Jurnal Mahasiswa IKIP Siliwangi
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Penggunaan Media Mobis untuk Meningkatkan Kreativitas Anak Usia Dini
Kreativitas setiap anak pasti memiliki keunikan tersendiri, anak dapat berimajinasi, dan memiliki kemampuan untuk menghasilkan berbagai konsep dalam keadaan tertentu pada anak. Oleh karena itu, kreativitas pada anak usia dini sangatlah penting pada anak-anak yang ada di lembaga tersebut. Kurangnya kreativitas pada anak usia dini 4-5 tahun yang belum terlihat kreativitas saat melakukan kegiatan di sekolah. Maka dari itu, perlunya kreativitas pada anak agar dapat berkembang dengan baik. Peneliti memilih media MOBIS untuk meningkatkan kreativitas dengan berbagai bentuk yang ada pada Media MOBIS. Tujuan dari penelitian ini yaitu untuk melihat penggunaan Motor Skill Block Interloking System (MOBIS) sehingga dapat meningkatkan kreativitas pada anak usia 4-5 tahun. Metode ini berupa Penelitian Tindakan Kelas (PTK), dengan menggunakan model Kurt Lewin. Subjek penelitian yang dilakukan pada penelitian ini adalah delapan anak usia 4-5 tahun. Pengumpulan data menggunakan lembar observasi dan wawancara. Analisis data yaitu menggunakan teknik presentase. Hasil penelitian pada kondisi awal yaitu 26.25%, meningkat pada siklus ke I sebanyak 41% dan di siklus ke II meningkat sebanyak 79.17% dapat dikatakan Berkembang Sangat Baik (BSB) melebihi ketentuan yang sudah ditentukan sebelumnya sekitar 75%. Maka dari itu Media MOBIS dinyatakan berhasil meningkatkan kreativitas anak usia 4-5 tahun di RA Jannatu’Adn.
Every child possesses unique creativity, enabling them to imagine and generate various ideas in different situations. Therefore, creativity in early childhood is a crucial aspect that needs to be nurtured in educational institutions. However, creativity among children aged 4–5 years at RA Jannatu’Adn had not been optimally developed, as it was not sufficiently evident in their school activities. Consequently, appropriate stimulation is needed to support the development of children’s creativity. In this study, Motor Skill Block Interlocking System (MOBIS) media were selected as a learning medium to enhance creativity through the various forms provided by the system. This study aims to examine the use of MOBIS media in improving the creativity of children aged 4–5 years. The research employed Classroom Action Research (CAR) using the Kurt Lewin model. The research subjects consisted of eight children aged 4–5 years. Data were collected using observation sheets and interviews, while data analysis was conducted using percentage techniques. The results showed that children’s creativity improved from 26.25% in the initial stage to 41% in Cycle I and reached 79.17% in Cycle II, which falls into the category of developing very well (BSB) and exceeds the predetermined success criterion of approximately 75%. Therefore, it can be concluded that MOBIS media were successful in enhancing the creativity of children aged 4–5 years at RA Jannatu’Adn
PEMANFAATAN APLIKASI YOUTUBE UNTUK MENINGKATKAN KETERAMPILAN MENULIS PUISI SISWA KELAS X
Penelitian ini dilatarbelakangi oleh kesulitan siswa dalam menulis puisi. Melalui wawancara kepada guru mata pelajaran Bahasa Indonesia di sekolah, kesulitan siswa dalam menulis puisi disebabkan oleh sulitnya merangkai kosa kata sehingga menyebabkan siswa mengalami writing block. Penelitian ini dilaksanakan di SMK TI Garuda Nusantara Cimahi dengan subjek sebanyak 24 siswa. Rumusan masalah penelitian ini adalah bagaimana efektivitas pemanfaatan aplikasi YouTube terhadap keterampilan menulis teks puisi siswa kelas X. Metode penulisan yang digunakan dalam artikel ini adalah deskriptif kualitatif dengan desain one group pretest-posttest. Hasil rata-rata pretest sebesar 52,25 dan setelah dilakukan perlakukan, maka terjadi peningkatan yaitu sebesar 81. Berdasarkan data dan analisis dari penelitian ini adalah pembelajaran menulis puisi dengan memanfaatkan aplikasi YouTube mengalami peningkatan sebesar 28,75, dengan demikian dapat disimpulkan bahwa pemanfaatan aplikasi YouTube efektif dalam meningkatkan keterampilan menulis puisi siswa kelas X.
 
Qibla Direction Determination: A Systematic Literature Review on The Role of Mathematics in Islamic Education
Accurate Qibla direction is a fundamental aspect of Muslim worship, especially in prayer. However, many studies have reported significant inaccuracies in Qibla determination, particularly in areas lacking proper astronomical tools or knowledge. At the same time, interest in mathematics among students in Islamic education remains relatively low, despite its critical role in religious practices. This study aims to systematically review recent literature that explores the role of mathematics in Qibla direction determination and its integration into Islamic education. A Systematic Literature Review (SLR) was conducted following the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines. Fourteen articles published between 2020 and 2024 were selected from indexed journal databases based on specific inclusion and exclusion criteria. Data collection involved document analysis of journal articles, books, and theses using relevant keywords such as “Qibla direction,” “Islamic education,” and “mathematics.” The selected articles were analyzed thematically and categorized based on year of publication, mathematical concepts applied (e.g., spherical trigonometry), and educational integration. The results show that mathematical approaches particularly spherical trigonometry play a central role in achieving high accuracy in Qibla direction determination. Furthermore, the integration of these mathematical concepts into Islamic education enhances students’ understanding of the connection between science and religion. This review suggests that embedding mathematical applications into Islamic contexts can increase student motivation and strengthen the relevance of mathematics in daily worship
Analysis of Students’ Mathematical Problem-Solving Ability Based on Self-Confidence
Education plays an important role in developing students’ potential, especially critical and creative thinking. Mathematics, as a core subject, supports students’ problem-solving ability, which involves understanding, procedure selection, and application in new contexts. One factor that may influence this ability is self-confidence, as confident students are more persistent and independent in solving problems. This study aimed to examine the effect of self-confidence on students’ mathematical problem-solving ability. The research employed a quantitative correlational design with a purposive sample of 60 seventh-grade students at SMP Negeri 8 Kota Gorontalo. Instruments consisted of a mathematical problem-solving test and a self-confidence questionnaire. Data were collected through tests and questionnaires, then analyzed using simple linear regression and correlation coefficient tests. The findings revealed that self-confidence significantly affects students’ mathematical problem-solving ability. Students with higher self-confidence tended to achieve better outcomes. The correlation coefficient was 0.6923 (strong positive), with a coefficient of determination (R²) of 47.22%, indicating that self-confidence contributed nearly half of the variation in problem-solving ability. The remaining 52.78% was influenced by other factors not examined in this study, such as math anxiety, learning habits, and environmental support. In conclusion, self-confidence has a positive and significant effect on mathematical problem-solving ability, suggesting the importance of fostering students’ confidence alongside academic skills
Pelatihan Digital Storytelling untuk Guru Bahasa Inggris dalam Meningkatkan Keterampilan Menyimak dan Berbicara Siswa Sekolah Dasar
Developing listening and speaking skills in English learning in elementary schools requires an innovative approach that can stimulate active student engagement. Digital storytelling, as a technology-based interactive learning method, offers a potential solution to improving these two essential skills. This community service activity was motivated by the low listening and speaking skills of students in several partner elementary schools, caused by conventional teaching methods and teachers' limited ability to integrate learning technology. The objective of this activity was to improve English teachers' competency in designing, implementing, and evaluating digital storytelling to support the learning process. The activity was carried out through intensive training, hands-on practice, and reflective mentoring. The theories used included social constructivism (Vygotsky) and digital literacy theory (Gilster, 1997; Belshaw, 2012). The results of the activity demonstrated an increase in teachers' understanding and skills in using digital storytelling, as well as a positive impact on students' enthusiasm for learning. Evaluation was conducted through pre- and post-tests, as well as classroom observations. The conclusion is that this training was effective in strengthening teachers' pedagogical capacity and encouraging transformation in English learning in elementary schools.Pengembangan keterampilan menyimak dan berbicara dalam pembelajaran Bahasa Inggris di sekolah dasar memerlukan pendekatan inovatif yang mampu merangsang keterlibatan siswa secara aktif. Digital storytelling sebagai metode pembelajaran interaktif berbasis teknologi menawarkan solusi potensial dalam meningkatkan dua keterampilan esensial tersebut. Kegiatan pengabdian kepada masyarakat ini dilatarbelakangi oleh rendahnya keterampilan menyimak dan berbicara siswa di beberapa sekolah dasar mitra, yang disebabkan oleh metode pengajaran konvensional dan keterbatasan guru dalam mengintegrasikan teknologi pembelajaran. Tujuan kegiatan ini adalah untuk meningkatkan kompetensi guru Bahasa Inggris dalam merancang, mengimplementasikan, dan mengevaluasi digital storytelling untuk mendukung proses pembelajaran. Kegiatan dilaksanakan melalui pelatihan intensif, praktik langsung, dan pendampingan reflektif. Teori yang digunakan meliputi teori konstruktivisme sosial (Vygotsky) dan teori literasi digital (Gilster, 1997; Belshaw, 2012). Hasil kegiatan menunjukkan peningkatan pemahaman dan keterampilan https://www.surreyhillschallenge.com/ guru dalam penggunaan digital storytelling serta dampak positif terhadap antusiasme belajar siswa. Evaluasi dilakukan melalui pre-test dan post-test serta observasi kelas. Kesimpulan menunjukkan bahwa pelatihan ini efektif dalam memperkuat kapasitas pedagogis guru dan mendorong transformasi pembelajaran Bahasa Inggris di sekolah dasar
Kesulitan peserta didik dalam menyelesaikan soal cerita pada kemampuan koneksi matematis: Systematic Literature Review (SLR)
A systematic literature review (SLR) of five This study describes the findings of research regarding the analysis of mathematical comprehension abilities in solving word problems using examples of self-efficacy research on mathematics learning difficulties.The people who were indexed by SCOPUS, SINTA, and REPOSITORY between 2018 and 2023 and were located in Indonesia make up the research sample. Google Scholar, Semantic Scholar Eric Journal, Researchgate, and Repository served as sources for these sample data searches. Information assortment was completed by recording all articles connected with understudies' numerical association ability in tackling word issues in light of year of examination, sort of exploration, level of training, research socioeconomics, and diary file. The quantitative and descriptive presentation of all obtained data is used. Using the SLR strategy, it was discovered that the majority of research was distributed in 2018, with SINTA 2 indexing dominating. The island of Java dominated most of this exploration, which was carried out at the junior high school level. Students' difficulties learning mathematics have been the primary focus of research on students' mathematical connection abilities when solving story problems
Pendekatan Contextual Teaching and Learning (CTL) berbantuan aplikasi scratch pada kemampuan koneksi matematis siswa kelas VIII
This research is to find out whether the mathematical connection abilities of students who use the Contextual Teaching and Learning approach assisted by the Scratch application are better than students who use ordinary learning, a scientific approach. This type of research is quantitative research with a quasi-experimental design in the form of Pretest Posttest Nonequivalent Control. Class VIII students of SMP Negeri 4 Cimahi were the subjects of this research. Class VIII-K is the sample for the experimental class and class VIII-L is the control class. The test instrument used is 4 questions on mathematical connection abilities. The data analysis techniques in this research are normality test, homogeneity test and independent two-sample t-test. The research results show that the mathematical connection abilities of students who use the Contextual Teaching And Learning learning model are better than students who use the normal approach. The average ability of students is moderate because students do not focus on studying and steal time during learning for other activities
Analisis kompetensi penguasaan aplikasi pembelajaran matematika dan teknologi pembelajaran pada mahasiswa prodi pendidikan matematika FKIP
This study aims to analyze the competence of mastering mathematics learning applications and learning technology in students of the Mathematics Education Study Program. This study uses a descriptive quantitative approach to evaluate the level of mastery of students and lecturers of various applications and learning technologies that are relevant in the context of mathematics education. Data were obtained through questionnaires and analyzed descriptively. The results of the study indicate that competence in mastering mathematics learning applications and technologies, both in lecturers and students, is still not optimal. However, respondents' perceptions emphasize the importance of this ability to support the effectiveness of the learning process. Respondents' perceptions indicate that mastery of mathematics learning applications, such as geogebra, mathway, photomath, as well as e-learning platforms and artificial intelligence, is an urgent need to improve teaching effectiveness. This indicates the need to develop specific strategies, both in the form of improving skills in mastering learning applications and technologies, or in the form of deeper technology integration in the mathematics education curriculu
Pengembangan media pembelajaran dengan pendekatan saintifik menggunakan software geogebra
his study aims to find out the process of learning media development, the feasibility of the learning media developed, the effectiveness of the learning media, and the obstacles encountered during the learning media development process. The method used in this study is the R&D (Research and Development) method by implementing the steps of the 4D development research model. The subjects in the study consisted of all students of class XI A and class XI B at one of the schools in Bandung. From the results of the feasibility test conducted by validators, practitioners, and students, it can be seen that the learning media is suitable for use in learning, namely 89% showing that the learning media is in the valid categor
Ider heuleut sebagai ikon budaya dan pariwisata Desa Sangkanurip
Pelestarian budaya adalah hal yang patut diperhatikan dalam menjaga ciri khas keragaman budaya pada Masyarakat. Desa Sangkanurip Kecamatan Cigandamekar memiliki salah satu budaya identik yaitu Ider heuleut. Budaya ini meruapakan budaya turun temurun dengan prosesi kegiatan mengitari batas-batas wilayah desa sebagai bentuk pengenalan bagi generasi muda dalam mengenal dan menjaga wilayah desa. Kebudayaan ini sempat terhenti imbas dari wabah COVID-19. Ider heuleut diangkat dalam bahasan Dialog Terbuka Kebudayaan yang diusung oleh mahasiswa KKN Universitas Muhammadiyah Kuningan sebagai bentuk metode Focus Group Discussion (FGD) dengan maksud untuk mengajukan kebudayaan ini sebagai ikon budaya dan pariwisata Desa Sangkanurip yang bekerjasama dengan Dinas Pemuda, Olahraga, dan Pariwisata (DISPORAPAR) Kabupaten Kuningan, Dosen Seni Pertunjukkan, Kepala serta Perangkat Desa. Harapan dari terlaksana kegiatan Dialog Terbuka ini dapat memicu pemerhatian lebih lanjut dari pihak-pihak terkait serta dikenal luas oleh khalayak banyak guna mewujudkan kebudayaan ider heuleut sebagai ikon budaya dan pariwisata Desa Sangkanurip