Didaktika Dwija Indria
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Penerapan model pembelajaran kooperatif tipe kancing gemerincing untuk meningkatkan keterampilan komunikasi dalam materi interaksi manusia dengan lingkungan pada kelas V sekolah dasar
This study uses classroom action research aimed at improving communication skill by applying the talking chips type cooperative learning model in social studies. The subjects of the research were students of class V of SD Negeri Mangkuyudan No. 02 school year 2019/2020, totalling 30 students. Data collection techniques used were interviews, observation and documentation. Analysis of the data using the Miles and Huberman models. The results showed in the first cycle the persentage of students reached 54.5%. students. The results increased in cycle II to 73.5% students. From the research data, it shows that communication skill for students in grade V of Mangkuyudan Elementary School No. 02 increased. The improvement of communication skills after the application of the talking chips type cooperative learning model in social studies.Contribution of this research as knowledge in future research. Talking chips are expected to create fun learning for students
Implementasi model circuit learning dalam meningkatkan keterampilan menulis teks nonfiksi pada peserta didik kelas V sekolah dasar
This research aims to improve nonfiction text writing skills by implementing a Circuit Learning Model. The Type of this research is Classroom Action Research with 2 cycles. The subject of this research were 24 fifth grade students of Ta’mirul Islam Surakarta Primary School during 2018/2019 academic year. Data collection in this research uses interviews, tests, observations, and documentation with triangulation and data analysis of content. Qualitative data analysis used Miles- Huberman interactive analysis model. While, quantitative data analysis are the result of nonfiction text writing skills. The pre-action cycle resulting in percentage of 4,2% in classically, continued with the first cycle with the percentage of 33,3% in classical and in the last cycle resulting in percentage of 95,5% classically. Based on the result obtained, it can be concluded that nonfiction text writing skills of Ta’mirul Islam Surakarta Primary School in the 2019/ 2020 academic year can be upgraded through the implementation of the Circuit Learning Model. <w:LsdException Locked="false" Priority="46" Na
Penerapan model pembelajaran assurance, relevance, interest, assessment, and satisfaction untuk meningkatkan keterampilan berpikir kritis dalam pembelajaran IPS pada peserta didik kelas IV A sekolah dasar
Abstract. The goal of this research is to increase critical thinking skills in social science learning by applying ARIAS learning model. This study is Classroom Action Research and have two cycles. The subjects of this study were students of the 4th A students at SD Negeri 01 Papahan Karanganyar in the 2019/2020 academic year, totalling 25 students. This study uses data collection techniques in the form of interview, observation, and tests, with data analysis of content validity and triangulation. 72% of classical completeness is obtained in the 1st cycle, and the research continued in the 2nd cycle with a result of 80% classical completeness. Based on the result of the study, it can be concluded that the critical thinking skills in social science learning on 4th A students of SD Negeri 01 Papahan karanganyar in the 2019/2020 academic year can be improved through the ARIAS learning model. This research is expected to make teachers more skilled in applying the ARIAS model to improve student’s critical thinking skill
Penggunaan media games book untuk meningkatkan minat baca pembelajaran ips pada kelas iv sekolah dasar
Abstract. Games book learning media is one of the learning media that can help teachers deliver material to students through a game. Games book is a book-shaped media in which there are various games that interest students in reading. The purpose of this study is to prove that the use of media games books can increase reading interest in grade IV students. The type of research is classroom action research conducted in two cycles. Each cycle consists of four steps, namely planning, action, observation and reflection. The subjects of this study were teacher and fourth grade students of Elementary School Djama'atul Ichwan Surakarata. Data collection techniques in this study through observation, interviews, questionnaires, and tests. Data validity testing techniques in this study used triangulation techniques. The results of this study indicate that the reading interest of pre-action students who scored high interest in reading categories was only 29% or 9 students. In cycle I, students who received high interest in reading scores occurred at meeting 1 to 55% or 17 students and meeting 2 to 81% or 25 students. In cycle II there was an increase again in meeting 1 with a score of 87% or 27 students and in meeting 2 to 90% or 28 students. The results showed that the use of game media books could increase the reading interest of Class IV D students at SD Djama'atul Ichwan Surakarta in the academic year 2019/2020
Peningkatan kemampuan mengidentifikasi unsur intrinsik cerita fiksi melalui penerapan model pembelajaran cooperative integrated reading and composition (CIRC) pada peserta didik kelas IV sekolah dasar
Abstract. The purpose of this reseacrh is to describe the process of application learning model of Cooperative Integrated Reading and Composition (CIRC) that can improve the ability to identify intrinsic elements of fiction stories for students grade IV at State Elementary School Tunggulsari II No.179 Laweyan, Surakarta in the academic year 2019/2020. This research was divided in two cycles. The subjects of this reseacrh were teacher and 30 students grade IV. Data collected techniques through observation, interviews, document analysis, and tests. Data validity through content validity, technical triangulation, and source triangulation. Quantitative data were analyzed using descriptive comparative techniques and qualitative data were analyzed using interactive models. This result of this research is increasing the ability to identify the intrinsic elements of fiction stories from pre-action that gets classical completeness by 13.33%, increasing in cycle I to 30%, and ending in cycle II becomes 83.33%. The conclusions in this study indicate an increase in the ability to identify intrinsic elements of fiction stories for students grade IV at State Elementary School Tunggulsari II No.179 after the implementation learning model of Cooperative Integrated Reading and Composition (CIRC). Keywords: CIRC, intrinsic element of fiction stories, elementary schoo
Peningkatan keterampilan penalaran matematis melalui pendekatan realistic mathematics education (RME) pada peserta didik kelas V sekolah dasar
This research aims at improving mathematical reasoning skills through the implementation of Realistic Mathematics Education approach. This is a two-cycles Classroom Action Research (CAR). Each cycle consists of three meetings. There are four stages in every meeting that are planning, acting, observing, and reflecting. The subject of this research is 30 students of the fifth grade of SD Negeri Tunggulsari 1 Surakarta, academic year 2019/2020. Observation, interview, tests, and documentation are used as the data collection technique. Triangulation is used to check the validity of this research. The data are analyzed using Miles- Huberman interactive analysis model. The result of the first cycle shows that the students' classical mastery is 43%, while the second cycle is 80%. Those results indicate that the mathematical reasoning skill of the fifth grade students of SD Negeri Tunggulsari 1 Surakarta academic year 2019/2020 can be improved by the implementation of Realistic Mathematics Education approach
Penerapan model role playing untuk meningkatkan pengetahuan konsep bhineka tunggal ika pada kelas V sekolah dasar
Abstract. This study aims to find out how are the learning outcomes of students before and after the application of the role playing method in Setono No.95 State Elementary School Surakarta academic year 2019/2020. The method used in this research is a descriptive qualitative method, using a Classroom Action Research approach. The research subjects of the research that will be carried out are me as a researcher, teacher, and fifth grade students of SD Negeri Sutono No.95 Surakarta Academic Year 2019/2020. The data needed in this study includes primary data and secondary data. Based on the results of the study it can be concluded that the application of role playing models in fifth grade students of SD Negeri Setono No.95 in Surakarta 2019/2020 Academic Year has succeeded in increasing the understanding of the concept of Unity in Diversity. This is demonstrated by the presentation of the comprehension of Unity in Diversity in the initial conditions, cycle I and cycle II that continues.and provide the benefits of a very good contribution to student activities namely activity,curiosity,and courage
Penggunaan model pembelajaran kooperatif tipe scramble untuk meningkatkan keterampilan menulis kalimat sederhana pada peserta didik kelas II sekolah dasar
Abstract. The aim of this study to look out the effectiveness of Scramble in enhancement of second grade student of elementary school Karangasem III, Laweyan Surakarta in writing of simple sentence, scramble is a part of cooperative learning. The students arrange Scramble word which help to crate simple sentence. This study done some stages of action class study started from pre-test until third cycle. The collecting data that used on this study are intervieuw with teacher and students, observation, and documenting which the writer got by doing writing test. There are some result wrote thet 48,5 for pre-test, 63,4 for cycle I, 70,85 for cycle II and cycle III is 86,5. I conclusion, Scramble is effective to enhancement students writing skill, simple sentence.Keywords: Scramble, simple sentence, elementary schoo
Penerapan model pembelajaran giving question getting answer (GQGA) untuk meningkatkan keaktifan dalam pembelajaran IPS pada peserta didik kelas IV sekolah dasar
The purpose of this study is to improve the activeness in IPS learning by applying Giving Question Getting Answer learning model. Type of this study is a classroom action research with two cycles, each of which consisting four stages: planning, acting, observing, and reflecting. This study was conducted in IVA grade students of SD Djama’atul Ichwan in the school year of 2019/2020. The subjects of this study were 29 students and class teacher. Data collection techniques include interviews, observation, documentation, and questionnaires. Data validity testing techniques performed using content validity and techniques triangulation. Data analysis techniques used is Miles-Huberman interactive analysis model. Observations resulted in a percentage of 20,69% in pre-action, 51,72% in the first cycle, and 86,21% in the second cycle. Questionnaire produced a percentage of 24,14% in pre-action, 72,41% in the first cycle, and 86,21% in the second cycle. The contribution of this study is that teachers can apply the GQGA learning model to the learning process to increase learning activeness. The conclusion of this study is that the application of Giving Question Getting Answer learning model can improve the activeness in IPS learning of IVA grade students at SD Djama’atul Ichwan in the school year of 2019/2020
Peningkatan keterampilan sosial pada pembelajaran IPS melalui model teams games tournament (TGT) peserta didik kelas IV sekolah dasar
The purpose of this study is to boost social skills by implement the Teams Games Tournament (TGT) model. This research is a Classroom Action Research with two cycles. The subjects of this study were grade 4th students in SD Negeri 2 Karangasem Surakarta in the academic year 2019/2020, amounting to 31 students. This study uses data collection techniques in the form of interviews, observations, and documentation with data analysis of content validity and triangulation. Analysis of the data used is the Miles-Huberman interactive analysis model. The first cycle produces a percentage of 61.29% classically, and the study continues with the second cycle with a percentage of 80,64% classically. Based on the results obtained , it can be concluded that social skills in students of SD Negeri 2 Karangasem Surakarta in the 2019/2020 academic year could be upgraded with Teams Games Tournament (TGT) model