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    2796 research outputs found

    The Development of Interactive Learning Media Based on Visual Basic for 8th Grade Junior High School in Application (VBA) on Additive, Addictive and Psychotropic Substances

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    This study aims to develop interactive learning media. The research method used is the ADDIE development research method. There are five stages of developing this interactive media, namely analysis, design, development, implementation, and evaluation. The assessment instrument consists of three experts and users. The data analysis technique used is the descriptive data analysis technique. The data that has been analyzed is then described qualitatively to find out the research category in each aspect, the design aspect with an average score of 0.819 with the high category, the pedagogic aspect 0.817 with the high category, the content aspect 0.817 with the high category, then for the last aspect the technique 0.07 moderate category. The developed simulation can be used, interactive, and can explain the concept well. Keywords: Addictive Substances, Learning Media, Interactive, Powerpoint VBA

    Distance Learning Design: A Problem-Based Learning with Flipped Classroom Model through improving student learning outcomes and learning motivation

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    The purpose of this study is to improve learning outcomes in the form of cognitive abilities and student learning motivation through the development of the learning design Problem-Based Learning within flipped classroom model. The study used quasi-experimental research with One Group Pretest-Post Test Design. In the research process, instruments are needed in the form of (1) multiple-choice tests as instructional cognitive measurements of students, and (2) observation sheets of learning motivation measurements in the form of motivational rubrics developed based on arcs rubrics. The increased motivation was analyzed based on the results of the questionnaire produced based on the ARCS rubric develop the results of student learning (post-test) are calculated using the t-test and then continued with the conclusion of the learning hypothesis. Based on the hypothesis test, it was found that 0.000 \u3c0.005, it can be concluded that there is a real difference between learning outcomes in the pretest and posttest data. This result means that the application of this learning method can improve the learning outcomes of students. In addition, there is an increase in motivation in the learning process with flipped classrooms and problem-based learning design. Increased student motivation in the learning process I to learning III by 3% to 13%. But from this study, it is expected that there will be further research using the same model in other subjects and by using a larger sample and taking measurements on affective and psychomotor aspect

    Traditional kite game as an effort to overcome stress for elementary school students during the covid-19 pandemic

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    The purpose of this research is to carry out a traditional game, especially a kite, as an effort to overcome stress in elementary school students during the COVID-19 pandemic. Quantitative research with the type of survey research is carried out in this study. The sample in this study amounted to 10 students. The sample was selected based on being domiciled in a block whose houses were not far apart so that it was easy to condition them. The distribution of questionnaires and performing organized interviews with parents and kids make up the data collection process. In this study, the Lovibond and Lovibond DASS (Depression Anxiety Stress Scale) questionnaire 42 was utilized. Both quantitative and qualitative descriptive methodologies were used to analyze the data. The findings demonstrated that the scores obtained were based on DASS 42 from the circumstances before the test to overcome stress with kite flying and after. Before the trial, the stress value was 31.7, then after that, there was a decrease of around 16.7, which is in the range of 15. Thus, overcoming stress through the traditional kite game is considered quite successful for elementary school students during the COVID-19 pandemic. There are limitations in this study because it is not able to describe the situations of students with a larger scope, different cultures, physical conditions, and urban play environments. Recommendations for further researchers to conduct research for students in overcoming stress against high pressure in the learning process through the form of methods, strategies, and other games

    The effect of isotonic drink on heart rates recovery after pencak silat activity: a study on female students in an islamic boarding school

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    The aim of this study was to examine the effect of isotonic drinks on students\u27 heart rates. This experimental research relied on a randomized pretest-posttest control group design; it consisted of one control group (t1) and one treatment group (t2). All participants were treated with the same exercise protocol including endurance training specifically for the branches of pencak silat (exercise straight kick techniques, scythe while hitting). The control group consumed mineral water, while the treatment group was provided with an isotonic drink after exercise. Following the treatment phase was the calculation of participants\u27 heart rates for one minute; this process was replicated three times: before the exercise (T1), 60 to 90 minutes after the exercises (T2), and 10 minutes after the exercise interval (T3). All data were analyzed using a T-test. The results revealed that the initial heart rates of the control and treatment groups were 72.6 ± 10.36 and 66.3 ± 8.60, respectively. In other words, there were no differences between the two groups. The initial heart rates of the control group control and treatment group after the exercise was 159.2 ± 10.48 and 149.0 ± 8.59, respectively. According to the t-test results, there was a difference (p \u3c 0.05) in the heart rates of the control group and treatment group after the exercises. The initial heart rates of the control group control and treatment group after the exercise interval was 76.2 ± 11.0 and 65.9 ± 8.62, respectively. The t-test results reported a difference (p \u3c 0.05) in the heart rates of the control group and treatment group after the exercise interval of 10 minutes. Isotonic drinks significantly to heart rates recovery after pencak silat exercise of female students

    Sport communication: an analysis of coach roles through instructional communication framework

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    This research aims to identify the coach roles in youth football coaching at ASIFA (Aji Santoso International Football Academy) through an instructional communication framework. This research uses an approach method with two data collection techniques which include: Interviews with ASIFA coaches, and participant observations at ASIFA football coaching. The data analysis technique combines interactive analysis models and the theory of instructional communication. The results of this study showed that the role of coaches at ASIFA in the instructional communication framework can be classified into two types, namely: 1) Coach as communicators-instructors; and 2) Coach as communicator-facilitator. The difference in type has implications for the communication approach used by the coaches, which is mapped into a rhetorical approach and a relational approach. However, the type of coaches and the communication approach used by the coaches has a relationship with the coaching context that occurs. This research contributes to the formulation of an instructional communication quadrant model that can be carried out by coaches in youth football coaching

    Representation of multicultural value in animation film Upin-Ipin seasion 6 “Ghost Month”

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    In the era of advances in information technology, early childhood education can use various media, including film, which is considered a very effective means of conveying messages or ideologies with audio-visual power. The animated film Upin-Ipin, as one of the contestants in the arena of animated film ideology, has an important role in instilling moral values in children. Through the moral message conveyed through the film, the personality formation of young children can be aligned with the moral message conveyed. This study, which applies a qualitative research approach with library methods, uses primary and secondary data as sources of information. Observation and documentation techniques were used to collect data, while data analysis adopted Roland Barthes’ semiotic analysis model. The results of the study show that the animated film Upin and Ipin presents multicultural values as part of their Islamic identity, which is reflected in their friendly relationships with characters such as Jarjit (of Indian descent) and Mei-mei (of Chinese descent). Despite coming from different religious and ethnic backgrounds, Upin-Ipin and their friends can interact harmoniously, creating an inclusive playing environmen

    Media based on ROTELA-an innovation for teaching Pancasila and Civic Education

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    Pancasila and Civic Education Subjects (PPKn) in junior high schools are prerequisite subjects with abstract material. To facilitate understanding of the values of Pancasila, it is necessary to develop learning media to make it easier for students to understand and apply the values of Pancasila as the way of life of the Indonesian people. This research aims to develop learning media that can be used by teachers in teaching Pancasila and Civic Education in junior high schools. This study uses a research and development method to develop learning media ROTELA (wheel guess the image of Pancasila). This research was implemented in State Junior High School in Yogyakarta City. The research subjects were Pancasila and Civic Education teachers and VIII grade students. Data collection techniques used in this study were observation, interviews, and documentation. Data analysis used qualitative and quantitative analysis. The development research follow the steps of Borg and Gall. The results showed that the media based on ROTELA were developed very feasible to be used in teaching Pancasila dan Civic Education in junior high school for Pancasila as the way of life of the Indonesian people. The results of the validation of the material experts showed 90%, and media experts 96.6%

    Establishing multicultural society: Problems and issues of multicultural education in Indonesia

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    Creating a multicultural society that coexists peacefully amidst various kinds of differences is not an easy thing. The fact that multicultural society is still challenging to realize is a serious problem, not only for one or two countries but also for all countries worldwide. This research has three objectives. The first describes the implementation of multicultural education in Indonesia with various obstacles. Second, describe solutions to multiple problems in the implementation of multicultural education in Indonesia. Third, provide recommendations for the implementation of multicultural education in other areas. Based on a qualitative study of several studies on the implementation of multicultural education in Indonesia, The results show that the implementation of multicultural education in Indonesia is carried out in several ways or several approaches. In general, this approach can be divided into two: the approach in terms of learning materials and the approach in terms of learning methods. The multicultural education approach in terms of material means that the values of multiculturalism are given to students through special materials that discuss multiculturalism. Meanwhile, the approach in terms of methods means that the values of multicultural life are given to students by integrating them into various subjects namely the approach in terms of learning materials and approaches in terms of learning methods

    A portrait of affective assessment implementation in junior high schools: Assessing its ideality

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    Ideal assessment in teaching and learning should involve the cognitive, affective, and psychomotor domains following the Merdeka Belajar curriculum, which emphasizes Pancasila values. However, whether teachers can develop affective domain assessments optimally is still questionable. A literature study has been conducted by researchers and found that in Indonesia, teachers tend to develop cognitive domain assessments more than affective and psychomotor domain assessments. Therefore, this research uses a phenomenological approach to investigate the implementation of affective domain assessment conducted by school teachers. The participants of this study consisted of 18 middle school teachers in Indonesia. Data were collected through open-ended questionnaires, interviews, and focus group discussions (FGDs). Data analysis was conducted using the model by Miles, Huberman, and Saldana, which consists of three stages: 1) data reduction, 2) data display, and 3) conclusion drawing. The study found that teachers understand affective assessment well and emphasize the importance of instilling affective values in education to reduce moral problems. They also emphasize the need for changing teaching strategies and providing relevant materials to help students understand their lessons. However, the planning for affective assessment is time-consuming and the implementation in middle schools is not ideal. Subject teachers often handle this assessment, which should be the responsibility of all teachers, rather than just Religion, Guidance and Counseling, and Civic Education

    Development of interactive-based civic education encyclopedia learning media to improve Pancasila student profiles

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    The Pancasila Student Profile must be implemented in students to cultivate their capacity, accomplishments, and virtuous demeanor. The objective of this project is to create an interactive multimedia encyclopedia learning tool for Pancasila and citizenship education, with the purpose of enhancing the knowledge and understanding of Pancasila among students at Korpri Karawang High School. The study methodology employed is a research and development technique utilizing the ADDIE paradigm, incorporating a mixed method approach. Methods for gathering data using a questionnaire. The employed data analysis techniques include deductive analysis, inductive analysis, reliability testing, validity testing, normalcy testing, homogeneity testing, independent samples mean testing, and hypothesis testing. The findings indicated that the evaluation of the civic education Encyclopedia learning media validation tool demonstrated its suitability at a rate of 80%. After being provided with civic education encyclopedia learning material, there has been a notable disparity in the enhancement of the Pancasila students\u27 profile among the class X students at Korpri Karawang High School. The comparative sample test conducted on the experimental class using the paired sample test yielded a significance result of 0.000. This indicates that the null hypothesis H0: μc = μk is rejected, as 0.000 is less than 0.05. Consequently, the alternative hypothesis H1: μc \u3e μk is accepted. The research suggests that teachers should include technology into the learning process by utilizing civic education encyclopedia learning media products. These products may be effectively utilized to enhance student learning

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