Jurnal Pendidikan Usia Dini
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PENGARUH KEGIATAN PAINTING DAN KETERAMPILAN MOTORIK HALUS TERHADAP KREATIVITAS ANAK USIA DINI DALAM SENI LUKIS: (Penelitian Eksperimen pada Kelompok B di Taman Kanak-kanak Pertiwi Matanna Tikka Kecamatan Tanete Riattang Kabupaten Bone Tahun 2015)
Abstract: The purpose of this research were to know the effect of painting activity and fine motor skill toward the creativity of early childhood in painting art of group B of kindergarten. Method in this research used experimental research with treatment design by level 2x2. Sample of this research were 66 students. The prosedure of collecting data used multistage samplingtechnique. Analysis data in this research used two away ANAVA. The result of this research were; 1) the creativity of early childhood in painting are toward thr children who got finger painting was higher than the children who got brush painting, 2) there were interaction beetwen painting activity fine motor skill toward the creativity of early childhood in painting art, 3) the result of children creativity in painting art toward children who had high fine motor skill by giving finger painting activity were higher then children who got brush painting activity, 4) the result of the creativity of early childhood in painting art toward group who had low fine motor skill which was given in finger painting activity was lower than group who was given brush painting activity.
Keywords: painting activity, fine motor skill, and creativity of early childhood in painting art
 
PENANAMAN KARAKTER ANAK USIA 5-6 TAHUN PADA MASYARAKAT SAMIN
This study aims to: (1) decrypting the Samin community history, (2) Describe theteachings Samin community, (3) Describe the teachings Samin community in planting honest inchildren aged 5-6 years, (4) Describe how to preserve honest habituation in children aged 5-6years in Samin community. This study is a qualitative research with ethnographic study ofresearch types. Analysis of the model data used Miles and Huberman. The research data obtainedfrom observation, documentation, and manufacturing of field notes. The findings of this studyindicate that: (1) Samin is a movement of ordinary people called Samin community, (2) haveSamin Society prevailing doctrine binds all citizens into Samin, (3) On the cultivation of characterSamin community for children ages 5 -6 begins with a wedding that is a good thing, then in thefamily instilled with a real example is also the form of advice by parents, (4) Habituation Samincommunity character in children aged 5-6 years is also carried on the family, community, andschool .
Keywords: Planting and Habituation, Character, Children aged 5-6 years
Abstrak: Penelitian ini bertujuan untuk: (1) Mendekripsikan sejarah masyarakat Samin; (2)Mendeskripsikan ajaran masyarakat Samin; (3) Mendeskripsikan ajaran masyarakat Samin dalampenanaman jujur pada anak usia 5–6 tahun;dan (4) Mendeskripsikan cara melestarikan pembiasaanjujur pada anak usia 5–6 tahun di masyarakat Samin. Penelitian ini menggunakan pendekatankualitatif dengan jenis penelitian study etnografi. Analisis data yang digunakan yaitu model Milesdan Huberman. Data penelitian ini diperoleh dari observasi, dokumentasi, dan pembuatan catatanlapangan. Hasil temuan penelitian ini menunjukan bahwa: (1) Samin merupakan sebuahmasyarakat pergerakan yang biasa disebut dengan masyarakat Samin, (2) Masyarakat Saminmemiliki ajaran yang berlaku mengikat kedalam seluruh warga masyarakat Samin, (3) Padapenanaman karakter masyarakat Samin untuk anak usia 5-6 diawali dengan hal yang baik yaknipernikahan, kemudian di dalam keluarga di tanamkan dengan contoh nyata juga berupa nasehatoleh orang tua, (4) Pembiasaan karakter masyarakat Samin pada anak usia 5-6 tahun jugadilakukan pada lingkungan keluarga, masyarakat, dan sekolah.
Kata kunci: Penanaman dan Pembiasaan, Karakter, Usia 5-6 tahu
PENINGKATAN PENGUASAAN KOSAKATA BAHASA ARAB (MUFRADAT) MELALUI PENGGUNAAN MEDIA KARTU KATA BERGAMBAR: (Penelitian Tindakan Pada Siswa kelas I MI Nurul HakimKediri Lombok Barat Tahun 2015)
Abstract: The purpose of this study was to describe the process and learning outcomes using pictorial word card media can enhance vocabulary mastery of Arabic (mufradat) students in grade I MI Nurul Hakim Kediri West Lombok in 2015 with research subjects are 19 students. The data analysis technique used is the analysis of qualitative and quantitative data. Qualitative data analysis is used to collect data through field notes, observation sheet, interview notes, and notes dokumentasi.Analisis quantitative data used to determine the percentage increase in the mastery of Arabic vocabulary (mufradat) after the action using the word picture card media. The results showed an increase in students' mastery of Arabic vocabulary using word picture card media. In the first cycle, obtained an increase of 52.17% and increased to 81.56% in the second cycle. Based on the quantitative data that is reinforced by the findings of qualitative data that use the media card can increase the procurement of said picture koasakata Arabic (mufradat).
Keywords: Mastery of Arabic Vocabularies, Picture Cards, Action Researc
PENGARUH PERMAINAN DAN KEMAMPUAN MENYIMAK TERHADAP KEMAMPUAN BERCERITA
Abstract: The aim of the research is to analyze the influence between play and listening ability to the story telling skills of kindergarten student in Tangerang. This research spent two month since early march until april using experimental factorial 2x2 method with treatment by level. Sample of this research is selected 33 children in kindergarten RA Al Muhajirin and 30 children in kindergarten TK Bina Madani with a total of 63 children were determined by multistage sampling technique. Based on the analysis of data, thus it can be concluded that (1) story telling skills student that is given dramatic play is higher than story telling skills that is given constructive play, (2) there is interaction between play with listening skills trough story telling skills of kindergarten students, (3) story telling skill students that have higher listening skills and given dramatic play is higher than a group of student that is given constructive play, (4) story telling skills student that have lower listening skills and given dramatic play is lower than a group of student that is given constructive play.
Keyword: Story Telling Skills, Dramatic and Constructive Play, Listening Ability
“PENERAPAN HUKUMANâ€, BIAS ANTARA UPAYA MENANAMKAN DISIPLIN DENGAN MELAKUKAN KEKERASAN TERHADAP ANAK
Abstrac: This study aims to find out how to apply discipline to early childhood without punishment. Because without realizing through penalty adults, parents or teachers have been accused of abuses against children. Interactive data analysis models Milles and Huberman. This scientific study conducted in January 2015 in the village of West Java Ciangsana based assessment of the results of observation, documentation and literature related to discipline without punishing. The results showed that there are several key discipline without punishing. The main key is to teach discipline to the child not only to express but also give a concrete example to children.
Keywords: Penalty, The Impact Of Punishment, Discipline Withoutpunishment
 
MODEL PERMAINAN KINESTETIK UNTUK MENINGKATKAN KEMAMPUAN MATEMATIKA AWAL PADA ANAK USIA DINI
Abstract: The purpose of this research is to develop a model play kinesthetic in improving early mathematical ability in group B TK Damhil Gorontalo.The research of method used is the development of a model (R & D) developed by Borg & Gall. The design of model development is done through the requirement analysis phase, product development, and testing. The first phase trial was conducted in TK Damhil Gorontalo with a number of students 20. The second phase trial was conducted in TK Al Murqi Gorontalo with a number of students 20. The effectiveness of the model test showed a significant increase in the process of assisting children with early mathematical abilities in early childhood. The results of this study generally illustrate that the kinesthetic play model is easy and practical to use. The kinesthetic play model can improve early mathematical abilities in early childhood.
Keywords: Early Mathematics, Kinesthetic PlayAbstrak: Tujuan penelitian ini untuk mengembangkan model permainan kinestetik dalam meningkatkan kemampuan matematika awal pada kelompok B TK Damhil Gorontalo. Metode penelitian yang digunakan adalah pengembangan model (R & D) yang dikembangkan oleh Borg & Gall. Disain pengembangan model dilakukan melalui tahap analisis kebutuhan, pengembangan dan pengujian produk. Uji coba tahap pertama dilakukan di TK Damhil Gorontalo dengan sejumlah murid 20. Uji coba tahap ke dua dilakukan di TK Al Murqi Gorontalo dengan sejumlah murid 20.Efektivitas uji model menunjukkan adanya peningkatan yang signifikan dalam proses membantu anak-anak dengan kemampuan matematika awal pada anak usia dini. Hasil penelitian ini secara umum menggambarkan bahwa model permainan kinestetik mudah dan praktis digunakan. Model permainan kinestetik dapat meningkatkan kemampuan matematika awal pada anak usia dini.
Kata kunci: Matematika awal, Permainan Kinesteti
EFEKTIVITAS STRATEGI PEMBELAJARAN DAN PENGALAMAN GERAK TERHADAP KREATIVITAS GERAK SISWA KELAS AWAL SEKOLAH DASAR
The objective of the research is to study the effect of learning strategy and movement experiences toward the movement creativity of early primary student. The research used 2 X 2 factorial design and was with n of 48 children who was selected by simple random sampling technique. The results of the research are: (1) there is a significant difference of the movement creativity between those who are given taught by Inductive learning strategy and deductive learning strategy in the process of movement creativity. The movement creativity of those who are given taught by inductive learning strategy is higher than those who are given taught by deductive learning strategy. (2) for student who have high a experiences movement, it was found that student movement creativity taught by inductive learning strategy is higher than deductive learning strategy. (3) for the student who have low experirnces movement, it was found that the children movement creativity taught by deductive learning strategy is not different than inductive learning strategy. (4) there is an influence of interaction between giving the learning strategy and experiences movement towards the early primary movement creativity. It can be concluded that learning strategy and experiences movement in the student creativity.
Keywords: Learning strategy, experiences movement, movement creativit
PENGARUH PENERAPAN METODE PEMBELAJARAN COLLABORATIVE PROBLEM BASED LEARNING (CPBL) TERHADAP KREATIVITAS ANAK DALAM BERMAIN KOMPUTER
The problem continues to be the development of children's creativity experts talk of education of preschool children, especially regarding the optimization function of the right hemisphere as a function of the creativity and imagination of children. On the basis of this assumption, the development of creativity is very important in earnest in early childhood education, especially in early childhoodThis study aims to determine the effect of applying the method of collaborative problem-based learning to play computer creativity of children in kindergarten Dharmawanita Lotus Makassar. This research is a kind of experimental control group design and samples were taken through a multi -stage random sampling. The results showed that the children's creativity in playing computer games for children who attend the learning method CPBL included in the high category, while the children's creativity in playing computer games for a group of children who attend individual tutorial learning methods included in the medium category. No effect of the application of collaborative learning method of problem-based learning to the creativity of children in kindergarten children play on the computer.
Keywords: CPBL methods, creativity, computer, kindergartee
EFEKTIVITAS PEMBELAJARAN
Abstract: The purpose of this study is to obtain information about the effectiveness of learning in class A2 Kindergarten Miftahul Huda Kecamatan Turen Kabupaten Malang. The study uses qualitative research approach with case study method using data analysis models Milles and Huberman. Based on the research findings show that: (1) learning is effective because of the conditioning that is done continuously between the vision and mission of the school in achieving quality education, (2) the existence of readiness of teachers in planning learning and teachers' attitudes and capabilities in provide exemplary in children, (3) the success of parents in achieving effective learning in children can not be separated from their parents upbringing influenced by socio-economic background of the family as well as the intensity of the time spent with the child, (4) the awareness of society in school success petrified organize effective learning, (5) the shape is done with the cooperation of stakeholders to establish communication and involvement in school activities. Keywords: effectiveness of learning, Kindergaeden, teacher attitude
PENINGKATAN KETERAMPILAN SOSIAL MELALUI BERMAIN ANGIN PUYUH: (Penelitian Tindakan pada Kelas B TK Mujahidin, Jakarta Barat Tahun 2015)
Abstract:The aims of this research is to get information and data about the effort to increase children’s social skill in grade B kindergarten through playing of angin puyuh in TK Mujahidin, Kedoya Selatan, Jakarta Barat.Research method used action research method. This method conduced in two cycles according to Kemmis and Taggart model which consist of 4 stages (plan, action, observation, and reflection). Data collecting techniques used field notes, interview, documentation, and observation. Sample was taken from 18 children of 5-6 years old.The result of the research shows that children’s skill through playing of angin puyuh could increase of grade B kindergarten. Analysis of data obtained from the comparison between pre-action, and cycles two score. The end result of overall analysis of data is the percentage increase of 49.3% which showed from pre-action the class average is 34.7 up to 84 at cycles two result.
Keywords: social skill, playing of angin puyuh, action research