Jurnal Mahasiswa IKIP Siliwangi
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The Implementation of Google Platform-Assisted E-Learning to Improve Students’ Mathematical Understanding on Junior High School
The rapid development of digital technology has transformed the educational landscape, encouraging the integration of online learning platforms in classroom instruction. In mathematics education, e-learning tools offer opportunities to enhance students’ conceptual understanding through interactive and accessible digital media. This study aims to determine the improvement in students’ understanding of mathematical concepts through the implementation of Google Platform-assisted e-learning using Google Meet and Google Forms at SMP Negeri 2 Seruway. The research employed a quantitative approach with a pre-experimental method and a One Group Pretest–Posttest design. The population comprised all eighth-grade students (58 students), with class VIII-A consisting of 16 students selected as the sample. Learning activities were conducted using Google Meet for synchronous sessions and Google Forms for formative assessments on probability material. Data were collected through pretest and posttest instruments, and the results were analyzed using descriptive statistics and correlation tests. Findings revealed an increase in the average score from 53.94 before the treatment to 74.25 after. The hypothesis test used the t-test formula, obtaining a t-count value of 8.26, which was greater than the t-table value of 2.13 at a significance level of α = 0.05. These results indicate a significant improvement in students’ mathematical understanding after implementing e-learning through Google Meet and Google Forms. In conclusion, the use of Google-based e-learning effectively supports students’ conceptual understanding and promotes a more engaging mathematics learning experience
The Implementation of Canva-Assisted Team Games Tournament Model to Improve Students’ Mathematics Learning Outcomes
This study aims to improve students' mathematics learning outcomes on sequences and series material through the Teams Games Tournament (TGT) cooperative model assisted by Canva. The research involved 21 students from class X-A at SMA Negeri 1 Pinolosian during the 2024-2025 academic year. Using Classroom Action Research (CAR) conducted in two cycles, each stage included planning, acting, observing, and reflecting. The results showed significant improvements in both process and output. Teacher activity progressed from 'Fair' (C) in Cycle I to 'Good' (B) or 'Excellent' (SB) in Cycle II. Similarly, student activity improved from the 'Fair' category to 'Excellent' as enthusiasm and collaboration increased through Canva’s visual media and healthy competition. Most notably, students' classical mastery jumped from only 43% in Cycle I to 90% in Cycle II, successfully surpassing the 80% success indicator. The integration of Canva helped visualize abstract concepts, while the TGT tournament element effectively boosted student motivation and teamwork. It can be concluded that the TGT model assisted by Canva is an effective strategy to enhance mathematics learning outcomes for tenth-grade students
The Development of Paper Graph Media to Reduce Students’ Mathematical Dysgraphia
Students with mathematical dysgraphia frequently experience procedural errors in column-based arithmetic due to difficulties in visual–motor integration and spatial organization. These difficulties often result in misaligned digits, incorrect column placement, digit misreading, and improper regrouping, which are commonly categorized as Watson Errors. This study aims to develop Papergraph media as a visual structural learning medium to reduce mathematical errors in students with mathematical dysgraphia. This study employed a Research and Development (R&D) approach using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The media were developed based on a needs analysis focusing on students’ visual–motor characteristics and common procedural error patterns in arithmetic operations. Papergraph was designed as a grid-based medium to support accurate digit placement, place-value alignment, and vertical operational structure. The implementation of the developed media was evaluated using a Single Subject Research (SSR) design with an A–B–A pattern involving a fourth-grade elementary school student identified as having characteristics of mathematical dysgraphia. Data were collected through repeated measurement of arithmetic performance and analysis of Watson-type errors across baseline, intervention, and withdrawal phases.The results showed a significant reduction in mathematical errors during the intervention phase, particularly in digit misreading, column misplacement, incorrect digit combination, and regrouping errors. Performance improvements were maintained during the baseline-2 phase, indicating the internalization of spatial organization strategies facilitated by the Papergraph media. In conclusion, Papergraph demonstrates strong potential as an effective visual–structural learning medium to improve procedural accuracy and reduce Watson Errors in students with mathematical dysgraphia
Students’ Metacognitive Errors based on Newman’s Error Types within Deep Learning Approach
Students’ difficulties in solving mathematical problems are often closely related to weaknesses in metacognitive regulation, particularly in planning, monitoring, and evaluating problem-solving processes. One systematic framework to identify these difficulties is Newman’s Error Analysis, which classifies students’ errors into sequential stages of problem solving. This study aims to describe students’ metacognitive errors based on Newman’s error types in mathematics learning using a Deep Learning approach. This research employed a mixed methods approach with a sequential explanatory design, focusing on qualitative descriptive analysis. The participants consisted of three ninth-grade students from SMP Islamiyah Ciawi in the 2025/2026 academic year, selected purposively to represent high, moderate, and low levels of metacognitive ability. Data were collected through open-ended problem-solving tests on solid figures, a metacognitive questionnaire using a Likert scale, and semi-structured interviews. Data analysis was conducted by identifying students’ errors at each stage of Newman’s procedure—reading, comprehension, transformation, process skills, and encoding—and relating them to metacognitive indicators. Methodological triangulation was applied to enhance the credibility of the findings. The results indicate that students with high metacognitive ability tend to exhibit minimal errors, mainly at the encoding stage. In contrast, students with moderate and low metacognitive abilities demonstrate dominant errors at the transformation and process skills stages, with low-metacognitive students also experiencing reading and comprehension errors. These findings suggest that metacognitive regulation significantly influences the type and stage of students’ errors. In conclusion, integrating explicit metacognitive scaffolding within Deep Learning practices is essential to reduce students’ errors and enhance mathematical problem-solving performance
PENGARUH KONSELING KELOMPOK TEKNIK TOKEN ECONOMY UNTUK MENINGKATKAN KEDISIPLINAN BELAJAR SISWA KELAS VIII.5 DI MTSN 3 TANAH DATAR
The problem in this study departs from the low learning discipline of students, which can be seen through behaviors such as being late to class, not doing assignments, lack of focus during learning, and violations of school rules. This condition has an impact on the decline in the quality of the process and learning outcomes. For this reason, effective interventions are needed, one of which is through group counseling with token economy techniques that focus on providing positive reinforcement to form disciplined behavior. This study uses a quantitative method with a one-group pretest-posttest experimental design. The research sample amounted to 10 students of class VIII.5 who were selected using the purposive sampling technique. The research instrument in the form of a learning discipline scale contains 32 items that have been validated. Data analysis was carried out using the t-test and the N-gain test to see the difference in scores before and after treatment. The results of the study showed that there was a significant influence of token economy technique group counseling on improving student learning discipline. The t-test results in a tcal value = 9.649 > ttable = 2.262, so H0 is subtracted and Ha is accepted. The results of the N-gain test showed a moderate improvement category, which means that this technique is effective in modifying more disciplined learning behaviors. It can be concluded that group counseling with token economy techniques has a significant effect on improving student learning discipline. This technique is able to provide systematic reinforcement so that disciplinary behavior can be formed and maintained more consistently
Ethnomathematics of the Congklak Game: A Systematic Review of Mathematical Concepts and Their Implementation in Learning
Ethnomathematics in mathematics education seeks to bridge abstract mathematical concepts with students’ cultural experiences, thereby enhancing the relevance and meaningfulness of learning. Traditional games represent a valuable cultural resource for contextualizing mathematics, and the Indonesian game congklak is widely recognized for embedding rich mathematical ideas within its structure and gameplay. This study aims to systematically review the mathematical concepts present in the congklak game and examine their implementation in mathematics education. A qualitative systematic literature review was conducted using articles retrieved from the Google Scholar database. The search applied specific keywords related to ethnomathematics, congklak, and mathematics education, with clearly defined inclusion and exclusion criteria. Ten peer-reviewed articles published between 2019 and 2024 were selected and analyzed through data reduction, organization, and synthesis. The findings show that congklak incorporates multiple mathematical concepts, including counting and number sequencing, arithmetic operations (addition, subtraction, multiplication, and division), geometry (plane figures, solid figures, and reflection), linear equations in one variable, and basic profit-and-loss concepts. The reviewed studies also report positive effects on students’ conceptual understanding, learning motivation, engagement, and critical thinking skills. In conclusion, congklak serves as an effective ethnomathematical learning medium that supports meaningful and contextual mathematics instruction while also contributing to cultural preservation and strengthening students’ awareness of mathematics in everyday life
Systematic literature review: Penggunaan media pembelajaran digital terhadap kemampuan penalaran matematis
Existing studies have not yet provided a comprehensive overview, particularly with regard to mathematical reasoning ability. This condition highlights the need for a systematic review to identify research trends, map key findings, and comprehensively evaluate the digital learning media. The purpose of this study was to examine research trends and research results regarding the use of digital learning media on students' mathematical reasoning skills. The research method used is the SLR method. Researchers collected scientific articles through various databases including Google scholar, Garuda, Eric, and Semantic scholar. Through the PRISMA process, 22 articles were obtained that met the inclusion and exclusion criteria. The results of the study showed that: 1) the trend of digital learning media is in 2022, the type of media is digital multimedia, junior high school education level with material on measurement and geometry elements, and quantitative research methods are widely used in research on the use of digital learning media on mathematical reasoning skills; 2) the use of digital learning media contributes positively to improving students’ mathematical reasoning ability so that can become a reference for teachers to apply in learning
Eksplorasi berpikir kreatif siswa dalam pemecahan masalah matematika berbasis computational thinking
Creativity in problem-solving needs to be strengthened through a systematic thinking framework. This study aims to explore students' creative thinking patterns in solving mathematics problems based on computational thinking (CT). A descriptive qualitative approach was employed, involving three junior high school students in West Bandung Regency representing high, medium, and low levels of mathematical ability. Data were collected through semi-structured in-depth interviews and essay test focusing on four elements of CT (decomposition, pattern recognition, abstraction, and algorithmic thinking) and four indicators of creative thinking (fluency, flexibility, originality, and elaboration). The results revealed High-ability students demonstrated strong integration between CT and conceptual creativity. Medium-ability students exhibited strategic flexibility, although their symbolic representations were not yet stable. In contrast, low-ability students tended to rely on procedural approaches. This study confirms that CT can function as a systematic thinking framework to foster creativity in 21st-century mathematics learning. It also contributes theoretically to understanding the dynamic relationship between CT and mathematical creative thinking and practically to the design of pattern-based tasks that stimulate student creativity
Edukasi bahaya hoaks dan disinformasi melalui kajian komunikasi bagi jamaah pengajian izzul islam sebagai upaya penguatan literasi digital berbasis komunitas
Maraknya arus informasi digital yang tidak terkontrol menimbulkan kerentanan masyarakat terhadap hoaks dan disinformasi, terutama di komunitas religius yang memiliki intensitas komunikasi yang tinggi melalui media sosial. Program Pengabdian kepada Masyarakat (PKM) ini bertujuan meningkatkan literasi digital jamaah Pengajian Izzul Islam Bandung Timur melalui edukasi bahaya hoaks, disinformasi dan etika bermedia sosial, serta pelatihan verifikasi informasi sederhana. Metode pelaksanaan mencakup ceramah, diskusi partisipatif, simulasi kasus, dan demonstrasi fact-checking. Kegiatan diikuti 30 peserta pada 25 Agustus 2025. Hasil evaluasi menunjukkan peningkatan signifikan dalam pemahaman peserta: 82% mampu menjawab benar pertanyaan post-test, 90% menilai materi relevan dan bermanfaat, serta 87% menyatakan kesediaan menjadi agen literasi di komunitas. Kegiatan ini memperlihatkan efektivitas pendekatan komunikasi berbasis komunitas dalam memperkuat kesadaran kritis terhadap informasi digita
PELAKSANAAN LAYANAN KONSELING KELOMPOK TEKNIK KONTRAK PERILAKU DALAM MEREDUKSI PERILAKU AGRESIF PADA SISWA SMP DI SAMARINDA TAHUN AJARAN 2024/2025
This study aims to determine the level of student aggression after providing group counseling services with behavior contract techniques. The research design used was action research in guidance and counseling (PTBK) consisting of 2 cycles and each cycle consists of 4 stages, namely planning, action, observation, and reflection. The sample in this study amounted to 5 students selected using purposive sampling. Data collection using psychological scales of aggressive behavior, interviews, observation, and documentation. The results of the initial assessment analysis using a psychological scale before being given group counseling services with behavior contract techniques showed an average score of 97.4 including in the high category while the results of the assessment analysis after the provision of behavior contract group counseling services cycle 2 showed an average score of 75.8 including in the low category. Based on the results of interviews and observations that have been made, there are changes after being given behavior contract counseling services where aggressive behavior by students has begun to decrease. This research is expected to be an input for strategies in reducing aggressive behavior for further research