Jurnal Universitas Muhammadiyah Sukabumi
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PENGARUH KOMITMEN TERHADAP KINERJA KARYAWAN DENGAN MOTIVASI SEBAGAI VARIABEL INTERVENING
This research has a purpose to analyze the effect of commitment on employee performance with motivation as an intervening variable. The subjects in this study were employees of the cleaning service unit, parking unit, and security unit at PT. Bummy Harapan Umat (BUHARUM) totaling 95 people. This research uses SPSS Statistics version 21 software and the analytical technique used is path analysis. Based on research that has been done at PT. Bummy Harapan Umat results obtained that commitment has a positive and significant effect on motivation, motivation has a positive and significant effect on employee performance, commitment has a positive and significant effect on employee performance, and motivation does not mediatecommitment to employee performance
Aplikasi Online Shop di Toko Mochi Tsuki
Perkembangan dunia maya atau yang lebih dikenal dengan dunia internet, seperti yang kita ketahui, telah berkembang dengan cepatnya dalam beberapa tahun terakhir ini. Sistem perdagangan melalui internet tersebut toko online dengan istilah online shop. Dengan melihat perkembangan online shop di Indonesia yang terus meningkat kebelakang ini, maka pengembangan bisnis sekarang ini tidak hanya terpusat pada toko fisik saja, tetapi juga bisa melalui internet. Salah satu sektor perdagangan yang cukup signifikan untuk berkembang saat ini dengan menggunakan online shop salah satunya di Toko Mochi Tsuki
Kaji Terap Optimalisasi Pakan Silase Limbah Terubuk Terhadap Jumlah Peningkatan Bobot Sapi
Silage is fermented feed in an ordinary silo or plastic container with an anaerobic process. The purpose of this study was to evaluate the feeding of terubuk silage with green grass on the increase in the weight of cattle in Purabaya District, Sukabumi Regency. The study was carried out as a follow-up to the results of testing in the laboratory. This study used two PO female cows (Ongole breed) or Java cattle aged 6 months and 9 months, which were fed twice a day in the form of crushed silage and were not given any other additional feed. The stages of applied research include the experimental stage or making crushed silage and observation of recording data in the form of recording the growth of cattle weight per week before and after being fed crushed silage. The initial body weight of the cow is the benchmark for this study. The results of the study showed that the feed treated with the most terubuk silage had a better effect on increasing the weight of the cows compared to green grass. Cattle weight has increased to a maximum of 6.15 kg per week or 0.9 kg per day
PkM Peran Pendidikan Islam di Era Digital: Komparasi Indonesia dan Kuwait
Kegiatan Pengabdian Kepada Masyarakat ini bertujuan untuk memberikan bekal, pemahaman, dan pengalaman teoritis serta praktis kepada mahasiswa MPAI PPs UM Tangerang mengenai peran pendidikan Islam di era digital melalui perbandiangan pendidikan Indonesia dengan Kuwait. Terlaksananya Pengabdian Masyarakat internasional ini berkat adanya kerjasama yang baik antara PPs UM Tangerang dengan Pimpinan Cabang Istimewa Muhammadiyah (PCIM) Kuwait dan alumni MPAI PPs UM Tangerang yang bekerja di Kedutaan Besar Indonesia di Kuwait. Magister Pendidikan Agama Islam mengajukan menjadi pembicara kepada Kedubes Indonesia di Kuwait di mana PCIM dan Alumni MPAI sebagai pihak yang menjadi fasilitatornya. Tema yang diangkat pada Pengabdian Kepada Masyarakat Internasional “Peran Pendidikan Islam di Era Digital: Studi Komparasi Indonesia dan Kuwait. Tema tersebut dilaksanakan mengingat pentingnya mahasiswa menetahui peran pendidikan Islam di era digital. Peran pendidikan Islam tidak hanya di Indonesia tetapi dibandingkan dengan negara Kuwait. Berkat kemajuan Ilmu Pengetahuan dan Teknologi (IPTEK) pendidikan Islam tidak hanya berbicara di Indonesia saja, tetapi sudah mendunia, termasuk di negara Kuwait yang menjadi salah satu negara kaya di Timur Tengah. Mesti berbeda secara kultur, geografis, historis, suku, dan lain sebagainya, tetapi bisa duduk bersama via Zoom Meeting untuk saling berbagi mengenai peran pendidikan Islam di era digital. Pendidikan Islam di era digital penting dijelaskan dan dianalisis mengingat era digital banyak menimbulkan disruptif dalam berbagai sendi kehidupan, termasuk dalam dunia pendidikan. Masuknya pesan pesan yang tidak jelas ke dalam WAG masyarakat, mesti mendapatkan perhatian penuh dari pembaca, khsusnya mahasiswa MPAI PPs UM Tangerang. Jika tidak diperhatikan secara teliti apakah informasi itu sahih atau tidak, maka bukan tidak mungkin masyarakat digitial akan terbawa arus informasi yang tidak benar. Untuk mengcounter masalah tersebut, peran pendidikan Islam sangat lah vital sebagai pemberi rambu-rambu dalam hubungan antar sesama manusia di era digital
A Meningkatkan Kemampuan Berbahasa Inggris Anak Usia Dini Melalui Lagu "Hello,Hello"
Abstrak: Bahasa merupakan salah satu alat komunikasi yang luar biasa. Anak dapat mengungkapkan pikiran dan perasaan anak melalui bahasa. Bahasa dapat diekspresikan melalui beragam bentuk, dari bicara, tulisan, dan gerakan tubuh. Kemampuan berbahasa merupakan kemampuan vital yang harus dikembangkan sejak usia dini karena memiliki peran vital dalam proses sosialisasi anak. Selain memiliki kemampuan berbahasa Indonesia, penting untuk memperkenalkan bahasa asing kepada anak, salah satunya adalah bahasa Inggris. Bahasa Inggris merupakan salah satu bahasa yang umum digunakan dalam skala global. Sehingga penting untuk anak usia dini dibiasakan dengan bahasa Inggris dalam proses sosialisasinya. Tujuan dari penelitian ini adalah untuk mengenalkan bahasa Inggris pada anak usia dini yang pada pembelajarannya perlu didukung oleh sarana dan prasarana yang tepat. Guru sebagai tenaga pendidik adalah komponen penting pada proses pembelajaran anak usia dini, karena itu sangat penting bagi guru untuk dapat mengerti pola berpikir anak. Dalam penulisan, penelitian ini menggunakan metode penelitian kualitatif dengan teknik analisis deskriptif dengan kajian literatur. Metode ini merupakan penelitian yang mencoba menggambarkan hubungan antara lagu “Hello Hello” dengan proses stimulasi perkembangan bahasa inggris anak usia dini yang saling berkaitan. Salah satu media pembelajaran yang dapat mendukung pembelajaran bahasa inggris yang bermakna dan menyenangkan adalah metode bernyanyi. Tulisan ini akan membahas pembelajaran bahasa inggris bagi AUD secara umum dan belajar melalui nyanyian secara khusus. Hasil dari penelitian ini adalah pembelajaran pada anak usia dini hendaknya dikelola dengan optimal agar kegiatan belajar mengajar menjadi bermakna dan menyenangkan. Pembelajaran bahasa inggris yang menyenangkan akan menghindari AUD dari kejenuhan pada proses pembelajaran bahasa inggris.
Kata Kunci: pembelajaran, bahasa inggris, nyanyian, anak usia dini
Pengaruh Media Pembelajaran Berbasis Android Terhadap Peningkatan Kemampuan Berpikir Kreatif Matematis
This study aims to determine whether there is an effect of using Android-based learning media on increasing students\u27 mathematical creative thinking abilities. This type of research uses a quasi-experimental design method with a quantitative approach. The population in this study was class X students, and the sample used was for the experimental class, namely X-MIPA 1 totaling 30 students, and the control class X-MIPA 2 totaling 30 students using the cluster random sampling technique. The results of this study indicate that based on the test one way ANOVA Obtained a significance value (Sig) 0.000 <0.05, it can be concluded that the average student learning outcomes are different, this means that there is an influence on student learning outcomes by using android-based learning media with those who do not use. Improving the ability to think creatively mathematically based on the calculation results of the N-Gain Score test for the experimental class has an average of 53.1499 or 53.2%, including the less effective category. With a minimum N-Gain score of 26.32% and a maximum of 80%. For the calculation results of the N-Gain test in the control class, it has an average of 30.0204 or 30.02%, included in the ineffective category with an N-Gain score of at least 5.26% and a maximum of 59.09%. And it can be concluded that Android-based learning media does improve students\u27 mathematical creative thinking skills but is less effective in using mathematics in the rest of the XMIPA class at SMA 1 Cinangka)
Contextual Teaching And Learning (CTL) Pada Pembelajaran Matematika Materi Barisan Dan Deret Aritmetika
This research is a type of Classroom Action Research (CAR), which aims to improve the results of learning mathematics in the material of arithmetic sequences and series for class X-5 SMA Negeri 7 Balikpapan Timur in the 2022/2023 academic year through the application of the Contextual Teaching and Learning (CTL) learning model. This research took place in two cycles. Data collection techniques are observation, tests, and documentation. The subjects of this study were 36 students. The indicator of research success is if students get a score of ≥ 72 at least 75% of the total. The results of this study were that in the first cycle the average grade was 60 with a learning completeness percentage of 27.78%, and after the action was taken in the second cycle the average increased to 85 with a learning completeness percentage of 83.33%. The increase in student learning outcomes occurs because in the Contextual Teaching and Learning (CTL) model students are more active and can relate learning to real life so that they can solve questions and understand concepts related to the material of arithmetic sequences and series.Penelitian ini merupakan jenis Penelitian Tindakan Kelas (PTK), yang bertujuan untuk meningkatkan hasil belajar matematika materi barisan dan deret aritmetika siswa kelas X- 5 SMA Negeri 7 Balikpapan Timur tahun pelajaran 2022/2023 melalui penerapan model pembelajaran Contextual Teaching and Learning (CTL). Penelitian ini berlangsung dalam dua siklus. Teknik pengumpulan data adalah observasi, tes, dan dokumentasi. Subjek penelitian ini adalah 36 siswa. Indikator keberhasilan penelitian yaitu jika peserta didik mendapat nilai ≥ 72 setidak-tidaknya 75% dari jumlah keseluruhan. Hasil penelitian ini adalah pada siklus I rata-rata kelas 60 dengan persentase ketuntasan belajar 27,78%, dan setelah dilakukan tindakan pada siklus II rata-rata meningkat menjadi 85 dengan persentase ketuntasan belajar 83,33%. Peningkatan hasil belajar siswa terjadi karena di dalam model Contextual Teaching and Learning (CTL) siswa lebih aktif dan dapat menghubungkan pembelajaran dengan kehidupan nyata sehingga dapat menyelesaikan soal-soal dan memahami kosep terkait materi barisan dan deret aritmetika
Peningkatan Pemahaman Konsep Makna Lambang Negara Menggunakan Model Pembelajaran Problem Based Learning (PBL) Berbantuan Media Shadow Puppets Pada Siswa Kelas III SDN Gerih 4 Kabupaten Ngawi
This study aims to increase understanding of the concept of the meaning of the state symbol using a problem-based learning model assisted by shadow puppets media. The research method uses Classroom Action Research (PTK) with the Kemmis and Mc Taggart PTK models and approaches to quantitative and qualitative data consisting of two cycles. Each cycle consists of planning, implementing, observing, and reflecting. The subjects of this study were class III students at SDN Gerih 4 for the 2022/2023 academic year. Data collection techniques are observation, interviews, documentation and evaluation test questions. The results of the study show that the use of problem-based learning models assisted by shadow puppets media can improve understanding of the concept of the meaning of national symbols. This is shown by the percentage of completeness in cycle I of 78.57% with an average value of 77.14, an increase in the percentage of completeness in cycle II of 92.85% with an average value of 82.85.Penelitian ini bertujuan untuk meningkatkan pemahaman konsep makna lambang negara menggunakan model pembelajaran problem based learning berbantu media shadow puppets. Metode penelitian menggunakan Penelitian Tindakan Kelas (PTK) dengan model PTK Kemmis dan Mc Taggart dan pendekatan data kuantitatif dan kualitatif yang terdiri dari dua siklus. Setiap siklus terdiri dari perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian ini adalah siswa kelas III SDN Gerih 4 tahun pelajaran 2022/2023. Teknik pengumpulan data yaitu observasi, wawancara, dokumentasi dan soal tes evaluasi. Hasil penelitian menunjukkan bahwa penggunaan model pembelajaran problem based learning berbantuan media shadow puppets dapat meningkatkan pemahaman konsep makna lambang negara. Hal ini ditunjukkan persentase ketuntasan pada siklus I sebesar 78,57% dengan nilai rerata 77,14 mengalami peningkatan persentase ketuntasan pada siklus II sebesar 92,85% dengan nilai rerata 82,85.
This study aims to increase understanding of the concept of the meaning of the state symbol using a problem-based learning model assisted by shadow puppets media. The research method uses Classroom Action Research (PTK) with the Kemmis and Mc Taggart PTK models and approaches to quantitative and qualitative data consisting of two cycles. Each cycle consists of planning, implementing, observing, and reflecting. The subjects of this study were class III students at SDN Gerih 4 for the 2022/2023 academic year. Data collection techniques are observation, interviews, documentation and evaluation test questions. The results of the study show that the use of problem-based learning models assisted by shadow puppets media can improve understanding of the concept of the meaning of national symbols. This is shown by the percentage of completeness in cycle I of 78.57% with an average value of 77.14, an increase in the percentage of completeness in cycle II of 92.85% with an average value of 82.85
The Efforts to Improve Computational Thinking in Science Learning Through Canva Application
This research is conducted driven by the low manifestation of learning skills of the 21st century and the era of the industrial revolution 4.0. This can be observed from the low ability of students in computational thinking skills (Representation/Abstraction, Decomposition, Algorithms, Pattern recognition) in working on questions. In addition, students are more attracted to play with their smartphones than learning. The purpose of this study is to analyze efforts to improve students\u27 computational thinking skills through the application of the digital canva application to the topic of “Environmentally Friendly Technology". The subject of the study was class IX, randomly selected from a Public Middle School in Sukabumi City using two learning cycles which saw an increase in the results of the learning process. The results of the study show that there has been an increase in the computational thinking skills 38% of students achieved minimum completensess criterion scor in cycle 1 and to 77% did in cycle 2. The indicators of computational thinking skills that can be developed in cycles 1 and 2 are Abstraction, Decomposition, Algorithms , and Pattern Recognition. The increase in learning outcomes (gain) for each computational thinking skills indicator in cycle 2 was greater than in cycle 1 because there were efforts by the teacher to improve the learning process
PENGARUH PEMBERIAN INSENTIF TERHADAP KINERJA KARYAWAN PADA PT PENERBIT ERLANGGA MAHAMERU CABANG SUKABUMI
This kind of research uses a quantitative method and is descriptive. This study\u27s goal is to learn more about how offering incentives to workers at the PT Publisher Erlangga Mahameru Sukabumi branch affects their performance. This study collected data from all 50 employees of PT Publisher Erlangga Mahameru Sukabumi branch. The procedures used in sampling are population census study techniques and questionnaire methods used to collect data to use the full population as a sample. It uses a simple linear regression analysis method. The results showed that the incentive provision of PT Publisher Erlangga Mahameru Sukabumi branch was good enough. It can be seen in the answers from questionnaires distributed by researchers, where many PT Publisher Erlangga Mahameru Sukabumi branch employees have expressed satisfaction. Employee performance is quite good from the influence generated by providing incentives and other rewards. The effect of providing incentives on employee performance at PT Publisher Erlangga Mahameru Sukabumi branch by 50% and 50% is influenced by other factors