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    Discourse on Social Change and Gender Equality in Child Rearing

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    Cases of high child criminality in various forms: steriotypes, bullying, harassment, violence, restrictions on expressing opinions, diversification of family models as a form of moral crisis. This research aims to: 1) Analyzing APKM indicators (access, participation, control and benefits of women in childcare in the discourse of social change. 2). Elaborate gender equality in childcare in Japan. Research methodology: Qualitative, empirical, comparative research. A comprehensive literature review consisting of existing studies, reports, empirical evidence related to the collected data was used for analysis. The results showed that: 1). Modernization requires the competition of women and men in all areas of life. The burden of women in the form of obligations, work and household responsibilities has become heavier. The role of women, which is limited to reproductive roles and taking care of the household, makes women synonymous with devotion to husband and children. This condition creates a gender gap that shows significant differences in roles, duties, and responsibilities in household management. 2) The policy is a manifestation of the basic plan for gender equity which focuses on male participation in childcare. Furthermore, the Japanese government also established the Ikumen Project, which is a government strategy in addressing the issue of gender inequality, which is a form of empowerment. Keywords: Empowerment, Child, Ikume

    Cerkak Lelakone Si Lan Man Karya Suparto Brata: Nilai Edukatif untuk Pembelajaran Bahasa Jawa di Sekolah Menengah Atas

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    Penelitian ini bertujuan mendeskripsikan: (1) analisis unsur pembangun cerkak Nyadran, Dibayangi Tali Gantungan, Janjian Karo Peri, dan Wong Wadon 01; (2) nilai-nilai edukatif dalam cerkak-nya; dan (3) cerkak Nyadran, Dibayangi Tali Gantung, Janjian Karo Peri, dan Wong Wadon 01 dalam cerkak Lelakone Si lan Man juga dapat digunakan sebagai materi ajar Bahasa Jawa di Sekolah Menengah Atas. Teknik analisis datanya, yaitu dengan cara: (1) deskriptif; (2) analisis isi; dan (3) struktural dan nilai edukatif. Hasil penelitian sebagai berikut. Unsur pembangunnya menunjukkan adanya keterkaitan antar unsur sehingga menjadi terpadu, yaitu penokohan, alur, latar, sudut pandang, amanat, dan tema. Nilai edukatif yang ditemukan adalah nilai religi, nilai moral, nilai sosial dan nilai budaya. Cerkak ini juga cocok untuk menjadi materi ajar Bahasa Jawa di Sekolah Menengah Atas

    Pengaruh Model Pembelajaran Generatif Berbantuan Adobe Flash Professional Cs6 Terhadap Hasil Belajar Ilmu Pengetahuan Alamterpadu Siswa Di Madrasah Tsanawiyah

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    Abstract: The learning outcomes of Integrated Natural Sciences at Madrasah Tsanawiyah Negeri 3 Muaro Jambi are still low especially in physics. One effort that can be made to overcome this problem is to use a generative learning model assisted by Adobe Flash Professional CS6 on the concept of heat and heat transfer. The research method used is a quasi experiment with a non-randomized pretest-posttest control group design, with 37 students as a sample who were divided into two classes. Class VII C as an experimental class with a generative learning model assisted by Adobe Flash Professional CS6 and class VII B students as a control class using the lecture method. According to the instrument in this research such as object test multiple choice with a four choice which was used generative learning model assisted by Adobe Flash Professional CS6 to measure student learning outcomes. In this research, the pretest mean score for the experimental class is 47.5 and the pretest average score for the control class is 40. While the posttest average score for the experimental class is 77.3, while the posttest average score for the control class is 70.3. Based on the test calculation of the t-test tcount of 2,74 which is greater than the this ttable (either in the level of significance 5% = 2,03 or at a significant level 1% = 2,72) is this mean H0 rejected, and Ha accepted. This means that there is a significant influence of the generative learning model assisted by Adobe Flash Professional CS6 on student learning outcomes. The results suggest that teachers can use a generative learning model assisted by Adobe Flash Professional CS6 in science learning activities.Abstrak: Hasil belajar Ilmu Pengetahuan Alam Terpadu di Madrasah Tsanawiyah Negeri 3 Muaro Jambi masih rendah khususnya pada mata pelajaran fisika. Salah satu upaya yang dapat dilakukan untuk mengatasi masalah ini adalah dengan menggunakan model pembelajaran generatif berbantuan Adobe Flash Professional CS6 pada konsep kalor dan perpindahan kalor. Metode penelitian yang digunakan adalah quasi experiment dengan desain non-randomized pretest-posttest control group design, dengan 37 orang siswa sebagai sampel yang terbagi menjadi dua kelas. Kelas VII C sebagai kelas eksperimen dengan model pembelajaran generatif berbantuan Adobe Flash Professional CS6 dan siswa kelas VII B sebagai kelas kontrol dengan metode ceramah. Instrumen yang digunakan dalam penelitian ini berupa tes objektif tipe pilihan ganda dengan empat pilihan yang digunakan. Media pembelajaran yang dipakai adalah Adobe Flash Professional CS6. Hasil analisis data diperoleh skor rata-rata pretest untuk kelas eksperimen adalah 47,5 dan skor rata-rata pretest kelas kontrol adalah 40. Sedangkan skor rata-rata posttest untuk kelas eksperimen adalah 77,3 sedangkan skor rata-rata posttest kelas kontrol adalah 70,3. Berdasarkan perhitungan uji-t diperoleh thitung = 2,74 yang lebih besar dari ttabel (baik pada taraf signifikansi 5% = 2,03 maupun pada taraf signifikansi 1% = 2,72) yaitu dengan demikian berarti H0 ditolak, dan Ha diterima. Hal ini berarti terdapat pengaruh yang signifikansi dari model pembelajaran generatif berbantuan Adobe Flash Professional CS6 terhadap hasil belajar siswa. Hasil penelitian menyarankan agar guru dapat menggunakan model pembelajaran generatif berbantuan Adobe FlashProfessional CS6 dalam kegiatan pembelajaran Ilmu Pengetahuan Alam

    Penerapan Model Probing Prompting untuk Meningkatkan Proses dan Hasil Belajar Muatan IPA

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    Abstract: This research was motivated by the low level of science learning processes and outcomes obtained by students in class V of SDN 219/II BTN Lintas Asri. The aim of the research is to describe the improvement of science learning processes and outcomes using the Probing Prompting model assisted by class V image media at SDN 219/II BTN Lintas Asri. This research is classroom action research carried out in two cycles. Each cycle consists of planning, implementation, observation, and reflection stages. The research subjects were 16 class V students. Data were collected using observation sheets and learning results tests, then data analysis using qualitative and quantitative analysis. The results of the research show that the application of the Probing Prompting model improves the science learning process and outcomes of students in class V. The results of student observations in cycle I were 9 students in the good category and this increased in cycle II to 15 students in the good category. Furthermore, the completeness of student learning outcomes in cycle I was 72.5%, increasing in cycle II by 93.75%. Thus, the application of the probing prompting model can improve the science learning process and outcomes in class V elementary school.Abstrak: Penelitian ini dilatarbelakangi rendahnya proses dan hasil belajar IPA yang diperoleh peserta didik di kelas V SDN 219/II BTN Lintas Asri. Tujuan dari penelitian untuk mendeskripsikan peningkatan proses dan hasil belajar IPA menggunakan model Probing Prompting berbantu media gambar kelas V SDN 219/II BTN Lintas Asri. Penelitian ini merupakan penelitian tindakan kelas yang dilakasanakan dalam dua siklus. Setiap siklusnya terdiri dari tahap perencanaan, pelaksanaan, pengamatan dan refleksi. Subjek penelitian peserta didik kelas V sebanyak 16. Pengumpulan data menggunakan lembar observasi dan tes hasil belajar, kemudian analisis data dengan menggunakan analisis kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa penerapan model Probing Prompting meningkatkan proses dan hasil belajar IPA peserta didik dikelas V. Hasil observasi peserta didik pada siklus I sebesar 9 peserta didik berkategori baik dan meningkat di siklus II sebanyak 15 peserta didik yang berkategori baik. Selanjutnya ketuntasan hasil belajar peserta didik di siklus I sebesar 72,5% meningkat di siklus II sebesar 93,75% Dengan demikian penerapan model probing prompting dapat meningkatkan proses dan hasil belajar IPA dikelas V SD.

    Pengembangan Bahan Ajar Materi Sistem Sirkulasi Berbasis LMS Moodle yang Berorientasi pada Peningkatan Literasi Sains

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    Abstract:. Teaching materials are one of the important factors that determine the success of the learning process. The research objective was to develop a circulation system teaching material based on Moodle's LMS which is oriented towards increasing students' scientific literacy. The development model used was  a 3D model as a modification of the Thiagarajan 4D model that is (1) define (2) design, and (3) develop. The subjects in this study are validators of media experts, material experts, linguists, students, and teachers. The data collection technique was carried out using a questionnaire to measure the validity of the open material. The results showed that the circulation system teaching materials based on the LMS-Moodle, which were oriented towards increasing scientific literacy, had an average score of 3.50 (very valid) from a maximum value of 4.00 from all aspects. Based on the results of the research, it is shown that the teaching materials of the circulation system based on the Moodle LMS which were developed to increase scientific literacy are very valid to be used as learning media for the circulation system in schools and are expected to improve students' scientific literacy.Abstrak: Bahan ajar merupakan salah satu faktor penting yang menentukan keberhasilan proses pembelajaran. Penelitian ini bertujuan untuk untuk mengembangkan bahan ajar materi sistem sirkulasi berbasis LMS Moodle  yang berorientasi pada peningkatan literasi sains siswa. Bahan ajar sistem sirkulasi berbasis LMS moodle  dikembangkan dengan model 3D sebagai modifikasi dari model 4D Thiagarajan yaitu sebagai berikut: (1) define (Pendefinisian), (2) design (Perancangan), (3) develop (Pengembangan). Subjek dalam penelitian ini adalah validator ahli media, ahli materi, ahli bahasa, peserta didik, dan guru. Teknik pengumpulan data dilakukan dengan menggunakan Kuesioner untuk mengukur validitas kelayakan bahan ajar. Hasil penelitian menunjukkan bahwa bahan ajar materi sistem sirkulasi berbasis LMS moodle yang berorientasi pada peningkatan literasi sains memiliki skor rata-rata kelayakan 3.50  (sangat valid) dari nilai maksimum 4,00 pada keseluruhan aspek kelayakan. Berdasarkan hasil penelitian diperoleh menunjukkan bahwa bahan ajar materi sistem sirkulasi berbasis LMS moodle yang berorientasi pada peningkatan literasi sains sangat valid digunakan sebagai media pembelajaran sistem sirkulasi di sekolah dan diharapkan dapat meningkatkan literasi sains siswa

    Pembelajaran IPA dengan Model Discovery Learning dan Inkuiri Lab Ditinjau dari Keterampilan Proses Sains dan Berpikir Kritis Siswa

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    Abstract:. Science learning becomes a field of science that has a goal, namely that every student can apply a scientific attitude by using scientific methods such as conducting experiments. The purpose of this study was to determine the difference in the effect between discovery learning and laboratory inquiry using a virtual laboratory, the difference in the effect between high science process skills and low science process skills, the difference in influence between high students' critical thinking skills and low students' critical thinking skills, interaction effect inquiry learning model and science process skills, interaction effect of inquiry learning model and critical thinking ability, interaction effect between science process skill and critical thinking ability, and knowing the interaction effect between inquiry learning model, science process skill and students' critical thinking ability. This research was carried out in SMP Negeri 10, and SMP Negeri 18 using 2 experimental classes without a control class, namely, experimental class 1 using the discovery learning model, and experimental class 2 using the lab inquiry model. The research design used a 2x2x2 factorial design. The research data were taken using the test method, observation sheet, and questionnaire method. The results show that there is an influence of discovery learning and inquiry lab learning models using virtual laboratories in improving learning outcomes in terms of students' science process skills and critical thinking.Abstrak: Pembelajaran IPA menjadi suatu bidang ilmu yang memiliki tujuan yakni setiap siswa dapat menerapkan sikap ilmiah dengan menggunakan metode ilmiah seperti melakukan eksperimen. Tujuan penelitian ini adalah untuk mengetahui perbedaan pengaruh antara model pembelajaran discovery learning dan inkuiri lab menggunakan laboratorium virtual, perbedaan pengaruh antara keterampilan proses sains tinggi dan keterampilan proses sains rendah, perbedaan pengaruh antara kemampuan berpikir kritis siswa tinggi dan kemampuan berpikir kritis siswa rendah, interaksi pengaruh model pembelajaran inkuiri dan keterampilan proses sains, interaksi pengaruh model pembelajaran inkuiri dan kemampuan berpikir kritis, interaksi pengaruh antara keterampilan proses sains dan kemampuan berpikir kritis, serta mengetahui interaksi pengaruh antara model pembelajaran inkuiri, keterampilan proses sains dan kemampuan berpikir kritis siswa. Penelitian ini dilaksanakan di sekolah SMP Negeri 10, dan SMP Negeri 18 dengan menggunakan 2 kelas eksperimen tanpa kelas kontrol yakni, kelas eksperimen 1 menggunakan model discovery learning, dan kelas eksperimen 2 menggunakan model inkuiri lab. Desain penelitian menggunakan desain faktorial 2x2x2. Data penelitian diambil dengan menggunakan metode tes, lembar observasi, dan metode angket. Hasil menunjukkan terdapat pengaruh model pembelajaran discovery learning dan inkuiri lab menggunakan laboratorium virtual dalam meningkatkan hasil belajar ditinjau dari keterampilan proses sains dan berpikir kritis siswa

    Teaching Digital Ethics through Citizenship Education in the Merdeka Curriculum at Junior High Schools in Surakarta

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    Digital technology has had a far-reaching impact on society, and it is important to equip students with the knowledge and skills necessary to address ethical challenges in the digital world. This qualitative research aims to determine the implementation of digital ethics education in the Merdeka Curriculum at junior high school level in Surakarta. This study focuses on teaching practices in citizenship education, seeking to identify effective strategies for imparting knowledge of digital ethics. The methodology used in this research follows Miles and Huberman's qualitative research framework. Data were collected through in-depth interviews with experienced citizenship teachers and focus group discussions with students from two junior high schools in Surakarta. The findings from this research show that teachers use different strategies to teach digital ethics in the Merdeka Curriculum. These strategies include: discussion-based learning, case study analysis and lectures. The findings from this research also reveal the challenges teachers face in teaching digital ethics. These challenges are that many teachers lack the training and skills needed to teach digital ethics effectively, limited resources are available to support teachers in teaching digital ethics, some students have not shown seriousness about learning digital ethics, and find it irrelevant or boring. By analyzing the identified teaching practices, teachers can effectively meet development needs and opportunities in teaching digital ethics. This ultimately fosters responsible and ethical digital citizenship among junior high school students in Surakarta. Keywords: Digital Ethics; Civics Education; Independent Curriculum

    Application of the Role Playing Learning Model in Improving Civic Skills (Participation Skills) in the Material of Formulating Pancasila as the Foundation of the State at SMK Muhammadiyah 2 Belik

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    This research aims to see how the role-playing model is applied to improve student participation skills. This research uses quasi-experimental quantitative analysis. The population in this study were all class X TKJ students at Muhammadiyah Belik Vocational School. The samples used in this research were for the experimental class in class X TKJ 1 and for the control class in class X TKJ 2. Data collection techniques used observation, documentation, and questionnaires. The data analysis technique uses inferential analysis techniques, namely the t-test and the t-test used is the paired sample t-test. The research results show that there are significant differences in the two data. It can be seen that the average score for class X TKJ 1 (role-playing model) is 80.09, while type In this research, it can be concluded that the application of the role-playing model can improve students' civic skills in their participation skills. This research also contributes to the literature on teaching and learning Pancasila Education. By analyzing the skills of student participants after implementing the role-playing learning model, this research can identify more effective learning strategies to increase students' understanding of Pancasila values. Kata Kunci : Participation Skills, Role-Playing, Pancasila Educatio

    Implementation of Merdeka Curriculum on Learning Outcomes of Pancasila Education Subjects at SMP Negeri 9 Surakarta

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    This study aims to evaluate the implementation of the independent learning curriculum in the learning outcomes of Pancasila Education in class VIII at SMP Negeri 9 Surakarta. The research method used is quantitative, with data collection procedures starting with determining the sample using simple random sampling technique. Data were collected through the results of the midterm exam of Pancasila Education subject, with the population and research sample consisting of 32 students of class VIII A at SMP Negeri 9 Surakarta. Data analysis techniques using inferential analysis techniques, namely the t test, the t test used is paired sample t-test. The results showed a significant difference between the results of the midterm exam in the odd semester, which got an average score of 78.31 while the midterm exam results in the even semester after the implementation of the independent learning curriculum got an average score of 84.75. This research also contributes to the literature on teaching and learning Pancasila Education. Through analyzing student learning outcomes after the implementation of the Merdeka Curriculum, this study can identify learning strategies that are more effective in improving students' understanding of Pancasila values. Keywords: Merdeka Curriculum; Learning outcomes; Pancasila education

    Application of Debate Learning Method for Formation of Pancasila-Based Character for VIII Students of Kradenan 1 Junior High School

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    Debate learning can teach the importance of knowing character in order to become a good and wise human being through the process of internalizing Pancasila character values in the learning process and can be done by creating a character development program to shape character in accordance with Pancasila values. Teaching character by learning debate can make students understand more quickly on an autodidactic basis. The research aims to find out that the application of the debate learning method in the Pancasila education subject is for the formation of Pancasila-based character in class VII of SMP Negeri 1 Kradenan. The research uses descriptive methods with a qualitative approach. Data collection tools are interviews, observation and documentation. The process of data analysis by reducing, presenting and concluding data. Data was collected from class VIII students at SMPN 1 Kradenan. The research results show that the debate learning method can shape the character of students. The Pancasila value that can be applied in debate learning is having freedom of opinion contained in the 4th principle of Pancasila. Keywords: Debate Learning; Character; Pancasila

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