Briliant: Jurnal Riset dan Konseptual
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Pengaruh Media Pembelajaran Educaplay Terhadap Hasil Belajar Pendidikan Pancasila Siswa Sekolah Dasar
The Pancasila Education subject with Educaplay is one of the uses of learning media that can encourage students to have an interest in thinking critically, responsibly, creatively and developing the student learning process in order to get maximum learning results. The learning outcomes of Pancasila education are considered to still have a very big influence on students because it can be seen from the connectedness related to everyday life, but there is a problem faced by students at SDN Baru 06, namely the lack of learning outcomes. Through field observations, there are findings that show that learning outcomes at SDN Baru 06 are still relatively low. This can be seen through learning results and observations made in class. This situation is caused by conventional learning model factors, which cause students to become passive and uninterested in lessons, due to the rare use of technology-based learning media. By using media through the Educaplay platform, it can help students' learning process so that learning outcomes can be achieved well and continue to improve. The results of statistical analysis show that the Educaplay learning media has an effect on the experimental class through the pre-test and post-test which has been found to have significant achievement results in the ability of class V learning outcomes at SDN Baru 06 Jakarta
Menumbuhkan Literasi Artificial Intelligence (AI) untuk Siswa Sekolah Dasar melaluiPendidikan Science, Technology, Engineering, Art, and Mathematics (STEAM)
The emergence of Artificial Intelligence (AI) is a representation of massive technological innovation in the world, including Indonesia. The convenience of AI covers all sectors, including the education sector. With all its convenience, AI also has a negative impact on its users. Therefore, literacy regarding AI needs to be carried out to anticipate all the negative impacts that could result. For example, AI users in the world of education are teachers and students. AI literacy needs to be applied to students with a STEAM approach. In this research, the DBR method was used with the research results of (1) literacy activities running smoothly, (2) knowing students' difficulties in AI literacy, (3) knowing new things that students had discovered.Munculnya Artificial Intelligence (AI) merupakan sebuah representasi masifnya inovasi teknologi di dunia, termasuk Indonesia. Kemudahan AI mencakup segala sektor tak terkecuali sektor pendidikan. Dengan segala kemudahannya AI juga memiliki dampak negatif bagi penggunanya. Maka dari itu literasi terhadap AI perlu dilakukan untuk mengantisipasi segala dampak buruk yang dapat dihasilkan. Pengguna AI dalam dunia pendidikan contohnya ialah guru dan siswa. Literasi AI perlu diterapkan pada siswa dengan pendekatan STEAM. Pada penelitian ini digunakan metode DBR dengan hasil penelitian (1) kegiatan literasi berjalan lancar, (2) mengetahui kesulitan siswa dalam literasi AI, (3) mengetahui hal-hal baru yang didapatkan oleh siswa
RANCANG BANGUN SISTEM AUTOMATED GUIDED VEHICLE (AGV) MENGGUNAKAN AGV LINE FOLLOWER BERBASIS FUZZY LOGIC CONTROL SEBAGAI PENENTU RUTE DAN BERAT BARANG
The Automated Guided Vehicle (AGV) is a robotic innovation designed to assist in the process of delivering goods in the logistics sector of a factory. The stability of an AGV's movement has a direct impact on the safety of the goods it transports. This research aims to overcome this problem by designing and implementing an AGV mapping control system using a Fuzzy Inference System. The Load cell sensor is used as system input to measure the weight of the load carried by the AGV. The data from this sensor is then processed by the Fuzzy Inference System to produce information about the load value carried by the AGV. The research results showed that the AGV could determine the destination post when goods were placed in the load cell sensor. When the AGV was running, it went to the destination post according to the weight of the goods, and an accuracy of 100% and an error level of 5% were obtained from testing the load cell sensor.AGV Automated Guided Vehicle (AGV) pengantar barang merupakan sebuah inovasi robotik yang dirancang untuk membantu dalam proses pengiriman barang di bidang logistik suatu pabrik. Kemampuan AGV ini adalah untuk mengangkut barang secara otomatis. Stabilitas pergerakan AGV memiliki dampak langsung terhadap keamanan barang yang diangkutnya. Salah satu penyebab ketidakstabilan tersebut adalah variasi muatan selama proses pengiriman. Penelitian ini bertujuan untuk mengatasi masalah tersebut dengan merancang dan menerapkan sistem kontrol pemetaan AGV menggunakan Fuzzy Inference System. Sensor load cell digunakan sebagai masukan sistem untuk mengukur berat berat yang dibawa oleh AGV. Data dari sensor ini kemudian diolah oleh Fuzzy Inference System untuk menghasilkan informasi tentang nilai berat yang dibawa oleh AGV. Hasil penelitian menunjukkan bahwa AGV mampu bergerak secara otomatis dan menuju pos-pos yang telah ditentukan sesuai dengan berat barang yang dibawa. AGV dapat menentukan pos tujuan ketika barang diletakan pada sensor load cell, ketika AGV berjalan akan menuju ke pos tujuan sesuai dengan berat barang dan diperoleh ketepatan sebesar 100% dan tingkat error 5% yang didapatkan pada pengujian sensor load cel
Analisis Produktivitas Unit Redrying dengan Pendekatan Objective Matrix dan Analytic Hierarchy Process di PT XYZ
The redrying unit is a tobacco drying unit at PT XYZ that functions to enhance aroma, ensure safe storage, and re-dry tobacco with the appropriate moisture level. In recent months, the redrying unit at PT XYZ has experienced a decline. The company management suspects that the decline in productivity is caused by problems with the efficiency of the production process. Therefore, a productivity analysis was conducted to determine the level of tobacco productivity at PT XYZ. In this study, the objective matrix (OMAX) productivity method was used. The weighting of criteria is measured using Analytical Hierarchy Process (AHP). Based on the calculation results, the criteria of electrical energy, machine hours, labor, and raw materials have the highest partial productivity values of 1.22, 3.35, 10.57, and 98, respectively. The highest total productivity was achieved in the March 3 period at 650.7 and the lowest productivity in the November 9 period at 68.6. Improvements are made on all criteria, by applying the objective matrix method, PT XYZ is expected to increase the partial productivity and total productivity of the company in the future
Penggunaan Metode Single Moving Average (SMA) Untuk Meramalkan Kasus Kecelakaan Lalu Lintas di Kota Blitar
Traffic is a subsystem of the urban ecosystem, developing as a part of the city due to the instincts and needs of the population to move or use transport to move people and or goods from somewhere else. Blitar City is one of the cities in eastern Java with 32.58 km2 and 3 districts such as Sukorejo, Kepanjenkidul, Sananwetan. In this study we discussed a case of civil accidents under the jurisdiction of the Blitar City Police Resort. The study aims to predict and analyze the case of an accident in Blitar City in January 2024. The investigation will take place in January 2024 at the Blitar City Police Resort.The method used in this investigation is the Single Moving Average (SMA). Historical data on the number of accidents in each period is used to implement predictions using the method (SMA). The initial stage is carried out by analyzing actual data that is then applied in the method, to obtain predictive data using the parameter . The results of this study show that the SMA method can be well used to predict the number of acceptable accidents. Obtained calculations for January of 35 accidents, with MSE error values of 54,79348 and 1,543478 for MAD values. Based on the research results, it can be seen that the number of accidents in Blitar City is decreasing.Lalu lintas merupakan subsistem dari ekosistem kota, berkembang sebagai bagian kota karena naluri dan kebutuhan penduduk untuk bergerak atau menggunakan transportasi untuk memindahkan orang dan atau barang dari suatu tempat ketempat lainnya. Kota Blitar merupakan salah satu kota di Jawa Timur dengan 32,58
dan 3 kecamatan yaitu Kecamatan Sukorejo, Kecamatan Kepanjenkidul, Kecamatan Sananwetan. Dalam penelitian ini membahas tentang kasus kecelakaan yang beradadi bawah kuasa hukum Resor Kepolisian Kota Blitar. Penelitian ini bertujuan untuk memperkirakan dan menganalisis kasus kecelakaan di Kota Blitar pada bulan Januari 2024 yang akan datang. Penelitian ini dilaksanakan pada bulan Januari 2024 di Resor Kepolisian Kota Blitar.Metode yang digunakan di penilitian ini adalah Single Movinng Average (SMA). Data historis jumlah kasus kecelakaan pada periode tertentu digunakan untuk mengimplentasikan peramalan menggunakan metode (SMA). Tahap awal dilakukan dengan menganalisis data aktual yang kemudian di diterapkan dalam metode tersebut, untuk memperoleh data peramalan dengan menggunakan parameter
. Hasil penelitian ini menunjukkan bahwa metode SMA dapat digunakan secara baik untuk meramalkan jumlah kasus kecelakaan yang dapat diterima. Diperoleh hasil perhitungan untuk bulan Januari sebanyak 35 kasus kecelakaan, dengan nilai eror MSE sebesar 54,79348 dan 1,543478 untuk nilai MA
Manajemen Sarana Dan Prasarana Pendidikan di SMK Pusat Keunggulan (Studi Kasus SMK Islam 1 Blitar): (Studi Kasus SMK Islam 1 Blitar)
Vocational High Schools (SMK) play a role in producing workers who are ready to compete in the industrial world. To produce high-quality graduates, the availability of adequate facilities and infrastructure is a key supporting factor. SMK Islam 1 Blitar is one of the schools designated as a Center of Excellence (PK) and has the responsibility of producing high-quality graduates. This study aims to describe the management of facilities and infrastructure at SMK Islam 1 Blitar in supporting its role as an SMK PK. The research method used is a qualitative approach with data collection techniques through interviews, participant observation, and documentation. The research findings indicate that the management of facilities and infrastructure at this school is effective through the stages of planning, organizing, implementing, and supervising. These findings are important for studying the management of SMK PKs in efforts to improve the quality of graduates so that they possess competencies aligned with the needs of the workforce and industry.Sekolah Menengah Kejuruan (SMK) dalam mencetak lulusan yang bermutu harus didukung dengan adanya sarana dan prasarana yang memadai.  SMK Islam 1 Blitar merupakan sekolah Pusat Keunggulan (PK) yang selalu berupaya meningkatkan kualitas lulusan yang kompeten dan siap kerja. Terdapat fakta empirik yang menunjukkan bahwa SMK Islam 1 Blitar merupakan sekolah kejuruan yang memiliki tata kelola manajemen sarana dan prasarana yang baik. Ini terbukti dengan adanya fasilitas yang memadai baik pada ruang teori maupun praktik (bengkel). Tujuan artikel ini adalah untuk memaparkan manajemen sarana dan prasarana pendidikan di SMK Islam 1 Blitar, meliputi perencanaan, pengorganisasian, pelaksanaan, dan pengawasan
Analisis Produktivitas pada Unit Produksi dengan Metode Objective Matrix (OMAX) di CV. Serba Jaya Oke Surabaya
CV. Serba Jaya Oke is a manufacturing company engaged in the production of plastic household appliances. In its operations, the company experienced difficulties in achieving production targets. This research was conducted to analyze the productivity of production units from January to December 2023 to understand partial productivity levels and develop recommendations for improvement. The methods in this research are objective matrix (OMAX), analytical hierarchy process (AHP), traffic light system, fishbone diagram, and 5W+1H. From this research, it is known that the highest productivity index value was in August 2023, namely 311,2%, while the lowest value occurred in December 2023 with a productivity index of -82,9%. Suggestions for improvement were given to the five productivity measurement criteria because these criteria had poor scores in certain periods. By applying this method, companies can increase partial productivity and identify triggers for decreased productivity in certain periods
Strategi Pemasaran Film Lokal Sidoarjo: Model Pemasaran Dan Distribusi Film Lokal
This study explores the marketing communication and distribution strategies of local films in Sidoarjo through a case study approach involving three active community-based film groups. The objective is to identify the distribution channels utilized, assess the effectiveness of promotional strategies employed, and evaluate the potential for community driven local films to develop independently and sustainably. The research applies a qualitative descriptive method, utilizing observation, in-depth interviews, and document analysis of the film communities’ activities. Findings indicate the use of five primary distribution channels: local film screenings, film festivals, roadshows, alternative screenings, social media, and digital platforms such as Digital TV. Among these, film festivals and alternative screenings emerged as the most dominant strategies due to their wider audience reach and their ability to foster public appreciation of local cinema. Furthermore, elements of the marketing mix such as ticket pricing, digital promotional strategies, visual design, and audience segmentation play a crucial role in strengthening the market positioning of these films. This research demonstrates that community-based local films in Sidoarjo possess the potential to grow independently and sustainably through alternative distribution and digital-based marketing efforts.Film lokal merupakan film yang diproduksi di luar sistem studio atau PH (Production House) besar, sering kali dengan anggaran yang lebih kecil dan dengan kebebasan artistik yang lebih besar. Produksi film lokal umumnya tidak terikat oleh kontrol atau pengaruh besar dari studio film utama, yang memungkinkan para pembuat film untuk mengeksplorasi tema-tema unik, inovatif, dan sering kali lebih berisiko yang mungkin tidak diproduksi oleh studio besar. Penelitian ini menggunakan kualitatif dengan studi kasus deskriptif, Adapun tujuan penelitian ini untuk mengetahui bagaimana sttrategi pemasaran film lokal di Sidoarjo. Hasil yang diperoleh dalam penelitian ini adalah menggembangkan model pemasaran dan distribusi pada film lokal Sidoarjo menggunakan 5 model saluran pemasaran, yakni festival film, roadshow, Pemutaran alternatif, Sosial media, Digital TV Platform yang menjadikan alternatif untuk strategi pemasaran film lokal di Sidoarjo
Politeness Strategies Used by the Main Characters in The Garfield Movie: A Pragmatic Perspective
This study investigates the politeness strategies employed by the main characters in The Garfield Movie from a pragmatic perspective, using Brown and Levinson’s (1987) politeness theory as the analytical framework. By analyzing selected dialogues, the research identifies four main types of politeness strategies: bald on record, positive politeness, negative politeness, and off-record strategies. The findings reveal that positive politeness strategies are predominantly used to maintain social harmony and express friendliness, while bald on record strategies reflect the characters’ directness and humor. Negative politeness strategies appear less frequently, mainly to mitigate impositions and show respect, and off-record strategies serve to convey subtlety and indirectness, often adding comedic effect. The study highlights how these strategies align with the characters’ personalities and relationships, contributing to effective communication and audience engagement. The implications of this research extend to pragmatic theory, language teaching, media scriptwriting, and intercultural communication, emphasizing the value of media texts as authentic sources for pragmatic learning and analysis
Pemanfaatan Difusi Gerak Berbasis AI untuk Transformasi Desain Berbasis Keausan Sederhana Wastra Nusantara
Modest wear is a clothing trend with loose, closed, and comfortable cuts. This is not only synonymous with Muslim clothing but has also become an important component of the fashion industry around the world. By combining the Archipelago wastra such as batik, weaving, and songket, modest wear is growing rapidly in Indonesia as a representation of the richness of local culture. However, changing the traditional modest clothing style to the digital age is still difficult, especially with the adoption of modern technologies such as artificial intelligence. The purpose of this study is to use AI-Based Motion Diffusion to transform the design of Nusantara wastra-based modest clothing from 2D images to 3D dynamic animation visualizations. This technology can enrich cultural narratives, make products more attractive, and open up opportunities in the global market. However, collaborative efforts are needed to introduce and apply technology in the creative process because local designers do not understand it. Need analysis, design development, expert validation, and product refinement are all parts of the research conducted using Borg & Gall's research and development (R&D) model. After the data were collected through observation, interviews, and questionnaires, a qualitative descriptive analysis was performed. The results of the research are expected to produce a digital prototype of fashionable clothing based on Nusantara wastra that is innovative, adaptive, and competitive around the world through artificial intelligence-based motion animation. The focus of this research lies in the strategic need for the digital transformation of the Indonesian fashion industry, especially with the aim of introducing the archipelago to the global industry using artificial intelligence technology.Pakaian sederhana adalah tren pakaian dengan potongan longgar, tertutup, dan nyaman. Ini tidak hanya identik dengan pakaian muslim tetapi juga telah menjadi komponen penting dari industri fashion di seluruh dunia. Dengan menggabungkan wastra Nusantara seperti batik, tenun, dan songket, pakaian sederhana berkembang pesat di Indonesia sebagai representasi kekayaan budaya lokal. Namun, mengubah gaya pakaian sederhana tradisional ke era digital masih sulit, terutama dengan adopsi teknologi modern seperti kecerdasan buatan. Tujuan dari penelitian ini adalah untuk menggunakan AI-Based Motion Diffusion untuk mengubah desain pakaian sederhana berbasis wastra Nusantara dari gambar 2D menjadi visualisasi animasi dinamis 3D. Teknologi ini dapat memperkaya narasi budaya, membuat produk lebih menarik, dan membuka peluang di pasar global. Namun, diperlukan upaya kolaboratif untuk memperkenalkan dan menerapkan teknologi dalam proses kreatif karena desainer lokal tidak memahaminya. Analisis kebutuhan, pengembangan desain, validasi ahli, dan penyempurnaan produk adalah bagian dari penelitian yang dilakukan menggunakan model penelitian dan pengembangan (R&D) Borg & Gall. Setelah data dikumpulkan melalui observasi, wawancara, dan kuesioner, dilakukan analisis deskriptif kualitatif. Hasil penelitian diharapkan dapat menghasilkan prototipe digital pakaian modis berbasis wastra Nusantara yang inovatif, adaptif, dan kompetitif di seluruh dunia melalui animasi gerak berbasis kecerdasan buatan. Fokus penelitian ini terletak pada kebutuhan strategis transformasi digital industri fesyen Indonesia, khususnya dengan tujuan memperkenalkan nusantara ke industri global menggunakan teknologi kecerdasan buatan