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    The intensity of interregional cooperation in Information and Communication Technology projects : an empirical analysis on the framework programme

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    FNEGE 2, ABS 4International audienceIntensität der interregionalen Zusammenarbeit bei Projekten der Informations- und Kommunikationstechnik: eine empirische Analyse des Rahmenprogramms, Regional Studies. Die Kohäsion zwischen den Mitgliedstaaten und Regionen der Europäischen Union wurde von der Wissenschaftspolitik der EU insbesondere durch das Rahmenprogramm ständig gefördert. In diesem Beitrag untersuchen wir die Intensität der bilateralen Zusammenarbeit zwischen Regionen der Europäischen Union (auf NUTS-2-Ebene) in Projekten der Informations- und Kommunikationstechnik (IKT). Aus den Ergebnissen geht hervor, dass die Intensität der Zusammenarbeit bei wachsender geografischer Entfernung abnimmt, während sich die kulturelle Nähe, die Beteiligung der einzelnen Regionen an gemeinsamen Forschungsprojekten und die Stärke des IKT-Sektors positiv auswirken. Die Zusammenarbeit zwischen den Regionen von Mitgliedstaaten auf verschiedenen Ebenen der Europäischen Union (EU15 und EU27) sowie zwischen den Regionen von Mitgliedstaaten der zweiten EU-Ebene (EU27 und EU27) fällt schwächer aus als andere bilaterale Verbindungen, was an der Wirksamkeit des Rahmenprogramms hinsichtlich der Förderung der Kohäsion zweifeln lässt.The cohesion across European member states and regions has been constantly promoted by European Union science policy, particularly through the Framework Programme. This paper investigates the intensity of bilateral collaborations between European Union regions (at the NUTS-2 level) in information and communication technology (ICT)-related projects. Results show that the geographical distance reduces the strength of cooperation, while cultural proximity, individual regions' involvement in research collaborations and the strength of the ICT sector have a positive effect. Cooperation between regions belonging to different tiers of European Union member states (EU15 and EU27) and between regions belonging to the second tier of European Union member states (EU27 and EU27) is weaker than other bilateral ties, putting into question the ability of the Framework Programme to promote cohesion.La intensidad de la cooperación interregional en proyectos de la tecnología de información y comunicación: un análisis empírico del Programa Marco, Regional Studies. La política científica de la Unión Europea fomenta continuamente la cohesión entre los Estados miembros europeos y las regiones, especialmente mediante el Programa Marco. En este artículo investigamos la intensidad de las colaboraciones bilaterales entre las regiones de la Unión Europea (en el nivel NUTS 2) en proyectos relacionados con la tecnología de información y comunicación (TIC). Los resultados indican que la intensidad de la cooperación se ve reducida según la distancia geográfica, mientras que la proximidad cultural, la participación de las regiones individuales en las colaboraciones de investigación y la fuerza del sector de TIC tienen un efecto positivo. La cooperación entre regiones que pertenecen a diferentes niveles de los Estados miembros de la Unión Europea (EU15 y EU27) y entre regiones que pertenecen al segundo nivel de los Estados miembros de la Unión Europea (EU27 y EU27) es más débil que otros vínculos bilaterales, lo que cuestiona la capacidad del Programa Marco para fomentar la cohesión.La politique scientifique de l'Union européenne a favorisé régulièrement la cohésion entre les pays-membres et entre les régions européens, notamment par le canal du programme-cadre. Cet article examine l'intensité des collaborations bilatérales entre les régions de l'Union européenne (au niveau NUTS-2) dans les projets liés à la technologie de l'information et de la communication. Les résultats montrent que la distance géographique réduit l'intensité de la coopération, tandis que la proximité culturelle, l'engagement des régions particulières dans les collaborations de recherche et la puissance du secteur TIC ont un impact positif. La coopération des régions des différents rangs du classement des pays-membres de l'Union européenne (EU15 et EU27) et entre les régions appartenant au deuxième rang du classement des pays-membres de l'Union européenne (EU27 et EU27) s'avère plus faible par rapport à d'autres liens bilatéraux, ce qui remet en question la capacité du programme-cadre de favoriser la cohésion

    L'accessibilité des TIC par les personnes handicapées : état des lieux du contexte actuel

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    International audienceQuelles contributions les technologies de l'information et de la communication peuvent-elles apporter à une meilleure insertion des personnes en situation de handicap ? Les articles et témoignages de ce numéro 116 de Terminal apportent chacun une réponse à cette question. Cet article propose une introduction étendue du sujet "TIC et handicap"

    A field application to vet a serious game toward learning objectives

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    International audienceThe selection of the most suitable SG with regard to a given learning objective seems to be less well addressed in the literature. This paper reports on the application a new Characterizing and Assessing Serious Games Grid (CASGG) in the higher education field with 41 graduate students to assess their learning performance according to one leaning objective using a specific SG. The tested SG was Star Bank the Game and the learning goal was to understand the principal mechanisms of banking. The findings revealed that there is no difference in terms of learning performance between students who have used the SG and those who have only followed the theoretical course. With reference to learning satisfaction, the first category of students expressed much more enthusiasm and motivation for learning. Using the SG was for them more enjoyable and engaging. The game play succeeded in capturing their attention, challenging their curiosity and enhancing their interest in the theoretical knowledge

    Introduction to the serious games, gamification, and innovation minitrack

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    International audienceA Serious Game combines a serious intention with a game's rules and targets. They are often considered to be technological applications that use games to engage individuals in an experience through which a learning or professional training aim can be explored. From the innovation perspective, concepts such as serious gaming and gamification are the most interesting and valuable in this domain. If the first repurposes a game via different methods, in order to offer activities that go beyond mere entertainment, the second uses game design to enhance individual's willingness to participate to originally non-playful experiences. The papers in this minitrack discuss different aspects related to the adaption of Serious Games and the use of gamification as an innovation. Each offers a unique contribution to our understanding of how Serious Games would be used to support learning

    L'émergence de la gouvernance dans les jeunes entreprises innovantes

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    International audienceL’émergence de la gouvernance dans les jeunes entreprises innovantes est peu étudiée. Une étape clé dans la structuration des mécanismes de gouvernance a lieu lors de la première entrée d’investisseurs externes au capital aux côtés des fondateurs, à l’occasion de laquelle un conseil d’administration ou de surveillance est généralement mis en place. La littérature permet d’identifier les spécificités de la gouvernance opérée par les principales catégories génériques d’investisseurs externes (business angels et fonds de capital-risque), mais pas d’expliquer la motivation et la capacité des acteurs en présence à participer au conseil et à y exercer certains rôles. Ce chapitre présente un modèle d’émergence de la gouvernance basé sur l’identification sociale des acteurs, leurs caractéristiques cognitives et leur part au capital

    Barriers to electricity load shift in companies: A survey-based exploration of the end-user perspective

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    International audienceAs countries move toward larger shares of renewable electricity, the slow diffusion of activeelectricity load management should concern energy policy makers and users alike. Activeload management can increase capacity factors and thereby reduce the need for new capacity,improve reliability, and lower electricity prices. This paper conceptually and empiricallyexplores barriers to load shift in industry from an end-user perspective. An online survey,based on a taxonomy of barriers developed in the realm of energy efficiency, was carried outamong manufacturing sites in mostly Southern Germany. Findings suggest that the mostimportant barriers are risk of disruption of operations, impact on product quality, anduncertainty about cost savings. Of little concern are access to capital, lack of employee skills,and data security. Statistical tests suggest that companies for which electricity has higherstrategic value rate financial and regulatory risk higher than smaller ones. Companies with acontinuous production process report lower barrier scores than companies using batch or justin-time production. A principal component analysis clusters the barriers and multivariateanalysis with the factor scores confirms the prominence of technical risk as a barrier to loadshift. The results provide guidance for policy making and future empirical studies

    How about learning Business Process Management through the use of a specific Serious Game ?

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    International audienceThe Business process concept plays a major role in the Information System (IS) domain. Business Process Management (BPM) approaches offer languages, methods and tools for modeling, execution and optimizing business processes. However, these approaches are often difficult to understand by the learners. In particular, the modeling phase often remains abstract, not consensual and complex to implement in real settings. In order to better motivate BPM learners, several BPM's Serious Games (SG) has been developed in recent years. But few studies have evaluated game based educational methods for the BPM learning. This paper presents a feedback on the SG INNOV8 use in BPM teaching. INNOV8's evaluation was conducted within the course: "Modeling and optimization of business processes," proposed to Master students. The feedback from the students and teachers were quite positive. Nevertheless, the study shows a low potential of the game for novice students in this field

    Networks of knowledge : an appraisal of research themes, findings and implications

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    International audienceThis paper reviews the state of the art literature on networks and knowledge, bu focusing on the main research themes, methodologies and results obtained

    Geste de tri et consommateurs : pistes de réflexions sociologiques pour améliorer la collecte des DEEE

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    Ce rapport présente les résultats d'un projet de recherche financé par le crédit impôt recherche par l'éco-organisme EcoLogic en partenariat avec Télécom École de Management

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