JURNAL PEMBELAJARAN FISIKA
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ANALISIS PENGARUH WARNA DAN UKURAN DINDING RUANGAN TERHADAP INTENSITAS PENCAHAYAAN
Indonesia is the country with the largest population in the world. The more the number of inhabitants, the demand for energy is also higher. Electrical energy is the energy that is needed, particularly in the household such as for household appliances and lighting. The electricity consumption of household goods exceeding industrial and business sectors. Therefore, conducted this research related to household lighting to analyze the effect of the color and size of the house to the intensity of illumination. In this study consisted of four colors of the walls which is based on a popular color is used to color the house in 2015, namely red, green, pink, and purple. For the analysis of color to the intensity of the lighting, the room used is fixed but the color fluctuates. As for the analysis of the effect of indoor lighting intensity, then choose one color is purple but the size of the walls of the room is different. Each study was done 3 times for 5 minute measurement, and data collection is done every 30 seconds. Luxmeter position in three points, which is just below the light, forming a 30 degree angle, and forming 45 degrees. Results of the study revealed that at the same point discount value of green lighting intensity is highest, followed pink, purple, and the smallest is the color red. As for the analysis of the size of the room, which has spacious room I had the smallest room lighting intensity tersebsar, followed Rooms II and III rooms. Thus, it can be concluded that the brighter colors of the walls will reflect more light and have a higher illumination intensity, also the larger the room, the intensity of the lighting is also getting smaller
MODEL KOOPERATIF TEAMS GAMES TOURNAMENT DISERTAI MEDIA KARTU SOAL BERBENTUK PUZZLE DALAM PEMBELAJARAN IPA FISIKA DI SMP NEGERI 2 JEMBER
Teams Games Tournament is one of the cooperative model witheducational games. With these educational games students can moreeasily understand the material given due to an educational game that isdone in groups. Media card shaped puzzle problem is a problem lies inthe form of instructions and questions that must be resolved bystudents.The purpose of this research were to reviewing: (1) influence thecooperative model of based Teams Games Tournament type with problemcard shaped of puzzle to cognitive competence; (2) influence thecooperative model of based Teams Games Tournament type with problemcard shaped of puzzle to learning activities; and (3)influence thecooperative model of based Teams Games Tournament type with problemcard shaped of puzzle to attitude competence. This research used thequasi experimental research method. The samples was using clusterrandom sampling consisted of 2 class, they are VIII C as a experimentclass and VIII B as a control class. The instruments are consisted of thetest, interview, and documentatiton. The data was analyzed using theIndependent Simple T-Test to show how is the different betweenexperiment class and control class . The results of the research were asfollows: (1) the cooperative learning model based Teams GamesTournament type with problem card shaped of puzzle has good effect forcognitive competence; (2) the cooperative learning model based TGTtype with problem card shaped of puzzle has not good effect for learningativities; and (3) the cooperative learning model based TGT type withproblem card shaped of puzzle has not good effect for attitudecompetenc
PEMBELAJARAN MATERI ELASTISITAS DAN HUKUM HOOKE DENGAN MODEL PEMBELAJARAN GUIDED DISCOVERY DI SMA NEGERI 1 JENGGAWAH: (Studi Pada Keterampilan Berpikir Kritis Dan Motivasi Belajar Siswa)
The aim of this research is to study the effect of guided discovery learning model on critical thinking skills and motivation of students on learning materials elasticity and Hooke law. Learning physics in the classroom tends to be monotonous and less attractive where students are not involved directly in the find a concept, so that the students have not been motivated to active in learning. The effect critical thinking skills of students is low, because students did not experience their own facts that happened. This research is an experimental research. This research was conducted at SMAN 1 Jenggawah. The data are collected by test, questionnaire, interview, and documentation. To examine the hypothesis, this research used independent sample t-test with SPSS 22 version. According to independent sample t-test analysis in the critical thinking skills showed sig value (2-tailed) is 0,000 or < 0,05 then Ho is rejected, and for the motivation of student’s showed sig value (2-tailed) is 0,000 or < 0,05 then Ho is rejected. In conclusion, the guided discovery learning model has a significance influential to critical thinking skills and motivation of students on learning materials elasticity and Hooke law in Senior High School 1 Jenggawa
PENGARUH MODEL INKUIRI TERBIMBING DISERTAI PERMAINAN DOMINO FISIKA (DOMFIS) TERHADAP KETERAMPILAN PROSES SAINS DAN HASIL BELAJAR SISWA DALAM PEMBELAJARAN FISIKA SMA
Learning innovation components that can create a student-centered learning and involve science process skills are essential. This research aimed toward the effect of guided inquiry model with Domino game Physics (Domfis) of the science process skills, student learning, and describe the students' response to the application of guided inquiry model along with Domino Physics (Domfis) in physics learning at senior high school. This research was an experiment’ research with two classes as a sample, class X MIPA 1 as an experimental class and class X MIPA 2 as the control class that specified using cluster sampling technique. The design research is a randomized, pre-test, post-test design. The results showed that there was an influence of guided inquiry model along with domino physics (Domfis) toward the science process skills and the result of students’ learning. Based on the analysis result on the test scores science process skills and the value of pre-test and post-test shows that the average score of the students science process skills in the experimental class was higher than the control class, and the average of students’ learning result in the experimental class was higher than the control class. Students’ responses was given to the application of guided inquiry model along with Domino Physics (Domfis) in learning physics is a positive response or a favorable response with an average percentage of 79.82% of student response
PENGARUH MODEL PROJECT BASED LEARNING TERHADAP KETERAMPILAN PROSES SAINS DAN HASIL BELAJAR SISWA DALAM PEMBELAJARAN FISIKA DI SMA
The research focused on the implementation of project basedlearning model in the learning physics. Purposes of this study were todescribe the student's science process skills during teaching and learningprocess and to investigate the student’s achievement after learning physicsusing project based learning model better than the student’s achievementafter learning physics using the usual model in Senior High School. Thetype of this research was true experiment with post test only control groupdesign. The population of this research were students of class X at SMAN 1Probolinggo (2015/2016). Technique to collect the data wereobservation, test, documentation, interview, and portofolio. The data ofstudent’s achievement were analized by using Independent Sample T-Testwith the help of SPSS 22. The results of this research were: (1) the averageof percentage students' science process skills for experimental class fromKBM I dan II was 85.09%, (2) the result data of student’s achievement byusing Independent Sample T-Test was H1 accepted, H0 rejected, it meansthe student’s achievement after learning physics using project basedlearning model better than the student’s achievement after learning physicsusing the usual model in Senior High School. The research can beconcluded that: the students' science process skills during teaching andlearning process was classified into very good criteria and the student’sachievement after learning physics using project based learning modelbetter than the student’s achievement after learning physics using the usualmodel in Senior High School
MODEL PEMBELAJARAN TEMA KONSEP DISERTAI MEDIA GAMBAR PADA PEMBELAJARAN FISIKA DI SMA
The learning model of theme concept with media images is a learning model of physics that in its implementation begins with presentation key issues (such terms, images, stories, and the like) as the occurrence of rill that can function as a trigger the process of learning physics in which includes a variety of materials or physics concepts to be discussed. The purpose of this study, to: (1) describe the learning activities of students by using model on physics. (2) to study the effect of the to student physic learning achievement. This type of research is experiment research, determined by the method of purposive sampling area. The samples were taken at cluster random sampling method was previously tested homogeneity with One Way Anova analysis using SPSS 17 of the population. The design used in the study is the control-group post-test only design. Learning activities of students during the learning process using model of theme concept with media images has increased the average percentage of students' learning activities at the first meeting (73.18%) and students learning activities at the second meeting (78.35%). From the analysis of t-test = 6.340> t0,05 (29) = 2.045. We can conclude student activity using model of theme concept with media images physics achievement included in the category of active learning . Model of theme concept with media images influence significantly to student learning outcomes physics achievement
ANALISIS INTENSITAS MEDAN MAGNET ELF (EXTREMELY LOW FREQUENCY) DI SEKITAR PERALATAN ELEKTRONIK DENGAN DAYA ≥ 1000 W
Research on the analysis of the magnetic field intensity ELF (Extremely Low Frequency) is essentially an attempt to prevent the impact of disease risks posed by electromagnetic field radiation. Measuring instrument used to measure the magnetic field intensity EMF 827 is capable of measuring magnetic fields up to 2000 μT. The results of the intensity of exposure to magnetic fields measured by variations in distance of 20, 40, 60, 80 and 100 cm. The distance is selected because the distance is the distance that allows direct interaction with the magnetic field source. Issues to be studied are comparative intensity of the magnetic field around the electronic equipment with natural magnetic field and the magnetic field distribution around the electronic equipment with a power ≥ 1000 W. Results of comparative data are analyzed using One-Way ANOVA aided by SPSS 23 and presented in the profile / contour Surfer application assisted version 11.
Keywords: Analysis of the magnetic field intensity ELF, EMF 827, One-Way Anova, profile / contour,Surfer application assiste
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED INSTRUCTION DISERTAI METODE PICTORIAL RIDDLE TERHADAP HASIL BELAJAR DAN KEMAMPUAN BERPIKIR KRITIS SISWA PADA MATA PELAJARAN FISIKA DI SMA
This study focuses on the effect of Problem Based Instruction learning model with Pictorial Riddle method. The purpose of this study is to evaluate the effect of Problem Based Instruction learning model with Pictorial Riddle method on the result of student’s learning physics subject in high school and to describe the students’ skill of critical thinking of students by using Problem Based Instruction learning with Pictorial Riddle method on physics subject in high school. The kind of this study is experiment with a modified post-test only control group design. Sample of this study was students of class XI in SMAN Arjasa. Data were collected by observation, documentation, testing, and interviews. Data were analyzed by Independent Sample T-Test with SPSS 22 and the percentage of the students’ skill of critical thinking. The results of this study showed that the average of learning results of experimental class is 78.05 and the control class is 67.05. The analysis of data used Independent Sample T-Test, learning results are obtained sig.(2-tailed) of 0.000 or 0.000 ≤ 0.05. This study can be concluded that there is significant influence of Problem Based Instruction learning model with Pictorial Riddle method on the result of student’s learning physics subject in high school. The results of the analysis of the students’ skill of critical thinking are obtained an averrage achievement of all the indicators of 64.91% with the good level of mastery
PENERAPAN MODEL INKUIRI TERBIMBING (GUIDED INQUIRY) DALAM PEMBELAJARAN FISIKA SMA DI JEMBER (Studi pada Keterampilan Proses Sains dan Keterampilan Berpikir Kritis)
The research aimed to describe of science process skills students and to assess the effect of guided inquiry learning to physics critical thinking skills students. The research used true experimental with randomized control group only design. Data collection methods used in this research is test, observation, documentation, and interview as supporting data. The data of student’s critical thinking skills were analized by using Independent Sample T-Test in SPSS 22. The results showed 1) guided inquiry learning can be used to train students’ science process skills. The term proved by percentage increase in science process skills of students from the first meeting until third meeting and if the categorized in science process skills criteria already quite good, 2) guided inquiry learning significant effect on students’critical thinking skills. It can seen from the significant value (one-tailed) of 0,0015 or ≤ 0,05. The research can be concluded that: the students' science process skills during guided inquiry learning was classified into good criteria and the student’s critical thinking skills after learning physics using guided inquiry model better than the student’s critical thinking skills after learning physics using the usual model in Senior High School
PENGEMBANGAN LKS DISERTAI VIDEO ANIME PADA POKOK BAHASAN FLUIDA DINAMIK DI SMA
This research was a developmental research. The product of this research was inthe form of students’ worksheet or LKS along with anime video in the topic of fluiddynamic at senior high school. The model of this development was ADDIE (Analyze,Design, Development, Implementation and Evaluation). The research instruments used inthis research were in the form of validation sheet, critical thinking ability test, andstudents’ response questionnaire. Based on the validation results from the experts and theusers, it was known that the score for the LKS was 86,45% while for the anime video87,05%. Both of them were at the level of perfectly valid. The result of the pre-test andpost-test analysis showed that the average of N-gain score was 0,56 which was in themedium category. The students’ response of the use of LKS with anime video was 83,17%which was categorized as positive response.Key words: LKS, anime video, validation, students’ response, critical thinking