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    Pengembangan modul berbasis keterampilan proses sains sebagai bahan ajar dalam pembelajaran biologi

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    Studi ini bertujuan untuk mengetahui kemenarikan dan kelayakan dari modul berbasis keterampilan proses sains pada pembelajaran Biologi dalam materi sistem ekskresi pada manusia. Penelitian ini merupakan penelitian pengembangan atau Research and Development (R&D) yang terdiri dari tujuh langkah pengembangan, meliputi 1) potensi dan masalah, 2) pengumpulan data, 3) desain produk, 4) validasi desain, 5) revisi produk, 6) uji coba produk, 7) revisi produk. Adapun Teknik pengumpulan data menggunakan nontes berupa angket, wawancara, observasi. Instrumen yang digunakan berupa angket ahli materi, angket ahli desain media dan angket ahli bahasa dan angket respon siswa. Modul yang sudah dikembangkan divalidasi oleh 2 ahli materi, 2 ahli desain media, dan 2 ahli bahasa untuk mengetahui kelayakan produk. Hasil penilaian kelayakan modul berbasis keterampilan proses sains oleh ahli materi sebesar 92,5% dalam kategori sangat layak, penilaian oleh ahli desain sebesar 78,5% dalam kategori sangat layak, penilaian oleh ahli bahasa sebesar 90,5% dalam kategori sangat layak. Sedangkan hasil penilaian respon peserta didik memperoleh 74% dalam kategori menarik. Berdasarkan hasil penelitian ini dapat disimpulkan modul berbasis keterampilan proses sains pada pembelajaran Biologi layak dan menarik digunakan dalam materi sistem ekskresi pada manusia. Module development based on science process skills as teaching materials in biological learning Abstract This study aims to determine the attractiveness and feasibility of modules based on science process skills in Biology learning in excretory system material in humans. This research is research and development (R & D) which consists of seven steps of development, including 1) potential and problems, 2) data collection, 3) product design, 4) design validation, 5) product revision, 6) trial products, 7) product revisions. The data collection techniques use non-test in the form of questionnaires, interviews, observations. The instruments are questionnaires for material experts, questionnaires for media design experts and questionnaires for linguists and student response questionnaires. The modules that have been developed are validated by 2 material experts, 2 media design experts, and 2 linguists to ascertain the feasibility of the product. The result of the feasibility assessment module based on science process skills by material experts is 92.5% in the very feasible category, the assessment by design experts is 78.5% in the very feasible category, the assessment by linguists is 90.5% in the very feasible category. While the results of the assessment of students\u27 responses are gained 74% in the interesting category. Based on the results of this study, it can be concluded that the module based on science process skills in Biology learning is feasible and interesting to be used in excretion system material in humans

    Pengembangan modul potensi lokal berbasis SETS untuk meningkatkan keterampilan proses IPA

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    Penelitian ini bertujuan untuk mengukur kelayakan modul potensi lokal berbasis pendekatan SETS dan meningkatkan keterampilan proses sains peserta didik dengan menggunakan bahan ajar tersebut. Jenis penelitian ini adalah pengembangan dengan mengadaptasi model 4D yaitu define, design, develop, dan disseminate. Penelitian dilakukan pada satu kelas eksperimen dan satu kelas kontrol. Kelas eksperimen adalah kelas yang menggunakan bahan ajar modul potensi lokal berbasis SETS dalam proses pembelajaran, sedangkan kelas control adalah kelas yang menggunakan bahan ajar umum yang biasa digunakan sekolah. Instrumen penilaian keterampilan proses sains menggunakan soal pretest dan posttest yang diberikan pada peserta didik sebelum dan setelah proses pembelajaran. Instrumen yang digunakan berupa soal keterampilan proses sains yang diberikan sebelum dan setelah proses pembelajaran. Data yang diperoleh dianalisis untuk memperoleh nilai gain skor. Berdasarkan analisis keterampilan proses sains kelas eksperimen lebih tinggi yaitu sebesar 0,45 sedangkan kelas control sebesar 0,29. Hasil validasi modul potensi lokal berbasis SETS dilakukan oleh dosen ahli yaitu ahli materi dan ahli media. Hasil kelayakan yang diperoleh dari ahli materi dan ahli media mencapai kategori sangat baik. Kesimpulannya modul potensi lokal berbasis pendekatan SETS layak digunakan dalam proses pembelajaran sains untuk meningkatkan keterampilan sains peserta didik di sekolah. Development of SETS based local potential modules to improve science process skills Abstract This study aims to measure the feasibility of local potential modules based on the SETS approach and improve the science process skills of students using these teaching materials. The type of this research is the development by adapting the 4D model, namely define, design, develop, and disseminate. The study was conducted in one experimental class and one control class. The experimental class is a class that uses local potential modules based on SETS in the learning process, while the control class is a class that uses common teaching materials commonly used by schools. The instrument for assessing science process skills uses the pretest and posttest questions given to students before and after the learning process. The instrument used is a matter of science process skills that are given before and after the learning process. The data obtained were analyzed to obtain the gain score. Based on the analysis of science process skills the experimental class is higher at 0.45 while the control class is 0.29. The results of SETS-based local potential module validation were carried out by expert lecturers namely material experts and media experts. The results of the feasibility obtained from material experts and media experts reached a very good category. In conclusion, the local potential module based on the SETS approach is appropriate to be used in the science learning process to improve students\u27 scientific skills in school

    Efektifitas modifikasi permainan tradisional dalam pengembangan physical literacy anak taman kanak-kanak

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    Perkembangan gerak merupakan aspek penting dalam lingkup perkembangan anak. Akan tetapi, seiring dengan perubahan pola hidup dan pengaruh gadget yang menyebabkan anak menjadi kurang dalam melakukan gerak. Untuk itu diperlukan suatu usaha untuk menstimulus anak selalu aktif, memiliki keterampilan, pengetahuan, motivasi dan kepercayaan diri melakukan aktivitas gerak (Physical literacy) yang dilakukan sejak taman kanak-kanak. Penelitian menggunakan metode eksperimen dengan mengimplementasikan permainan tradisional yang dimodifikasi pada pembelajaran anak taman kanak-kanak dan partisipan berjumlah 150 anak. Permainan tradisional yang digunakan dalam pembelajaran terdiri atas tujuh permainan tradisional yaitu permainan lempar kaleng, permainan engklek, permainan lempar telur penyu, sumpitan, balap balon, estafet kelereng, dan bakiak. Penilaian dilakukan dengan teknik unjuk kerja menggunakan rubrik penelitian. Hasil penelitian secara keseluruhan diperoleh nilai 10843 (3.02) pada pertemuan I dan 11596 (3.22) pada pertemuan I dan telah terjadi peningkatan sebesar 753 point (0.21). Peningkatan ini terjadi disebabkan permainan tradisional menstimulus anak selalu aktif melakukan aktivitas gerak melalui bermain. Hal ini menunjukan permainan tradisional efektif dalam mengembangan physical literacy anak taman kanak-kanak. Effectiveness of traditional game modified to develop a physical literacy in preschool student Abstract Motor development is an important aspect in the scope of the child\u27s development. However, along with changes in lifestyle and the influence of gadgets that caused children to be less in motion. For this reason, an effort is needed to stimulate children to always be active, have the skills, knowledge, motivation and self-confidence to carry out physical literacy carried out since preschool. The study was used the experimental method by implementing a modified traditional game on kindergarten learning and 150 participants. The traditional games used in learning consist of seven traditional games namely can throwing games, crunch games, turtle egg throwing games, blowpipes, balloon racing, marbles relay and clogs. Assessment is done by performance techniques using the research rubric. The overall results of the study obtained values of 10843 (3.02) at meetings I and 11596 (3.22) at meeting I and there had been an increase of 753 points (0.21). this increase occurs because traditional games stimulate children to always actively engage in motion activities through play. This shows that traditional games are effective in developing physical literacy of preschool student

    Efektivitas massage frirage dan kombinasi back massage-stretching untuk penyembuhan nyeri pinggang

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    Penelitian ini bertujuan untuk mengungkapkan: (1) pengaruh jenis perlakuan massage frirage dan kombinasi back massage-stretching untuk penyembuhan nyeri pinggang, (2) pengaruh kondisi cedera akut dan kronis terhadap penyembuhan nyeri pinggang, dan (3) interaksi jenis perlakuan dengan kondisi cedera terhadap penyembuhan nyeri pinggang yang ditunjukkan peningkatan ROM pinggang pada pasien Physical Therapy Clinic Fakultas Ilmu Keolahragaan Universitas Negeri Yogyakarta (PTC FIK UNY). Penelitian ini adalah eksperimen dengan desain faktorial 2 x 2, dengan menggunakan tes awal dan tes akhir. Subjek penelitian ini adalah 40 orang pasien klinik PTC yang mengalami nyeri pinggang kronis maupun akut akibat aktivitas kerja yang berjenis kelamin laki-laki usia 25-50 tahun. Instrumen pengumpulan data pengukuran terhadap ROM menggunakan goniometer dan tingkat nyeri menggunakan skala nyeri rating scale. Analisis data menggunakan uji ANOVA dua jalur. Hasil penelitian adalah sebagai berikut. (1) Terdapat pengaruh jenis perlakuan massage frirage dan kombinasi back massage-stretching untuk penyembuhan nyeri pinggang yang ditunjukkan peningkatan ROM pinggang pada pasien PTC FIK UNY. (2) Terdapat pengaruh kondisi cedera akut dan kronis terhadap penyembuhan nyeri pinggang yang ditunjukkan peningkatan ROM pinggang pada pasien PTC FIK UNY. (3) Terdapat interaksi jenis perlakuan dengan kondisi cedera terhadap penyembuhan nyeri pinggang yang ditunjukkan peningkatan ROM pinggang pada pasien PTC FIK UNY. Hasil analisis diketahui masase frirage lebih baik untuk menyembuhkan nyeri pinggang akut sedangkan kombinasi back massage-stretching lebih baik untuk menyembuhkan nyeri pinggang kronis. The effectiveness of frirage massage and back massage stretching in the healing pain Abstract This study aims to reveal: (1) the effect of frirage massage treatment and combination of back massage-stretching on healing waist pain, (2) the effect of acute and chronic injury conditions on the healing of low back pain, and (3) the interaction of the type of treatment and injury condition to the healing of waist pain as shown by the improvement of ROM pain the patients of Physical Therapy Clinic (PTC) FIK UNY. This research was an experiment with the factorial design 2 x 2, by using preliminary test (pre-test) and final test (post-test). The subjects were 40 patients of PTC who experienced chronic and acute waist pain due to work activities, whose ages ranged from 25 to 50 years old. The data collection instrument was a measurement test. The data analysis used the two-way ANOVA Test. The results were as follows. (1) There was an effect of frirage massage treatment type and the combination of back massage-stretching on healing waist pain as shown by the improvement of ROM pain. (2) There an effect of acute and chronic injury condition on the healing of waist pain as shown by the increase of ROM pain. (3) There was an interaction between the type of treatment and the condition of injury on the healing of waist pain as shown by the increase of ROM pain

    Aplikasi kebugaran dan kesehatan berbasis android: Bagaimana persepsi dan minat masyarakat?

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    Teknologi ponsel pintar khususnya dengan sistem operasi android berkembang sangat pesat, termasuk dalam perkembangan aplikasi yang berbasis android. Perkembangan teknologi tersebut mencakup berbagai bidang dalam kehidupan sehari-hari, salah satunya dalam bidang olahraga kesehatan. Tujuan penelitian ini adalah untuk memberikan gambaran tentang persepsi dan minat masyarakat olahraga di Daerah Istimewa Yogyakarta terhadap aplikasi android kategori kebugaran dan kesehatan. Penelitian ini merupakan penelitian deskriptif dengan metode survei. Instrumen yang digunakan dalam penelitian ini adalah angket berbasis web. Penelitian dilakukan dengan melakukan survei terhadap para praktisi keolahragaan, akademisi di bidang olahraga kesehatan, serta masyarakat umum yang berjumlah 62 responden. Hasil penelitian menunjukkan bahwa persepsi responden terhadap aplikasi ponsel pintar sistem operasi android kategori kesehatan dan kebugaran pada kategori Baik Sekali sebesar 4,8%, Baik sebesar 37,2%, Cukup sebesar 22,6%, Kurang sebesar 30,6%, dan Sangat Kurang sebesar 4,8%. Minat responden terhadap aplikasi ponsel pintar sistem operasi android kategori kesehatan dan kebugaran pada kategori Baik Sekali sebesar 12,9%, Baik sebesar 43,6%, Cukup sebesar 29%, Kurang sebesar 11,3%, dan Sangat Kurang sebesar 3,2%. Secara umum, hasil penelitian menunjukkan bahwa persepsi dan minat para praktisi keolahragaan, akademisi di bidang olahraga kesehatan, serta masyarakat umum terhadap aplikasi ponsel pintar sistem operasi android kategori kesehatan dan kebugaran adalah baik. Android application in sport and health: How are societies\u27s perception and interest? Abstract The aim of this research was to identify societies\u27s perception and interest of sport and health android application. It was a descriptive research with survey metode, used web based questionare as the research instruments. The research had done with surveyed sport health professionals, sport health academicians, and the citizens. The number of the subject was 62 respondents. The result of this research showed that societies\u27s perception of sport and health android application are Very Good at 4,8%, Good at 37,2%, Enough at 22,6%, Less at 30,6%, and Very Less at 4,8%. Societies\u27s interest of sport and health android application are Very Good at 12,9%, Good at 43,6%, Enough at 29%, Less at 11,3%, and Very Less at 3,2%. In general, the results of the study show that the perceptions and interests of sport health professionals, sport health academicians, and the citizens of sport and health android application is good

    Vocational school teachers\u27 readiness in implementing Curriculum 2013 revised edition in Cilacap Regency

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    The purpose of this research is to reveal the factors that influence vocational school teachers\u27 readiness to implement curriculum 2013 revised edition in Cilacap regency. The factors are 1) principals\u27 leadership toward the teachers\u27 readiness, 2) the impact of teachers\u27 professionalism toward teachers\u27 readiness, 3) the impact of the teachers\u27 training. This research is an ex-post facto research. The method of collecting data used in this research is the mix method. The data was collected by using questioner and interview and then, analyzed by applying statistics descriptive counts mean of the percentage. To confirm the hypotheses, this study used multiple linear regression. The result of the research showed that: (1) principals\u27 leadership affect teachers\u27 readiness in the amount of 8.4%, (2) teachers\u27 professionalism impact the teachers\u27 readiness in amount of 17.7%, (3) teachers\u27 training impact teachers\u27 readiness in amount of 24.1%, and (4) principals\u27 leadership, professionalism, and teachers\u27 training simultaneously, affect teachers\u27 readiness and it is proved by Fcalculate in the amount of 5,403 and significant value (p = 0,001 \u3c 0,05). It meant that the whole result of the three free-variables affects the teachers\u27 readiness significantly in implementing curriculum 2013 revised edition at vocational school in Cilacap

    The need of practical teaching in vocational high school of Automation and Office Management Program

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    The success of vocational education cannot be separated from the proper management of learning by its objectives. This study aims to explore the pitfalls and the needs of practical teaching in the Vocational High School of Automation and Office Management Program (AOMP) in Yogyakarta city. This research uses a descriptive method with a qualitative approach. The data obtained were analyzed by using the qualitative analysis model of Miles and Huberman with stages: data reduction, presenting data, verifying data, and concluding data. The results of this study show that the complex equations that are occurred in practical learning of the Vocational High School of AOMP are including the absence of practical teaching materials that are relevant to the industry, there is no specific time for practical learning, lack of facilities and infrastructures, deficiency tools and time to use office laboratories, and there are new types of jobs in the office workforce that are difficult to be followed. Moreover, these matters are complicated for schools to be embodied in the form of practical learning, resulting in poorly trained vocational students in doing their duty that fit the areas of expertise learned. This hardship implies that vocational students become less confident in doing their jobs in the industry either during an internship program or when working in the industry. This research is limited to pitfalls that occur in Yogyakarta City and in schools, which are the subject of this research

    Hubungan kemampuan koneksi matematika, rasa ingin tahu dan self-efficacy dengan kemampuan penalaran matematika

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    Penelitian ini bertujuan untuk mendeskripsikan hubungan kemampuan koneksi matematika, rasa ingin tahu, dan self-efficacy dengan kemampuan penalaran matematis siswa SMA. Penelitian ini merupakan penelitian kuantitatif dengan jenis penelitian ex post facto. Populasi penelitian mencakup seluruh siswa kelas X di Kabupaten Brebes. Sampel adalah 362 siswa yang berasal dari enam sekolah di Kabupaten Brebes ditentukan dengan stratified propotional random sampling technique. Pengumpulan data dilakukan menggunakan tes dan angket dengan skala likert. Teknik analisis data yang digunakan adalah analisis linier ganda dan analisis korelasi parsial. Hasil penelitian menunjukkan bahwa kemampuan koneksi matematis, rasa ingin tahu, dan self-efficacy secara bersama-sama berhubungan dengan kemampuan penalaran matematika siswa SMA, dimana kontribusi yang diberikan sebesar 46,3%, serta persamaan regresi yang diperoleh yaitu Y = 0,97 + 0,422X1 + 0,059 X2 + 0,041 X3. Hubungan antara kemampuan koneksi matematis (X1) dengan kemampuan penalaran (Y) dengan kontribusi sebesar 23,27%. Hubungan antara rasa ingin tahu (X2) dengan kemampuan penalaran dengan kontribusi sebesar 3,59%. Hubungan antara self-efficacy (X3) dengan kemampuan penalaran dengan kontribusi sebesar 1,81%. Relationship between mathematical connection ability, curiosity, and self-efficacy with mathematical reasoning ability Abstract This study aimed to describe the relationship between mathematical connection ability, curiosity, and self-efficacy and the mathematical reasoning ability of senior high school students. This study was a quantitative ex post facto study. The population comprised all tenth-grade students of senior high school in Brebes District, Indonesia. The sample was 362 students from six schools that were established using the stratified proportional random sampling technique. The data were collected through a test and Likert-scale questionnaires. The data were analyzed using multiple regression and partial correlation analysis. The results showed that mathematical connection ability, curiosity, and self-efficacy, as an aggregate correlated with mathematical reasoning ability, with a contribution of 46,3% obtained by the regression model Y = 0.97 + 0.422X1 + 0.059 X2 + 0.041 X3. The relationship between mathematical connection and mathematical reasoning ability with the contribution of 23.27%. The relationship between curiosity and mathematical reasoning ability with the contribution of 3.59%. The relationship between self-efficacy and mathematical reasoning ability with the contribution of 1.81%

    Problem-solving ability of primary school teachers based on Polya\u27s method in Mataram City

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    Problem-solving is an important competency that must be owned by students. Problem-solving skills can facilitate students in understanding, connecting, and using mathematical concepts. Even so, mistakes in solving mathematical problems are still made by students. One reason is the lack of habituation of problem-solving in learning mathematics. Teachers who have good problem-solving skills will find it easier to teach and do an activity about problem-solving in learning mathematics. The purpose of this study is to describe the problem-solving ability of primary school teachers based on Polya\u27s method. This research method is descriptive-qualitative. The research subjects were primary mathematics teachers who taught in Mataram City, Indonesia. Each research subject solved three mathematical problems correctly and the problem-solving process will be analyzed based on Polya\u27s method. The results obtained are teachers from city and suburb schools doing three indicators, namely identifying information on the problem, carrying out the procedure according to plan, and doing calculations correctly. Indicators of problem-solving that are not done are writing problem questions, making mathematical models, and writing final conclusions. Kemampuan Pemecahan Masalah Guru Sekolah Dasar Berdasarkan Metode Polya di Kota Mataram Abstrak Pemecahan masalah adalah salah satu kompetensi yang cukup penting. Kemampuan pemecahan masalah dapat memudahkan siswa dalam memahami, menghubungkan, dan menggunakan konsep-konsep matematika. Meskipun begitu, kesalahan dalam pemecahan masalah matematika masih dilakukan oleh siswa. Salah satu sebabnya adalah kurangnya pembiasan pemecahan masalah pada pembelajaran matematika di sekolah. Guru yang memiliki kemampuan pemecahan masalah yang baik, akan lebih mudah mengajarkan dan membiasakan pemecahan masalah pada pembelajaran matematika di sekolah. Tujuan dari penelitian ini adalah untuk mendeskripsikan kemampuan pemecahan masalah pada guru SD di Kota Mataram. Metode penelitian ini adalah deskriptif-kualitatif. Subjek penelitian adalah guru matematika SD yang mengajar di pusat dan pinggiran Kota Mataram. Masing-masing subjek penelitian menyelesaikan tiga masalah matematika dengan benar dan akan dianalisis proses penyelesaian masalahnya berdasarkan metode Polya. Hasil yang didapatkan adalah guru dari sekolah kota dan pinggiran melakukan tiga indikator, yakni mengidentifikasi informasi pada masalah, melakukan prosedur penyelesaian sesuai rencana, dan melakukan perhitungan dengan benar. Indikator penyelesaian masalah yang tidak dilakukan adalah menuliskan pertanyaan masalah, membuat model matematika, dan menuliskan kesimpulan akhir

    Pemberdayaan penyandang disabilitas pada objek wisata Kuta Bali

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    Penelitian ini mengkaji tentang jenis penyandang disabilitas dan bentuk pemberdayaan penyandang disabilitas pada objek wisata Kuta, Kabupaten Badung, Provinsi Bali. Masalah ini dianalisis secara kualitatif dengan pendekatan kajian budaya serta dikaji menggunakan teori hegemoni dan praktik sosial. Hasil penelitian menunjukkan: (1) jenis penyandang disabilitas yang diberdayakan pada objek wisata Kuta yaitu tunanetra dan dan tunadaksa; (2) bentuk pemberdayaan penyandang disabilitas yaitu cleaning service, tukang masak, operator CCTV, dan penjual pulsa keliling; (3) penyandang disabilitas kurang diberdayakan pada objek wisata Kuta, sehingga mereka menjadi kelompok yang termarginalkan dan terhegemoni ditengah geliat industri pariwisata. Pemerintah, pengusaha, dan masyarakat diharapkan agar memberdayakan penyandang disabilitas secara maksimal agar mereka memperoleh pekerjaan yang layak untuk keberlanjutan kehidupannya. --------------------------------------------------------------------------- This study examines what types of people with disabilities and how to empower people with disabilities in the tourist attraction of Kuta, Badung Regency, Bali Province? This problem is analyzed qualitatively with a cultural study approach and examined using the theory of hegemony and social practice. The results of the study showed: (1) types of persons with disabilities who were empowered in Kuta\u27s tourist objects, namely blind and disabled people; (2) forms of empowerment namely cleaning service, cooks, CCTV operators, and mobile credit sellers; (3) people with disabilities are less empowered in Kuta tourism objects, so they become the marginal group and hegemony in the midst of the stretch of the tourism industry. The government, employers, and the community are expected to empower persons with disabilities to the fullest so that they get decent jobs for the sustainability of their

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