Jurnal Universitas Muhammadiyah Sukabumi
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    Pendampingan Tata Kelola Operasional Koperasi

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    Cooperative operational governance assistance is a process that aims to assist cooperatives in optimizing their management and operations. This assistance covers various aspects such as the computerization of cooperative members, making organizational structures, and making cooperative operational standards.  Several stages must be carried out in the mentoring process, namely surveys, preparation, debriefing, and mentoring. In addition, the companion must also be able to identify the potential and needs of the cooperative to provide appropriate and effective solutions. Cooperative operational governance assistance is expected to help cooperatives improve their performance, improve management systems, and be able to compete with other cooperatives in the market. In the long run. This assistance is expected to improve the welfare of cooperative members, increase income, and increase the contribution of cooperatives to the national economy

    Senam Pagi Sebagai Upaya Meningkatkan Kebugaran dan Interaksi Sosial Masyarakat Desa Asrikaton Kabupaten Malang

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    Morning exercise is a physical activity that has long been known to have positive benefits for individual health. This study aims to investigate the effects of a morning exercise program on the fitness and social interaction of the community in Asrikaton Village, Malang Regency, Indonesia. The study actively involved the participation of villagers of various age groups. The morning exercise program was conducted regularly every day and assisted by experienced instructors in the field. During the research period, health and familial data were collected through surveys, observations, and interviews with morning exercise participants. Observations by the KKM group from UIN Maulana Malik Ibrahim Malang showed that the majority of morning exercise participants were aged 25-39 years, and most residents of Asrikaton Village exercised only once a week. The morning exercise program had a significant positive impact on the physical and mental health of the Asrikaton Village community. There was a notable increase in physical fitness, a decrease in stress levels, and an improvement in the sense of togetherness, social interaction, and family relationships. Participation in morning exercise also contributed to raising awareness of the importance of a healthy lifestyle. Therefore, morning exercise serves not only as an effort to improve public health but also helps strengthen family ties through social interaction within the Asrikaton Village community. This research provides a strong foundation to support and encourage morning exercise activities in rural communities as part of broader health and community-building efforts.

    Model Pembelajaran Kooperatif Tipe Think Pair Square Untuk Meningkatkan Hasil Belajar Biologi Siswa Kelas X MIPA 3 SMA Negeri 2 Singingi

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    Abstrak: Penerapan model pembelajaran koperatif type think pair square pada materi perubahan dan pelestarian lingkungan hidup dalam meningkatkan hasil belajar peserta didik kelas X mipa 3 SMAN 2 Singingi adalah suatu penelitian tindakan kelas (PTK).Dalam penelitian tindakan kelas ini melibatkan peserta didik sebanyak 32 orang yaitu kelas X MIPA 3 SMAN 2 Singingi. Pelaksanaan penelitian ini diawali dengan test awal, kemudian dilanjutkan dengan siklus pertama dan kedua sebagai tindakan. Pada setiap siklus dilakukan beberapa tahapan yaitu perencanaan, pelaksanaan tindakan, observasi serta refleksi. Analisis data dilakukan dengan metode deskriptif kualitatif meliputi pengolahan data, menyajikan  data,  menarik kesimpulan  dan memverifikasi. Perolehan data hasil penelitian,   ketuntasan belajar pada evaluasi awal yaitu 15,6%, siklus 1 sebesar 71,87% dan siklus 2 sebesar 87,50% karena kriteria ketuntasan belajar klasikal ditetapkan sebesar 75%, maka dapat disimpulkan bahwa  model pembelajaran kooperatif tipe think pair square yang digunakan dalam penelitian ini dapat meningkatkan prestasi belajar biologi pada peserta didik kelas X MIPA 3 SMAN 2 Singingi. Kata Kunci: pembelajaran kooperatif tipe think pair square, perubahan dan pelestarian lingkungan, hasil belajar biolog

    Analisis Penggunaan Bahan Ajar IPAS Berbasis STEAM Untuk Memfasilitasi Literasi Sains Pada Siswa Kelas V Sekolah Dasar

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    This research aims to determine the presentation of STEAM and scientific literacy in students\u27 books for science subjects. This research uses descriptive and qualitative research. This type of research is descriptive-qualitative research. This research uses the subjects of STEAM elements and scientific literacy, which are analyzed and appear in class V student books. The research instrument is an analysis sheet for STEAM elements and scientific literacy. We used a descriptive data analysis technique. The percentage category uses the percentage agreement value formula. This research shows that: (1) the STEAM elements that appear in student books, namely science elements, have a percentage of 47%, technology elements have a percentage of 73%, engineering elements have a percentage of 53%, art elements have a percentage of 37%, and mathematics elements have a percentage of 23%. (2) In the scientific literacy in class V students\u27 books, the highest percentage of indicators that have appeared is attitude (83%), knowledge (36%), competence (33%), and context (23%). Therefore, students\u27 books for science subjects include books that include elements of STEAM and scientific literacy.Penelitian ini bertujuan untuk mengetahui sajian STEAM dan literasi sains dalam buku siswa mata pelajaran IPAS. Penelitian ini menggunakan jenis penelitian kualitatif deskriptif. Jenis penelitian ini adalah penelitian kualitatif deskriptif. Penelitian ini menggunakan subjek unsur STEAM dan literasi sains yang dianalisis dan dimunculkan dalam buku siswa kelas V. Instrumen penelitian berupa lembar analisis unsur STEAM dan literasi Sains. Teknik analisis data yang digunakan adalah deskriptif. kategori persentase menggunakan rumus persentase nilai kesepakatan. Penelitian ini menunjukkan bahwa: (1) unsur STEAM yang muncul pada buku siswa yaitu unsur science memiliki persentase 47%, unsur technology memiliki persentase 73%, unsur enginering memiliki persentase 53%, unsur art memiliki persentase 37% dan unsur mathematics 23%. (2) literasi sains pada buku siswa kelas V persentase indikator terbanyak yang pernah muncul adalah sikap 83%, pengetahuan 36%, kompetensi 33% dan konteks 23%. Oleh karena itu, dalam buku siswa mata pelajaran IPAS termasuk buku yang sudah memunculkan unsur STEAM dan literasi sain

    The Efforts to Increase Student Learning Motivation Through a Culturally Responsive Teaching (CRT) Approach to Biodiversity Material

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    Background: Motivation is a series of efforts to achieve certain conditions, so that someone is want to do it. It is known that students\u27 learning motivation is still low, indicated by students\u27 behavior that is less active in learning. The aim of this research is an effort to increase students\u27 learning motivation through a Culturally Responsive Teaching approach to Biodiversity material. Methods: This research is Classroom Action Research (PTK), conducted at SMAN 9 Bogor City with research subjects namely class X.7 students, totaling 36 students. The research time for this classroom action was carried out during July-August 2023. This research was carried out collaboratively based on lesson study. In practice, this classroom action research is carried out through stages in cycles, with a series in each cycle, namely the planning, implementation, observation and reflection stages. Results: In cycles 1 and II overall there was a significant increase because all students were motivated so that no students had sufficient motivation in cycles I and II. In cycle I, 17 people (47%) stated that they were motivated and had high motivation and 19 people (53%) stated that they were motivated and had very high motivation in participating in learning activities using the Culturally Responsive Teaching approach. In cycle II students who are motivated and have very high motivation have increased to 29 students (81%) and students who have high motivation are 7 people (19%) students total. Conclusion: ased on the results of distributing motivation questionnaires, it can be seen that there is an increase in students\u27 learning motivation in each cycle. Keywords : Culturally Responsive Teaching; Biodiversity; Motivation to lear

    UPAYA MENINGKATKAN HASIL BELAJAR LOMPAT JAUH GAYA HANG STYLE DENGAN MEDIA GANTUNGAN BOLA BAGI SISWA SEKOLAH MENENGAH PERTAMA KELAS VIII Efforts to Improve Learning Outcome Long Jump Hang style Using Ball Hanger for Class VIII Junior High School

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    Abstrak Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa pada materi lompat jauh gaya hang style dengan media gantungan bola. Metode penelitian yang dilakukan adalah tindakan kelas. Sampel penelitian yang diambil adalah siswa kelas VIII SMPN 2 Sukaraja dengan jumlah 34 siswa. Pada proses pra siklus dilakukan wawancara kepada guru dan siswa untuk mengetahui penyebab kurangnya motivasi belajar siswa pada materi lompat jauh dengan gaya hang style. Pada siklus 1 siswa diberikan model pembelajaran dengan menggunakan media gantungan bola. Hasil dari siklus 1 belum maksimal karena dibutuhkan penyesuaian Untuk mengurangi hambatan yang muncul pada siklus I, peneliti memperbaiki cara mengajar. Pada siklus 2 pembelajaran berjalan dengan baik dan kondusif, siswa merasa nyaman mengikuti pembelajaran. Hasil dari siklus 2 sebesar 91,1% siswa memiliki nilai di atas KKM. Maka dari itu, media gantungan bola sangat berpengaruh dalam meningkatkan hasil belajar siswa pada materi lompat jauh gaya hang style. Kata kunci: Hasil Belajar, Media Gantungan Bola, Materi Lompat Jauh Gaya Hang style   Abstract This study aims to improve student learning outcomes in the hang style long jump material with hanging ball media. The research method used is class action. The research sample taken was class VIII students of SMPN 2 Sukaraja with a total of 34 students. In the pre-cycle process, interviews were conducted with teachers and students to find out the causes of the lack of student motivation in the long jump material with the hang style. In cycle 1 students are given a learning model using a ball hanging media. The results of cycle 1 have not been maximized because adjustments are needed. To reduce the obstacles that arise in cycle I, researchers improve teaching methods. In cycle 2 learning went well and was conducive, students felt comfortable participating in learning. The results of cycle 2 were 91.1% of students having scores above the KKM. Therefore, the hanging ball media is very influential in improving student learning outcomes in the hang style long jump material. Keyword: Learning outcomes, Ball hanger, Long Jump Hang styl

    Penerapan Metode Multimedia Development Life Cycle untuk Pengenalan Sejarah Wali Songo Berbasis Android

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    Kurikulum di Indonesia merupakan salah satu pelajaran yang bertujuan untuk membangun rasa cinta dan kebanggan bagi generasi muda, serta menilai jasa para pahlawan masa lalu yaitu pelajaran sejarah. Proses belajar mengajar guru mengkomunikasikan materi kepada siswa dengan cara lisan dan tertulis. Sehingga Menyebabkan kurangnya pemahaman siswa terhadap materi yang disajikan. Maka peneliti merancang media pembelajaran yang berupa animasi dua dimensi yang dikemas dengan cara kontemporer yang menarik. Dalam merancang media pembelajaran tersebut maka di rancanglah sebuah media interaktif yang menggunakan metode Multimedia Development Life Cycle (MDLC). Metode ini adalah pengembangan media pembelajaran yang memiliki 6 tahap: konsep, desain, pengumpulan materi, pembuatan, pengujian, dan distribusi. Media pembelajaran ini dimaksudkan untuk membantu guru dalam memberikan materi secara lebih efektif dan efisien, serta membantu siswa lebih memahami materi

    Identifikasi Potensi Pariwisata di Kabupaten Sukabumi: Identification of Tourism Poteneial in Regency of Sukabumi

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    Sukabumi Regency offered a very charming natural that attracted the eyes of tourists. Due to Sukabumi District\u27s vast natural resources, local people recognised the term GURILAPS which stands for Mountain, Jungle, Sea, Beach and River. In addition, there are many popular natural resource-based tourism sites in Sukabumi District, especially Region 7 which consists of several sub-districts; Pabuaran, Sagaranten, Curug Kembar, Cidadap, Tegal Buled, and Cidolog which can be potential as tourism sites. However, these abundant natural resources have not been fully managed. Therefore, this study was conducted to determine the tourism potential of Sukabumi District. The method used was descriptive analysis. The results of the identification can be concluded that Sukabumi Regency has abundant resources, both natural and socio-cultural resources that can be used as tourism and have the potential to be developed

    Pengembangan Media Dan Bahan Ajar Digital Jenjang Sekolah Dasar Untuk Pemerolehan Literasi Dasar Anak Anak Indonesia Non Dokumen Di Malaysia

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    Education for children of Indonesian citizens (WNI) who do not have residence documents in Malaysia is a critical issue that needs attention by the government. Children of Indonesian citizens who do not have legal educational documents are constrained from obtaining their rights to education in Malaysia. One form of attention given by the government is to provide educational services for all citizens, including Indonesian migrant workers in Malaysia through the Rumah Kita program and Indonesian learning studios in Malaysia. And based on information, the number of non-formal educators is still limited, both in terms of qualifications and competence. This research was conducted with the aim of developing digital media and teaching materials oriented to gamification and learning independence for non-document Indonesian children in Malaysia. The research method used is Design and Development (D&D) using the ADDIE model. At the development stage, the Multimedia Prototype learning media has feasibility that is validated by experts. This research was conducted by producing a reference digital learning resource for the fulfillment of non-documentary basic literacy of Indonesian children in Malaysia. The subjects for assessing media and learning resources were three expert lecturers consisting of elementary school literacy experts, media experts, and elementary school learning content experts. In this paper, researchers will reveal the level of feasibility of media and digital learning resources for non-documented Indonesian children in Malaysia. The three experts who were the subject of the evaluation of the products developed in general stated that these digital media and learning resources were appropriate and good for use in fulfilling the basic literacy of non-document Indonesian children in Malaysia, but there needed to be a forum in the form of a website that would be used as a form of well-administered learning resource center for each media and teaching materials

    Pemberdayaan dan Pendidikan Melalui Sosialisasi Sibongsor Pada Masyarakat Dalam Upaya Pencegahan Stunting di Desa Cipurut Kecamatan Cireunghas

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    Empowerment and Education of Sibongsor socialization to the community to prevent stunting is one solution to the problems faced by Cipurut Village, Cireunghas District, Sukabumi Regency, namely the low understanding of stunting in the community. The purpose of this activity is community empowerment regarding the understanding of stunting through sibongsor. The method of implementing this activity is community empowerment carried out by academics and students of Muhammadiyah Sukabumi University. The partner in this empowerment activity is Cipurut Village, Cireunghas District, Sukabumi Regency. The result of this empowerment is increased community knowledge in stunting prevention. The evaluation is carried out by looking at the target achievement of the empowerment program, where the community better understands the treatment of children affected by stunting

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