Publikationsserver der Fachhochschule Potsdam
Not a member yet
2719 research outputs found
Sort by
Persönliche Zukunftsplanung : ein gutes, passendes Leben in Verbundenheit gestalten
Persönliche Zukunftsplanung ist ein Konzept für Menschen mit und ohne Beeinträchtigung. Die Person kann mit ihrem Unterstützungskreis erkunden, was für sie ein gutes, passendes Leben sein kann, das sie leben will. Der Unterstützer*innenkreis begleitet sie auf diesem Weg. Dieser Artikel skizziert die konzeptionellen Kernelemente der Persönlichen Zukunftsplanung. Es wird zudem dargestellt, wie Persönliche Zukunftsplanung bei der unabhängigen Assistenz zur persönlichen Lebensplanung (§ 78 SGB IX) und unterstützten Entscheidungsfindung eingesetzt werden kann
Informationswissenschaft für Wissensmanager
Die Informationswissenschaften und das Wissensmanagement weisen zahlreiche Gemeinsamkeiten auf und Anknüpfungspunkte für gemeinsamen Forschungen. Praktiker des Wissensmanagements sollten die Forschungsergebnisse der Schwesterdisziplin eingehender studieren, um für Ihre Organisationspraxis relevante Ergebnisse berücksichtigen zu können. Es ist zu wünschen, dass durch einen gemeinsamen Forschungsdialog potenzielle Synergien für Forschung und Praxis zukünftig erschlossen werden.The information sciences and knowledge management have many similarities and several starting points for joint research. Practitioners of knowledge management should study the research results of the sister discipline in more detail in order to be able to consider results relevant to their organizational practice. It is to be hoped that a dialogue between the two disciplines will open up potential synergies for research and practice in the future
A real-time modelling and simulation platform for virtual engineering design and analysis
The ability to perform credible CFD simulations at accelerated speeds has opened up the potential for a new use-mode for CFD as a tool in engineering: the application of CFD for first-order parameter-space exploration, analysis, and design com- munication. When coupled with a suitable real-time rendering and interaction capability for in-situ visualisation and manipulation of 3D results, CFD may be used as part of an interactive design tool in virtual engineering. These steerable applications represent a paradigm shift in the application of CFD for engineering and offer the potential to transform the way CFD is used within the industry. This article presents developments towards a production-ready virtual wind tunnel including presentation of an integrated, interactive modelling and simulation tool for aerodynamic design and analysis built using the Unreal Engine 4 game engine. The virtual wind tunnel application provides a mechanism for integrating virtual reality observation, navigation, visualisation and in-game interaction with a flow field simulated using our own GPU-accelerated CFD library based on the lattice-Boltzmann method. Objects may be imported from CAD or reconstructed using Microsoft Kinect-based 3D scanning. Simulation parameters may be modified at run-time by the user. The flow solver has been validated against experimental data for a representative tur- bulent flow and demonstrates excellent agreement with available data
Inquiry-Based Learning in Information Science
Inquiry-based learning has selectively found its way into the teaching of information science – not as a didactic guiding principle, however. In the following article, the basic conditions for research in information science and the application of methods in the discipline will be used to work out the opportunities provided by using inquiry-based learning formats in information science
Modeling multi-level mechanisms of environmental attitudes and behaviours
Psychological research practices are often prone to individualistic biases, emphasizing individual-level mechanisms of attitudes, behaviour, and persuasion, while neglecting the dynamics of communication in social networks. We illustrate with our InnoMind simulation model how agent-based modeling as a research method can account for the multi-level interactions between information processing in individual brains and flows of information in societies. InnoMind is based on theories of emotional cognition from cognitive science, theories of attitudes and persuasion from social psychology, and theories of social networks from sociology. In a case study, we show how the model can be used to address practical research questions in environmental psychology: We describe computer simulations with InnoMind that can serve as ex-ante evaluations of suitable campaign strategies for the promotion of carsharing as an innovative means of sustainable urban transportation. We discuss how empirical/experimental versus computational/theoretical research strategies in environmental psychology can and should be regarded as mutually informative
First Step into Visceral Interaction with Autonomous Vehicles
Autonomous vehicles (AVs) seem to be the next big step into the future of mobility solutions. Various research institutions in the automobile industry and academic sectors are striving to come out with the most futuristic concept. This paper focuses on the interaction between AVs and pedestrians. Furthermore, the paper aims to explore if complex communication needs can be signaled to pedestrians through motion behavior of the vehicle.
In order to learn how other road users feel surrounded by self-driving cars, participants were confronted with different drivability of a self-programmed vehicle during our evaluation. As the results show, the vehicle's motion behavior is able to evoke certain emotions, which in turn lead to rational decisions within the participants. This can be seen as a form of mutual communication
Wie können Langzeittherapien mit kürzeren Behandlungen verglichen werden?
Langzeitpsychotherapien (LZT) werden in aktuellen Behandlungsleitlinien, die sich an den Kriterien der „evidence-based medicine“ orientieren, nicht empfohlen, da nicht ausreichend viele Wirksamkeitsbelege im Sinne der „efficacy“ vorliegen. Am Beispiel der psychoanalytischen LZT werden 6 Problembereiche bzw. Dilemmata beschrieben, die die Durchführung von Efficacy-Studien erschweren. Im Anschluss daran werden allgemeine Grundzüge eines Studiendesigns für Vergleiche zwischen Behandlungsformen von unterschiedlicher Dauer und Intensität vorgeschlagen sowie begründet. Abschließend wird das Design einer konkreten Studie (der „APS-Studie“) skizziert, die diesen Grundzügen folgt
»Tap Anything« A Design (Class) Case
This report looks at a higher education design class as a design case for teaching participatory design methods to beginning design students from different design disciplines (communication, product, and interface design). The class was an experiment in so far as basic design education usually focuses on other elementary aspects first, such as form, color, representation, etc. The experiment ́s purpose was to confront design students very early on in the program with a participatory design approach and find out how well they can handle and apply it and how valuable it is for their basic design education. The report describes the overall aim, structure, process, and outcomes of the design class at University of Applied Sciences Potsdam and takes a peep into the near future
Das Georg-v.-Rauch-Haus in Berlin-Kreuzberg
Vor etwas mehr als 50 Jahren, am 8. Dezember 1971, besetzten Jugendliche ein größeres Gebäude in Berlin und nannten es Georg-von-Rauch-Haus. Die Autoren nehmen das Jubiläum zum Anlass, um über die Frage nachzudenken, was sich aus den im Haus gemachten Erfahrungen mit Selbstorganisation für die heutige Jugendhilfe lernen lässt. Sie untersuchen insbesondere die Konflikte zwischen den Jugendlichen und den staatlichen Jugendbehörden