UNY Journal Collections (Universitas Negeri Yogyakarta)
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Keterlaksanaan penilaian autentik mata pelajaran fisika SMA negeri
Penelitian ini bertujuan untuk: (1) mendeskripsikan keterlaksanaan penilaian autentik pada mata pelajaran fisika SMA Negeri di Kabupaten Sleman Daerah Istimewa Yogyakarta (DIY), (2) meng-identifikasi kendala keterlaksanaan penilaian autentik pada mata pelajaran fisika SMA Negeri di Kabupaten Sleman Daerah Istimewa Yogyakarta, dan (3) mendeskripsikan hubungan kebijakan kepala sekolah dan pelatihan yang telah diterima pendidik terhadap keterlaksanaan penilaian autentik. Teknik pengumpulan data penelitian ini terdiri atas: angket, observasi, dan wawancara terhadap kepala sekolah, pendidik, dan peserta didik. Validitas instrumen penelitian diperoleh melalui expert judgments oleh dosen ahli. Hasil penelitian ini adalah sebagai berikut. (1) Keterlaksanaan penilaian autentik mata pelajaran SMA Negeri di Kabupaten Sleman Daerah Istimewa Yogyakarta kategori baik. (2) Kendala keterlaksanaan penilaian autentik mata pelajaran fisika SMA Negeri di Kabupaten Sleman Daerah Istimewa Yogyakarta meliputi jenis materi, waktu, kondisi sekolah, dan kemampuan pendidik yang dipengaruhi oleh beban kerja pendidik. (3) Hubungan kebijakan kepala sekolah terhadap keterlaksanaan penilaian autentik kategori kuat, dan tidak terdapat hubungan antara pelatihan yang telah diterima pendidik dan keterlaksanaan penilaian autentik.
Kata Kunci: keterlaksanaan, mata pelajaran fisika, penilaian autentik
The Feasibility of Authentic Assessment on Physics Subject at State Senior High Schools
Abstract
This research aims to: (1) describe the feasibility of authentic assessment on physics subject at state senior high schools in Sleman regency Daerah Istimewa Yogyakarta (DIY), (2) identify the obstacles of the feasibility of authentic assessment on physics subject at state senior high schools in Sleman regency Daerah Istimewa Yogyakarta, and (3) describe the correlation between the headmaster\u27s policy and teacher training to feasibility of authentic assessment. The data were collected through: questionnaire, observation, and interview with headmasters, teachers, and students. The validity of research instrument was measured by expert judgements. The results of this study are as follow. (1) The feasibility of authentic assessment on physics subject at state senior high schools in Sleman regency Daerah Istimewa Yogyakarta is in good category. (2) The obstacles of the feasibility of authentic assessment on physics subject at state senior high schools in Sleman regency Daerah Istimewa Yogyakarta include materials, time, school condition, and teacher\u27s ability which is affected by workload. (3) The correlation between headmaster\u27s policy and feasibility authentic assessment is in strong category, and there is no relationship between teacher training and authentic assessment implementation. Keywords: authentic assessment, feasibility, physics subjec
Pengembangan model permainan untuk pembelajaran kinestetik pada anak tunanetra
Penelitian ini bertujuan untuk menghasilkan model permainan untuk pembelajaran kinestetikpada anak tunanetra. Pengembangan ini dimodifikasi menjadi dua tahap, yaitu: tahap pendahuluan dan tahap pengembangan. Tahap pendahuluan meliputi (1) melakukan kajian literatur; (2) penelitian relevan;(3) observasi; dan (4) studi pendahuluan. Tahap pengembangan meliputi (1) mengembangkan produk awal; (2) validasi ahli; (3) uji coba skala kecil; (4) uji coba skala besar & uji efektivitas; dan (5) produk operasional. Uji coba skala kecil dilakukan kepada 13 anak di SDLB-A Yaketunis. Uji coba skala besar dan uji efektifitas dilakukan kepada 22anak di SDLB-A Yaketunis, SLB Negri 1 Bantul, dan SLB Negri 1 Kulon Progo. Uji efektifitas menggunakan pra-eksperimen dengan one group pretest-postest. Instrumen pengumpulan data mengunakan kuesioner/angket, lembar observasi dan lembar penilaian permainan. Untuk menganalisis data digunakan teknik analisis data skala Guttman. Hasil akhir dari penelitian adalah sebuah produk berupa model permainan untuk pembelajaran kinestetik pada anak tunanetra. Permainan ini memainkan 6 permainan yaitu: (1) permainan temukan teman, (2) permainan balpin, (3) permainan kereta suara, (4) permainan halangan bunyi, (5) permainan balon zig-zag, dan (6) permainan lingkaran ceria. Hasil uji keefektifan didapatkan bahwa keenam model permainan dinyatakan efektif. Model permainan dikemas kedalam sebuah buku panduan dan DVD.
Kata Kunci: pengembangan, modelpermainan, kinestetik, anak tunanetra
Abstract
This study aims to produce a model of kinesthetic learning games for children with visual impairment. This development research is modified into two stages: a preliminary stage and development stage. Preliminary stage includes (1) conducting a literature review; (2) relevant research; (3) observations; and (4) a preliminary study. Stages of development include (1) developing initial products; (2) expert validation; (3) small-scale trials; (4) large-scale trials and effectiveness trials; and (5) operational products. A Small-scale trialwas conducted to 13 children in SDLB-A Yaketunis. Large-scale trials and effectiveness trials wereconducted to 22 children in SDLB-A Yaketunis, SLB Negri 1 Bantul and Kulon Progo SLB Negri 1. Effectiveness trials used a pre-experiment test with one group pretest-posttest. Instruments of data collection used questionnaires, observation sheets and game ratings sheets. Guttman Scale Data Analysis technique was used to analyze the data. The final result of this study is a product of kinesthetic learning game model for children with visual impairment. Games model on kinesthetic learning is a game model that was designed for visually impaired children inupper class of SDLB specifications. This model plays 6 games, namely: (1) Find A Friend Game, (2) Balpin Game, (3) Sound Train Game, (4) Sound Obstacle Game, (5) Zig-zag Balloon Game, and (6) Cheerful Circle Game. From the effectiveness trials, it is shown that those six games arepractically effective. The model of packed into a guide book and DVD. Keywords: development, game model, kinesthetic, visual impairment childre
Pengembangan bahan ajar matematika untuk siswa SMP berdasarkan teori belajar ausubel
Penelitian ini bertujuan untuk menghasilkan bahan ajar matematika berdasarkan teori belajar Ausubel untuk siswa SMP berupa lembar kegiatan siswa (LKS), namun terlebih dahulu dikembangkan rencana pelaksanaan pembelajaran (RPP) dan tes prestasi belajar (TPB) dimana RPP dan LKS memenuhi kriteria valid, praktis, dan efektif serta TPB memenuhi kriteria valid, praktis, dan reliabel. Penelitian ini merupakan penelitian pengembangan yang diadaptasi dari model Borg & Gall yang terdiri dari tiga langkah utama yaitu studi pendahuluan, desain produk, dan pengembangan dan evaluasi. Kevalidan produk dilihat dari hasil validasi ahli dan mencapai kriteria valid untuk LKS dan sangat valid untuk RPP dan TPB. Kepraktisan produk mencapai kategori sangat praktis ditinjau dari lembar kepraktisan guru dan siswa serta observasi keterlaksanaan pembelajaran. Keefektifan produk ditinjau dari sikap, pengetahuan, dan keterampilan. Hasil uji coba lapangan menunjukkan lebih dari 70% siswa mencapai Kriteria Ketuntasan Minimum untuk pengetahuan dan keterampilan, serta mencapai kriteria baik dan sangat baik untuk ranah sikap.
Kata kunci: pengembangan, bahan ajar, teori belajar ausubel
Development of mathematics teaching material for junior high school students based on ausubel learning theory
Abstract
This research is aimed to produce teaching material of mathematics based on Ausubel learning theory for Junior High School students in the form of student\u27s activity sheet, but at first the lesson plan is developed and the completeness of learning achievement test, that is the lesson plan and student activity sheet to meet the criteria for a valid, practical, and effective devices and the learning achievement test to meet the criteria for a valid, practical, and reliable devices. This research is the development of a model adapted from Borg & Gall which consists of three main steps such as the preliminary study stage, the stage of product design, and the development and evaluation stages. The validity of the products seen from the results of the validation experts stating that the products reach the valid criteria for student activity sheet and very valid for lesson plan and learning achievement test. The practicality of products seen from the practicality teachers sheet and practicality students sheet and study observation sheet. The effectiveness of the products obtained from attitudes, knowledge, and skills. The results of field trials showed more than 70 % of students achieving mastery Minimum Criteria for knowledge and skills , as well as achieving good and excellent criterion for the attitude sphere .
Keywords: development, instructional materials, Ausubel learning theor
Validity and reliability of pre-class reading tasks for waves and optics (PRT-WO)
This study aims to produce a valid and reliable instrument in preparing students prior to class at university level of introductory Waves and Optics course. The instrument so called Pre-class Reading Task for Waves and Optics (PRT-WO) was used to probe students\u27 knowledge acquired through targeted reading activities. In practice, PRT-WO was given in a series before actual face-to-face class as a reading assignment. PRT-WO was content validated through expert review which was analyzed using the interrater reliability Cohen\u27s kappa. An item analysis was done to identify inappropriate items further evaluated using the reliability test of Kuder-Richardson 20 (KR20). The finding reveals that the value of kappa is 0.66 and the value of KR20 is 0.68, indicating that the developed instrument is valid and reliable
Determining standard of academic potential based on the Indonesian Scholastic Aptitude Test (TBS) benchmark
The aim of this article was to classify The Indonesian Scholastic Aptitude Test or Tes Bakat Skolastik (TBS) results for each subtest and describe scholastic aptitudes in each subtest. The subject of this study was 36,125 prospective students who took the selection test in some universities. Data analysis began by estimating testees\u27 ability using the Item Response Theory, and benchmarking process using the scale anchoring method applying ASP.net web server technology. The results of this research are four benchmarks (based on cutoff scores) on each subtest, characters which differentiate potential for each benchmark, and measurement error on each benchmark. The items netted give a description of the scholastic aptitude potential clearly and indicate uniqueness so that it could distinguish difference in potential between a lower bench and a higher bench. At a higher bench, a higher level of reasoning power is required in analyzing and processing needed information so that the individual concerned could do the problem solving with the right solution. The items netted at a lower bench in the three subtests tend to be few so that the error of measurement at such a bench still tends to be higher compared to that at a higher bench
INTERAKSIONISME SIMBOLIK SANTRI TERHADAP KIAI MELALUI KOMUNIKASI DI PONDOK PESANTREN AL MUNAWWIR KLRAPYAK YOGYAKARTA
This research aims to determine the perspective of symbolic interactionism students to kiai in the communication process in Al Munawwir Islamic Boarding School Krapyak Yogyakarta. To achieve the objectives of the study, researchers used a qualitative approach, with qualitative descriptive type. The subjects in this study were students at Al Munawwir Boarding School Krapyak Yogyakarta. Data retrieval is done through interviews and observation. Results found is that symbolic interactionism students are not deterministic. That is, what is done by the students of the kiai is a subjective awareness of students who interpret certain symbols through interaction. The fact then that creates a social world for students. Social world that includes an appearance, gestures and symbolic language emerged in social situations, so in this context, the social world at the boarding school students can be said is a product of individuals as actors who are activ
PEMETAAN MUTU PAUD FULLDAY UNTUK MENINGKATKAN KUALITAS LAYANAN DAN KELEMBAGAAN PROGRAM PAUD
Penelitian ini bertujuan untuk: (1) memetakan Program PAUD fullday; (2) menghasilkan rekomendasi penyelenggaraan PAUD fullday. Metode yang digunakan dalam penelitian ini adalah survei. Penentuan lembaga yang dijadikan sampel dilakukan secara acak sejumlah 23 lembaga se-DIY. Adapun hasil penelitiannya: 1) Standar pencapaian perkembangan anak sudah baik tetapi hasil capaian perkembangan baru hasil observasi dan penilaian kegiatan pagi sampai siang dan belum dilakukan terintegrasi dan holistik sepanjang hari; (2) rekomendasi dalam penyelenggaraan Program PAUD fullday adalah: (a) diperlukan kurikulum model pembelajaran yang holistik dalam arti menstimulasi seluruh aspek perkembangan anak dari pagi sampai sore; (b) diperlukan model penilaian yang integratif dari pagi sampai sore dari keseluruhan aktivitas anak, dan (c) pentingnya pemberdayaan orang tua dalam pembelajaran fullday dan lembaga telah melakukan pemberdayaan dengan baik.
Kata kunci: PAUD fullday, kualitas layanan dan kelembagaan
THE QUALITY MAPPING OF FULL DAY ECD FOR IMPROVING THE QUALITY OF SERVICE AND INSTITUTIONAL PROGRAMS ECD
Abstract
This research aims to: (1) mapping the full day early childhood program; (2) Recommendation implementation of full day early childhood education. The method used in this research is the survey. Determination institution randomized sample number 23 taken from the early childhood institutions throughout the District. The description of the implementation of full day early childhood are: 1 Achievement standard child development has been good but the results of the achievements of the new developments on the observation and assessment of activities in the morning until noon, has not carried out an integrated and holistic throughout the day. recommendations for the implementation of full day early childhood program; (a) required a holistic learning model in the sense of stimulating all aspects of child development from morning till evening; (b) assessment of the achievement of the child\u27s development has not been documented in a neat necessitating a thorough assessment model of the overall activity of the child; (c) the importance of empowering parents in a full day of learning , and institutions have to empower parents with the good
Keywords: full day early childhood , quality of service and institutiona
Pengaruh Pembelajaran Bangun Ruang Sisi Lengkung Melalui CTL dan Open Ended terhadap Hasil Belajar Kognitif, Sikap, dan Keterampilan
Tujuan penelitian ini adalah untuk menemukan (1) pengaruh pembelajaran pada bangun ruang sisi lengkung dengan strategi pembelajaran kooperatif Contextual Teaching and Learning (CTL) dan Open Ended terhadap hasil belajar kognitif siswa, (2) pengaruh pembelajaran pada bangun ruang sisi lengkung dengan strategi pembelajaran kooperatif CTL dan Open Ended terhadap sikap siswa, dan (3) pengaruh pembelajaran pada bangun ruang sisi lengkung dengan strategi pembelajaran kooperatif CTL dan Open Ended terhadap keterampilan matematika siswa. Jenis penelitian adalah eksperimen semu. Populasi penelitian adalah seluruh siswa kelas IX SMP Muhammadiyah 8 Yogyakarta tahun pelajaran 2014/2015, sedangkan sampel penelitian adalah siswa kelas IX D dipilih secara acak. Hasil penelitian menunjukkan bahwa terdapat pengaruh pembelajaran bangun ruang sisi lengkung dengan strategi kooperatif CTL dan Open Endedterhadap hasil belajar kognitif, sikap, dan keterampilan siswa.
Kata Kunci: contextual teaching and learning, open ended, hasil belajar kognitif, hasil belajar sikap, hasil belajar keterampilan
The Influence of the Space Curved Side Up Learning Through CTL and Open Ended toward the Learning Result of Cognitive, Attitude, and Skill
Abstract
The aims of this research was to investigate: (1) the influence of the space curved side up learning with CTL cooperative learning strategy and Open Ended toward the students learning result of cognitive, (2) the influence of the space curved side up learning with CTL cooperative learning strategy and Open Ended toward the students learning result of attitude, and (3) the influence of the space curved side up learning with CTL cooperative learning strategy and Open Ended toward the students learning result of mathematical skills. This research was quasi experiment. The population of research was all students grade IX SMP Muhammadiyah 8 Yogyakarta, while the sample of research was students in class IX D selected randomly. The results show that the space curved side up learning with the of contextual teaching learning and open ended has influence toward the students learning result of cognitive, attitude, and skills. Keywords: contextual teaching and learning, open ended, the learning result of cognitive, the learning result of attitude, the learning result of skills
Pengaruh problem posing dan PBL terhadap prestasi belajar, dan motivasi belajar mahasiswa pendidikan matematika
Tujuan penelitian ini adalah untuk mendeskripsikan pengaruh pendekatan problem posing dan pendekatan problem-based learning; dan untuk mengetahui mana yang lebih baik antara pendekatan problem posing dan pendekatan problem-based learning ditinjau dari prestasi belajar, dan motivasi belajar mahasiswa Program Studi Pendidikan Matematika FKIP Universitas Dayanu Ikhsanuddin Baubau. Penelitian ini merupakan penelitian eksperimen semu dengan desain pretest-posttest non-equivalent comparison-group design. Populasi penelitian mencakup seluruh mahasiswa pendidikan matematika Universitas Dayanu Ikhsanuddin Baubau yang mengambil mata kuliah Kalkulus II. Instrumen penelitian meliputi tes prestasi belajar, dan angket motivasi. Analisis yang digunakan, yaitu uji one sample t-test, T2 Hotteling\u27s, dan uji independent sample t-test dengan data gain ternormalisasi. Setiap analisis dilakukan pada taraf signifikansi 5%. Hasil penelitian menunjukkan: (1) pendekatan problem posing dan pendekatan PBL berpengaruh positif terhadap prestasi belajar mahasiswa; (2) pendekatan problem posing tidak berpengaruh terhadap motivasi belajar mahasiswa sedangkan pendekatan PBL berpengaruh terhadap motivasi belajar mahasiswa; (3) pendekatan problem posing sama baiknya dengan pendekatan PBL ditinjau dari prestasi belajar mahasiswa; dan (4) pendekatan PBL lebih baik dibandingkan dengan pendekatan problem posing ditinjau dari motivasi belajar mahasiswa.
Kata Kunci: pendekatan problem posing, problem-based learning, prestasi belajar, motivasi belajar mahasiswa.
The Effect Problem Posing and PBL on Learning Achievement, and Learning Motivation Students Mathematics Education
Abstract
This study aims is to describe the effect of problem posing and problem-based learning; and to knowing the better approach between problem posing approach and problem-based learning approach viewed from the learning achievement, and learning motivation of the students of mathematics Education Department of Dayanu Ikhsanuddin University of Baubau. This research was a quasi-experimental study with the pretest-posttest non-equivalent comparison-group design. The population included all students of Mathematics Education Department who took Calculus II. The instrument used including an achievement test, and motivation questionnaire. The test was analyzed by One sample t-test, T2 Hottelling\u27s and independent sample t-test with gain data normalized each analysis was performed at the significance level of 0.05.The research found: (1) the problem posing approach and PBL approach positive effect the learning achievement; (2) PBL approach affect student\u27s learning motivation while the problem posing does not; (3) the problem posing approach is equal good to PBL approach in achieving the learning objective; and (4) the problem-based learning approach is better than the problem posing approach viewed from student\u27s learning motivation. Keywords: problem posing approach, problem-based learning, learning objective achievement, student\u27s learning motivation
Pengembangan multimedia pembelajaran trigonometri menggunakan Adobe Flash CS3 untuk siswa SMA
Penelitian ini bertujuan untuk menghasilkan multimedia pembelajaran trigonometri menggunakan ADOBE FLASH CS3 untuk pembelajaran matematika siswa SMA kelas X semester II dan mengetahui kelayakan produk multimedia dari aspek kevalidan, kepraktisan, dan keefektifan untuk pembelajaran matematika di SMA Kelas X Semester II. Penelitian ini merupakan penelitian pengembangan multimedia pembelajaran matematika menggunakan model pengembangan Borg dan Gall yang dilaksanakan melalui tiga tahapan yaitu: pertama, pendahuluan yaitu studi pustaka dan studi lapangan; kedua, pengembangan yaitu perencanaan dan pengembangan produk awal; dan ketiga, uji lapangan yaitu uji pengembangan terbatas, uji coba kelompok kecil, dan uji coba lapangan. Hasil penelitian menunjukkan bahwa multimedia yang dihasilkan dalam pengembangan multimedia pembelajaran matematika trigonometri adalah baik dilihat dari aspek kevalidan, kepraktisan, dan keefektifan suatu multimedia pembelajaran.
Kata Kunci: pengembangan multimedia pembelajaran matematika, adobe flas CS3, trigonometri
Developing an Trigonometry Multimedia Instruction Using Adobe Flash CS3 for SMA Student
Abstract
This research aims to develop trigonometry multimedia intruction using ADOBE FLASH CS3 for the teaching of mathematics on the semester II class X of SMA and reveal the feasibility of the product in the aspects of validity, practicality and effectiveness aspec. This research is development research use Borg and Gall development models, conducted through three phases: first, introduction that included the study of literature and field studies; second, development that included the planning and development of the initial product; trird, field testing which included a limited development testing, a small group testing, and field trials. The result of research indicating that resulted in the development of multimedia learning multimedia math Trigonometry is good seen from the aspect of validity, practicality, and effectiveness of a multimedia learning. Keywords: development mathematics multimedia instruction, adobe flash CS3, trigonometr