of the study it was found that the conventional method (face to face) is still considered better by students than e-learning because it is easier to understand the material and easier to interact with the teacher. However, e-learning itself also has advantages compared to conventional, namely in terms of flexibility in lecture time and ease of collecting assignment

    Pengembangan Permainan Tebak Soal Dalam Power Point Untuk Meningkatkan Pengetahuan Kognitif Mahasiswa Mata Kuliah Pendidikan PKN Sd Program Studi PGSD STKIP Bina Insan Mandiri: The Development of Guessing Games in Power Point to Increase Cognitive Knowledge of Students of PKN Education Courses Elementary School PGSD Study Program STKIP Bina Insan Mandiri

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    This study aims to develop the learning game of PKN elementary education courses of fun learning materials in the 2nd semester students. The use of guessing games through power points in learning can motivate students to high learning spirit. Using the game guess the problem in the group can know the cognitive learning outcomes of students when students are doing the game is accompanied by lecturers. This research is a device development research that used in game in the form of guess problem while test result of learning in the form of pretest and postest. Subjects in this study were 2nd semester students with 36 students. The result of survey documentation study during one semester shows that 2 semester students STKIP Bina Insan Mandiri still lack in critical thinking and innovative in following learning. This is because the giving strategy and teaching method belom maximally. Monotonous learning in the classroom becomes one of the factors of non-success in teaching and learning activities in the classroom. Thus in the course of education PKN SD fun learning materials will be given a game that can make students the spirit in following the learning in the classroom

    Well-being Siswa yang Diikutkan Banyak Kegiatan Bimbingan Belajar oleh Orang Tuanya: Welfare of Students Who Are Participated in Many Tutoring Activities by Their Parents

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    Psychological well-being (psychological well-being) is an important aspect that determines the quality of student learning. Not a few students in Indonesia that included tutoring by his parents more than two places tutoring. This research aims to provide a scientific idea against parents and teachers to be more attentive to the mental development of the students, in this case it is the psychological well-being of students. According to Piaget, learning that is incompatible with the child's cognitive development have negative consequences for the development of other psychological aspects. Including his tutoring is a good step to provide facilities at students in the Leisure and completing their learning difficulties, but not to the large number of tutoring followed by students (cognitive activities) is precisely make students are depressed and damaging the structure of the kognitifnya. Students must be given the space to play, develop a positive hobby, develop language skills and social interaction as well as other self development

    Media Pembelajaran 5m Meretas Kendala Guru Dalam Membentuk Karakter Siswa ”Thumb Generation” Berakhlak Mulia: 5m Learning Media Hacking the Obstacles of Teachers in Shaping the Character of “Thumb Generation” Students with Noble Morals

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    The general discription that comes when hearing the words of Student Thumb Generation (STG) is;  technology literate student, high curiosity, multi-tasking, creative and innovative, and responsive to change. In addition to these positive things, there is a negative side that is quite apprehensive and will impact on everyday life and association. In general, STG tends to be selfish, narcissistic, and intolerant.If the above advantages can be combined with noble character, the competency standard of the graduates specified in the Regulation of the Minister of Education and Culture No. 54 of 2013 on the qualification of graduate ability that includes attitude, knowledge, and skills can be realized. Given the attitude dimension in accordance with the Minister Regulation above, the writer will explain about the utilization of 5M learning media that can motivate STG at elementary school education level to build behavior that reflect the attitude of the faithful, noble, knowledgeable, confident, and responsible in interacting effectively with the social and natural environment in the home, school, and playground. 5M learning media can be obtained easily and can be adapted to the depth of teaching materials, because in general the raw materials of this media can be obtained around the life of students. Through the empowerment of this media, STG can interact well so that noble character can be build

    Penerapan Model Pembelajaran ARIAS (Assurance, Relevance, Interest, Assessment, Satisfaction) Untuk Meningkatkan Aktivitas Belajar Simulasi Digital Siswa SMK Negeri 1 Sidoarjo: Application of the ARIAS Learning Model (Assurance, Relevance, Interest, Assessment, Satisfaction) to Improve Digital Simulation Learning Activities for Students of SMK Negeri 1 Sidoarjo

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    The development of technology and knowledge requires critical thinking, systematic, logical, creative and willingness to cooperate effectively. The teacher is the main motor who has direct responsibility to translate the curriculum into teaching and learning activities. This study aims to (1) increase learning activity of digital simulation of students through the application of ARIAS learning model, (2) improve student digital simulation learning result through application of ARIAS learning model, and (3) application of ARIAS learning model in digital simulation learning. This research was conducted in SMK Negeri 1 Sidoarjo by using action research class (PTK) consisting of 4 stages namely stage of planing, implementation, observation and reflection. The subjects of this study are class X TE2 SMK Negeri 1 Sidoarjo consisting of 35 students, 32 male students and 3 female students. The instruments used are observation sheets of student learning activities, student learning outcomes, and interviews. The results of this study indicate an increase in average student learning activity that continues to increase starting from the prestudy stage of 1.92 in the category of activity enough, in the first cycle of 2.54 with the category aktvitas enough. Cycle II of 3.42 with good category activity and cycle III increased by 4.29 with very good category activity. For the results of the final test also experienced an increase in the average score of student learning outcomes given in each cycle end In the first cycle the average learning outcomes of students is 61.8, the second cycle of 71.59 and the third cycle of 83.86 and no students who score below 75. So that the implementation of ARIAS learning model can improve activity and student learning outcomes SMK country 1 Sidoarjo

    Penanaman Budaya Kemaritiman pada Pendidikan Non Formal (Paud-TK) sebagai Upaya Peningkatan Kesadaran Indonesia Sebagai Bangsa Maritim untuk Perkembangan Sektor Maritim Berkelanjutan Kedepannya: Instilling Maritime Culture in Non-Formal Education (Paud-TK) as an Effort to Increase Indonesia's Awareness as a Maritime Nation for the Development of the Maritime Sector Sustainable in the Future

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    Maritime State is a country situated in the territorial sea, has many islands, surrounded by the sea and the waters of the region, and most of the inhabitants work in the territorial waters. Indonesia as a Maritime State has been recognized by the world through UNCLOS 1982, this recognition was later ratified by Act No. 17 of the year 1985. The importance of instilling a culture of the Musée on early education is as the formation of the character and mindset of a child as a person who dares to take risks like a sailor who must always think to take risks when in the sea. So when an adult later Indonesia children grow into the next generation of the nation dared to take risks, are accustomed to critical thinking, understanding nature around, so hopefully can explore nature Indonesia so that useful and beneficial for the existence of the nation and the State of the next article. By applying the leading culture began early expected later the younger generation grow up to be a generation that can explore and exploit nature Indonesia especially Indonesia sea that hold tremendous wealth that can be beneficial for nation in sustainability in the future

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