Jurnal Mahasiswa IKIP Siliwangi
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PELAKSANAAN KEGIATAN BINA KELUARAGA BALITA (BKB) PADA KADER BKB RUKUN DI KAMPUNG KELUARGA BERKUALITAS (KB)
This study examines the implementation and impact of the Nikah Balai Program organized by the Office of Women's Empowerment and Child Protection, Population Control, and Family Planning (DP3AP2KB) of Bengkulu City. As a form of non-formal education-based social intervention, this program aims to empower women and protect children in underprivileged families by overcoming economic and administrative barriers to marriage that is valid according to religion and the state. The research uses a qualitative descriptive approach with a focus on the 2024 implementation, which facilitated the marriage process and legal documents for seven underprivileged couples in Bengkulu City. This program applies the “Six in One” model, which includes financing the procession, KUA administration, dowry, population documents, and family education. Data was obtained through documentation, observation, and interviews with stakeholders and beneficiaries. The results of the study show that this program not only legalizes marriage status and updates population documents, including E-Simil certificates, but also increases family awareness, strengthens the position of women, and guarantees children's rights
Pengaruh pembelajaran berdiferensiasi terhadap hasil belajar materi keberagaman kelas V SDN Pandeanlamper 03 Semarang
Tujuan dari penelitian ini adalah untuk mengetahui ada atau tidaknya pengaruh pembelajaran berdiferensiasi terhadap hasil belajar siswa materi keberagaman kelas V SDN Pandeanlamper 03 Semarang. Jenis penelitian ini adalah eksperimen menggunakan pendekatan kuantitatif. Dalam penelitian ini teknik pengambilan sampel yang digunakan yaitu sampel jenuh nonprobability sampling. Desain yang digunakan dalam penelitian ini adalah one group pretest-posttest design. Teknik yang digunakan dalam pengumpulan data adalah tes tertulis dan dokumentasi kegiatan. Hasil penelitian ini menunjukkan bahwa hasil t-test diperoleh = 7,064 > = 2,056 sehingga ditolak dan diterima. Hasil analisis N-gain sebesar 0,68 yang termasuk kriteria sedang. Simpulan penelitian ini adalah terdapat pengaruh pembelajaran berdiferensiasi terhadap hasil belajar siswa materi keberagaman kelas V SDN Pandeanlamper 03 Semarang.
Kata Kunci: Pembelajaran berdiferensiasi, Hasil belajar, Materi keberagama
Analisis kemampuan guru dalam mengadakan variasi penggunaan media pembelajaran terhadap motivasi belajar siswa kelas V sekolah dasar
Abstrak
Belajar dapat melalui berbagai kegiatan, salah satunya dapat melalui Pendidikan. Manusia mendapatkan Pendidikan secara formal di sekolah dapat melalui suatu proses pembelajaran. Belajar dan pembelajaran adalah sesuatu hal yang saling berhubungan. Proses pembelajaran mempunyai unsur yang dapat menjadikan suatu pembelajaran yang utuh dan baik. Salah satu komponen pembelajaran adalah guru. Guru harus memiliki keterlampilan dasar dalam mengajar. Salah satu dari keterlampilan dasar dalam mengajar yaitu keterlampilan mengadakan variasi mengajar. Variasi dalam mengajar dikelompokkan menjadi 3 kelompok meliputi variasi dalam gaya mengajar guru, variasi dalam penggunaan media, dan variasi pola interaksi. Terlepas dari itu semua, guru juga harus bisa membangkitkan suasana kelas dan memotivasi siswa.motivasi ini berupa doronagn yang ada dalam diri siswa untuk mau belajar. Proses perubahan tersebut harus dilakukan guru ketika mengajar dengan tujuan supaya proses pembelajaran tidak monoton dan peserta didik tidak mengalami kebosanan saat proses pembelajaran berlangsung. Metode dalam penelitian ini penulis menggunakan pendekatan penelitian kualitatif dengan metode deskriptif. Metode penelitian deskriptif kualitatif ini dapat mendeskripsikan atau menggambarkan hasil analisis suatu peristiwa atau kasus yang sebenarnya terjadi di lapangan, tanpa memanipulasi data yang diperoleh. Hasil penelitian menunjukkan bahwa variasi dalam penggunaan media cukup memuculkan indikator-indikator motivasi belajar siswa.
Kata Kunci: Pembelajaran, Variasi Mengajar, Motivasi
Penerapan metode inkuiri dalam pembelajaran IPS di kelas IV
This research rigorously examines the efficacy of the inquiry-based learning approach within the context of fourth-grade social studies instruction at SDN Gintungkerta III. Acknowledging the prevalent issue of limited student engagement in traditional pedagogical settings, the study employs a quantitative experimental design. The methodology involves a comparative analysis of learning outcomes between student cohorts instructed via the inquiry method and those receiving instruction through the lecture method. The findings of the investigation reveal that the implementation of the inquiry method yields a statistically significant enhancement in both learning outcomes and the degree of student participation. Furthermore, this pedagogical strategy cultivates critical thinking capabilities and facilitates the connection of academic content to students' lived experiences. In conclusion, the research posits that the inquiry method constitutes a demonstrably valuable instructional intervention for the advancement of social studies education within the elementary school environment
EFEKTIVITAS MODEL PEMBELAJARAN KOOPERATIF TIPE JIGSAW BERBANTUAN APLIKASI DORATOON TERHADAP HASIL BELAJAR KETERAMPILAN MENULIS TEKS BERITA SISWA SMP
Latar belakang pada penelitian ini ditinjau berdasarkan kendala yang dirasakan oleh peserta didik dalam menulis teks berita. Penelitian ini bertujuan untuk menganalisis efektivitas model pembelajaran kooperatif tipe Jigsaw berbantuan aplikasi Doratoon terhadap hasil belajar keterampilan menulis teks berita siswa SMP. Metode yang digunakan pada penelitian ini, yakni metode eksperimen dengan desain One Group Pretest-Posttest. Soal tes digunakan sebagai teknik pengumpulan data pada penelitian ini. Hasil tersebut ditinjau berdasarkan data pretest dan data posttest dengan hasil uji normalitas berdistribusi normal. Perolehan uji t dengan nilai signifikan sebesar 0,000 > 0,05 dan > dengan perolehan nilai sebesar 11,613 > 2,045. Hasil pada uji N-Gain memiliki nilai 0,5 berkategori sedang dan dinyatakan efektif. Hasil ketuntasan belajar berdasarkan pretest sebesar 100% peserta didik belum tuntas berjumlah 30 orang dan perbandingan pada posttest 97% peserta didik dinyatakan tuntas berjumlah 28 orang sedangkan 7% peserta didik dinyatakan belum tuntas berjumlah 2 orang. Adapun peningkatan hasil belajar berdasarkan hasil rata-rata nilai pretest 57,53 dan pada posttest 78,47. Berkaitan dengan hal tersebut, model pembelajaran kooperatif tipe Jigsaw berbantuan aplikasi Doratoon dinyatakan efektif diterapkan pada pembelajaran, terutama pada materi teks berita
PEMBELAJARAN MENULIS TEKS BERITA DENGAN MENGGUNAKAN MODEL PROBLEM BASED LEARNING (PBL) BERBANTUAN MEDIA CANVA PADA SISWA MA
This research is motivated by the low ability of students in writing news texts due to lack of interest, motivation and the use of less interesting learning methods, so that students have difficulty in writing news texts. The purpose of this study was to determine the effectiveness of the problem based learning (PBL) model assisted by Canva media in improving the ability to write news texts of class XI students. This study uses a quantitative descriptive method with data collection techniques through test results (pretest and posttest), observation and distribution of questionnaires to 25 MA YPI Nurul Huda students. Based on the results of the study, there was an increase in the results of the pretest-posttest with an average pretest score of 57.5 increasing to 83.3 in the posttest, showing a difference in increase of 25.8. In addition, observations and questionnaires showed a very good category. Educator observations got a percentage of 84% with a very good category. The response questionnaire got a very good category a percentage of 79%. The conclusion of this study is that the application of the problem based learning model assisted by Canva media is effective in improving the news text writing skills of class XI MA YPI Nurul Huda students. 
PENERAPAN MODEL PROBLEM BASED LEARNING BERBANTUAN CANVA UNTUK MENINGKATKAN KETERAMPILAN MENULIS TEKS PUISI PADA SISWA KELAS VIII SMP IT AL-FATIH RONGGA
Penelitian ini dilatarbelakangi oleh kurangnya minat dan pemahaman terhadap pembelajaran menulis teks puisi siswa kelas VIII SMP IT Al-Fatih Rongga, hal tersebut diketahui dari hasil observasi awal yaitu dari hasil wawancara kepada guru bahasa Indonesia dan dari hasil pretest siswa yang tidak memuaskan. Tujuan dari penelitian ini adalah untuk mengetahui hasil penerapan model Problem Based Learning berbantuan Canva, kendala yang dihadapi guru dan siswa dalam pembelajaran menulis teks puisi, serta untuk mengetahui efektifitas penggunaan model Problem Based Learning berbantuan Canva dilihat dari kemampuan menulis siswa dan ketuntasan belajar siswa SMP IT Al-Fatih Rongga. Adapun metode penelitian ini menggunakan metode penelitian Mix Method dengan desain Explonatory Sequential Design. Populasi dan sampel pada penelitian ini diikuti oleh 25 siswa kelas VIII A. Hasil penelitian menunjukkan peningkatan signifikan dari pertemuan pertama hingga pertemuan kedua dilihat dari hasil observasi guru dan siswa, yang memperoleh hasil “Sangat Baik”. Adapun kendala yang dihadapi guru adalah kurangnya fasilitas sarana dan prasarana, sementara siswa menghadapi kendala kurangnya kosa kata dan pemahaman terhadap unsur-unsur pembangun puisi serta mengalami kendala internet yang tidak stabil. Adanya peningkatakan yang signifikan pada siswa setelah menggunakan model Problem Based Learning berbantuan Canva dengan memperoleh nilai rata-rata 82, 50 dengan nilai tertinggi 100 dan terendah 57
Analysis of Students’ Mathematical Creative Thinking Ability on Solving Geometry Problems
Creative thinking in mathematics plays a crucial role in developing students' problem-solving abilities and adaptability, especially in the face of increasingly complex real-world challenges. Despite its importance, many students still struggle to generate diverse and original mathematical solutions. This study aims to analyze the mathematical creative thinking abilities of Grade VII students at SMPN 5 Darangdan in solving two-dimensional geometry problems. A qualitative descriptive method was employed in this study. Data were collected from 30 randomly selected students through a written test consisting of four open-ended questions. Each question was designed to assess one of the four indicators of mathematical creative thinking: fluency, flexibility, originality, and elaboration. The students' responses were analyzed to determine the percentage of achievement in each indicator, and categorized based on predetermined criteria. The results revealed that the average scores for fluency and flexibility were both 45%, indicating moderate performance in generating and applying various ideas. Originality was achieved by 29% of the students, while elaboration was the weakest area with only 3% of students demonstrating detailed problem-solving steps. These findings suggest that students tend to rely on familiar methods and rarely explore alternative or unique strategies. In conclusion, the students' overall creative mathematical thinking ability remains low, particularly in elaboration and originality. There is a clear need for instructional approaches that foster deeper reasoning, innovation, and multiple solution pathways in mathematics education
The Development of Flip PDF-Assissted Mathematics Teaching Material: Data Centralization and Data Dispersion
The scarcity of teaching materials is a contributing factor to students' delays in comprehending mathematics concepts. During lessons, students use textbooks, but these are collected by the teacher afterward, which causes delays in their understanding of the material and results in low learning outcomes. Therefore, this research aims to develop a valid and practical electronic teaching material using Flip PDF Corporate for the topics of data centralization and data distribution, allowing it to be used anytime and anywhere. This study is a development research that uses the Plomp model, which consists of three stages: preliminary research, prototyping, and assessment. The data on the validity of this research was obtained from a validation sheet instrument used to assess the validity of the developed product. The validation assessment involved two experts: a material expert and a media expert. Meanwhile, the practicality data was obtained from a student response questionnaire to assess the practicality of the product. The results from the student response questionnaire were analyzed from one-to-one evaluation, small group evaluation, and field trials. Based on this study, the validity percentage of the electronic teaching material as assessed by the material expert was 97% with a very valid category, and by the media expert was 87% with a very valid category. The practicality percentages were 90% from the one-to-one evaluation, 87% from the small group evaluation, and 84% from the limited field trial, with all three categories being very practical. It can be concluded that the teaching material developed using Flip PDF Corporate for the topics of data centralization and data distribution is suitable for use in mathematics learning, falling into both the valid and practical categories
Can Quizziz-Assisted Game-Based Learning Model Improve Mathematics Learning Outcomes?
Learning outcomes are the main indicators of educational success, covering the abilities, knowledge, skills, and understanding acquired after the learning process.This research aims to improve student learning outcomes by applying the Game-Based Learning model using Quizizz on the topic of data presentation. The data were obtained from a classroom action research (CAR) that implemented the Game-Based Learning model assisted by Quizizz-based learning media, with the goal of improving student mathematics learning outcomes on the topic of Data Presentation. The research was conducted in Class VII-1 of SMP Negeri 1 Tilamuta.The findings show that using the Game-Based Learning model with Quizizz improves student learning outcomes. Teacher activity increased from 59.37% in Cycle I to 87.49% in Cycle II, while student activity increased from 46.9% in Cycle I to 81.24% in Cycle II. Meanwhile, the average student learning outcomes in the affective domain increased from 59.15% in Cycle I to 83.55% in Cycle II, in the psychomotor domain from 61.59% in Cycle I to 83.01% in Cycle II, and in the cognitive domain, through test results, from 47.67% in Cycle I to 85.86% in Cycle II. Thus, the success indicators for teacher activity, student activity, and student learning outcomes in the affective, psychomotor, and cognitive domains have been achieved in accordance with the expected standard of 80%