Muhammadiyah University of Surakarta

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    Kekuatan Pembuktian Dari Foto Percakapan Whatsapp Tanpa Melalui Proses Digital Forensik Yang Digunakan Dalam Berita Acara Pemeriksaan Perkara Pidana Dan Dalam Paradigma Hukum Islam Di Indonesia

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    Penggunaan Barang Bukti Elektronik (BBE) seringkali dalam proses penyidikan digunakan tanpa prosedur yang benar, khususnya dalam penggunaan handphone yang memuat informasi elektronik berupa percakapan whatsapp, yang difoto atau discreenshoot menggunakan handphone penyidik, Kemudiam leterangan ahli yang tercatat dalam Berita Acara Pemeriksaan (BAP) saksi dan tersangka bertujuan mengumpulkan fakta materiil guna menjadikan bukti elektronik (BBE) sah di persidangan. Namun, kesalahan prosedur penggunaan BBE oleh penyidik dapat menghambat pembuktian perkara. Penelitian ini, dengan pendekatan perundang-undangan, konseptual, dan kasus, bertujuan menganalisis konsep dan aturan BBE sebagai alat bukti sah, serta mengidentifikasi penggunaan BBE yang tidak sesuai ketentuan dalam perkara berkekuatan hukum tetap. Hasil penelitian diharapkan menjadi koreksi akademis yuridis bagi penyidik agar penyidikan sesuai legalitas dan prosedur, serta menjamin keadilan bagi tersangka dan terdakwa

    Analisis Kinerja Keuangan Daerah Terhadap Indeks Daya Saing Daerah Di Pulau Jawa Tahun 2023

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    This study was conducted to analyze the relationship between the index of regional competitiveness (RCI) which consists of elements of institutions, infrastructure, macroeconomic stability, adaptation of information and communication technology (ICT), education, health and labor market to regional financial performance through the index of fiscal independence in Java Island in 2023. This analysis uses cross-section data with a sample of 118 regencies / cities in Java Island in 2023. The analysis method used in this research is the Ordinary Least Square (OLS) approach. The results showed that the variables of Infrastructure, and Macroeconomic Stability had a positive effect on regional financial performance. While the health element has a negative influence on the fiscal independence index. Institutional elements, education, adoption of communication and information technology (ICT), and labor market have no significant effect on the fiscal independence index

    Pengembangan Taman Kanak-Kanak (TK) Idola Laweyan Berbasis Alam dan Budaya

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    TK Idola Laweyan has the potential to be developed into a nature- and culture-based kindergarten due to its location in Laweyan Subdistrict, an area rich in cultural heritage, including batik traditions, shadow puppetry (wayang kulit), and historical significance. The ongoing vision of Kampung Batik Laweyan as an eco-green batik producer further strengthens this potential. To implement the concept of a nature-based school, it is necessary to expand the land area of TK Idola Laweyan to a new site within the Laweyan Subdistrict, to preserve the local natural and cultural identity

    Perancangan Game Edukasi Pengenalan Hewan Untuk TK Aisyiyah Bustanul Athfal Suwatu

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    The learning process for early childhood is more effective when conducted through a play-and-learn approach. In the current digital era, interactive learning methods based on technology are better suited to support an enjoyable learning process. One of the problems encountered is the lack of engaging and interactive learning media for introducing animals to young children. This research aims to develop digital-based learning media in the form of an educational game for animal introduction. The system for this game is developed using the Game Development Lifecycle (GDLC) method, which includes initiation, pre production, production, testing, beta, and release stages. The game is designed to assist the learning process and is created using Construct 2, an HTML5-based software specifically designed for developing 2D games. The results of this research include a digital educational game for animal introduction that enhances children's learning interest and provides an enjoyable learning experience. The game is equipped with interactive features such as animal name introduction, arranging animal name letters, and matching animal pictures. Testing was conducted through direct user trials using the Black Box method and the System Usability Scale (SUS) to evaluate aspects of comfort, interactivity, and ease of use. In conclusion, the educational game developed in this research is expected to serve as an interactive learning medium and facilitate educational activities

    Studi Fenomenologi Tentang Motif Perempuan Hijab Vapers di Kota Surakarta

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    The prevalence of smokers in Indonesia has been increasing each year. Vaping is not only used by men but also by women, raising serious concerns regarding the various health risks associated with it. This study aims to explore the motivations of hijab- wearing female vapers in Surakarta. Utilizing a qualitative research method with a phenomenological approach, this research is grounded in Alfred Schutz's phenomenological theory, specifically the concepts of "because of motive" and "in order to motive." The findings indicate that the experiences and meanings attributed to being a hijab-wearing vaper differ among individuals. Firstly, the "because of motive" is predominantly influenced by peer environments, stemming from curiosity and experimentation. Secondly, the "in order to motive" reveals unique findings, including the desire to reduce sugar consumption and to appear trendy, as well as seeking sensations and alleviating stress. Participants openness in sharing their experiences reflects the open area (open self), while their tendency to hide such behaviors from their parents aligns with the hidden area of the Johari Window concept

    Understanding International Transaction Contract Are Used In International Trade Based On Course And Professional Experience

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    This research adopts a qualitative approach based on professional experience in the field of international trade. The objective of this research is to gain a deeper understanding of the application of Incoterms and payment methods in international trade practices and to explore how an inadequate understanding of these elements can lead to disputes between the parties involved. Drawing from my direct professional experiences at OhSung Global Logistics, I have been able to identify common challenges and problems encountered when selecting the appropriate Incoterms and understanding payment methods in real-world scenarios. This study focuses on observations made at OhSung Global Logistics, where I had the opportunity to witness firsthand how these elements are applied in practice. By utilizing observational data, the study offers insights into common misunderstandings and provides recommendations for improving understanding and preventing disputes related to Incoterms and payment methods in international trade

    Learning Media Of Alphabet Letters For Dyslexic Children Elementary School

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    Educational games are very interesting to develop because they are one of the learning media for children. Especially for children with special needs who require assistance from others and media to develop their abilities. Children with special needs, such as dyslexia, are those who experience difficulties in reading, writing, or spelling, and have trouble following the learning methods of children their age due to their condition. Special Elementary School is a school for children with special needs, this school demands simplicity and satisfaction, which can certainly be accomplished with the help of technology. The purpose of this study is to create a game construct application as an alternative medium for learning the alphabet. This research uses the Game Development Life Cycle (GDLC) method, with the game created using Construct 3 as the software for game development, and Figma as a component in the game. Testing will use the black box method. The results of this research is that the created game can be used as an alternative learning medium at Special Elementary School, so that during the learning process, in addition to conventional learning methods, simulation games can also be used as a learning medium

    Perilaku Orang-Orang dalam Membeli Tiket Online Coldplay Menggunakan Teori Perbandingan Sosial (Social Comparison Theory)

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    This study aims to examine individual behavior in purchasing Coldplay concert tickets online using the social comparison theory framework. Social comparison theory states that individuals naturally compare themselves to others to assess their social position, satisfaction, and choices. In the context of purchasing concert tickets, this form of comparison can be seen from considerations of ticket prices, seating positions or quality, ease of access when ticket sales open, to how others share their experiences on social media. The FOMO (Fear of Missing Out) phenomenon also strengthens the urge to participate in purchasing tickets, despite high prices or tight competition. This study uses an in-depth interview method with several informants involved in the Coldplay ticket purchasing process. The results of the analysis show that social pressure, peer influence, and representation on social media play a major role in shaping purchasing decisions. Thus, social comparison theory is proven to be relevant in understanding popular culture consumption behavior in the digital era

    Rancang Bangun Charity Box Security System Berbasis IoT Di Rumah Ibadah

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    The case of charity box theft in places of worship shows that conventional security systems using padlocks are still easy to break into and ineffective in preventing crime. In addition, technology-based security systems that have been developed still have several limitations, such as a lack of features to identify perpetrators and real-time monitoring. Therefore, a more reliable security system is needed. This study aims to design and implement an Internet of Things (IoT)-based donation box security system capable of authentication, detecting suspicious activities, real-time location monitoring, as well as sending notifications and visual documentation via a Telegram Bot. This system is designed to operate independently with primary and backup resources and combines electronic and manual security mechanisms. Test results show that the system responds well to inputs, sends notifications with an average response time of 2 seconds, and accurately distinguishes between normal and suspicious conditions. With this approach, the system offers a more reliable and integrated security solution for donation boxes, enhancing the effectiveness of security measures

    Efisiensi Digital Marketing Dalam Meningkatkan Penjualan Produksi Home Industry Malessa Fashion Dan Craft Di Kota Surakarta

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    This research aims to analyze the efficiency of digital marketing in increasing sales in the home industry of Malessa Fashion and Craft in Surakarta City. The research uses qualitative methods with data collection through interviews, observations, and direct experiences during the Merdeka Entrepreneur Internship program. The research results show that the implementation of digital marketing strategies through WhatsApp Business, Instagram, and Facebook platforms significantly increases sales. Special features such as business profiles, automated messages, feeds, stories, and direct interactions with customers have proven effective in expanding market reach, increasing audience engagement, and building customer trust. However, increasing audience engagement on Instagram still faces challenges due to the platform's algorithm and the quality of the uploaded content. Overall, digital marketing has become an effective solution for home-based industries to face increasingly tight and dynamic market competition

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