Jurnal Teknik Informatika dan Sistem Informasi
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    Pengembangan Sistem Informasi Asosiasi Jasa Konstruksi dengan Menerapkan Tanda Tangan Digital

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    Currently, Indonesian government is changing the government system into an Sistem Pemerintahan Berbasis Elektronik (SPBE) or often heard as e-government. With this change in the government system, it has an impact on various sector of life. One of many sectors is construction service sector. LPJK as a non-structural institution under Ministry of Public Works and Public Housing issued a letter to the construction services association regarding the development of integrated application with SIKI LPJK. LPJK and OSS institutions has implemented digital signatures on business entity licensing document. Construction service associations has responded to develop of these regulations by creating an association information system application that implements digital signatures. This research was conducted to apply an digital signatures to the validation of the Membership Card using the secure hash algorithm (SHA) and advanced encryption standard (AES) methods generated through the association information system. This application generates an digital signatures which is implemented with QR Code. The existence of this application is expected to be a form of support for the government which is making changes to the government system

    Rekayasa Proses Bisnis Layanan Pengiriman Paket

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    During the pandemic, companies engaged in package delivery did not experience a negative impact, instead they experienced rapid development and new companies emerged. This study discusses business process engineering related to package delivery services in courier companies. Data research was collected through an interview method with one of the staff working in Jalur Nugraha Ekakurir (JNE) company Setrasari Bandung and a direct observation method related to this service. From the data research, it is known that the business processes ‘AS-IS’ are then carried out in business process engineering. It is recommended that agents and branches be able to sort packages so that if the package is in the nearest area it can be sent directly to the intended address according to the type of package chosen by the customer, with costs that include insurance for damage and loss of goods. And the courier on duty has been confirmed to be well trained, passed the test and knows the conditions of the location in the area very well

    Perancangan Antarmuka Berdasarkan Evaluasi Usabilitas Penggunaan Aplikasi KlikDokter Untuk Pralansia dan Lansia

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    The situation and condition of the spread of Covid-19 in Indonesia have forced everyone to reduce the intensity of going out of the house, including activities related to the need for health services. Therefore, a solution is needed so that people can meet their health needs without leaving the house. Taking into account that the elderly as the community group that is most vulnerable to contracting the virus and has the highest mortality rate, it can be said that the elderly is the group of people who most need online health services. Along with the growing penetration of internet usage and the increasing number of smartphone ownership in Indonesia, m-health is the right choice to help people access health services online via smartphones. KlikDokter is an example of m-health or a mobile-based application that provides various online health services. However, it was found that there were complaints that the KlikDokter application was too complicated and difficult for the elderly to use. From this problem, a usability test was finally carried out on the KlikDokter application interface, to identify what interface elements in the KlikDokter application were difficult for elderly users. The research respondents were divided into two groups with 16 and 17 people respectively. The first group is the elderly group aged >60 years. And the second group is the pre-elderly group with ages between 45 to 59 years. A pre-elderly group is a comparison group (control group). This test is carried out by measuring several aspects of usability, namely effectiveness, efficiency, user satisfaction, error, and cognitive load

    Implementasi Single Sign-On Menggunakan Google Identity, REST dan OAuth 2.0 Berbasis Scrum

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    Single Sign-On (SSO) is a technology that can support user convenience in accessing a system. By using SSO, a user only needs to authenticate once to get access to a system. OAuth 2.0 is one of the protocols that can be implemented on the SSO system. Currently, many Application Service Providers (ASP) support the OAuth 2.0 protocol thus providing convenience in the development of a more standard SSO system. Google Identity is one of the services provided by Google that can be used to build SSO systems using the OAuth 2.0 protocol. Application of the request and response methods provided by the protocol specification OAuth 2.0 and Representational State Transfer (REST) architecture of the system implementation can also make SSO systems more secure. In its implementation, the use of an agile system development methodology with the Scrum framework is used to increase speed and flexibility. The results of this research show that the use of Google Identity, REST, and OAuth 2.0 can provide easy user access, guarantee access validity, accelerate client-server data exchange and simplify the SSO implementation process

    Pengembangan E-marketplace In-game Currency Menggunakan Framework Laravel dengan Metode Extreme Programming

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    In-game currency can be used to purchase various in-game items, especially in online games. In addition, in-game currency is also widely traded by players in certain online games. This eventually causes the potential for scam in buying and selling in-game currency to increase. This happened because there is no place that can be used by players to do transactions safely. The purpose of this research is to design and develop an e-marketplace for in-game currency using the Extreme Programming method which consists of planning, design, coding, and testing stages. This in-game currency e-marketplace application will be developed using the Laravel framework, which is one of the open-source PHP frameworks. The result of this research is an e-marketplace application that can be used by in-game currency buyers or sellers to do buying and selling easily and safely. With this e-marketplace, buying and selling in-game currency transactions will be easier, faster, and also scam-fre

    Modifikasi Skema Teknik Tanam Padi dan Bajak Sawah Berbasis Square Transposition 64-bit

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    Cryptography is a study discussing mathematic technics that related to information security aspects such as secrecy, data integrity, and authenticity. Cryptography is also a method to secure data or information in the form of a password that makes it hard to understand the meaning. This research discusses how to modify a scheme while looking for random points using different pickup points and income points. While looking for the random point in the modified scheme research using the rice planting and field plow techniques, it has three testing processes which were runtest, monobit, and blockbit tests. This research used square transpositions 64-bit with the size 8x8 and it got a high result with p-value 7.32395E-10, p-value monobit 1.00000000 and p-value blockbit 1 that showed non-random result with the smallest p-value was 0.011662392 with p-value monobit 1.00000000 and the p-value blockbit 0.99990476 that made thisresearch got a random result

    Pengujian dan Model Penerimaan Aplikasi Web Mapping System Lahan Pertanian

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    The entry of technology in agriculture also has a big influence in supporting farmers in making their work easier. Many agricultural systems are formed that can encourage the success of farming productivity, such as an example of a system for collecting farmer data and farming activities, a land management system, land preparation so that a system that provides information as learning for farmers and farmer groups. In this study, the usability test and acceptance test of the web application mapping system for agricultural land will be carried out to see the level of reusability and the level of acceptance of the system. Usability testing uses the usability testing method, while acceptance testing uses the technology acceptance model method and uses an eye tracker in testing and the Partial Least Square software to process data. The results of this study indicate the level of usability of the combining metrics task success is 93%, time on task is 43%, error is 60% and efficiency is 70%. For the results of the acceptance test, it was obtained that two of the five hypotheses had a significant and significant influence, namely the perceived ease of perception on the perceived usefulness and the perceived attitude of use towards behavioral interest

    Pembangunan Aplikasi Pengelolaan Data pada Rumah Sakit Berbasis Web

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    Hospital has a variety of facilities and services. Every day there are transactions recorded by the hospital in the form of documentation such as excel. Over time, if the transactions increase, the files that will be stored will be more and more large. Therefore, a website was created that can make it easier to manage data from these files. The web application is created using PHP and integrates with the MySQL database. The main module of the web application created is to import data from an excel file. The expected results from making this website are to make it easier for employees to manage data and view information in the form of tables or graphs. Data collection methods using observation, through interviews with the person in charge from hospital by giving a questionnaire about the interface of the application. Assessment of the results of interface improvements using a questionnaire from Post-Study System Usability Questionnaire version three, totalling 16 questions. The purpose of the User Interface and User Experience analysis is to assess and serve as a guide for improving the display that has been made whether it is in accordance with the standards requested by the hospital

    Sistem Prediksi Kondisi Kesehatan Pasien Penderita Talasemia dengan Menggunakan Logika Fuzzy Tsukamoto

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    Thalassemia is a hereditary disease that makes sufferers experience red blood cell abnormalities and must receive continuous blood transfusions throughout their lives. Gunung Jati Hospital, Cirebon City handles registration and scheduling of thalassemia patients with assistance from Perhimpunan Orang tua Penderita Talasemia Indonesia (POPTI). In handling patient data, it is necessary to have a system that facilitates all activities ranging from registration, scheduling, and make predictions about the patient's health condition along with recommendations for handling the patient's condition. The purpose of this study is to make a prediction system for health conditions related to thalassemia suffered by patients based on influencing variables using the Fuzzy Tsukamoto method. This system can also handle patient data, scheduling, and storing patient medical recap data. The final results of this system are patient data, patient care schedules, predictions of patient health conditions, and recommendations for patients.   Keywords— Fuzzy; Prediction; thalassemia; Tsukamoto

    Analisis Soal Computer Based Test untuk Tes Potensi Akademik dan Biologi Manusia

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    Education providers, one of which is a private university in Bandung, conducts entrance exams for student participants through a computer-based test system. In the entrance examination, which is carried out is a test of academic potential and human biology. Every question that belongs to both the TPA and human biology questions is stored in the university's computer-based test system. The saved questions can be used at any time, during the entrance examination period. The stored questions need to be analyzed and reviewed, with the aim that the questions can be used properly and can maintain the quality of the questions given to each examinee. In this study, an analysis of the level of difficulty and effectiveness of the distractor will be carried out. This analysis is carried out using data from 2018 to 2020 stored in the system

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    Jurnal Teknik Informatika dan Sistem Informasi
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