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Employees Work Quality: The Role of Work Comfort and Completeness of Company Facilities
Viewed in this world, humans were the most important aspect of a company, and humans had an important role in advancing and improving the company. Therefore, it was necessary to see how much comfort and facilities factors can affect the employees work quality. This study was conducted to see whether or not there was an influence of work comfort and completeness of company facilities on employees work quality, with work motivation as the intervening variable. This research used quantitative research, which involved 148 respondents. Data processing in this study used SmartPLS. From the results of data processing from respondents answers, it concluded that (1) Work comfort had a significant positive effect on work motivation, (2) Work comfort had no significant effect on employees work quality, (3) Company facilities completeness had a positive significant effect on work motivation, (4) Completeness of company facilities had no significant effect on employees� work quality(5) Work motivation had a significant positive effect on employees� work quality, (6) Work motivation did not mediate significantly the relationship between work comfort on work quality, and (7) Work motivation did not mediate significantly the relationship between completeness of company facilities on work quality. In order to enhance the employees work quality, the company management should consider using something other than the work comfort and the completeness of working facilities to increase employees work motivation as the Two Factors Motivation Theory of Frederick Herzberg
PENGARUH LEADER MEMBER EXCHANGE TERHADAP ORGANIZATIONAL CITIZENSHIP BEHAVIOR: PERAN MEDIASI WORK ENGAGEMENT
Despite the economic slowdown due to the Covid-19 pandemic, PT.X, which operates in the automotive sector, still recorded positive growth during 2021. The leadership of PT.X stated that one of the supporting factors is the high consistency in leadership and human resources. However, the wider the coverage area of PT.X, the more it emphasizes the importance of quality relationships between leaders and subordinates. This study aims to test the influence of leader-member exchange on organizational citizenship behavior with work engagement as a mediating variable at PT.Xs employees. This study was quantitative research with purposive sampling. The seventy respondents were permanent employees who had worked at PT. X for at least one year. The results showed that leader-member exchange had a positive effect on organizational citizenship behavior, the leader-member exchange had a positive impact on work engagement, work engagement had a positive effect on organizational citizenship behavior, and work engagement mediated the influence of leader-member exchange towards organizational citizenship behavior. Employees with a good relationship with the leader tend to have high work satisfaction and productivity and are willing to work more than necessary for the companys growth. An increase in employees understanding that their work is essential and purposeful can increase in organizational citizenship behavior. Therefore, leader-member exchange and work engagement will improve the companys organizational citizenship behavior
Membangkitkan Minat, Membangun Masa Depan: Pembelajaran Interaktif dengan Kebutuhan Keluargaku untuk Siswa TK Bina Bunga Bangsa Surabaya
Berhemat adalah gaya hidup yang sangat bermanfaat bagi siapapun. Hidup hemat memampukan seseorang untuk mengetahui apa yang dibutuhkan dan apa yang diinginkan, gaya hidup hemat juga membantu seseorang untuk tidak bertindak secara impulsif dalam memenuhi kebutuhan dan keinginan. Dengan adanya kegiatan pengabdian masyarakat ini, diharapkan siswa-siswi taman kanak-kanak dapat menumbuhkan kesadaran akan pentingnya mengenal kebutuhan hidup dan dapat berhemat. Gaya hidup berhemat ini cukup krusial untuk diberikan pada usia muda untuk menghindari sifat impulsif membeli. Hal ini dikarenakan sifat membeli secara impulsif tanpa memikirkan kebutuhan dan keinginan, akan mengarah kepada pembelian yang tidak berguna dan hanya memenuhi rasa keinginan di awal. Metode yang dilakukan dalam kegiatan pengabdian masyarakat terdiri dari tiga langkah, yaitu persiapan, pelaksanaan, dan kegiatan evaluasi. Kegiatan yang digunakan adalah metode pembelajaran interaktif sehingga para siswa-siswi didorong untuk menjadi aktif dalam berpartisipasi sehingga akan menimbulkan rasa percaya diri dan dapat lebih fokus. Hasil dari kegiatan pengabdian masyarakat menunjukkan siswa-siswa yang semakin sadar akan kebutuhan-kebutuhan yang ada seperti makan, air, hingga listrik dan mampu berpartisipasi secara aktif dalam kegiatan. Siswa-siswi TK menjadi lebih sadar akan barang-barang yang digunakan memerlukan biaya dan harus berhemat
EFEKTIVITAS POTONGAN HARGA SAAT FESTIVAL BELANJA ONLINE 10.10 DAN 11.11 DI TOKO SHOPEE @BINTANG.LIMA_ONLINE
Penelitian ini bertujuan untuk mengetahui efektivitas potongan harga saat festival be-lanja online 10.10 dan 11.11 di toko online Bintang Lima. Metode penelitian yang digunakan dalam penelitian ini adalah metode kualitatif yang melibatkan tiga orang informan, yaitu pemilik, supervisor, dan pelanggan Toko Online Bintang Lima dalam wawancara semi-terstruktur. Teknik analisis data menggunakan analisis data Miles dan Huberman. Hasil penelitian ini menunjukkan bahwa potongan harga memiliki efektivitas dalam meningkatkan pertumbuhan penjualan dan pertumbuhan konsumen, serta meningkatkan retensi pelanggan. Perusahaan disarankan untuk konsisten berpartisipasi dalam festival belanja online dengan memberikan potongan harga dan bentuk promosi lainnya
Post-COVID Insurance Purchase Intention: The Roles of Referral, Agent Characteristics, Influencer Credibility, Plan Value, and Trust
The COVID-19 pandemic has heightened public awareness regarding the importance of health insurance. Several factors influencing the choice of an insurance brand include the plan value, agent characteristics, referrals, and consumer trust. Over the past five years, the use of influencers has expanded as they are believed to influence consumer intentions to purchase insurance services. Primary data was collected through a survey of 181 respondents who did not have an insurance policy but had seen the content of the insurance company�s marketing communications presented by influencers. Using SEM-PLS to analyze the primary data, the study found that agent characteristics and influencer credi- bility directly affect an insurance brand�s consumer trust and purchase intention. Meanwhile, referrals have a significant direct effect on consumer trust but not directly on purchase intention. Conversely, the plan value offered by insurance companies directly affects purchase intention but has no direct influen- ce on consumer trust. Despite finding that consumer trust was insignificant in mediating the effect of referrals, agent characteristics, plan values, and influencer credibility on purchase intention, this study validates the role of agent characteristics, plan values, and influencer credibility in influencing consumer�s intention to purchase insurance products
Artificial Intelligence in English Language Teaching: Fostering Joint Enterprise in Online Communities
This paper examines the role of Joint Enterprise within Virtual Communities of Practice (VCoP) in the realm of English Language Teaching (ELT), particularly in relation to the integration of Artificial Intelligence (AI) tools. The study focuses on the discussions in five open Facebook groups, to explore how teachers collectively navigate the application of AI technologies. The discussions reflect an effort among teachers to not only integrate AI tools into their teaching practices but also to ensure these tools are used ethically and effectively, balancing technological advancements with pedagogical soundness. The findings of the study underscore the critical role of Joint Enterprise in fostering a community that is responsive to evolving educational technologies
Exploring the Influence of Gamified Digital Learning on Student Engagement and Learning: A Case Study on Using Interactive Comics to Study Pancasila
This study investigates the engagement of students studying Pancasila (i.e., Indonesian philosophy) through interactive comics, with consideration of their backgrounds and reading habits. The data were collected through a survey delivered via Google Forms. The subjects were first-year students at Petra Christian University (PCU) studying Pancasila through interactive comics. The data were explored using descriptive statistics, hypothesis testing, and machine learning. We found that 72.55 percent of the respondents understood the material delivered through the interactive comics in detail. In addition, they described the method as fun. The hypothesis testing showed that the students were able to study Pancasila through interactive comics successfully regardless of their background (e.g., gender, GPA, living situation, major), reading preferences, and average reading duration. However, students� majors influenced the opinion that interactive comics led to a more interesting, up-to-date, and fun learning experience. Students who generally like e-books preferred learning Pancasila through interactive comics over conventional methods, and students who like reading novels concluded that learning Pancasila through interactive comics helped them study. Ultimately, 62.75 percent of the participants recommended exploring Pancasila through interactive comics. Based on the data, we can recommend using this approach
Driver-Passenger Matching Problem on Online Transportation Using Goal Programming
Currently, online transportation is one of the choices for public transportation. The uniqueness of this online transportation business is that both passengers and drivers can appear anywhere and anytime. This creates difficulties for online transportation service providers in matching drivers and passengers in order to continue to increase service user satisfaction. The service provider must consider factors such as the duration of the pickup, the distance of the pickup, and the rating of the driver. This study aims to include these various factors in the decision-making process to match drivers and passengers using the goal programming method. The test was carried out by comparing the maximum distance limitation of the pick-up duration to 10 and 15 minutes. From the test results, it was found that the number of matches obtained increased by 11.6%, but with the consequence that the average pickup duration increased by 58.8%, and the average pick-up distance increased by 81.8%. Meanwhile, the driver rating obtained decreased by 5%. This needs to be considered because the greater the duration, the longer the passengers wait for pickup. The farther the distance traveled, the greater the costs incurred by the driver in picking him up. This will affect the loyalty of passengers and drivers to the service. It can be concluded that the goal programming method is capable of carrying out the matching process between drivers and passengers by considering various factors
ANALISIS SEMIOTIKA FOTO HEADLINE HARIAN DI’S WAY JULI 2020
Daily DIs Way, a print media that was first published on July 4, 2020, was initiated by a former senior Jawa Pos official, Dahlan Iskan. The main focus of this media is news especially the city of Surabaya. There are three main elements in DIs Way Daily, especially on the main page, namely: text, photos / illustrations, and layout. In the photojournalism aspect, researcher analyze how the message is conveyed through photo headlines and captions on the main page of DIs Way Daily through Roland Barthes semiotic method, using a qualitative approach. Researcher find the implicit picture of the photo headlines and captions of DIsWay Daily related to the Surabaya City Government July 2020, the first month this media operates. The results of this study provide an overview of the application of social control values carried out by DIs Way Daily, especially in reviewing the Surabaya City Government program. The topic of the City Governments unpreparedness and inadequate handling of Covid-19 pandemic is one of the most highlighted by this daily on July, 2020. The lack of realization of the Surabaya City Governments programs related to education, transportation and infrastructure is also highlighted on the main page