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    Proses berpikir kritis matematis siswa sekolah menengah pertama melalui discovery learning

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    Penelitian ini bertujuan untuk mendeskripsikan proses berpikir kritis matematis dan mengidentifikasi tingkat berpikir kritis matematis siswa yang diberikan pembelajaran discovery pada pembelajaran matematika. Penelitian ini menggunakan metode penelitian kualitatif. Subjek penelitian adalah 6 orang siswa yang diambil dari 37 siswa kelas VII-E MTsN 3 Aceh Barat yang dipilih berdasarkan kemampuan awal matematikanya. Instrumen penelitian meliputi peneliti, tes berpikir kritis, dan pedoman wawancara. Teknik pengumpulan data yang digunakan terdiri dari tes berpikir kritis dan wawancara. Teknik analisis data yang digunakan pada penelitian ini yaitu reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa dalam aktivitas penyelesaian masalah siswa lebih banyak melakukan proses specializing dan generalizing. Siswa telah mampu mengidentifikasi masalah yang disajikan serta menyusun langkah penyelesaian yang mungkin untuk menyelesaikan masalah tersebut, namun pada proses conjecturing dan convincing, siswa masih perlu dilatih untuk menganalogikan masalah serta menyelesaikan masalah dengan cara yang beragam. Temuan penelitian ini dapat digunakan guru untuk merancang pembelajaran matematika yang melatihkan kemampuan berpikir kritis. The process of mathematical critical thinking of junior high school students through discovery learning Abstract This study aimed to describe the process of mathematical critical thinking of students who were given discovery learning in mathematics learning. This study was classified as qualitative research. The research subjects were 6 students drawn from 37 students of class VII-E MTsN 3 Aceh Barat, Indonesia, and selected based on their initial mathematical abilities. The research instruments included researchers, critical thinking test, and interview guidelines. The data collection was carried out by giving a critical thinking test conducted after discovery learning and interviewing the research subjects after completing the test. The data in this study were analyzed by data reduction, data presentation, and conclusion drawing. The results showed that in solving problems, students were more dominant in the process of specializing and generalizing. Students have been able to identify the problem presented and arrange possible steps for solving the problem, but in the process of conjecturing and convincing, students still need to be trained in analogizing problems and solving problems in a variety of ways. The findings of this study could be used by teachers to design mathematics learning that exercises critical thinking skills

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    Hermeneutic circle in digital literation and its relevance as an antidote to hoax

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    This article presents the results of the observations about digital literacy that were studied philosophically through Gadamer\u27s hermeneutic approach. The reason for using this approach is to achieve an understanding of how the subject and its history play a role in the digital literacy process, where ontologically, the content of information has been visualized into the digital world so that a philosophical understanding is needed in understanding the virtual reality. This research is included in the classification of qualitative research with an analysis with three stages, namely reducing data that is very general and broad in a more specific form, and relevant to digital literacy and hermeneutics; then classifies the dimensions of digital literacy so that it is easy to determine the dimensions of the hermeneutics; interpret digital literacy to clarify the dimensions of hermeneutics in it, and concludes and draws relevance to efforts to overcome hoaxes. The results obtained from this study are on a hermeneutical analysis of the process of digital literacy as a catalyst for peace, that equalizing the elimination of discrimination at the historical-ego level can be achieved through the application of hermeneutical digital literacy that is by promoting dialectical historical understanding, where contemporary history dialecticism with the history of the past which is often claimed by certain groups as the heyday and the fruit of their work. Artikel ini mempresentasikan tentang hasil observasi peneliti tentang literasi digital yang dikaji secara filosofis melalui pendekatan hermeneutika Gadamer. Adapun alasan penggunaan pendekatan tersebut yakni untuk mencapai sebuah pemahaman tentang bagaimana subjek dan kesejarahannya berperan di dalam proses literasi digital, di mana secara ontologis, konten informasi telah divisualisasikan ke dalam dunia digital sehingga dibutuhkan pemahaman yang filosofis di dalam memahami realitas virtual tersebut. Penelitian ini masuk ke dalam klasifikasi penelitian kualitatif dengan analisis dengan tiga tahap yaitu mereduksi data yang bersifat sangat umum dan luas ke dalam bentuk yang lebih spesifik, dan relevan dengan literasi digital dan hermeneutika; selanjutnya mengklasifikasikan dimensi literasi digital sehingga mudah untuk ditentukan dimensi hermeneutikanya; menginterpretasikan literasi digital dalam rangka memperjelas dimensi hermeneutika di dalamnya; serta menyimpulkan dan menarik relevansinya dengan upaya menanggulangi hoax. Hasil yang didapatkan dari penelitian ini adalah pada sebuah analisis hermeneutis tentang proses literasi digital sebagai katalis perdamaian, bahwa penyetaraan penghapusan diskriminasi pada tataran ego-historis dapat dicapai melalui penerapan literasi digital yang bersifat hermeneutis yakni dengan mengedepankan pemahaman kesejarahan yang dialektis, di mana sejarah masa kini didialektikakan dengan sejarah masa lampau yang seringkali diklaim oleh kelompok-kelompok tertentu sebagai masa kejayaan dan buah kerja mereka

    THE PERSUASIVE DA\u27WAH COMMUNICATION OF KH ASYHARI MARZUQI AND ITS IMPLICATIONS IN MODERN LIFE

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    This research was aimed to find out one of the Da\u27wah activists, namely KH Asyhari Marzuqi in delivering Da\u27wah material. Was it using persuasive words or just the opposite, coercive that causes fear? By using persuasive communication theory and other related theories, researchers analyzed the data using qualitative research methods. The approach used in this study was a case study. Data analysis model was with explanation development. Qualitative research is identical to a critical and interpretative research. After conducting the research, the researcher obtained the result that KH Asyhari Marzuqi was a figure of Da\u27i who was able to preach persuasively. As a communicator, he meets the standards for persuasive da\u27i. Meanwhile, the message delivered was also a language of invitation that is soft and without coercion. Penelitian ini bertujuan untuk mengetahui salah satu aktivis dakwah, yakni KH. Asyhari Marzuqi, dalam menyampaikan materi dakwah. Apakah menggunakan kata-kata persuasif atau justru sebaliknya, koersif yang menimbulkan ketakutan? Dengan menggunakan teori komunikasi persuasif dan teori terkait lainnya, peneliti menganalisis data dengan menggunakan metode penelitian kualitatif. Pendekatan yang digunakan dalam penelitian ini adalah studi kasus. Model analisa data dengan pengembangan penjelasan. Penelitian kualitatif identik dengan sebuah penelitian yang bersifat kritis dan interpretatif. Setelah melakukan penelitian, peneliti mendapatkan hasil bahwa KH Asyhari Marzuqi merupakan sosok da\u27i yang mampu berdakwah secara persuasif. Sebagai seorang komunikator, ia memenuhi standar untuk dikatakan da\u27i persuasif. Sementara, pesan yang disampaikan juga berupa bahasa ajakan yang bersifat lembut dan tanpa paksaan

    THE ANALYSIS OF THE SOCIO-POLITICAL FICTION NOVELS UNDER BINARY OPPOSITION (CASE STUDY OF INDONESIAN NOVEL ENTITLED ORANG-ORANG PROYEK BY AHMAD TOHARI)

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    The socio-political fiction novel is generally realistic and gives an implicit picture of the social environment of a place. This type of reading is less popular because it is difficult to interpret and is also of less interest to readers than other literature. One of the works that can reflect this literary type is the novel entitled Orang-Orang Proyek by Ahmad Tohari, which represents the real condition of the Indonesian community under their politic and social circumstances. This paper tries to break down the literary work using the deconstructive-reading method to read a text with multi-interpretation understanding where the version contains many probabilities of meaning. This study will be able to provide insight into the correct reading method according to the purpose and type of literacy used in literary works. Novel fiksi sosial-politik umumnya realistis dan memberikan gambaran implisit tentang lingkungan sosial suatu tempat. Jenis bacaan ini kurang populer karena sulit untuk ditafsirkan dan juga kurang menarik bagi pembaca daripada literatur lainnya. Salah satu karya yang dapat mencerminkan jenis sastra ini adalah novel berjudul Orang-Orang Proyek oleh Ahmad Tohari, yang mewakili kondisi nyata masyarakat Indonesia di bawah kondisi sosial dan politik mereka. Makalah ini mencoba untuk memecah karya sastra menggunakan metode membaca dekonstruktif untuk membaca teks dengan pemahaman multi-interpretasi di mana representasi mengandung banyak kemungkinan makna. Penelitian ini akan dapat memberikan wawasan tentang metode membaca yang benar sesuai dengan tujuan dan jenis literasi yang digunakan dalam karya sastra

    Developing augmented reality in mathematics learning: The challenges and strategies

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    One of the technologies developed massively in learning is Augmented Reality (AR) technology. This research will explain the challenges of teachers in developing AR-assisted learning media and strategies to anticipate the challenges that arise in developing AR-assisted learning media. This type of research is qualitative phenomenological research. The participants of this research were 75 Mathematics teachers who joined the developing AR-assisted learning media training. The teachers came from various regions in Indonesia. The mathematics teachers invited were 36 junior high school teachers and 29 senior high school teachers from public and private schools who were vulnerable at the age of 22-35 years and 27 teacher is male and the others are female. They have attended an AR-assisted media development training because have interested in AR and education. The data collection used is a questionnaire and an interview which is done to all participants and data analyzed using the Bogdan & Biklen model. The results of the research show that the challenges encountered by the teacher are meeting the minimum standards of hardware and software, limited references both sourced from humans, online media or print media. Efforts made by teachers to overcome existing problems such as gradually upgrading laptops, finding sources from foreign languages and trying to form joint learning communities

    The contribution of technopreneurship scientific learning and learning readiness towards the entrepreneurship learning outcomes in higher vocational education

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    This research was motivated by the entrepreneurship learning outcomes in vocational education which is still poor. Technopreneurship scientific learning and learning readiness are assumed to be factors affecting entrepreneurship learning outcomes. The purpose of this study is to describe and test the contribution of technopreneurship scientific learning and readiness to learning of entrepreneurship learning outcomes. This research used the quantitative method with correlation descriptive. The population was all students who follow the general course of entrepreneurship in Higher Education for 1100 people. While the samples are 217 students who were selected by using proportional stratified random sampling. This research tool was a Likert scale and a valid and reliable reading comprehension test. Data were analyzed using descriptive statistics, simple regression and multiple regressions. The research findings show that there is a contribution of both technopreneurship scientific learning and learning readiness to entrepreneurship learning outcomes

    The level of use of information and communication technology at vocational high school

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    Learning in the 4.0 era uses the concept of 4C (Communication, Collaboration, Critical Thinking, and Problem Solving, Creativity, and Innovation). This concept is linear to the use of information and communication technology (ICT). Technology literacy is involved in all subjects of learning. This phenomenon triggers the teachers, the students, and the school environment to play an active role so that technological progress has meaningfulness in increasing student competence. This study aims to: (1) describe the level of the use of ICT use, (2) determine the factors that influence the use of ICT, and (3) describe the ability of teachers to use ICT in the learning process. This research is a mixed-method with a sequential explanatory strategy. The data collected use questionnaires, interviews, observations, and documentation. The results obtained: (1) the level of ICT utilization in the learning process is at level 4, which means Managed and Measurable. (2) the factors that influence the use of ICT in the learning process in Makassar City Vocational High School based on the Resiliency Maturity Assessment Framework screen components namely data application factors, and (3) the ability teachers in utilizing ICTs in the learning process at Vocational High School in Makassar City meet the criteria very well

    Design research on applied Realistic Mathematics Education (RME) approach in teaching math for vocational college

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    Several studies documented that mathematics, as it is taught in general secondary education, is far away from what is needed for most fields of vocational practice. Some studies found that workplace mathematics demands are very different from traditional mathematics taught in classrooms. Therefore, this study aims to design a learning trajectory for teaching mathematics in vocational college, oriented on the Realistic Mathematics Education (RME) approach to improve students\u27 understanding and motivation in learning mathematics. Design research was chosen as an appropriate method to answer the research questions and achieve the research goals. Design research methods consist of three phases, namely preliminary design, experiment, and retrospective analysis. The research result shows that the learning trajectory can improve students\u27 understanding. Students enjoy the learning process and give a very enthusiastic response

    The dual-design-based pneumatic simulator as supporting media for electro-pneumatic practicum in vocational higher education

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    This study aims to: (1) determine the process of developing a learning media simulator for electro-pneumatic systems based on dual design, (2) knowing the effectiveness of learning media in the form of electro-pneumatic system simulators based on dual design. This research is a research and development adapted from the 4D development model, namely, Define, Design, Develop, and Disseminate. The subjects of this study were students of Mechanical Engineering Education in Semester IV and V, with 30 students taking pneumatic hydraulic courses. Data collection techniques in this study used questionnaires and interviews with research instruments in the form of interview guidelines and questionnaires. The data obtained were analyzed with a descriptive quantitative method. The results show that (1) the results of the development of learning media for electro-pneumatic system simulators based on Dual Design as supporting media for electro-pneumatic practices produce three main components, namely the working system in the pneumatic electro system, wiring diagrams, and electrical circuits, (2) the feasibility results of expert validation media is 84% (Very Good), expert material validation is 92% (Very Good), and user validation is 86% (Very Good). Therefore, the learning media for electro-pneumatic system simulator is feasible as a learning media in pneumatic hydraulic courses

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