UNY Journal Collections (Universitas Negeri Yogyakarta)
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Analisis komparasi metode pembinaan cabang olahraga bulutangkis antara Yogyakarta Indonesia dengan Ottapalam India
Penelitian ini bertujuan untuk mengetahui perbandingan metode pembinaan cabang bulutangkis antara Yogyakarta, Indonesia dengan Ottapalam, India. Penelitian ini menggunakan metode deskriptif, Desain yang digunakan dalam penelitian ini adalah observasi lapangan. Populasi dalam penelitian ini adalah pemain di CSN Badminton Academy India yang berjumlah adalah 32 atlet dan atlet di PB Wiratama Jaya Yogyakarta yang berjumlah 28 atlet. Pengambilan sampel dalam penelitian ini dengan menggunakan yaitu human instrument atau yang dikenal sebagai peneliti kualititatif. Peneliti merupakan instrumen itu sendiri, dengan kata lain peneliti juga perlu divalidasi seberapa jauh peneliti kualitatif siap melakukan penelitian yang selanjutnya turun ke lapangan (Sugiyono, 2011: 222). Adapun jenis data yang digunakan pada penelitian ini yaitu data sekunder dan data primer dari kedua klub. Hasil penelitian menunjukkan bahwa (1) PB. Wiratama Jaya Yogyakarta dan CSN Badminton Academy India memiliki jenis latihan shadow yang sedikit berbeda. CSN Badminton Academy India menggunakan teknik lompatan saat kembali ke posisi awal. Sedangkan PB. Wiratama Jaya Yogyakarta tidak menggunakan teknik lompatan. (2) PB. Wiratama Jaya Yogyakarta memiliki atlet yang patuh terhadap peraturan karena persaingan yang ketat. Sedangkan CSN Badminton Academy India memiliki atlet yang kurang patuh terhadap jam berlatih yang disebabkan jauhnya tempat latihan. (3) CSN Badminton Academy India memiliki susunan kepengurusan yang baik serta memiliki bukti fisik. Sedangkan PB. Wiratama Jaya Yogyakarta kurang melengkapi bukti fisik kepengurusan.
Abstract
This study aims to compare the method of developing badminton branches between Yogyakarta, Indonesia and Ottapalam, India. This research uses descriptive method, the design used in this study is field observation. The population in this study were 32 players at CSN Badminton Academy in India and 28 athletes in PB Wiratama Jaya Yogyakarta. Sampling in this study using human instruments or known as qualitative researchers. The researcher is the instrument itself, in other words, the researcher also needs to be validated to what extent the qualitative researcher is ready to conduct research which then goes to the field (Sugiyono, 2011: 222). The types of data used in this study are secondary data and primary data from the two clubs. The results showed that (1) PB. Wiratama Jaya Yogyakarta and CSN Badminton Academy India have a slightly different type of shadow training. CSN Badminton Academy India uses the jump technique when returning to starting position. Whereas PB. Wiratama Jaya Yogyakarta does not use jumping techniques. (2) PB. Wiratama Jaya Yogyakarta has athletes who abide by regulations because of intense competition. Whereas CSN Badminton Academy India has athletes who are not obedient to the practice hours due to the training grounds. (3) CSN Badminton Academy India has a good management structure and physical evidence. Whereas PB. Wiratama Jaya Yogyakarta did not complete the management\u27s physical evidence
Pengaruh model kooperatif tipe think pair share terhadap kerjasama siswa
Penelitian ini bertujuan untuk menguji pengaruh model pembelajaran kooperatif tipe Think Pair Share terhadap kerjasama pada siswa kelas IV SD. Pendekatan yang digunakan dalam penelitian ini yaitu pendekatan kuantitatif dengan jenis penelitian kuasi eksterimen. Sampel yang digunakan pada penelitian ini yaitu siswa kelas IV SD N Ngasinan dan SD N Sidomukti. Instrumen penelitian yang digunakan berupa angket. Data yang diperoleh dianalis menggunakan analisis independent sample t-test dengan bantuan program spss. Hasil penelitian menunjukkan bahwa terdapat pengaruh yang positif dan signifikan model Think Pair Share terhadap kerjasama siswa kelas IV Sekolah Dasar dibuktikan dengan nilai t sebesar 4,014 dan p 0,000\u3c0,05.
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This study aims to integrate the cooperative learning model type Think Pair Sharing for fourth grade elementary school students. The approach used in this study is a quantitative approach with the type of quasi-experimental research. The samples used in this study were fourth grade students of SD N Ngasinan and SD N Sidomukti. Research instruments related to questionnaires. The data obtained were analyzed using an analysis of independent sample t-test with the help of SSS program. The results showed that there was a positive and significant influence on Think Pair Share models on the cooperation of fourth grade elementary school students with a t value of 4.014 and p 0.000 \u3c0.05
Prototipe Kursi Roda Elektrik Dengan Kendali Joystick Dan Smartphone
Wheelchairs are one of the walking aids for people with disabilities and also for people who are unable to move from one place to another. The purpose of this research was to build hardware and software into a wheelchair prototype that can be controlled with joysticks and smartphones and to know its performance. The method in making the final project consists of the stages of need identification, requirements analysis, system design, tool making, tool testing and data collection. Based on the testing that has been done, the results are obtained that the control input from the smartphone through the application and also the joystick produces the output of the wheelchair prototype movement according to the instructions that have been set as input. The maximum distance of the control system from the smartphone is 0-10 meters either with obstacles or without obstacles. The response of the wheelchair prototype device has an average error of 0.024. Smartphone applications that are used as controls can be installed on the latest Android version Nougat and 4 versions of Android below. The speed of the wheelchair prototype on the joystick control matches the value of the resistance issued by the joystick module
Perbedaan Kemampuan Berpikir Kritis dan Hasil Belajar Kognitif Sistem Komputer antara Model CTL dengan Model Examples Non Examples
Penelitian ini bertujuan untuk mengetahui perbedaan pada kemampuan berpikir kritis dan hasil belajar kognitif mata pelajaran sistem komputer, antara kelas eksperimen menggunakan model contextual teaching and learning dan kelas kontrol menggunakan model examples non examples di SMKN 11 Malang. Penelitian ini merupakan penelitian experimental semu (Quasy Experimental Design) dengan pola posttest only control design. Sampel yang dipilih adalah kelas X TKJ 1 sebagai kelas eksperimen dan X TKJ 4 sebagai kelas kontrol. Rata-rata hasil kemampuan akhir siswa di kedua kelas setelah mendapat perlakuan yaitu, kelas TKJ 1 sebesar 89,16 dan kelas TKJ 4 sebesar 83,90. terdapat selisih rata-rata sebesar 5,26 antara kedua kelas. Hasil kemampuan berpikir kritis pada kelas eksperimen menunjukkan 20% kemampuan sangat tinggi, 10% kemampuan tinggi, 42% kemampuan sedang, 6% kemampuan rendah dan 13% kemampuan sangat rendah. Sedangkan untuk kelas kontrol presentase yang didapat 7% memiliki kemampuan sangat tinggi, 20% kemampuan tinggi, 23% kemampuan sedang, 20% kemampuan rendah dan 30% kemampuan sangat rendah. Hasil uji-t juga menunjukkan nilai 0,002 (dimana nilai 0,002 \u3c 0,05). Maka dapat disimpulkan terdapat perbedaan signifikan kemampuan berpikir kritis dan hasil belajar kognitif antara kelas eksperimen dan kelas kontrol
Assessment instrument for practicum skills in Trimyristin separation for undergraduate students
Assessment of practicum plays an essential role in gaining knowledge and skill. Because practical work is an essential component of science courses, there were need to develop new instruments to examine practicum skill. To gain the purpose, Research and Development method used, Borg and Gall\u27s model was adopted in this research. Observation sheets were used to obtain data. The qualitative data analysis technique was used to make coding. The data were described using descriptive statistics. It was used to determine the ability of students to practice in general, purposive sampling technique used for data collection. Products of practical\u27s skills assessment contain four aspects, fifteen indicators, and four criteria. The product was validated by two expert judges, shortcomings and grammatical mistakes were revised. In the separation of trimyristin, mostly student practicum skill was good while few students\u27 skills were very good and few other students earned sufficient none of them got poor and very poor . In each aspect of practicum skills very good in drawing, experimental and observations skills were good while reporting and interpretive skills were sufficient . For further dissemination, the reliability test can be done by using inter-rater reliability test to make the product more efficient and applicable
Android-based learning media on human respiratory system material for high school students
This research was aimed to produce a product in the form of android-based learning media on the material of the human respiratory system for the Science Class students in XI Grade of High School. This research was performed in SMA Negeri 2 Bantul. The biology learning through the utilization of this android-based learning media has a characteristic which utilizes technology in learning, therefore, it could be used by anyone, anywhere, and anytime. The method used in this development research was based on the adaptation of ADDIE development model which consists of five stages, namely analysis, design, development, implementation, and evaluation. The initial product has been reviewed by the material and media experts. Then, the result of revision was assessed based on materials, operationalization, and the media display conducted by reviewers (biology teacher) and peer reviewers. Then, it tested on high school students to discover the feasibility of android-based learning media. The research results have indicated that android-based learning media on the material of human respiratory system which has been developed was assessed as feasible to be implemented in the learning reviewed from the aspect of material assessment which included in the criteria of very good , the aspect of media assessment showed very good criteria as well and the test result toward the students included in very good category
Kinematic differences on mid-range basketball jump-shot between experienced and less-experienced collegiate player
Jump shot in modern basketball is an effective scoring way to overcome pressure of the defender. Fundamental jump shot technique relies on experience and biomechanical analyses. The purpose of this analysis was to evaluate kinematic profile of basketball players based on their experience level during mid-range jump shot. Four experienced basketball players and four less-experienced basketball players participated in the experiment. Jump shot phase was classified into 3 categories: preparatory, action, and follow-through. Angular displacement and angular velocity were measured using three-dimension (3D) motion capture technology. One-way Anova analysis indicated significant differences on several kinematic parameters between groups. On preparatory phase, experienced subject produced larger magnitude for right-shoulder extension (-10.3±14.7Ëš) and produced smaller angular velocity for hips flexion (41.0±11.6Ëš/s). During the action phase, experienced subject produced larger magnitude for right-wrist flexion (-145.9±40.3Ëš), larger angular velocity for right-wrist flexion (-182.8±35.7Ëš/s), larger angular velocity for ankle plantar flexion (-159.5±27.3Ëš/s), and larger angular velocity for right-elbow extension (-149.6±33.3Ëš/s). The findings of this study indicated that improper mechanics of basketball jump shot existed in less-experienced players. To practice jump shot technique, preparatory phase and action phase should be the main emphasis for every coach when deals with less-experienced player
Studi eksplorasi klub sepakbola pada Liga 2 Indonesia 2018: Bagaimana cara bertahan dalam keterbatasan?
Penelitian ini bertujuan melakukan eksplorasi pada klub sepakbola yang menjalani Liga 2 Indonesioa 2018 dengan pendekatan kualitatif. Lima peserta penelitian dari stakeholder klub dipilih secara sengaja sebagai partisipan wawancara. Pengumpulan data dilakukan sebagai berikut: melakukan observasi, dokumentasi dan wawancara. Validasi instrumen menggunakan \u27expert judgment\u27 dan analisis data kualitatif menggunakan bantuan Scientific Software ATLAS Ti. Versi 7.5.16. Hasilnya, kendala finansial (soft budget constraint) menjadi permasalahan utama klub dalam menjalani kompetisi. Artikel ini diakhiri dengan mengusulkan faktor-faktor yang memengaruhi keberhasilan klub dalam menjalani kompetisi meskipun dalam keterbatasan sumber daya, yaitu; perencanaan yang strategis, kolektivitas organisasi dan tim, manajerial skill dan pengaruh dari external stakeholder
Metode latihan dan koordinasi mata tangan meningkatkan akurasi forehand sidespin service tenis meja
Tujuan penelitian ini adalah untuk menguji pengaruh metode latihan dan koordinasi mata tangan terhadap akurasi pukulan forehand sidespin service tenis meja. Metode latihan dalam penelitian ini adalah distributed practice dan massed practice, sedangkan koordinasi mata tangan terdiri atas koordinasi tinggi dan rendah. Metode penelitian menggunakan metode eksprerimen desain fakorial 2x2. Subjek penelitian delapan maha-siswa UKM tenis meja UPI yang terbagi atas empat kelompok. Berdasarkan placed kelompok koordinasi tinggi dan rendah dengan perlakuan MDP, kelompok persepsi motorik tinggi dan rendah dengan perlakukan MMP. Penelitian ini dilaksanakan selama 16 kali pertemuan. Hasil penelitian menunjukan (1) metode latihan distributed practice lebih efektif meningkatkan sidespin service tenis meja; (2) Terdapat interaksi antara metode latihan dan tingkat koordinasi dalam meningkatkan sidespin tenis meja; (3) Metode latihan distribut-ed practice lebih efektif digunakan pada kelompok koordinasi tinggi dalam meningkatkan sidespin service tenis meja; (4) Tidak terdapat pengaruh (pengaruhnya sama) metode latihan distributed practice dengan metode massed practice terhadap forehand sidespin service tenis meja pada kelompok koordinasi rendah. Kesimpulan dalam penelitian ini bahwa metode latihan distributed practice lebih efektif digunakan pada atlet yang memiliki tingkat koordinasi tinggi, sedangkan untuk atlet yang memiliki koordinasi rendah bisa menggunakan kedua metode latihan tersebut.
Kata Kunci: distributed practice; massed practice; akurasi forehand sidespin service tenis meja.
Method of exercise and hand-eye coordination improves the accuracy of the forehand sidespin table tennis service
Abstract
The purpose of this study was to examine the effect of the practice method and hand-eye coordination on the accuracy of forehand sidespin table tennis services. The training methods in this study are distributed practice and massed practice, while hand-eye coordination consists of high and low coordination. The research method uses the 2x2 factorial design experiment method. The research subjects were 8 UPI table tennis UKM students who were divided into four groups. Based on the high and low coordinated groups with MDP treatment, the high and low motor perception groups with MMP treatment. The study was conducted during 16 meetings. The results showed (1) The method of distributed practice was more effective in increasing the sidespin of table tennis service; (2) There was an interaction between the training methods and the level of coordination in improving the sidespin of table tennis; (3) The method of distributed practice was more effectively used in high coordination groups in improving the sidespin of table tennis service; (4) There is no influence (the same effect) on the method of distributed practice training with the massed practice method on the forehand sidespin table tennis service in the low coordination group. The conclusion in this study that the method of distributed practice is more effectively used in athletes who have a high level of coordination, whereas for athletes who have low coordination can use both methods of training
Efektivitas small-sided games dan interval training terhadap peningkatan daya tahan aerobik pada pemain sepakbola U-17
Penelitian ini bertujuan untuk membandingkan pengaruh antara latihan small sided games (SSG) dan interval training (IT) terhadap daya tahan aerobik pemain sepakbola under-17. Sebanyak 24 pemain sepakbola U-17 yang dibagi menjadi 2 grup: grup SSG (n = 12) dan grup IT (n = 12) mengikuti program latihan selama 6 minggu. Instrumen penelitian yang digunakan adalah Yo-Yo Intermitten Recovery Test. ANAVA dua jalur digunakan untuk proses analisis data. Pemain dari kedua grup menunjukkan peningkatan yang sama pada daya tahan aerobik selama periodesasi latihan 6 minggu. Hasil ini menunjukkan bahwa SSG dan IT sama efektif dalam meningkatkan daya tahan aerobik pada pemain sepakbola U-17 (p \u3c 0.05).
Effect of small-sided games and interval training on aerobic endurance of U-17 soccer players
Abstract
This study aims to compare the effect of small sided games and interval training on the aerobic endurance of U-17 soccer players. 24 soccer players under 17 attended a 6-week training program divided into 2 groups: SSG group (n = 12) and IT group (n = 12). The research instrument used was Yo-Yo Intermitten Recovery Test. Two-way ANOVA is used for data analysis. Players from both groups showed a similar increase in aerobic endurance during the 6-week training period. These results indicate that SSG and IT are equally effective in developing the aerobic endurance in U-17 soccer players (p \u3c0.05)