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The Public Innovator’s Playbook: Nurturing Bold Ideas in Government
This article provides a comprehensive academic review of The Public Innovator’s Playbook: Nurturing Bold Ideas in Government by William D. Eggers and Shalabh Kumar Singh, highlighting its relevance across strategic management, information technology, and socio-political disciplines. Positioned as a critical guide for transforming public sector institutions, the book outlines a structured innovation cycle—comprising idea generation, selection, implementation, and diffusion—intended to embed innovation as a core organizational function rather than an ad hoc response to crises. In terms of strategic management, the book contributes by offering clear frameworks and replicable models that align innovation with institutional missions and managerial planning. From a technological standpoint, it underscores the vital role of digital tools such as blogs, wikis, and peer-to-peer networks in facilitating interdepartmental communication, breaking bureaucratic silos, and accelerating strategy execution. Socially and politically, it promotes participatory governance through citizen engagement, open collaboration, and multi-stakeholder input, supported by examples like the World Bank’s Development Marketplace. Despite these strengths, the book is not without its limitations. It tends to present innovation in an overly idealistic manner, often underplaying structural, political, and contextual barriers to implementation. Furthermore, its reliance on Western-centric case studies may limit applicability in diverse governmental contexts. Nonetheless, the book’s strengths lie in its pragmatic approach, its encouragement of a culture of experimentation, and its integration of cross-sectoral perspectives. It serves as both an operational toolkit and a visionary call for transforming public institutions into adaptive, learning systems. This review concludes that The Public Innovator’s Playbook is a valuable resource for public administrators, scholars, and policymakers who seek to foster sustained innovation within government, and recommends readers approach it with a contextual and critical lens to maximize its strategic and democratic potential
Pengembangan Instrumen Tes Keterampilan Teknik Dasar Bermain Bola Tangan: Norma Tes Keterampilan Teknik Dasar Bermain Bola Tangan
A series of tests of special technical skills in handball games, for handball players that match the characteristics in actual handball training and matches. The norms of passing and catching tests carried out with wall media for 30 seconds with the acquisition of values 15 times down the category Less Once, 16-25 times the category is less, 26-55 times the category is moderate / sufficient, 56-65 times the category is good, and 66 times and above the category is very good. Within a distance of 7 meters shooting to the goal obtained target target 0 then the category is very less, target target point 1 category is less, target target point 2 is moderate, target target point 3 is good, and target target point 4 is very good. While the speed of the shot time obtained time above 0.58 seconds is classified as a very poor category, time 0.52-0.57 seconds is classified as a poor category, time 0.38-0.51 seconds is classified as moderate, time 0.30-0.35 seconds is classified as a good category, and time under 0.29 seconds is classified as a very good category. In a distance of 9 meters shooting to the goal obtained target target 0 then the category is very less, target target point 1 category is less, target target point 2 is moderate, target target point 3 is good, and target target point 4 is very good. While the speed of the shot time obtained time above 0.61 seconds is classified as a very poor category, time 0.56-0.6 seconds is classified as a poor category, time 0.42-0.55 seconds is classified as moderate, time 0.37-0.41 seconds is classified as a good category, and time below 0.36 seconds is classified as a very good category. Based on the data that has been analyzed, it can be concluded as follows: 1. The series of passing and catching technique tests using wall media is carried out for 30 seconds.2. The series of shooting technique tests for bolatangan games consists of 3 types of tests that cannot be separated from one another and are a single unit. 3. The types of shooting technique skill tests selected to be a series of technical tests in bolatangan games: a) Fly Shoot tests carried out at a distance of 7 and 9 meters in the middle. b) Standing Shoot tests carried out at a distance of 7 and 9 meters right in the middle position straight with the goalkeeper. c) Side Shoot tests carried out with a distance of 7 and 9 meters with a position in the middle straight with the goalkeeper.
Keywords: passing and catching test, goal shooting test, test norms.Rangkaian tes keterampilan teknik khusus dalam permianan bola tangan, untuk pemain bola tangan yang sesuai karakteristik dalam latihan maupun pertandingan bola tangan yang sebenarnya. Norma Tes passing dan catching yang dilakukan dengan media tembok selama 30 detik dengan perolehan nilai 15 kali ke bawah kategori Kurang Sekali, 16-25 kali kategori kurang, 26-55 kali kategori sedang/cukup, 56-65 kali kategori baik, dan 66 kali keatas kategori baik sekali. Dalam jarak 7 meter shooting kegawang didapat target sasaran 0 maka kategori kurang sekali, target sasaran point 1 kategori kurang, target sasaran point 2 sedang, target sasaran point 3 baik, dan target sasaran point 4 baik sekali. Sedangkan kecepatan waktu tembakan yang diperoleh waktu diatas 0,58 detik tergolong kategori kurang sekali, waktu 0,52-0,57 detik tergolong kategori kurang, waktu 0,38-0,51 detik tergolong sedang, waktu 0,30-0,35 detik tergolong kategori baik, dan waktu dibawah 0,29 detik tergolong kategori baik sekali. Dalam jarak 9 meter shooting kegawang didapat target sasaran 0 maka kategori kurang sekali, target sasaran point 1 kategori kurang, target sasaran point 2 sedang, target sasaran point 3 baik, dan target sasaran point 4 baik sekali. Sedangkan kecepatan waktu tembakan yang diperoleh waktu diatas 0,61 detik tergolong kategori kurang sekali, waktu 0,56-0,6 detik tergolong kategori kurang, waktu 0,42-0,55 detik tergolong sedang, waktu 0,37-0,41 detik tergolong kategori baik, dan waktu dibawah 0,36 detik tergolong kategori baik sekali. Berdasarkan data yang telah dianalisis dapat di simpulkan sebagai berikut: 1. Rangkaian tes teknik passing and catching menggunakan media tembok dilakukan selama 30 detik. 2. Rangkaian tes teknik shooting permainan bolatangan terdiri dari 3 jenis tes yang tidak dapat dipisahkan dengan lainnya dan merupakan satu kesatuan. 3. Jenis-jenis tes keterampilan teknik shooting yang terpilih menjadi rangkaian tes teknik dalam permainan bolatangan: a) Fly Shoot tes yang dilakukan dijarak 7 dan 9 meter di bagian tengah. b) Standing Shoot tes yang dilakukan dijarak7 dan 9 meter tepat diposisi tengah lurus dengan penjaga gawang. c) Side Shoot tes yang dilakukan dengan jarak 7 dan 9 meter dengan posisi di tengah lurus dengan penjaga gawang.
Kata kunci: Tes Lempar dan Tangkap, Tes Tembakan Gawang, Norma Te
PARIWISATA BERKELANJUTAN UNTUK PENINGKATAN DAYA SAING KAMPUNG BATIK GIRILOYO
This study aims to analyze the application of sustainable tourism in increasing competitive advantage in Kampung Batik Giriloyo Yogyakarta. This study uses a qualitative method with data collection techniques through interviews and other activities. The informants in this study were managers, the community and visiting tourists. Data were analyzed using the Miles and Huberman method. The study results show that Kampung Batik Giriloyo has comprehensively implemented the concept of sustainable tourism in three indicators: economy, socio-cultural, and environment. This condition can increase competitiveness as a culture-based tourist destination. Sustainable management makes Kampung Batik Giriloyo continue to exist as a centre for hand-drawn batik that can provide an impact and compete with other tourist attractions.Pembangunan pariwisata berkelanjutan perlu dilakukan secara terstruktur dan terencana agar terciptanya kualitas hidup. Beberapa fokus seperti: pengaturan, penyediaan, pengembangan, pemanfaatan, serta pelestarian sumber daya alam dan budaya dilakukan secara berkelanjutan. Penelitian ini bertujuan untuk menganalisis penerapan konsep pariwisata berkelanjutan dalam meningkatkan keunggulan bersaing pada Kampung Batik Giriloyo Yogyakarta. Penelitian ini menggunakan metode kualitatif dengan teknik pengumpulan data melalui wawancara dan kegiatan lainnya. Informan dalam penelitian ini adalah pengelola, masyarakat dan wisatawan yang sedang berkunjung. Data dianalisis menggunakan metode Miles dan Huberman. Hasil penelitian menunjukkan, Kampung Batik Giriloyo telah menerapkan konsep pariwisata berkelanjutan secara menyeluruh pada tiga indikator yaitu ekonomi, sosial-budaya, dan lingkungan. Kondisi tersebut mampu meningkatkan daya saing sebagai destinasi wisata berbasis budaya. Pengelolaan berkelanjutan menjadikan Kampung Batik Giriloyo tetap eksis sebagai pusat batik tulis yang mampu memberikan dampak serta bersaing dengan daya tarik wisata lainnya
Kajian Literatur Sistematis Desain User Interface dan User Experience Media Animasi Dalam Meningkatkan Konsentrasi Anak Berkebutuhan Khusus Tunagrahita
This systematic literature review investigates the role of User Interface (UI) and User Experience (UX) in animated learning media for enhancing the concentration of children with intellectual disabilities. Drawing from 30 selected publications, the study highlights previous findings that well-designed digital media can significantly improve learning outcomes for children with special needs. Using inclusive criteria, the researchincorporates observations of learning environments and interviews with educators at SLB Negeri 2 Denpasar. The effectiveness of UI/UX elements is assessed through the Questionnaire for User Interface Satisfaction (QUIS) and the User Experience Questionnaire (UEQ). Key insights emphasize the impact of intuitive and engaging design in sustaining concentration and aiding comprehension. The study offers practical guidelines for developing accessible and effective learning tools, underscoring the importance of inclusive design practices in special education and providing a valuable foundation for future educational technology advancements.Tinjauan literatur sistematis ini menyelidiki peran User Interface (UI) dan User Experience (UX) dalam media pembelajaran animasi untuk meningkatkan konsentrasi anak-anak dengan disabilitas intelektual. Data diambil dari 30 publikasi terpilih, penelitian ini menyoroti temuan sebelumnya bahwa media digital yang dirancang dengan baik secara signifikan dapat meningkatkan hasil pembelajaran bagi anakanak berkebutuhan khusus. Dengan menggunakan kriteria inklusif, penelitian ini menggabungkan pengamatan lingkungan belajar dan wawancara dengan pendidik diSLB Negeri 2 Denpasar. Efektivitas elemen UI/UX dinilai melalui Kuesioner Kepuasan Antarmuka Pengguna (QUIS) dan Kuesioner Pengalaman Pengguna (UEQ). Wawasan utama menekankan dampak desain yang intuitif dan menarik dalam mempertahankan konsentrasi dan membantu pemahaman. Studi ini menawarkan panduan praktis untuk mengembangkan alat pembelajaran yang mudah diakses dan efektif, menggarisbawahi pentingnya praktik desain inklusif dalam pendidikan khusus, dan memberikan dasar yang berharga untuk kemajuan teknologi pendidikan di masa depan
Understanding Shoppers’ Decision-Making Process in Traditional Markets in Indonesia
Every country has its own traditional place for trading fresh food known as the “marketplace.” In Indonesia, people refer to the marketplace as “traditional market.” Traditional markets encompass a variety of activities, such as buying and selling as well as social interactions and cultural features in rural and urban areas. Traditional markets are important for providing fresh produce to the local community and are mostly located close to residential areas. However, Indonesian traditional markets have experienced a decline due to the growth of modern markets, prompting the government to focus on attracting tourists to the traditional markets. Unfortunately, there are limited studies to determine if tourists represent an appropriate target market. The goal of this research was to enhance the understanding of traditional markets’ functions and factors that impact shoppers’ decisions to shop at traditional markets in Indonesia. Data from 506 respondents was collected through an online survey and a quantitative analysis was conducted. The results showed that regular customers are attracted to traditional markets by low prices and that they do not prioritize cleanliness, as these individuals are primarily interested in buying fresh produce. The study further suggests that customers in Indonesian traditional markets tend to display utilitarian behavior. As a result, stakeholders should consider traditional markets’ primary function as a place to purchase essential food items. While traditional markets can attract tourists, it is crucial to prioritize the preferences of the local community
How Motorcyclists Will Respond to Congestion Charging in Jakarta, Indonesia
Congestion charging is planned to be implemented in Jakarta, Indonesia to replace the current odd-even traffic policy. Even though motorcycles account for the largest component of traffic in Jakarta, at around 75.8%, few studies exist on the effects of policy changes on motorcycle commuter trips. At the moment, motorcyclists are explicitly excluded from the odd-even scheme, therefore research on their response to congestion charging is worth doing. The response of travelers to such a policy may include transport mode shifting, route diversion, or choosing not to travel. Most studies on the influence of congestion charging emphasize one possible response, namely modal shifting. In this study, the responses studied included modal shifting, route diversion, and the possibility of telecommuting. A total of 421 out 2,125 people who answered the e-survey questionnaire were chosen as the sample. They were evenly distributed across all areas of Greater Jakarta, through which eight corridors pass. The model was analyzed using the multinomial logit model and the conditional logit model to estimate the attribute parameters of each alternative and the probability of choices, employing the NLOGIT6 econometric software. The results of the study were compared to other recent studies, providing consistent results. In-vehicle time, congestion charging rate, and public transportation fare were found to be significant factors, at α = 0.05. The socio-demographic variables income and motorcycle ownership and the travel characteristic weekly trip frequency significantly influenced the travel behavior of motorcyclists. As for the probability that motorcyclists are willing to pay a congestion charge it was found that about one-third of all motorcycle travelers say they are willing to do so, while the probability of motorcyclists diverting to alternative roads accounted for 35.46%, shifting to public transport 16.66%, and deciding not to travel 3.16%
Studi Komparasi Konstitutif Model untuk Kasus Galian Dalam dengan Metoda Elemen Hingga dan Data Monitoring Lapangan: Studi Kasus Proyek Muara Karang
The construction of underground structures at the Muara Tawar Combined Cycle Power Plant, situated in a coastal area characterized by very soft clay soils, presents significant geotechnical challenges. Careful analysis and planning are crucial to prevent structural failure. This study evaluates the effectiveness of temporary retaining wall systems using sheet piles and strutting during the excavation of the Steam Turbine Generator (STG) Block #4 basement, which is adjacent to existing structures. Utilizing PLAXIS 2D, an advanced Finite Element Method (FEM) software for geotechnical analysis, we modeled and analyzed the soil-structure interaction to optimize the design and construction methodology. The study focused on determining appropriate support systems for deep excavation, ensuring the stability of both the new construction and existing facilities. Results demonstrate that the proposed sheet pile and strutting system effectively prevents soil collapse during construction. This is evidenced by satisfactory safety factors and acceptable deflection values derived from numerical analyses. This research was conducted by comparing three soil models: Mohr-Coulomb, Soft Soil, and Hardening Soil, to analyze their performance in predicting soil behavior for construction purposes
Pelayanan Low-Cost Carrier dan Full Service Carrier Maskapai Indonesia
Abstrak
Penelitian ini bertujuan untuk mengukur kepuasan pengguna sebagai elemen kunci yang berperan penting dalam perkembangan, kontribusi terhadap keberlanjutan, serta upaya strategis dalam regulasi pelayanan maskapai di Indonesia. Objek penelitian ini adalah membandingkan Penerbangan Bertarif Rendah (Low-Cost Carrier/LCC) dan Penerbangan Pelayanan Penuh (Full Service Carrier/FSC) berdasarkan persepsi pengguna, dengan fokus pada aspek pelayanan yang dianggap penting dan kinerja layanan yang dirasakan. Metode yang digunakan adalah kombinasi antara Importance Performance Analysis (IPA) dan Customer Satisfaction Index (CSI), melibatkan 437 responden yang memberikan penilaian menggunakan skala Likert, dengan pengumpulan data dilakukan pada awal bulan Juni 2024. Variabel yang digunakan adalah: Informasi Website, Kebijakan Penetapan Harga, Jadwal dan Rute, Layanan Bandara, Sebelum Penerbangan, Selama Penerbangan dan Setelah Mendarat. 7 variabel tersebut terwakili dalam 26 atribut. Prioritas Utama tertuju pada LCC dengan fokus pada atribut Layanan Desk Check-in dan Konfirmasi Penerbangan yang belum di rasakan maksimal oleh pengguna. Sedangkan FSC telah dianggap baik pada semua variabel dan atribut sehingga fokus pada Pertahankan Prestasi. Indeks Kepuasan yang diperoleh secara keseluruhan pada LCC berada pada kategori Puas dan FSC kategori Sangat Puas.
Kata-kata Kunci: Kepuasan penumpang, penerbangan bertarif rendah, penerbangan pelayanan penuh
Abstract
This research aims to measure user satisfaction as a key element that plays an important role in the development, contribution to sustainability, and strategic efforts in regulating airline services in Indonesia. The object of this research is to compare Low-Cost Carriers (LCC) and Full-Service Carriers (FSC) based on user perceptions, focusing on service aspects considered important and the perceived performance of the services. A combination of Importance Performance Analysis and Customer Satisfaction Index methods for 437 respondents with a Likert scale assessment in early June 2024. The variables used are Website Information, Pricing Policy, Schedule and Route, Airport Services, Pre-Flight, In-Flight, and Post-Flight. These 7 variables are represented in 26 attributes. ‘Concentrate These’ on LCC with a focus on the Desk Check-in and Flight Confirmation Service attributes which users have not optimally experienced. Meanwhile, FSC has been considered good in all variables and attributes so it focuses on ‘Keep Up The Good Work’. The overall Satisfaction Index obtained at LCC is in the Satisfied category and FSC is in the Very Satisfied category.
Keywords: Full-service carrier, low cost-carrier, passenger satisfactionAbstrak
Penelitian ini bertujuan untuk mengukur kepuasan pengguna sebagai elemen kunci yang berperan penting dalam perkembangan, kontribusi terhadap keberlanjutan, serta upaya strategis dalam regulasi pelayanan maskapai di Indonesia. Objek penelitian ini adalah membandingkan Penerbangan Bertarif Rendah (Low-Cost Carrier/LCC) dan Penerbangan Pelayanan Penuh (Full Service Carrier/FSC) berdasarkan persepsi pengguna, dengan fokus pada aspek pelayanan yang dianggap penting dan kinerja layanan yang dirasakan. Metode yang digunakan adalah kombinasi antara Importance Performance Analysis (IPA) dan Customer Satisfaction Index (CSI), melibatkan 437 responden yang memberikan penilaian menggunakan skala Likert, dengan pengumpulan data dilakukan pada awal bulan Juni 2024. Variabel yang digunakan adalah: Informasi Website, Kebijakan Penetapan Harga, Jadwal dan Rute, Layanan Bandara, Sebelum Penerbangan, Selama Penerbangan dan Setelah Mendarat. 7 variabel tersebut terwakili dalam 26 atribut. Prioritas Utama tertuju pada LCC dengan fokus pada atribut Layanan Desk Check-in dan Konfirmasi Penerbangan yang belum di rasakan maksimal oleh pengguna. Sedangkan FSC telah dianggap baik pada semua variabel dan atribut sehingga fokus pada Pertahankan Prestasi. Indeks Kepuasan yang diperoleh secara keseluruhan pada LCC berada pada kategori Puas dan FSC kategori Sangat Puas.
Kata-kata Kunci: Kepuasan penumpang, penerbangan bertarif rendah, penerbangan pelayanan penuh.
Abstract
This research aims to measure user satisfaction as a key element that plays an important role in the development, contribution to sustainability, and strategic efforts in regulating airline services in Indonesia. The object of this research is to compare Low-Cost Carriers (LCC) and Full-Service Carriers (FSC) based on user perceptions, focusing on service aspects considered important and the perceived performance of the services. A combination of Importance Performance Analysis and Customer Satisfaction Index methods for 437 respondents with a Likert scale assessment in early June 2024. The variables used are Website Information, Pricing Policy, Schedule and Route, Airport Services, Pre-Flight, In-Flight, and Post-Flight. These 7 variables are represented in 26 attributes. ‘Concentrate These’ on LCC with a focus on the Desk Check-in and Flight Confirmation Service attributes which users have not optimally experienced. Meanwhile, FSC has been considered good in all variables and attributes so it focuses on ‘Keep Up The Good Work’. The overall Satisfaction Index obtained at LCC is in the Satisfied category and FSC is in the Very Satisfied category.
Keywords: Full-service carrier, low cost-carrier, passenger satisfactio
Regresi Multiskala Tertimbang Geografis dan Temporal dengan LASSO dan Adaptif LASSO untuk Pemetaan Kejadian Tuberkulosis di Jawa Barat
Tuberculosis (TB) is a global health issue caused by Mycobacterium tuberculosis and can affect any organ of the body, especially the lungs. The trend of TB cases varies between regions, and analytic assessment is required to identify the predictor variables. The purpose of this research is to compare the Multiscale Geographically and Temporally Weighted Regression (MGTWR) and the Geographically and Temporally Weighted Regression (GTWR) method, which both use Gaussian, Exponential, Uniform, and Bi-Square kernel functions, to identify significant variables in each region annually. The MGTWR method has the advantage of using a flexible bandwidth for each observation, that results in more accurate coefficient estimates. The sample used was 27 districts and cities in West Java Province, involving 36 variables divided into 5 dimensions, namely global climate, health, demography, population, and government policy, with a time span of 2019–2022. To overcome the problem of multicollinearity, the approach was carried out using the Least Absolute Shrinkage Selection Operator (LASSO) and Adaptive LASSO methods. In determining the best model, the prioritized criteria are to achieve the highest R2, which indicates the optimal level of model fit, as well as the smallest AIC, which indicates the most efficient model goodness of fit. The best model is MGTWR with LASSO variable selection on the Bi-Square kernel. This model has an R2 of 91.25% and the smallest AIC of 139.868. From the best model, each region emerged with a cluster structure affected by various variables from 2019 to 2022, providing an in-depth understanding of TB mapping that can assist in formulating more effective intervention measures.Tuberkulosis (TB) merupakan masalah kesehatan global yang disebabkan oleh Mycobacterium tuberculosis dan dapat menyerang organ tubuh mana pun, terutama paru-paru. Tren kasus TB bervariasi antar wilayah, dan diperlukan penilaian analitik untuk mengidentifikasi variabel prediktor. Tujuan penelitian ini adalah membandingkan metode Regresi Tertimbang Geografis dan Temporal Multiskala (RTGTM) dan Regresi Tertimbang Geografis dan Temporal (RTGT), yang keduanya menggunakan fungsi kernel Gaussian, Exponential, Uniform, dan Bi-Square, untuk mengidentifikasi variabel yang signifikan di setiap wilayah setiap tahunnya. Metode RTGTM memiliki keunggulan karena menggunakan bandwidth yang fleksibel untuk setiap observasi, sehingga menghasilkan estimasi koefisien yang lebih akurat. Sampel yang digunakan adalah 27 kabupaten dan kota di Provinsi Jawa Barat, yang melibatkan 36 variabel yang dibagi menjadi 5 dimensi, yaitu iklim global, kesehatan, demografi, populasi, dan kebijakan pemerintah, dengan rentang waktu 2019–2022. Untuk mengatasi masalah multikolinearitas, pendekatan yang dilakukan adalah dengan menggunakan Least Absolute Shrinkage Selection Operator (LASSO) dan metode adaptive LASSO. Dalam menentukan model terbaik, kriteria yang diprioritaskan adalah mencapai R2 (R square) tertinggi yang menunjukkan tingkat kecocokan model yang optimal, serta AIC terkecil yang menunjukkan kebaikan model yang paling efisien. Model terbaik adalah RMTGT dengan pemilihan variabel LASSO pada kernel Bi-Square. Model ini memiliki R2 (R square) sebesar 91,25% dan AIC terkecil sebesar 139,868. Dari model terbaik tersebut, dihasilkan wilayah dengan struktur klaster yang dipengaruhi oleh berbagai variabel dari tahun 2019 hingga 2022, sehingga memberikan pemahaman mendalam tentang pemetaan TB yang dapat membantu dalam merumuskan tindakan intervensi yang lebih efektif
Dampak Game Online Terhadap Kebugaran Jasmani Siswa Sekolah Dasar Negeri Simpang Empat 2
This study aims to analyze the impact of online gaming on physical fitness by exploring the relationship between the duration of gaming and physical health. The research employed a correlational method with a quantitative approach, and participants were selected using purposive sampling. The instrument used in this. study was the Nusantara Student Fitness Test (TKPN), which included a series of tests such as the V Sit and Reach, Squat Thrust, Sit-Up, and PACER Test. Data were analyzed using non-parametric statistical methods, specifically Spearman’s correlation. The results revealed that there was no significant relationship between online gaming and physical fitness, with a significance value of 0.111 (> 0.05) and a correlation coefficient of 0.266. This indicates a very weak and statistically insignificant relationship between the two variables. In conclusion, there is no significant correlation between online gaming and the physical fitness levels of student