Jurnal Universitas Muhammadiyah Sukabumi
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Peran Media Sosial Dalam Menyebarkan Pesan King of Sparko Tentang Pentingnya Berolahraga
This research investigates the role of social media in spreading King of Sparko\u27s message about the importance of exercise and its impact on the exercise behavior of Indonesian people. This research adopts a qualitative approach by collecting data through in-depth interviews and social media content analysis. The research results show that social media plays an important role in supporting the King of Sparko campaign. Creative visual content, such as images and videos, has proven effective in attracting attention and motivating followers to exercise. Campaigns that engage followers in contests and challenges are successful in increasing community engagement and participation. In addition, messages emphasizing the physical and mental health benefits of exercise successfully influence people\u27s perceptions and behavior. The King of Sparko campaign has helped raise people\u27s awareness of the importance of exercise and motivated them to start or increase their physical activity. The implication of the results of this research is that social media has great potential as an effective health promotion tool. Future health campaigns could consider strategies that engage followers, emphasize health benefits, and use engaging visual content to influence people\u27s behavior in favor of an active and healthy lifestyle
COMPARATIVE ANALYSIS OF UNMET NEED SERVICES IN HEALTH IN INDONESIA IN 2020 AND 2023
Data from the Central Statistics Agency (BPS) shows that the percentage of unmet need for health services in Indonesia decreased from 6.09% in 2020 to 5.22% in 2023, with a decrease of 0.87 percentage points. Unmet need refers to an unmet need for health services, caused by factors of accessibility, availability, cost, or awareness. This study aims to identify changes in the availability and accessibility of health services during this period. The results show that there is a significant gap between the western provinces (Java and Sumatra), which have improved access and quality of health services, and the eastern provinces (Papua and Maluku), which still lack medical facilities and personnel. 2023 shows an increase in the number of medical personnel in urban areas, but uneven distribution is still a problem, especially in rural and remote areas. This study uses a quantitative method with an independent t-test. In conclusion, despite the overall decline in unmet demand, the gap between urban and rural areas and between western and eastern parts of Indonesia remains significant
THE ROLE OF TECHNOLOGY AND INNOVATION IN MARKETING TO GENERATION Z
This research aims to analyze and explain the role of technology and innovation in marketing to Generation Z in Sukabumi. The data of this study is MSMEs in Sukabumi City with a population of 31,926 and the sample used in this study is 100 business actors. web.raosoft.com The method in this study used quantitative research, with a data collection method, namely the distribution of questionnaires through Google Forms in the form of statements to respondents and interviews. The analysis method in this study explains that the role of technology and innovation has a positive and significant impact in increasing curiosity in Generation Z, with an impact of 61.2% while other variables influence 38.8%
Penerapan Metode Haversine Pada Sistem Presensi Online Sebagai Radius Pembatas Lokasi
Abstrak — Sebagaimana yang diketahui bahwa cepatnya teknologi berkembang sudah tidak terbendung lagi. Pemanfaatan teknologi tersebut sudah banyak diterapkan di instansi sesuai dengan kebutuhan dari instansi tersebut. Salah satu teknologi yang banyak diterapkan di instansi salah satunya yaitu proses presensi yang dapat dilakukan dengan cepat. Namun di beberapa instansi nampaknya belum menerapkan hal tersebut, salah satunya di Badan Pendapatan Daerah (BAPENDA) Kabupaten Sukabumi dimana proses presensi masih dilakukan secara konvensional. Perlu adanya perubahan dalam proses presensi dengan memanfaatkan teknologi yang ada. Salah satu penerapan teknologi dalam hal presensi yaitu dengan dibuatnya presensi online yang dapat memudahkan karyawan dalam melakukan proses presensi. Dengan menerapkan metode haversine yang menentukan radius jarak titik lokasi pusat dengan posisi pengguna akan serta fitur foto akan secara efektif mengatasi permasalahan yang ada di instansi Badan Pendapatan Daerah (BAPENDA) Kabupaten Sukabumi. Sehingga pengguna hanya dapat melakukan presensi di wilayah radius yang sudah di tentukan saja, dl luar pada wilayah radius, presensi tidak dapat dilakukan. Hal tersebut dilakukan untuk mengantisipasi adanya kecurangan dalam melakukan proses presensi yang dilakukan oleh karyawan di instansi tersebut. Sistem dibuat menggunakan bahasa pemrograman php dengan framework bootstrap versi 7
PENGEMBANGAN MEDIA POCKED BOOK BERBASIS AUGMENTED REALITY UNTUK MENINGKATKAN LITERASI DIGITAL SISWA KELAS IV SDN MODANGAN 05 KECAMATAN NGLEGOK
This study aims to 1) Maintain Pocket Book Design based on Augmented Reality (AR) Developed on Plant Body Part Materials and Its Functions in IPA Lectures (2 Knowledge of the Applicability of Pocket Books Learning Media based on augmented reality) As the Learning Media for Plant Body Body Parts and its Functions on IPA Lektures (3 Knowing the Improvement of Student Digital Literacy on Body Part Matters and Functions After Using the Augmenced Reality Based Book Pocket Media (AR). In this study using Research and Development Methods (Research and Development) Data sources in this study consist of primary data obtained from the research environment, namely SDN Modangan 05 Districts Nglegok, with research subjects totaling 24 students of class IV, consisting of 19 male students and 5 female students. Research results show that 1) The development of media pocket book based on augmented reality material parts of the plant body and its function is carried out through the stages of define, design, development, and disseminate. The phase involves observation, validation by media and material experts, as well as field trials with students of Class IV SDN Modangan 05. 2) The product validation results showed a score of 66, which after being processed in the presentation formula was 97%. The scores show that the augmented reality based media pocket book is valid and suitable for use in learning activities. Analysis of digital literacy improvement data using augmented reality-based pocket book media showed a comparison of 0.6830 between pre-angket and post-angkat. Based on the N-Gain level criteria, this study falls into the middle categoryPenelitian ini bertujuan untuk 1) Mengertahui Desain Pocket Book Berbasis Augmented Reality (AR) Yang Dikembangkan Pada Materi Bagian Tubuh Tumbuhan dan Fungsinya pada Mata Pelajaran IPA (2 Mengetahui Kelayakan Media Pembelajaran Pocket Book Berbasis Augmented Reality (AR) Sebagai Media Pembelajaran Materi Bagian Tubuh Tumbuhan dan Fungsinya pada Mata Pelajaran IPA (3 Mengetahui Peningkatan Literasi Digital Siswa pada Materi Bagian Tubuh Tumbuhaan dan Fungsinya Setelah Menggunakan Media Pocket Book Berbasis Augmented Reality (AR). Dalam penelitian ini menggunakan Metode penelitian dan pengembangan (Research and Development) Sumber data dalam penelitian ini terdiri dari data primer yang diperoleh dari lingkungan penelitian, yaitu SDN Modangan 05 Kecamatan Nglegok, dengan subjek penelitian berjumlah 24 siswa kelas IV, terdiri dari 19 siswa laki-laki dan 5 siswa perempuan. Hasil Penelitian menunjukkan bahwa 1) Pengembangan media pocket book berbasis augmented reality materi bagian tubuh tumbuhan dan fungsinya dilakukan melalui tahapan define, design, development, dan disseminate. Tahapan tersebut melibatkan observasi, validasi oleh ahli media dan ahli materi, serta uji coba di lapangan dengan siswa kelas IV SDN Modangan 05. 2) Hasil validasi produk menunjukkan skor sebesar 66, yang setelah diolah dalam rumus presentase menjadi 97%. Skor tersebut menunjukkan bahwa media pocket book berbasis augmented reality tersebut dinyatakan valid dan layak untuk digunakan dalam kegiatan pembelajaran. 3) Analisis data peningkatan literasi digital menggunakan media pocket book berbasis augmented reality menunjukkan hasil perbandingan sebesar 0,6830 antara pre-angket dan post-angket. Berdasarkan kriteria tingkat N-Gain, penelitian ini masuk dalam kategori sedang
Pengembangan Media Pembelajaran Berbasis Powtoon Materi Proklamasi Kemerdekaan Kelas V SD Negeri 2 Kayuagung
This research was conducted with the aim of determining the validity, practicality, and effectiveness of the development of powtoon-based learning media for the proclamation of independence material for fifth grade students of SD Negeri 2 Kayuagung. In this development research, the researcher used the ADDIE development model consisting of analysis, design, development, and implementation. The results of the validity obtained by the researcher in the validation activity of powtoon-based learning media, obtained from the three experts, namely media experts, material experts, and language experts, the researcher got a percentage value of 89.67%, including the valid criteria. The practicality of the media based on the results of the student response questionnaire from individual tests (one to one), small group media tests, and field tests got an average value of 88.1%, including the very practical criteria. And the level of media effectiveness based on student learning outcome tests got an average value of 81.87%, including the very good category. Thus, it can be concluded that the development of powtoon-based learning media is declared valid and can be used in further learning activities.Penelitian ini dilakukan dengan tujuan untuk mengetahui kevalidan, kepraktisan, serta keefektifan dari pengembangan media pembelajaran berbasis powtoon materi proklamasi kemerdekaan siswa kelas V SD Negeri 2 Kayuagung. Dalam penelitian pengembangan ini peneliti menggunakan model ADDIE. Hasil dari penelitian menunjukkan bahwa kevalidan dari media pembelajaran berbasis powtoon mendapat persentase nilai 89,67% dengan kriteria sangat valid, tingkat kepraktisan media yang diperoleh melalui angket respon peserta didik mendapat persentase nilai 88,1% dengan kriteria sangat praktis, serta tingkat keefektifan didapat dari tes hasil belajar pada siswa kelas V SD Negeri 2 Kayuagung, mendapatkan persentase nilai sebesar 81,87% dengan kategori baik sekali
Metode Dongeng dengan Boneka Tangan untuk meningkatkan Keterampilan Menyimak Siswa Sekolah Dasar
Listening is a language skill that plays an important role in human life and student learning success. This research aims to test the effect of the storytelling method with hand puppets on the listening skills of elementary school students. This type of research uses true experimental. Research procedures include problem identification, implementation of treatment, data analysis, and ending with drawing conclusions. Samples were taken by purposive sampling. The test questions as the main instrument have been declared valid and reliable. Data analysis used the Shapiro Wilk statistical formula, F test, t-test, and regression test. This research concludes that the storytelling method with hand puppets has a positive influence on listening skills in grade Istudents of SDN in Juwana District, Pati Regency, Central Java. Theoretically, the results of this research strengthen the view of behavioristic learning theory and found 10 steps of learning activities in the fairy tale method with hand puppets which include; 1) preliminary activities; 2) pre-test; 3) the teacher explains the elements in the fairy tale; 4) the teacher tells a story according to the reading text; 5) students practice working on questions; 6) the teacher asks about the elements of the fairy tale contained in the story; 7) students read the text according to the theme of the fairy tale; 8) students identify the attitudes of the characters contained in the reading text; 9) post-test; and 10) closing activitiesKata Kunci: Metode Dongeng, Boneka Tangan, Keterampilan Menyima
Analysis of High School Students’ Learning Styles in Biology Material
Background: The background of this research there has been no mapping of students’ learning styles, so that the implementation of differentiated learning has not been optimal. Method: This study uses a quantitative descriptive approach with 25 students in grades X, XI, and XII of SMA Muhammadiyah Kota Sukabumi as research subjects. This instruments used in this study include a learning style questionnaire and teacher interview guidelines. Result: The result of the analysis of the analysis of the learning styles of all students of SMA Muhammadiyah Sukabumi in the 2023/2024 academic year are visual 64,37%, auditory 28,37%, kinesthetic 5,29%, a combination of visual and auditory 1,96%. Conclusion: This study shows that the learning syles of students at SMA Muhammadiyah Sukabumi are diverse, with a dominancw of visual learning styles, followed by auditory and kinesthetic. This finding emphasizes the importance of implementing differentiated learning to meet the individual needs of students. In the context of the independent curriculum, learning strategies that consider learning styles can improve student motivation and learning outcomes, especially in Biology subjects.
Keywords : Learning style, visual, auditory, kinestheti
ANALISIS LAPORAN KEUANGAN UNTUK MENGUKUR KESEHATAN KOPERASI MENURUT PERATURAN DEPUTI BIDANG PENGAWASAN KEMENTRIAN KOPERASI DAN USAHA KECIL DAN MENENGAH NOMOR 06/Per/Dep.6/IV/2016 PADA KOPERASI GURU BINA MANDIRI
This study analyzes the financial statements and health level of the Guru Bina Mandiri savings and loan cooperative. This research uses ex post facto methods. Data is obtained through financial statement documents such as balance sheets, income statements (SHU), and income statements. The indicators used to assess the health of cooperatives refer to the Regulation of the Deputy for Supervision of the Ministry of Cooperatives and Small and Medium Enterprises number 06 / Per / Dep.6 / IV / 2016. In this study, the results obtained for the 2023 Bina Mandiri Teacher Cooperative got a score of 42.45 at <51.00 with the predicate in special supervision
PENERAPAN PENERAPAN TEORI VIRGINIA HENDERSON PADA PASIEN GASTROESOPHAGEAL REFLUX DISEASE
Gastroesophageal Reflux Disease (GERD) merupakan suatu gangguan di dalam tubuh yang menyebabkan isi lambung mengalami refluks secara berulang ke dalam esofagus, dan menimbulkan gejala khas. Penelitian ini bertujuan untuk memberikan pengetahuan dan memperdalam tentang penerapan teori Virginia Henderson dalam asuhan keperawatan pada Tn. J dan Ny. S yang mengalami GERD. Metode yang digunakan yaitu studi literature, sampel yang diamibil sebanyak 2 orang responden yaitu klien GERD. Data penelitian ini diambil dengan menggunakan wawancara dan observasi langsung kepada pasien. Hasil penelitian menunjukkan bahwa penerapan teori Virginia Henderson dalam praktik dan asuhan keperawatan dapat membantu dan mengembalikan kemandirian pasien dengan cara menerapkan 14 kebutuhan dasar manusia. Sehingga dapat disimpulkan teori Virginia Henderson sangat penting untuk diterapkan dalam asuhan keperawatan untuk meningkatkan kesehatan dan kenyamanan pasien dengan kasus Gastroesophageal Reflux Disease (GERD)