Muhammadiyah University of Surakarta

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    Hubungan Persepsi Citra Tubuh Di Media Sosial Dan Penerimaan Diri Terhadap Self-Esteem Pada Siswi SMA X

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    Adolescent girls are a group that is vulnerable to social pressure, especially in terms of physical appearance. In today's digital era, social media has a major influence in shaping perceptions of body image and self-acceptance which has an impact on individual Self-esteem. This study aims to determine the relationship between perceptions of body image on social media and self-acceptance of Self-esteem in female students of SMA Muhammadiyah 1 Karanganyar. The research method used is a quantitative method with a multiple linear regression approach. The sample in this study was 146 female students of SMA Muhammadiyah 1 Karanganyar in grades X, XI, and XII who were selected using the cluster random sampling technique. Data collection was carried out through an online questionnaire using three scales, namely the body image scale, self-acceptance scale, and Self-esteem scale. The results showed that there was a significant relationship between body image perception and self-acceptance with self-esteem, as indicated by an F value of 68,006 and a significance value of 0,000 (p < 0.05). The correlation coefficient R was 0.698, indicating that the two independent variables contributed effectively to 48.7% of the variance in self-esteem. Partially, body image perception had a significant positive effect on self-esteem (t = 6,552, p = 0,000) with a contribution of 31.57%, while self-acceptance also showed a significant positive effect (t = 4,034, p = 0,000) with a contribution of 17.16%. Thus, it can be concluded that the more positive an individual's perception of their body, and the higher their level of self-acceptance, the greater their self-esteem as adolescent girls

    Analisis Resepsi Mahasiswa Terhadap Adegan Sadisme dalam Film Vina: Sebelum 7 hari

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    This study examines the analysis of students' reception of the sadistic scenes in the film Vina: Sebelum 7 Hari. This film is based on a true story that depicts various sadistic acts. The presentation of sadistic scenes in this film evokes diverse responses from the audience. The interpretation of the messages regarding the sadistic scenes depicted in the film is examined using reception analysis proposed by Stuart Hall. The type of approach used in this study is qualitative with descriptive methods. Data in this study were collected through in-depth interviews with four students studying in Solo Raya. The validity technique used is triangulation, namely by analyzing data from various sources and comparing them with the findings. The results of the study found that most informants took oppositional positions in interpreting the sadistic scenes, while some informants took negotiated positions. The interpretation of messages by informants was influenced by two factors: Framework of Knowledge and Relations of Production. This study shows that the meaning conveyed in the film is not singular according to what the message maker expects, but is actively shaped by the audience

    The Effect Of Retailer Brand Equity On Loyalty With Attitude And Word Of Mouth As Mediating Variables In The Mixue

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    The purpose of this study is to determine 1) To analyze the influence of Retailer Brand Equity on Customer Attitude. 2) To analyze the influence of Retailer Brand Equity on Word of Mouth. 3) To analyze the influence of Retailer Brand Equity on Loyalty. 4) To analyze the influence of Customer Attitude on Word of Mouth. 5) To analyze the influence of Customer Attitude on Loyalty. 6) To find out the influence of Word of Mouth on Loyalty. 7) To analyze the influence of Retailer Brand Equity on loyalty through Consumer Attitude. 8) To analyze the influence of Retailer Brand Equity on Loyalty through Word of Mouth. 9) To analyze the influence of Consumer Attitude on Loyalty through Word of Mouth. 10) To analyze the influence of Retailer Brand Equity on Word of Mouth through Consumer Attitude. The method in this study is quantitative, the sampling technique is purposive sampling with the number of samples is 170. The data collection technique uses a questionnaire. The results of this study indicate that 1) Retailer Brand Equity has an effect on Consumer Attitude, 2) Retailer Brand Equity has an effect on Word of Mouth, 3) Retailer Brand Equity does not have an effect on Loyalty, 4) Consumer Attitude has an effect on Word of Mouth, 5) Consumer Attitude has an effect on Loyalty, 6) Word of Mouth has an effect on Loyalty,7) Retailer Brand Equity has an effect on Loyalty through Consumer Attitude, 8) Retailer Brand Equity has an effect on Loyalty through Word of Mouth, 9) Consumer Attitude has no effect on Loyalty through Word of Mouth, 10) The influence of Retailer Brand Equity has no effect on Loyalty through Attitude and Word of Mouth

    Redesign Of Child-Friendly Play Spaces In Green Park Of Purwodadi City With Creativity Storytelling Approach

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    Child-Friendly Play Spaces are one of the children's containers that are useful as a means of playing, educational media and creativity to build a bridge to increase the stimulation of children's imagination and storytelling skills. However, it is often overlooked that there is no use of the function as a creative container that is useful for children to stimulate imagination and language skills, in terms of materials, it has not been fulfilled, there are still many hard materials made of rusty and porous metal. This impact is also found in Child-Friendly Play Spaces in the Purwodadi City Green Park, which is one of the potential public space places that is a favorite of children and all ages. This is reinforced by the Green Park located in the Capital of Purwodadi District, which is quite attractive to many enthusiasts but its management and building innovation are lacking, so that it underlies the need for redesign as an improvement to existing problems, with the impact of previous conditions resulting in limited facilities needed and discomfort for some visitors. The approach to this redesign refers to the concept of creativity storytelling and material resources and cycle. Therefore, it is necessary to provide a creativity storytelling space and evaluation of material resources and cycles. With this, it is necessary to provide a creativity container that can tell stories but with material evaluation in terms of security, user safety according to the guidelines used as the principle of redesign. The research method and data collection used are the Qualitative Descriptive method and the data taken are in the form of Green Building Rating Tools NB v1.2 and the guidelines of the Deputy for Child Fulfillment in 2021. By producing a functional creative design, Child-Friendly Play Spaces are beneficial for children and all groups with the quality of material safety and the usefulness of the creativity storytelling container to be of higher quality and build high creativity

    Mall Pelayanan Publik Kabupaten Ponorogo Dengan Pendekatan Arsitektur Hijau

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    Public services are a basic need for the community, but bureaucratic inefficiency is a frequent public complaint. Therefore, the Indonesian government, through Regulation of the Minister of Administrative and Bureaucratic Reform No. 23 of 2017, initiated the Public Service Mall (MPP) as a solution to provide integrated services. This research aims to design an efficient and environmentally friendly Public Service Mall in Ponorogo Regency using a Green Architecture approach. The design methods included field observations, literature studies, precedent studies, and data analysis, all of which were translated into 2D and 3D designs. The resulting design is characterized by a linear service flow that facilitates user convenience, the division of service counters based on the number of visits, a digital queuing system aimed at improving time and administrative efficiency, and the application of Green Architecture principles that refer to the six assessment points of the Green Building Council Indonesia (GBCI): land use, energy efficiency and conservation, water conservation, material sources and cycles, indoor health and comfort, and building environmental management. This design successfully simplifies bureaucracy and reduces environmental impact, thus offering a Public Service Mall (MPP) model that can be replicated in other cities. However, post-occupancy studies and smart building system integration are needed for further optimization

    Konsep Diri dan Perilaku Pemain Game Online Mahasiswa Ilmu Komunikasi Muhammadiyah Surakarta

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    Technological advancements offer many benefits related to the advancement of the internet and the ease of human civilization, where now almost all activities can be accessed via the internet, including entertainment. Online games are one of the most popular forms of entertainment for all people, especially teenagers and students, to reduce stress. If this activity is done excessively, it will certainly cause addiction in humans, which will have a negative impact on their lives and can shape their self concept, such as communication patterns and behavior. Even now, there are many examples of negative impacts that have arisen due to excessive online game playing, such as becoming lazy to study, using rude words, contradicting parents, and many more. The purpose of this study is to discuss how the impact of playing online games can change a person's communication behavior due to playing online games for students. This study uses a qualitative method with a descriptive approach. Data collection techniques were obtained from interviews with communication science students at the University of Muhammadiyah Surakarta. There was found something unique about these game players, namely narcissistic behavior and communication patterns often using CMC (Computer Mediated Communication). In addition, researchers also highlight how the concepts of “I” and “Me” relate to subjective and objective points of view in playing games

    Pertanggungjawaban Pidana Korporasi Dalam Kasus Pencemaran Air Berdasarkan Putusan Pengadilan (Studi Putusan Nomor : 169/Pid.B/LH/2023/PN Bls)

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    Water pollution caused by corporate industrial activities is a form of environmental crime that has a serious impact on public health and ecosystem balance. The purpose of this research is to examine the form of corporate criminal liability in the crime of water pollution and to examine the judge’s opinion as a consideration when deciding a verdict for corporations that commit pollution based on Decision Number: 169/Pid.B/LH/2023/PN Bls. A normative juridical approach that focuses on analysis and literature study of relevant laws and court decisions is implemented in this research. The research findings show that in the case of PT. Sawit Inti Prima Perkasa, the corporation can be held criminally liable through the application of the principles of strict liability and also vicarious liability. It was proven that PT. Sawit Inti Prima Perkasaa carried out the practice of dumping liquid waste without a permit into environmental facilities, resulting in pollution above the quality standart threshold. However, the judge imposed a criminal sanction consisting of imprisonment for one year and a fine of Rp. 200,000,000 as well as an environmental recovery fine of Rp. 250,000,000 which is considered not to reflect ecological justice and does not provide an optimal deterrent effect. Therefore, it is necessary to strengthen legal regulations, affirm the law enforcement system, and increase the role of the community in monitoring corporations that commit environmental crimes

    Perancangan Rental Office di Boyolali Dengan Pendekatan Arsitektur Organik

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    Boyolali Regency, located in Central Java, has developed rapidly in the industrial, office and trade sectors, so that it can attract entrepreneurs from outside to come to Boyolali. This growth is very important in meeting the needs of primary and secondary needs by the surrounding population. Boyolali has a developing shopping center area such as traditional markets and supermarkets. In addition, there is an office complex consisting of government offices and industrial centers. With this, although there has been an increase in the number of companies from 696 in 2014 to 552 in 2018, this has caused job opportunities to still be insufficient and the unemployment rate is around 3.16% in 2024 and massive layoffs reaching 20.19% causing the need to create jobs for the community. So it is necessary to design a rental office to support the economy in Boyolali and to open up jobs. Through this design, it provides an approach with organic architecture and builds rental offices that ensure functionality and comfort for users. This project emphasizes the integration of organic architecture with materials that reflect the local identity of Boyolal

    Pengaruh Instrumental Dan Affective Interaction Terhadap Performance Dengan Relationship Marketing Sebagai Variabel Mediasi Di Klinik X

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    This study aims to analyze the influence of Instrumental Interaction and Affective Interaction on healthcare service Performance, with Relationship Marketing as a mediating variable, in the context of social media-based marketing at Clinic X. The research is grounded in the growing importance of effective and empathetic communication in building patient trust and loyalty, particularly in the digital era where social media platforms are widely used for healthcare promotion and interaction. A quantitative approach with a hypothesis testing design was employed. Data were collected from 250 patients using an online questionnaire based on a 5-point Likert scale and analyzed using the SEM-PLS method via SmartPLS 3.0. The results show that both Instrumental Interaction and Affective Interaction have a significant effect on Relationship Marketing. However, both interactions demonstrate a negative direct impact on Performance when applied independently, without the support of long-term relational strategies. Meanwhile, Relationship Marketing significantly mediates the effect of both interactions on service performance, although its mediating strength is not dominant. These findings highlight the importance of integrating both functional and emotional approaches in healthcare services, as well as the need for a more holistic, relationship-centered digital marketing strategy. This research provides practical implications for healthcare institutions to enhance service performance through balanced communication involving clear medical information and empathetic engagement

    Kemampuan Menulis Puisi pada Siswa Kelas VIII SMP Muhammadiyah 11 Rowosari Berdasarkan Tema yang Ditentukan dan Dibebaskan

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    Many students are able to write poetry well, pouring out their hearts with the right words, according to the mood and meaning they want to convey. However, some students experienced obstacles in creativity and mastering technical matters. This study aims to determine the ability to write student poetry with the theme of determined and liberated. This type of research is qualitative research with phenomenological research design. Data were analyzed using data reduction, data presentation, and data analysis techniques. The object of this research is the results of writing poetry written by students of SMP Muhammadiyah 11 Rowosari with students of class VIII A as the subject. Based on the research that has been done, it is found that students are less able to explore creativity and are constrained when the theme is determined by the teacher, as seen in the diction and imagery that students use tend to be similar between one student and another. Meanwhile, students are more explorative in writing poetry when the theme of the poem is freed. It can be concluded that students' ability in writing with a freed theme is better than writing poetry with a determined theme

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