Jurnal Inovasi Pendidikan Dasar
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    93 research outputs found

    The Effect of Seating Arrangement on Student Understanding in The Subject of Force and Motion for Grade IV Students at SD N 10 Palembang

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    This study aims to determine the effect of seating arrangement on students' understanding of the topic of force and motion among fourth-grade students at SD N 10 Palembang. This research is a quantitative experimental study using a Nonequivalent Control Group Design. Based on the results of the research that has been conducted, students' reading comprehension has improved with the use of this seating arrangement. This is evidenced by the t-test calculation resulting in t-value = 2.559 and t-table = 2.069, yielding a significance value (2-tailed) of > 0.05. Therefore, it can be concluded that the t-value > t-table, indicates that Ha is accepted and Ho is rejected. This means that the hypothesis stating that the use of seating arrangement affects the understanding of fourth-grade students at SD N 10 Palembang is accepted

    Super-Item Learning Model-based E-Learning for Alpha Generation in Makassar

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    The Super Item Learning Model is a learning model that is carried out by giving assignments to students in stages from simple to complex, in the form of problem-solving. Through this learning model, students can easily solve a problem from the teaching material provided. This super-item learning model is synergized with e-learning-based learning so that students, especially the alpha generation, are more motivated and interested in following the learning process. This study used a quasi-experimental method. The population of this study was fifth-grade students in several elementary schools in Makassar city in the academic year 2020/2021. This study uses cluster random sampling. The sample in the study consisted of 60 students who were in two groups; 30 students in the control group and 30 students in the experimental group. The research data were collected using tests, interviews, and questionnaires which were analyzed descriptively and inferential statistics through the SPSS version 22 program for Windows. Based on the results of data analysis, it was found that the adoption of the e-learning-based super-item learning model could improve student learning outcomes and motivation in the learning process. The results of this study can be used by teachers, principals, and stakeholders with an interest in education development to find other ways in terms of increasing student learning outcomes and increasing student motivation in learning

    The Implementation Of Authentic Assessment In Reading Comprehension Instruction In Primary Schools

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    Nowadays, assessment is not only seen as an evaluation tool but also as a learning tool. About reading instruction, efforts to improve student’s reading skills and habits can be enhanced with the implementation of authentic assessment models. This experimental study was conducted on fifth-grade students in Bandung Regency. The data were collected using both test and non-test instruments. The generated data were analyzed using qualitative and quantitative methods. Based on the results, it can be concluded that the authentic assessment model developed in this study is a process-based model that has proven to be effective in improving students’ reading comprehension skills and developing students’ reading habits. Therefore, this authentic assessment model can be used in reading comprehension instruction in primary schools as an alternative to improve reading skills

    School Literacy Movement to Increase Interest in Reading for Elementary School Students

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    Low literacy skills lead to low interest in reading among elementary school students. One of the steps taken by the government and schools in increasing students' interest in reading is with the School Literacy Movement (GLS) program. This study aimed to determine students' reading interest with the existence of a school literacy movement program. This study uses a qualitative approach using the library study method. Data collection techniques using listening and note-taking techniques. The results obtained in this study indicate that school literacy activities which include reading 15 minutes before learning begins, setting up a reading corner, and establishing a reading corner can increase elementary school students' interest in reading, create a text-rich environment, create weekly school bulletin boards, create literacy tree in each class, add interesting reading books, hold various contests to support literacy activities, and attract students' attention to books Create space Literacy movement encourages students to read books enthusiastically

    Feasibility of Number Necklace Game Based on Yogyakarta Local Wisdom for Elementary Schools

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    Matematika masih menjadi hal yang menakutkan bagi sebagian siswa. Hal ini disebabkan karena matematika mempunyai stereotipe yang kurang menyenangkan, yaitu pembelajaran yang membosankan dan penuh aturan. Hal ini berbeda dengan karakteristik siswa sekolah dasar khususnya kelas bawah yang masih gemar bermain. Salah satu soal matematika kelas 1 SD yang menjadi sorotan adalah siswa yang tidak dapat mengurutkan bilangan dari terkecil ke terbesar dan sebaliknya. Hal ini disebabkan oleh siswa yang cepat bosan sehingga mengakibatkan keakuratan tugas menurun. Oleh karena itu, penelitian ini bertujuan untuk mengembangkan permainan dalam pembelajaran yang dapat memfasilitasi siswa untuk meningkatkan minat belajar bilangan. Permainan tersebut dilengkapi dengan media konkrit berbasis kearifan lokal untuk meningkatkan pemahaman siswa sesuai profil siswa Pancasila pada kurikulum mandiri. Metode yang digunakan dalam penelitian ini adalah metode penelitian RnD (Research and Development) dengan model ADDIE yang dilakukan melalui lima tahap yaitu analisis, desain, pengembangan, implementasi, dan evaluasi). Tiga teknik pengumpulan data yang digunakan dalam penelitian ini: validitas yang diperoleh melalui validasi oleh validator, efektivitas yang diperoleh melalui hasil uji coba permainan pada siswa, dan praktikalitas yang diperoleh dari instrumen penilaian oleh validator. Hasil penelitian menunjukkan validitas materi sebesar 83,3%, dan validitas media sebesar 97,8%. Efektivitas permainan dari pengaruh uji coba lapangan terhadap siswa sebesar 94,7% (evaluasi pencocokan) dan 100% (evaluasi penyortiran). Kepraktisan media diperoleh dari penilaian validator dengan nilai validitas 90%

    Deveelopmnt of Augmented Reality-Based Learning Media in Grade II Elementary School

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    This research uses the R&D (Research and Development) method. The application development process uses the ADDIE development model. Data collection techniques use observation techniques, interviews, questionnaires, and pretest-posttest questions. After media product development, validation tests by media and material experts, and product implementation in the implementation of learning in grade II SD N Nirmala, the results showed that Augmented Reality-based fractional learning media in grade 2 elementary school material developed was suitable for use as learning media. This learning media can increase the understanding of grade 2 elementary school students about the basic concept of fractions. With this media, students become more enthusiastic in participating in learning activities

    Development of Inquiry-Based Student Work Sheet in Science Class V

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      This research is motivated by the unavailability of inquiry-based worksheets in science subjects. The teaching materials used only use theme books circulated by the Ministry of Education and Culture so teaching and learning activities in the classroom still need to be improved in variety. LKPD is important because it makes it easier for educators to carry out learning, for students to study independently and in groups, and to carry out written task. Inquiry helps students learn to make direct discoveries, be able to think critically, and be scientific. Based on the research results, material validation is 87% with the criteria "Very Eligible". The media validation results are 97% with the criteria of "Very Eligible". The results of the validation of linguists are 92% with the "Very Eligible" criteria. The small group test yielded an average score of 83% with the criteria "Very Interesting". Field trials obtained an average score of 86% with the criteria "Very Interesting". The results of the teacher's response obtained an average result of 85% with the criteria "Very Interesting". Inquiry-Based Science LKPD Products for Class V Science Subjects can be used as additional teaching materials by educators in a more varied learning process, can be distributed to class V students

    Efforts to Improve Social Studies Activities and Learning Outcomes by Using Learning Models Cooperative Talking Stick Type in Students Class V at SD Negeri 2 Gedong Air School Year 2022/2023

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    This study aims to determine and describe the talking stick-type cooperative model that can improve social studies activities and learning outcomes of grade V.A SD Negeri 2 Gedong Air students. This study used the Classroom Action Research (PTK) method. The data collection techniques are non-tests (interviews, observations, documentation) and tests (evaluation tests). The result of this study was that social studies learning activities in cycle I amounted to 58.57% with category (quite active), while in cycle II increased by 83.57% with category (very active). The learning outcomes of the first cycle students amounted to 71.25% (16 students completed), in the second cycle increased by 82.14% (23 students completed). Thus, the Talking Stick type cooperative learning model can improve social studies activities and learning outcomes of grade V.A SD Negeri 2 Gedong Air students

    The Effectiveness of Traditional Congklak Game Media in Numeracy Learning for Grade 1 Elementary School Students

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    This study aimed to determine the effectiveness of traditional congklak game learning media to improve the numeracy skills of elementary school students. In this study, researchers used a descriptive qualitative approach with a Realistic Mathematic Education (RME) learning model, which was carried out using field observation techniques and interviews with a research sample of 10 students. Data analysis using data reduction, data display, and conclusion of this analysis aims to show that there is a difference in the average numeracy ability of elementary school students before and after being given learning media in the form of traditional congklak games by selecting several students who have the same ability as a sample. The results of the research obtained showed there were differences in the numeracy ability of grade 1 elementary school students after and after being given the traditional game of congklak. This shows that traditional congklak learning media is effective for improving the numeracy skills of elementary school students

    Monopoly Learning Media Development in Surrounding Materials and Area of Class Flat Buildings IV in SD Negeri 35 Gedong Tataan

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    This study aimed to develop monopoly learning media on grade IV flat building material at SD Negeri 35 Gedong Tataan. Research and development is the type of research used (R & D). The study subjects were grade IV students in the 2021/2022 academic year, totaling 18 students. The data collection techniques used are interviews, assessment questionnaires, and documentation. The media was tested with 2 stages: small-scale and large-scale. As a result, small-scale trials and large-scale trials, respectively, with a percentage of 92.5% and 93.03%, were categorized as "Very Good." Thus, this monopoly media is suitable for mathematics learning, especially in grade IV flat builds' roving and broad material

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