Jurnal Pendidikan dan Pembelajaran
Not a member yet
    8508 research outputs found

    DEVELOPING INTERACTIVE MULTIMEDIA TO TEACH READING NARRATIVE TEXT USING ADOBE FLASH CS6

    Get PDF
    This research aims to find out the target needs, learning needs and developed theappropriate reading interactive multimedia for the tenth-grade students of MAN2 Pontianak. This is a Research and Development (R&D) using ADDIEprocedures. ADDIE stands for Analysis, Design, Develop, Implement, andEvaluate. The subjects of this research were the English teacher and the tenth-grade students of MAN 2 Pontianak. The data were collected through interviews,questionnaires, and expert judgments. The researcher used Adobe Flash CS6 todevelop interactive multimedia. The result of the needs analysis showed that thestudents needed interesting materials, fun activities, and animation videos tosupport their learning English, especially in reading skills. Therefore, this studydeveloped the topic of narrative text, which was implemented in interactivemultimedia. This interactive multimedia consists of materials of the narrativetext, narrative story, animation videos with subtitles, and quiz with four activities.This interactive multimedia focused on learning the correct pronunciation,vocabulary, grammar (past tense), and the text types of narrative text. Based onthe result both from the teacher and the multimedia expert, it said that theinteractive multimedia quality belongs to the “very good” category with 4.21 <X ≤ 5. It can be concluded that the interactive multimedia is effective andappropriate to implement in the class by the English teacher.Keywords: Interactive Media, Narrative Text, Readin

    PENGEMBANGAN GAME EDUKASI BERASIS ANDROID PADA MATERI SISTEM PEREDARAN DARAH MANUSIA KELAS VB SEKOLAH DASAR NEGERI 03 PONTIANAK KOTA

    Get PDF
    AbstractIn general, this study aims to describe the development of an Android-basededucational game on the material of the human blood circulation system for class VB,State Elementary School 03 Pontianak City. This study uses research and development(R & D) research methods adapting the ADDIE development model from Dick andCarry which consists of five stages, namely analysis, design, development,implementation, and evaluation. evaluation). As for this development research only upto the fourth stage, namely the implementation stage. The data sources of thisresearch are field expert validators and class VB students of State Elementary School03 Pontianak City. The results of the validity value test carried out by media expertvalidators were 83.92% and material expert validators were 87.5% with the "veryvalid" category. The results of student responses regarding the SIPEDA educationalgame were categorized as "very practical" with a total percentage of 98.26%. Basedon the results obtained, it can be concluded that the SIPEDA educational game is verypractical to use in the learning process.Keywords: Development, Games, Education, Androi

    EFEKTIVITAS MEDIA POWTOON TERHADAP HASIL BELAJAR X IPS MATA PELAJARAN SEJARAH MAN 2 PONTIANAK

    No full text
    This research aims to determine whether there is an effect of usedPowtoon-basedPower Point media learning. This research was conducted in MAN 2 Pontianak withstudents in class X IPS 1 and X IPS 2. The research method used in this research isdescriptive quantitative method. The data in this study were in the form of studentlearning outcomes and learning evaluation question sheets. Data analysis usedMicrosoft Excel 2010. This research produces some data such as the value of studentlearning outcomes before and after usedPowtoon learning media, validity test,reliability test, normality test, homogeneity test, hypothesis test, and Effect Size test.Student learning outcomes have increased after used the Powtoon learning media.Learning outcomes before used powtoon media in the control class were 55.3 whilefor the experiment class the averange learning outcomes were 63. Learning outcomesafter used powtoon media had increased, especially in the Ekperiment class. For theControl class in this Post-Test activity, the average student learning outcomes are58,2. While the average student learning outcoes in the Ekperiment class is 76,6. Testof the hypothesis it is known that t is 1.99, which means that the used of this media has an effected on the learning outcomes of students. The last one is the Effect Size test which scores 0.15 in the "Very Small" category.Keywords: Effect Size, Learning Media, Powtoon

    EKSPLORASI ETNOMATEMATIKA DALAM TRADISI BEDURUK SUKU DAYAK DESA KABUPATEN SINTANG

    Get PDF
    This research aims to explore mathematical activities andmathematical concepts contained in the Beduruk tradition carried outby the Dayak Desa tribe who live in Sintang Regency. The researchmethods used in this study are qualitative with an ethnographicapproach. Data is collected using semi-structured interview methods,passive participatory observation, and documentation. The subject inthis study is the Dayak Desa tribe participants who still carry out thetradition of Beduruk in Medang, Mangat Baru, Dedai District, SintangRegency. Based on Miles and Huberman's analytical methods, themathematical activity contained in the Beduruk tradition is tocalculate, measure, design, playing, and explain. While themathematical concepts contained in the Beduruk tradition are sets,direct proportion and inverse proportion, plane circumference,measurements, probability, volumes, and lines

    IMPLEMENTASI NILAI KARAKTER DISIPLIN, KREATIF DAN TANGGUNG JAWAB MELALUI PAIKEM DI SDN 58 TOLONG KECAMATAN SENGAH TEMILAKABUPATEN LANDAK

    Get PDF
    This study aims to describe the implementation of disciplinary, creative andresponsibility characters through PAIKEM in class III SDN 58 TOLONGLandak. The formulation of the problem described in this study is how theteacher's planning for learning with PAIKEM, teacher implementation ofPAIKEM learning, the results of the integration of students' discipline,creative and responsibility characters after studying with PAIKEM,obstacles encountered in the implementation of PAIKEM and efforts toovercome obstacles and results learn students through PAIKEM. Thisresearch is a descriptive research with a qualitative approach. The subjectsin this study were principal, teacher, and students. Data collection wascarried out through observation, interviews, and documentation. Dataanalysis was carried out in stages: data reduction, data display, anddrawing conclusions. The technique of checking the validity of the data usedtriangulation. The results showed that the character of discipline, creativity,and responsibility through integrated PAIKEM at the planning,implementation, and evaluation stages of learning had been carried out bythe teacher. The implementation of learning by applying the character ofdiscipline, creativity and responsibility is carried out by the teacher byapplying PAIKEM which is carried out through the example of the teacherand habituation activities carried out every day, so that it can build thecharacter of students towards a better direction, with continuous guidanceand motivation from the teacher.Keywords: Discipline, Creative, Responsibility, PAIKE

    PENDAMPINGAN ORANG TUA PADA ANAK SAAT BELAJAR DARI RUMAH DI PAUD MAITREYAWIRA PONTIANAK TENGGARA

    Get PDF
    AbstractParental assistance when learning from home is an effort made by parents in providing the assistance needed by children while studying from home so that aspects of child development can develop optimally. This study aims to describe parental assistance to children when learning from home at PAUD Maitreyawira, Southeast Pontianak. The research method used is a descriptive method with a qualitative research form. The subjects in the study were the parents of children in class K1 Lucky PAUD Maitreyawira Southeast Pontianak. Data collection techniques used in this study were direct observation, direct communication, and documentary studies. The results of the study show that people have provided learning facilities that children need, supervise the use of children's study time, and supervise children's learning activities while studying from home. Thus, parental assistance to children when studying from home at PAUD Maitreyawira Southeast Pontianak has been carried out well.Keywords: Learning from Home and Parental Assistanc

    PENGARUH VARIASI LATIHAN HURDLE JUMP TERHADAP LOMPATAN PENJAGA GAWANG DI KLUB SEPAK BOLA MANDAU PUTRA KETAPANG

    Get PDF
    AbstrakResearch on the effect of the hurdle jump exercise variation is one of the variations practice for goalkeepers. This research was conducted because researchers feel that the goalkeeper, especially at the Mandau Putra club, is very lacking in terms of jumps with the intention of being more efficient in increasing with tempo short ones. This study aims to improve the ability of guards goal, namely increasing the jump with a variation of the hurdle jump exercise on the goalkeeper at Mandau men's club. This study uses the analysis of quantitative descriptive with experimental and design research methods The study used one group pre-test-post-test design and used The research instrument is the vertical jump test with eight jump tools hurdle jump exercise. The subject of this research is the goalkeeper at the club Mandau Putra located in Ketapang Regency, with a total of 3 people. Based on The results of this study can be concluded that there is an influence from the variation of hurdle exercises jump against the jump of the goalkeeper Mandau Putra with a significant increase obtained by 7 cm the ability to jump with a vertical jump test instrument after being given treatment 12 times meeting.Keywords: Goalkeeper, Hurdle Jump, Lea

    ANALISIS PERUBAHAN INTERAKSI SOSIAL DALAM BENTUK KERJASAMA MASYARAKAT KAWASAN SUNGAI KAPUAS (WATERFRONT CITY)

    Get PDF
    Abstract The title of the research is "Analysis of changes in social interaction in the form of community cooperation in the Kapuas River Benua Melayu Laut area, South Pontianak District". The research method used is descriptive method, with a qualitative research form. The source of the data for this research is the people who live in the Waterfront City, Benua Melayu Laut, South Pontianak District. Data collection techniques through interviews, observation and documentation, the data collection tools are observation guides, interview guides and documentation tools. The analysis in this study is presented in a qualitative descriptive manner, using 5 informants. The results of his research that (1) Social interaction in the form of harmony in the Waterfront City area of Benua Melayu Laut Subdistrict of South Pontianak has changed after the existence of the Waterfront City area. With the construction of the Waterfront City area, the behavior of mutual help and tolerance is better in this area. (2) Social interaction in the form of bargaining among the people of the Waterfront City Benua Melayu Laut area, South Pontianak District, has changed since the existence of the Waterfront City area. With many offerings of goods and services in this area which became the economic source of the local community after the existence of the Waterfront City area. Keywords: Social Change, Social Interaction, Waterfront City

    KORELASI ANTARA MOTIVASI DENGAN HASIL BELAJAR SISWA DALAM PEMBELAJARAN TEMATIK KELAS V SEKOLAH DASAR MUHAMMADIYAH II PONTIANAK SELATAN

    No full text
    AbstractThis research aimed to determine the relationship between learning motivation andlearning outcomes for class 5 of Elementary School of Muhammadiyah II, PontianakSelatan. The research method used was descriptive quantitative with a form ofcorrelation study research. The population in this research was the fifth-gradestudents of Muhammadiyah II Primary School, Pontianak Selatan. The researchsample was determined by probability sampling technique with random samplingtype and selected the class 5A of Elementary School of Muhammadiyah II, PontianakSelatan. The sources of data in this research were students of class 5A of ElementarySchool of Muhammadiyah II, Pontianak Selatan, and documents of the average dailytest scores. The data was the score of the learning motivation questionnaire and theaverage daily test score. The results showed that 76.64% of students' learningmotivation was in a good category, and 89.92% of the learning outcomes were inthe very good category. The correlation between learning motivation and learningoutcomes obtained results of 0.395 included in the low category.Keywords: Correlation, Learning Motivation, and Learning hypothesi

    MANAJEMEN PEMBELAJARAN EKONOMI DIMASA PANDEMI COVID-19 PADA GURU EKONOMI KOTA SINTANG

    Get PDF
    abstractThis research is entitled Management of Economic Learning during the Covid-19Pandemic for Economic Teachers in Sintang City. This study aims to determinehow planning, organizing, actuating, and evaluating on economic learning inSMA Sintang City? This research approach uses a qualitative approach, theresearch form is descriptive, and the informants in this study are 5economicteachers, 65 students, 2 principals of SMA Negeri Sintang City. 1 head ofcurriculum. The techniques used in this research data collection are interview,observation, and documentation. The results of this study indicate that what theschool is currently doing is using Virtual Learning such as whatsapp Group,Google Form, quizizz, audio Visual, power point,and classroom to facilitate thelearning process of the implementatiton function is to carry out thepredetermined plan. Economics teachers also evaluate students. Properevaluation is an effort to form decisions about the level of student learningoutcomes in accordance with learning objectives.Keywords: Management, Economics Learning, Pandemic period, Economics Teacher

    8,076

    full texts

    8,508

    metadata records
    Updated in last 30 days.
    Jurnal Pendidikan dan Pembelajaran
    Access Repository Dashboard
    Do you manage Open Research Online? Become a CORE Member to access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard! 👇