JURNAL PEMBELAJARAN FISIKA
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ANALISIS BANJIR BANDANG DENGAN MENGGUNAKAN DATA CITRA SATELIT DI KABUPATEN LUWU UTARA (STUDI KASUS 13 JULI 2020)
Flash floods that hit parts of South Sulawesi on July 13, 2020, left 36 people dead, 18 people lost, 40 people missing, 58 injured, and a total of 14,483 people were affected. Around 14,000 people were evacuated to safer locations due to not having a home to live in. The disaster was caused by heavy rains. One of the areas affected was North Luwu. This phenomenon needs to be done research so that people can overcome the possibility of disasters that might occur. Air pressure and air temperature for 2 days before the occurrence of flash floods have the same relative patterns and anomalies occurred on the day of the incident. This research uses satellite image data interpretation method by processing the Himawari-8 infrared channel data and compared with rainfall data from the Andi Jemma meteorological station in North Luwu Regency on July 13, 2020. Interpretation and analysis of satellite imagery data shows the growth of strong convective clouds has the potential to cause rain in North Luwu around 07.00 UTC. So it was concluded that during a flash flood, unstable atmospheric conditions and the presence of Cumulonimbus (CB) cloud cover in the North Luwu region
PENGEMBANGAN UKBM DENGAN PENDEKATAN ENGINEERING DESIGN PROCESS (EDP) UNTUK MENINGKATKAN LITERASI STEM SISWA SMA
UKBM is a learning tool using the Semester Credit System (SKS) and is a small learning unit that is arranged sequentially by involving study time units. This research is focused on developing UKBM with the Engineering Design Process (EDP) approach in learning physics in high school. The purpose of this study was to produce a valid UKBM and determine the effectiveness of UKBM through increasing students' STEM literacy after using the EDP-based UKBM. This study uses a research and development (R&D) model with the ADDIE model consisting of five stages, namely: Analysis, Design, Development, Implementation and Evaluation. The results of the validity of product development are declared valid by the three validators with an average percentage of 88%, so that product development can be implemented in schools. The results of the effectiveness obtained from analyzing the results of the pre-test and post-test N-gain with the acquisition of N-Gain of 76.96% so that it is in the high category. The development of UKBM with the Engineering Design Process (EDP) Approach to improve STEM literacy of high school students was declared valid and effective
PENGEMBANGAN BAHAN AJAR E-LKPD BERBASIS PENGERINGAN IKAN ASIN PADA MATERI SUHU DAN KALOR FISIKA SMA
The research carried out aims to develop teaching materials that are sontextual local wisdom in order to attract student in learning. The teaching materials that will be developed in this research are e-LKPD based on drying salted fish on temperatured and heat materials. The research method used in this research in the ADDIE development model. The ADDIE development model has five stages, namely Analysis, Design, Development, Implementation and evaluation. The research steps are carried out in accordanse with the ADDIE satges. The results of the research conducted, namely at the analysis stage, it was found that the lack of use of alternative teaching materials such as e-LKPD made student less interested during the learning process. Teaching materials that contain observation activities are meeded to improve psychomotor skills in students so that in this study the e-LKPD was developed by containing a simple experiment on drying salted fish. Preparation or writing of e-LKPD materials using the 3d pageflip application. This applicatin has the adavantage of complete features that make the 3d effect look real. This 3d pageflip appication requires a number of computer devices to use and the installation process is quite long. The constraints of this research are that the computer equipment owned by the researcher does not support the isntallation of the 3d pagefip application, the limited time of the study, and the limitation of the researcher in usng the 3d pageflip applicatin so that the research is only carried out until the sdesign stage
PENGARUH MODEL PEMBELAJARAN INKUIRI TERBIMBING BERBANTUAN LABORATORIUM VIRTUAL TERHADAP KEMAMPUAN REPRESENTASI GRAFIK SISWA SMA DI SEKOLAH
This study aims to determine the effect of the guided inquiry learning model assisted by a virtual laboratory on the graphic representation ability of high school students in schools. The multi-representation used in this study is a graphical representation. This study uses a quasi-experimental method with a post test only design. The sample used in this study was taken by purposive sampling technique. This research was conducted at SMAN Pakusari with the research subjects of class X MIA 4 as the experimental class and class X MIA 1 as the control class. Data collection techniques using tests, tests in this study as data collection containing questions / exercises that are used to measure the ability of graphic representation owned by each individual. Based on the results of the t-test, with the 2 independent sample t-test or Mann-Whitney U test, it can be seen that the output of the Statistic Test for the asymp value. Sig. (2-tailed) that is 0.002 < 0.05 so that there is a significant effect between the ability of graphic representation in the experimental class and the control class.
Keywords: Guided Inquiry, Virtual Laboratory, Graphic Representation Ability
 
PENERAPAN MODEL PEMBELAJARAN PROBLEM SOLVING DENGAN METODE SNOWBALL THROWING DALAM PEMBELAJARAN FISIKA DI SMP
This study aims to assess the impact of learning models Problem Solving Throwing Snowball method on learning activities, learning outcomes and retention of junior high school students' physics learning outcomes. This research is a quasi experimental study. To describe how the influence of the learning model of problem solving by throwing the snowball method student learning activities in science learning physics percentage used techniques, to assess the influence of the learning model with the method of Problem Solving Snowball Throwing the physical science learning outcomes used analytical techniques paired samples t test with a level of 0.05 level with SPSS version 16.0, to describe the physics student learning outcomes retention techniques used percentages. Based on the analysis of the data concluded that (1) learning activity class during the learning of physics using the Problem Solving Model Throwing Snowball method is included in the current criteria, (2) There is the influence of the model problem solving Throwing Snowball method on learning outcomes in junior high physical science, (3) Retention learning physics using the Problem Solving Model Throwing Snowball method included in the strong category.
 
MODEL PEMBELAJARAN GENERATIF (GENERATIVE LEARNING) DISERTAI METODE EKSPERIMEN PADA PEMBELAJARAN IPA-FISIKA DI SMP
This study concentrated of using generative learning model accompanied by experimental method in physics instruction. The purposes of this research are: (1) To study the influence of the generative learning model accompanied by experimental method application to the students’ physics achievement in Junior High School, (2) To describe students’ science process skills during learning process, and (3) To study the relation between physics achievement and students’ science process skills using the model. This study is an experimental research by posttest-only control design. The techniques of data collection were observation, documentation, test and interview. Technique that used to analyze data is independent sample t-test SPSS 16 program to calculate the influence of the model for the physics achievement, precentage analyses is used for science process skills, and bivariate correlate SPSS 16 program is used for relations between students’ physics achievement and science process skills. The results showed that: 1) the significant value (1-tailed) is 0,012 ( 0,05), its mean the Ha is accepted (there is significant influence the model to students’ physics achievement), 2) the precentage of science process skills is 86,17% included in good criteria, 3) the significant value (2-tailed) is 0,030 ( 0,05), its mean the Ha is accepted (there is significant relations between students’ physics achievement and science process skills). Conclusions of this research are: (1) There is significant influence of the model application to the students’ physics achievement in Junior High School, (2) Students’ science process skills during the model are included in good criteria, (3) There is significant relation between students’ physics achievement and science process skill
MODEL INKUIRI TERBIMBING DISERTAI TEKNIK PETA KONSEP DALAM PEMBELAJARAN IPA DI MTs
Guided inquiry model with concept map technique is one alternative that encourages students to be active in learning, which emphasizes the understanding of science concepts that make students learning more meaningful. The purpose of this research was to analyze: (1) the effect of guided inquiry model of concept map technique on the students’ scientific attitude (2) the effect of the guided inquiry model with concept map technique on learning achievement. This research was an experimental research, conducted at MTsN 2 Jember in academic year 2013/2014. The samples were selected by cluster random sampling. The samples in this research were from class VIID the experimental class and those from class VIIE as control class. Data collection instruments were questionnaires (students’ scientific attitude) and post-test (learning achievement) analyzed using independent sample ttest by SPSS. From the data analysis, it can be concluded: 1) there was an effect of guided inquiry model with concept map technique on scientific attitude, with smaller significance level of 0.05 (0.0005 < 0.05; H0 was rejected). 2) There was an effect of guided inquiry model with concept map technique on learning achievement, with smaller significance level of 0.05 (0.045 < 0.05; H0 was rejected)
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TGT (TEAMS GAMES TOURNAMENT)DISERTAI MEDIA JIGSAW PUZZLE COMPETITION PADA PEMBELAJARAN IPA-FISIKA DI SMP
Cooperative learning model Teams Games Tournament (TGT) type is type of cooperative learning with academics tournament after the student has group learning, the student will do competition with the other group as representative by his group. This research is a kind of experimental research which uses control group post test only design. The method that is used in this research to collect data are observation, documentation, questionnaire, test, and interview. Data analysis uses Independent Sample T-test and Bivariate Correlation in SPSS 16 program. This research shows that there is a significant difference of learningbetween cooperative learning model Teams Games Tournament (TGT) type Accompanied byJigsaw Puzzle Competition media and conventional learning about motivation and physics learning result. This research also shows that there is a significant correlation between motivation and physics learning result
PENINGKATAN AKTIVITAS BELAJAR DAN KETUNTASAN HASIL BELAJAR IPA-FISIKA MENGGUNAKAN MODEL COOPERATIVE LEARNING TIPE NHT (NUMBERED HEAD TOGETHER) PADA SISWA KELAS VII-D SMP NEGERI I SUKOWONO JEMBER
Physics is part of the science that deals with how to find out about the systematic nature of the invention, the mastery of knowlegde in the form of a collection of facts, concepts, or principles, and prospects for futher development in applying the knowledge in every life. At present many problems that arise in the process of learning physics in the classroom, such as physics teaching methods that teachers use less innovative, the absence of variation in the use of instructional media, so the students thought that physics was difficult and ultimately affect the low activity and exhaustiveness student learning outcomes. This problem can be overcome by applying a model of Cooperative Learning type NHT (Numbered Head Together) in the learning process. model of Cooperative Learning type NHT (Numbered Head Together) is a model of learning that its aplication to provide an opportunity for groups to share result and information with the group. In the student learning can be directed to cooperate, to develop themselves, and individually responsible, resulting in a hight achievement, more positive relationship, and better psychological adjustment. After administering this a model of Cooperative Learning type NHT (Numbered Head Together), the result is (1) improving students’s activityof the VII-D class of SMP Negeri I sukowono (2) improving students’ achievement of the VII-D class of SMP Negeri I sukowono
PENGEMBANGAN MEDIA INTERAKTIF FISIKA PADA POKOK BAHASAN GERAK LURUS DI SMP
Interactive media is one package what loads a unit of physics subject concept asa an individual efforts of instruction organized who enable the students dominate the subject. The purpose of this research development is to produce a valid inteactive physics media, to descripting the students respon after the lesson that used a physics interactive media and increase comprehension level student physics concept after the lesson that uses a interactive physics media on rectilinear motion lesson. The type of this research is research and development (R & D) by using 4-D development model. The conclusion of this research is the validity of interactive physics media on rectilinear motion subject is valid category. The students respon againtst interactive physics media developed classified as positive. The student understanding physics concept after used interactive physics media on rectilinear motion subject is understand classified