JTP - Jurnal Teknologi Pendidikan
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    427 research outputs found

    Designing an Industry-Oriented Problem-Based Learning Model to Enhance Vocational High School Students' Work Readiness

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    Industry-Oriented Problem-Based Learning Model (I-ProBL) was developed to address the work readiness of vocational high school graduates that are not fully aligned with industry needs. This study aims to develop and test the effectiveness of the I-ProBL model in improving the skills of vocational high school students. The model used is Research and Development (R&D) with the ADDIE model consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects of the study were 270 students, 6 teachers, 3 industry practitioners, and 2 vocational education experts in three vocational high schools in Yogyakarta. The object of this study is the I-ProBL learning model applied in the vocational high school curriculum. Data collection techniques were carried out through interviews, validation questionnaires, and tests. The instruments used included interview grids, model feasibility validation questionnaires, and student practice test instruments. Data analysis was carried out descriptively quantitatively by calculating the average value and percentage of student skill improvement before and after the implementation of the I-ProBL model. The results showed that the I-ProBL model has a high level of suitability with industry needs (4.6, very good category) and relevance to the world of work (4.7, very good category). the implementation of this model increased the average student grades by 20.1% to 21.2% and increased student engagement in learning (85%) and their readiness to face the world of work (90%). The impact of this study shows that I-ProBL can be an effective solution in improving the quality of vocational school graduates and strengthening the relationship between schools and industry. However, for more optimal implementation, it is necessary to improve teacher training, provide more adequate facilities, and support policies that encourage closer collaboration between vocational schools and the industrial world

    The Effect of Augmented Reality as Learning Media on Table Tennis Learning Interest

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    This study aims to see the effect of augmented reality as a learning media on interest in learning table tennis. The research method used is a quasi-experimental method with the research design The Maching Only Pretest-Posttest Control Group Design. The results of this study indicate that the pretest results of students' learning interest show that there is a difference between the average value of learning interest. The average of the experimental class (72.34) is greater than the average value of learning interest in the control class (72.04). To determine whether the difference is significant or not, it is necessary to test the difference. The conclusion in this study based on the results of the t-test shows that the pretest value of learning interest is 0.48 smaller than the t table value at a significant level of 5%. So it can be concluded that there is no difference in the initial ability of experimental and control class students. The prerequisite test results show that the experimental and control class data are normal and homogeneous so that the para-metric statistical test is carried out, namely the t-test. So it can be concluded that there is a significant difference in student learning interest between the experimental class and the control class

    Augmented Reality Implementation in Financial Regulatory Education for Indonesian High School Students

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    Financial Services Authority (OJK) education among Indonesian tenth-grade students. Using a mixed-methods research and development approach with the ADDIE model, the study involved 40 students selected through purposive sampling for needs assessment incorporating Technology Acceptance Model constructs. An Android-based AR application was developed using Unity 3D engine and ARCore SDK, integrating interactive 3D visualizations with comprehensive OJK educational content. Expert validation was conducted by content and design specialists using structured evaluation rubrics. The needs assessment revealed strong student support for AR integration, with 67.5% expressing positive attitudes toward AR-based learning materials. A significant positive correlation (r = 0.734, p < 0.01) was found between media diversification and learning motivation. Technology readiness showed high perceived usefulness (M = 4.2, SD = 0.8) but moderate perceived ease of use (M = 3.1, SD = 0.9). Expert validation demonstrated high content validity (87.5%, CVI = 0.875) and acceptable design quality (77.8%, DQI = 0.778). The application successfully integrated four main OJK content modules with AR functionality, including interactive 3D organizational structure visualization. Findings provide strong empirical support for AR technology adoption in financial literacy education, validating constructivist and multimedia learning theories. The study establishes a replicable framework for AR educational material development, supporting continued educational technology innovation

    The Implementation of Wordwall as a Learning Medium to Enhance Arabic Learning Motivation Among Fourth Grade Students

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    This study aims to analyze the implementation of Wordwall as a learning medium to improve the learning motivation of fourth-grade students in the Arabic language subject at MI Darus Sa’adah. Based on field data, it was found that students faced difficulties in learning Arabic because it is a foreign language, which consequently led to low motivation and enthusiasm for learning. This research employed a qualitative descriptive approach with a focus on the theme of Indonesian cultural diversity, delivered through interactive activities using Wordwall.The results revealed that the use of Wordwall significantly influenced students’ engagement and enthusiasm. Before the implementation, only six students actively participated in the learning process; after using Wordwall, 14 students showed increased motivation and enthusiasm for learning. Students’ level of motivation improved, as evidenced by their enthusiasm during the learning activities and their mastery of the material at the end of the lesson.This study highlights two crucial stages in the implementation process: (1) the planning stage, which includes analyzing students’ needs and designing appropriate learning media for Arabic lessons, and (2) the classroom implementation stage, where the game-based and interactive features of Wordwall encouraged active participation and fostered a positive learning environment. These findings indicate that Wordwall is an effective and feasible learning medium to enhance students’ motivation in learning Arabic at the madrasah ibtidaiyah level

    Implementation of Health Values in Islamic Education

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    Health is one of the gifts and grace given by the creator to humans, with the gift of health, humans can carry out all their activities properly to fulfill all their life needs and their existence. This study aims to analyze the implementation of health education values in Dayah Bustanul Ulum and Dayah Futuhul Ma'arif Al-Aziziyah, focusing on the behavior of students in implementing cleanliness, healthy eating patterns, exercise, and mental health. A qualitative approach with a phenomenological design is used to understand students' understanding of the concept of holistic health that includes physical, mental, and spiritual aspects, which are in accordance with Islamic teachings. Primary and secondary data were collected through interviews, observations, field notes, and documentation, then analyzed through data reduction, presentation, and drawing conclusions. The results of the study indicate that both dayahs have a strong commitment to educating students about healthy living as part of worship and social responsibility. Dayah Bustanul Ulum emphasizes the provision of public health facilities with adequate leadership support and facilities, so that the health culture there is more effectively implemented. Meanwhile, Dayah Futuhul Ma'arif Al-Aziziyah faces challenges in leadership support and limited facilities, which hinder the effectiveness of health program implementation. These findings reinforce the importance of health-conscious leadership, provision of adequate facilities, and integration of health education into the curriculum as effective steps to increase awareness and implementation of healthy living behaviors among students. The conclusion is that the different approaches in these two dayahs reflect variations in the application of health values, such as healthy diet, hygiene, and physical activity, which are based on Islamic principles

    Training Model Development Film Script Writing Skills

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    This research aims to develop and test the effectiveness of film script writing skills training to increase participants' competence in creating creative scenarios that comply with industry standards. The research method used is research and development (R&D) with the name ADE training model, a combination of the KEMP (learner analysis) model and the ADDIE (Design, Development, Implementation, Evaluation) model. The research test subjects Consists of 7 training participants, who were selected using purposive sampling. Data collection was carried out through pre-test and post-test, observation, and participant satisfaction questionnaires.  Data analysis used Paired Sample T-Test. The statistical test results showed an increase in the average score from 55.43 to 78.43, with a t value = -19.63 and p-value = 0.000 (p < 0.05). These findings Shown that the training developed significantly improved participants' skills in writing movie scripts, both in terms of story structure, character development and creativity

    Qualitative Study on the Implementation of Visual Projector Media in Students' Learning Motivation

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    This study aims to analyze the implementation of LCD projector media in learning and its effect on the learning motivation of fourth grade students of Wonolopo 03 State Elementary School. The research method used is a qualitative approach with a field study design (field research). Data collection was conducted through in-depth interviews with teachers and students and direct observation in learning activities by studying the interaction patterns of students and teachers to understand the impact of using LCD projectors on student engagement and understanding. The results showed that the use of LCD projectors increased students' learning motivation, focus, and active participation in the learning process. Visualization of material through images and videos makes it easier for students to understand the concepts taught compared to the conventional lecture method. In addition, students showed higher involvement in discussions and had the initiative to seek additional information outside the classroom. However, this study also identified some obstacles in implementation, such as power outages and limited technical skills in using the devices. Therefore, infrastructure optimization as well as training for teachers and students are needed to make the use of LCD projectors more effective and sustainable in improving the quality of learning

    The Role of Principal Academic Supervision in Optimizing Independent Curriculum Implementation

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    The Independent Curriculum aims to improve students' learning outcomes in numeracy, literacy and emphasizes the development of 21st century competencies which include critical thinking skills, creativity, collaboration, communication, and the ability to learn independently, but the implementation of the Independent Curriculum, junior high school level in Bengkulu City, is still limited this is due to the uneven understanding of teachers, there are still many teachers who have difficulty in understanding the concept of the independent curriculum. In order for teachers to be able to apply the concept of the independent curriculum optimally, effective guidance, support and monitoring are needed from the principal through academic supervision. This study aims to analyze the form of academic supervision of the principal in implementing the independent curriculum in Junior High Schools in Bengkulu City. This type of research is a combination research (Mix Method) with a Sequential Explanatory Design model approach. The population and sample of the study used purposive sampling techniques. The study population was 159, namely teachers at Junior High School 5, Junior High School 18, Junior High School 24 and Junior High School 9 in Bengkulu City. The study was conducted for seven months (April - October 2023). Data collection techniques: observation, questionnaires, interviews and documentation. Data that has been collected in the form of questionnaires will be scored and analyzed using descriptive statistics, namely using the percentage formula (%), qualitative data is analyzed using the Miles and Huberman model. The results of the study confirmed that the principal's academic supervision has a strategic role in improving the implementation of the independent curriculum in junior high schools in Bengkulu City, the form of academic supervision of the principal in the implementation of the independent curriculum in junior high schools in Bengkulu City

    Smart Piket Application to Improve Student and Teacher Discipline Productivity Based on Android

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    The problem is that the process of recording student attendance, tardiness, and violations at SMP Negeri 25 Makassar is still done manually, which has the potential to cause errors in recording, delays in conveying information, and a lack of transparency for parents. This study aims to design and develop an Android-based Smart Piket application using the Location Based Service (LBS) method as a solution to automatically record data on tardiness and violations based on time and location, which has not been implemented in the manual system. In addition, this application is equipped with a digital recap feature that can be accessed by teachers, parents, and school officials to increase transparency and speed up the flow of information on student discipline. Data collection was conducted through observation, interviews, and the distribution of questionnaires to application users. System testing was conducted using Black Box Testing and User Acceptance Test (UAT) to assess system functionality. The results of this study indicate that the Smart Piket application has functioned as expected, with a user satisfaction rate of 87.2%. It can therefore be concluded that this application is feasible and effective in improving discipline and facilitating the monitoring of student activities by schools and parents

    Integrating Web-Based IoT Learning Media to Enhance Critical Thinking and Problem-Solving Skills in Vocational Education

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    The integration of Internet of Things (IoT) technology in vocational education is essential for preparing graduates to meet Industry 4.0 demands. Although digital learning technologies have been widely studied, empirical evidence on the effectiveness of web-based IoT learning media integrated with problem-based learning (PBL) in vocational contexts remains limited. This study examines the instructional impact of web-based IoT learning media on vocational students’ critical thinking and problem-solving skills. A quasi-experimental non-equivalent control group pretest–posttest design was employed involving 60 eleventh-grade Mechanical Engineering students (30 experimental, 30 control). The experimental group participated in PBL activities supported by a web-based IoT platform for eight weeks, while the control group received conventional instruction. Data were analyzed using Analysis of Covariance (ANCOVA) to compare posttest outcomes while controlling for initial differences in pretest scores. The results indicate statistically significant improvements in critical thinking and problem-solving skills among students in the experimental group compared to the control group (p < 0.05). The effect sizes indicate a strong instructional impact within the studied context, though findings should be interpreted cautiously given the sample size. Overall, this study provides empirical support for the pedagogical potential of web-based IoT learning media in fostering 21st-century competencies in vocational education

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