Jurnal Mahasiswa IKIP Siliwangi
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Improving Student Motivation in Learning Pancasila Education with Bamboozle Media Games in Class VII B SMP Negeri 51 Palembang
The use of learning media has an important role in increasing the enthusiasm and motivation of students. Interesting media can create a learning atmosphere that is more varied and not monotonous. Educational games like Bamboozle can make learning more fun and engaging. This study aims to increase the learning motivation of 31 students in class VII.B through the use of Bamboozle educational games. The method used is Classroom Action Research (PTK), with data collection techniques in the form of observation and documentation. The obtained data were analyzed descriptively and quantitatively. The results showed that the application of Bamboozle educational games was able to increase students' learning motivation. The effect can be seen from the results in cycle I, which showed a motivation level of 53% in the moderate category and experienced a significant increase in cycle II to 75% in the high category. Thus, it can be concluded that the use of Bamboozle educational games is effective in increasing students' learning motivation
Identifikasi miskonsepsi materi aljabar pada siswa kelas IX SMPN 1 Margaasih
Misconceptions are one of the problems often experienced by students when solving mathematics problems. If not addressed immediately, these misconceptions will cause students to continue to experience difficulties in understanding the material. This study aims to identify misconceptions of junior high school students, especially in algebra. The study used a qualitative descriptive approach with six students of grade IX-H of SMP Negeri 1 Margaasih selected through a purposive sampling technique. Data were collected through a diagnostic test consisting of four questions designed to reveal algebra misconceptions, and supplemented by interviews and observations. The results showed that misconceptions were experienced by all students in questions 1 and 2 (100%), in question 3 by 17%, and in question 4 by 50%
The effect of problem-based learning model assisted by LKPD canva to improve the mathematical understanding skill of SMK students
This study aims to determine the differences in students' mathematical understanding abilities before and after applying learning with a problem-based learning model assisted by LKPD Canva. Experimental research is the research method used in this study. A total of 16 students from class X Hospitality at SMK LPPM RI Padalarang participated as the only subjects in this study. A pre-experimental design approach was used to analyze the data using a one-group pretest-posttest approach. The instrument used in this study was a description test related to SPLDV content and processed using SPSS application. The research findings show that the problem-based learning approach affects students' skill in mathematical understanding. The results of “Test Statics” show that there is a difference between students' mathematical understanding skill before and after using a problem-based learning model with Canva LKPD to help students learn SPLDV material
Penerapan model pembelajaran problem based learning berbantuan google sites untuk meningkatkan kemampuan pemahaman matematis siswa SMP
This study aims to analyze the completeness and improvement of students' mathematical understanding abilities, the application of the Problem Based Learning learning model assisted by Google Sites, and students' responses to the model. The method used is a mixed method with the Explanatory Sequential Design. The study population was all students of SMPN 3 Cikalongwetan, with samples of class VIII C as the experimental class and VIII B as the control class. Data were obtained from pretest and posttest, learning implementation, and student response questionnaires. The results showed an average posttest of 7.10 for the experimental class (89.65% completeness) and 68.07 for the control class (65.51% completeness), indicating that the experimental class was better. Learning implementation reached 80.42% (good criteria) and student responses were 84% (positive criteria)
Penerapan model problem based learning berbantuan liveworksheets terhadap kemampuan komunikasi matematis siswa SMP
This study aims to determine the effectiveness of the Problem Based Learning (PBL) model assisted by Liveworksheets in improving students' mathematical communication skills. The research method used is a mixed method with a Convergent Parallel design, where quantitative and qualitative data are collected simultaneously to obtain a more comprehensive understanding. Quantitative data are obtained through pretest-posttest results, while qualitative data are obtained through student response questionnaires. The research subjects consisted of two classes of VIII SMP Negeri 3 Cikalongwetan totaling 50 students, namely the experimental class and the control class. Data analysis was carried out using normality tests, homogeneity, and t-tests, and supported by qualitative descriptive analysis. The results showed that students in the class with the implementation of PBL assisted by Liveworksheets obtained higher posttest scores than the conventional class. In addition, student responses explained high motivation, activeness, and positive attitudes towards the learning process. Thus, the application of the PBL model assisted by Liveworksheets is effective in improving students' mathematical communication skills and can be an alternative innovative learning in mathematics teaching
Penerapan pendekatan pembelajaran deep learning berbasis media IT
Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan pemahaman dan keterampilan guru sekolah dasar dalam menerapkan pendekatan pembelajaran deep learning yang terintegrasi dengan media teknologi informasi (TI). Melalui pelatihan dalam bentuk workshop yang diikuti oleh 30 guru SD di Kota Bandung, kegiatan ini memfokuskan pada penguatan kapasitas pedagogis guru dalam merancang pembelajaran yang mendorong pemikiran kritis, reflektif, dan kolaboratif peserta didik. Materi workshop mencakup konsep dasar deep learning, strategi implementasi dalam konteks pembelajaran abad 21, serta penggunaan berbagai media TI interaktif yang mendukung proses pembelajaran bermakna. Hasil evaluasi kegiatan menunjukkan peningkatan signifikan dalam pemahaman dan antusiasme peserta terhadap penerapan pembelajaran deep learning berbasis IT di kelas. Kegiatan ini diharapkan dapat menjadi kontribusi nyata dalam mendukung transformasi pendidikan dasar menuju pembelajaran yang lebih mendalam dan adaptif terhadap perkembangan teknologi.
 
EFEKTIVITAS LAYANAN BIMBINGAN KELOMPOK DENGAN TEKNIK DISKUSI UNTUK MENINGKATKAN PERENCANAAN KARIR SISWA KELAS IX SMPN 01 CIHAMPELAS
This study aims to determine the effectiveness in the process of implementing group guidance services with discussion techniques to improve career planning of grade IX students of SMPN 01 Cihampelas. The method of this research is a mix method using the explanatory sequential design with one group pretest-posttest design. This sampling technique uses a purposive sampling technique. The purposive sampling technique is a data collection technique with certain characteristics. The subjects in this study are grade IX students of SMPN 01 Cihampelas with a population of 31 students and a sample consisting of 8 students. The data collection used in this study uses career planning instruments. The data analysis used in this study uses a paired t test with the help of the SPSS version 23 program. The process of implementing group guidance services with discussion techniques was carried out in 5 sessions. So it can be concluded that based on the results of the paired t test with a value of 0.000 < 0.05, it shows that the Ho hypothesis is rejected and the Ha hypothesis is accepted, which means that there is an influence on group guidance services with discussion techniques to improve the career planning of grade IX students of SMPN 01 Cihampelas
PENGARUH INTERAKSI TEMAN SEBAYA TERHADAP PERILAKU MORAL PESERTA DIDIK KELAS XI DI SMAN 2 SIJUNJUNG
This research is motivated by the phenomenon in the field, namely that there are still students who violate school rules such as cheating, leaving during PBM, smoking in the school yard, playing with cellphones during PBM, feeling inferior. The objectives of this study are 1) Description of peer interactions of students at SMAN 2 Sijunjung, 2) Description of moral behavior of students at SMAN 2 Sijunjung and 3) Testing the influence of peer interactions on moral behavior of grade XI students at SMAN 2 Sijunjung. This type of research is quantitative research with correlational methods. The study population was 241 people, with a simple random sampling technique so that a sample of 103 students was obtained. The instrument used was a questionnaire, while the data analysis technique in this study was simple linear regression analysis. Based on the research, the following results were obtained: 1) Peer interaction of class XI students is in the very good category, namely 53.4%, 2) Moral behavior of students is in the very good category, namely 52.4% and 3) There is a significant influence between peer interaction on the moral behavior of class XI students of SMAN 2 Sijunjung by 77.9% which means strong. Based on these findings, researchers recommend that students must continue to maintain and improve the quality of interaction with their peers, such as mutual respect, support in positive things, and avoid negative behavior
Deixis Analysis of Ed Sheeran’s Speech “Embrace Your Weirdness”
This article aims to identify deixis found in the speech of Ed Sheeran “Embrace Your Weirdness” particularly to analyze the most dominant used deixis. This research used a qualitative method with data collected from the English Speech video of Ed Sheeran’s “Embrace Your Weirdness”. The analysis analysis found 128 that, according to the five types of deixis, consist of 102 personal words, five spatial words, 10 temporal words, 10 discourse words, and one social word. The most dominant deixis was Personal Deixis with 80%. The most dominant deixis was personal deixis with 80%. it can be concluded the most dominant words used in speech was personal deixis related to the personal deixis as represented of the speaker as the main person of their speech dialog. The result will be depends on speech context it proved from the use of first person singular and plural such as “I” for the person and “we” or “our” to represent an agency or organization
The Effectiveness of Repeated Reading Technique in Increasing EFL Students’ Reading Comprehension on Narrative Texts
Reading ability is an important basic skill in the English language learning process. Reading not only helps students expand their vocabulary but also increases their understanding of language structures. However, many EFL (English as a Foreign Language) students still experience difficulties in effectively comprehending the content of reading passages, which impacts the development of their overall language skills. This research aimed to increase reading comprehension of narrative text by looking at the effectiveness of the Repeated Reading technique. The design used was quasi-experimental, involving sixty students of SMA Hasanuddin Wajak. The sample was divided into two groups: the experimental group, which received Repeated Reading treatment, and the control group, which did not receive Repeated Reading treatment. The instrument used in this study was a multiple-choice instrument. The data that had been obtained was analysed quantitatively using an independent sample t-test. The results stated a significant difference between students who received treatment and students who did not receive treatment. The value of (P = .000 < .05) shows that the use of the Repeated Reading method in the learning process of narrative text increases students' reading comprehension