Jurnal Universitas Muhammadiyah Sukabumi
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    PENERAPAN PERMAINAN TRADISIONAL UNTUK MENSTIMULUS KETERAMPILAN SOSIAL SISWA

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    Social development is a very important aspect of child development. Failure to master social skills will make it difficult to adapt to the surrounding environment, which can cause various social problems. One way to develop social skills is to give children enough time to play with peers. Traditional games are a form of stimulation for aspects of social development. The traditional games used are Bakiak and Gobag sodor. This article aims to explain the application of traditional games to stimulate social skills and their implications. This type of research is qualitative descriptive research with 28 grade 1 students as subjects consisting of 18 male students and 10 female students. The research was carried out at SD Negeri Karangnongko I for the 2023/2024 academic year. Data collection techniques in this research are observation, interviews and documentation. The data analysis technique uses Milles and Huberman analysis which consists of data reduction, data presentation and verification. The results of the research that has been carried out show that the application of traditional Javanese games is able to provide a stimulus for social skills in students. These skill aspects are cooperation, adaptation, interaction, self-control, obeying rules, and respecting people.Perkembangan sosial merupakan salah satu aspek yang sangat penting dalam perkembangan anak. Kegagalan dalam menguasai keterampilan sosial akan menyebabkan anak sulit menyesuaikan diri dengan lingkungan sekitarnya sehingga dapat menyebabkan berbagai masalah sosial. Salah satu cara mengembangkan keterampilan sosial ialah dengan memberi waktu yang cukup bagi anak-anak untuk bermain dengan teman sebaya. Permainan tradisional merupakan salah satu stimulus terhadap aspek perkembangan sosial. Artikel ini bertujuan untuk memaparkan penerapan permainan tradisional untuk menstimulus keterampilan sosial serta implikasinya. Jenis penelitian ini merupakan penelitian deskriftif kualitatif dengan subyek siswa kelas 1 sebanyak 28 terdiri dari 18 siswa laki-laki dan 10 siswa perempuan. Penelitian dilaksanakan di SD Negeri Karangnongko I tahun pelajaran 2023/2024. Teknik pengumpulan data pada penelitian ini berupa observasi, wawancara dan dokumentasi. Teknik analisis data menggunakan analisis Milles and Huberman yang terdiri dari reduksi data, penyajian data dan verifikasi. Hasil dari penelitian yang telah dilakukan menunjukkan bahwa penerapan permainan tradisional mampu memberikan stimulus keterampilan sosial pada siswa. Aspek keterampilan tersebut adalah bekerjasama, menyesuaikan diri, berinteraksi, mengontrol diri, berempati, mentaati aturan, dan menghargai orang

    The Application of Audiovisual Learning Media based on Culturally Responsive Teaching to Improve Students\u27 Learning Motivation

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    Background: Each student has different characteristics, they will develop certain attitudes, interests, appreciation and goals. Therefore, the teacher\u27s duty is to form motivation that can encourage students to do something to achieve their learning goals. This research aims to determine the effect of applying audiovisual learning media in the form of songs based on culturally responsive teaching in improving students\u27 learning motivation on biodiversity material. Method: This research applies the collaborative classroom action reasearch methods with a quantitative approach with to sudy subjects of 36 students. The instruments used were students\u27 initial motivational interview sheets, learning implementation observation sheets, student attitudes and skills observation sheets, and student learning motivation questionnaires. Students\u27 learning motivation measured in this study included 10 indicators of 1) There is desire. to be successful, 2) There is encouragement and need to learn, 3) Perseverance in facing tasks, 4) Tenacity in facing difficulties, 5) Independence in acting, 6) Providing time, 7) Trying to estimate the results of various strategies, 8) Enjoying finding and solving problems - questions, 9) Courage to face failure, 10) Ability to rise from failure. Results: The results show that percentage of student motivation in cycle 1 obtained an average motivation score of 74.27%, while in cycle 2 the average percentage of student motivation was 79.57%. Overall, the average percentage of student motivation in cycles 1 and 2 was 76.92%. Conclusion: The implementation of audiovisual learning media in the form of CRT-based songs in biodiversity material can improve students\u27 learning motivation. This can be seen from the average percentage of students\u27 learning motivation of 76.92% with moderate motivation interpretatios. Keywords : Classroom Action Research; Motivation; Audiovisual Media; Learning Songs; Culturally Responsive Teaching; Biodiversit

    Correlation between Enthusiasm Level and Entrepreneurial Personality

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    Background: Entrepreneurship education plays a crucial role in developing students\u27 entrepreneurial potential. Two significant aspects of this education are Enthusiasm Level and Entrepreneurial Personality. This study aims to examine the correlation between students\u27 Enthusiasm Level and Entrepreneurial Personality in the implementation of the entrepreneurial-based Project for Strengthening Pancasila Student Profile (P5) at a high school in Sukabumi Regency. Method: Using a descriptive qualitative approach, data were collected through a questionnaire consisting of 44 statements and in-depth interviews with teachers.  Results: The results showed that the implementation of the P5 Project had a positive impact on students\u27 enthusiasm and Entrepreneurial Personality. Pearson correlation test indicated a very weak positive relationship between Enthusiasm Level and Entrepreneurial Personality with a correlation coefficient of 0.117 and significance of 0.041. Although this relationship is significant, its strength is very low, suggesting that other factors may have a greater influence on the development of Entrepreneurial Personality. Conclusion:  This research provides insights into the importance of creating a supportive learning environment to enhance students\u27 enthusiasm and Entrepreneurial Personality. Keywords : Project to Strengthen Pancasila Student Profiles (P5), Enthusiasm Level, Entrepreneurial Personality, independent curriculum, entrepreneurship educatio

    Pengaruh Literasi Digital, Motivasi Belajar dan Berpikir Kreatif terhadap Prestasi Belajar Matematika Siswa SMP Negeri 3 Wamena

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    : This study aims to identify the influence of digital literacy, learning motivation, and creative thinking on students\u27 mathematics learning achievement. The sample of this study was 50 students of class VIII of SMP Negeri 3 Wamena. Data collection includes digital literacy questionnaires, learning motivation, and creative thinking written test questions, as well as documentation of mathematics scores. The results of the regression analysis showed a positive relationship between the independent variables and the dependent variables with a Multiple R-value of 0.3065, still only 9.39% of the variation in mathematics learning achievement can be explained by the three independent variables (R Square = 0.0939), the smaller the Adjusted R Square of 0.0348 indicates that this model has low predictive power. X1 (digital literacy) and X2 (learning motivation) are not significant to mathematics learning achievement with p-values ​​of 0.315 and 0.430 respectively, indicating that both do not affect mathematics learning achievement, on the other hand, X3 (creative thinking) with a p-value of 0.055 approaching the significance limit which means that the possibility of its influence is more significant. This study suggests the need for a more in-depth approach to other factors that contribute to students\u27 mathematics learning achievement.Literasi Digital, Motivasi Belajar, Berpikir Kreatif, Prestasi Belajar Matematik

    PENERAPAN KONSEP COMMUNITY BASED TOURISM (CBT) DAN EDUCATION CODE QR (EDCOR) TERHADAP EKOEDUWISATA WALURAN

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    Setiap daerah di Jawa Barat, khususnya Kabupaten Sukabumi, memiliki karakteristik pariwisata yang unik dan berpotensi besar untuk dikembangkan sebagai tujuan wisata, termasuk di antaranya Desa Waluran. Melihat potensi yang ada, Desa Waluran memiliki peluang besar untuk berkembang menjadi desa wisata yang berfokus pada ekoeduwisata. Selain taman konservasi yang dapat berfungsi sebagai fasilitas edukatif, desa ini juga menawarkan berbagai atraksi wisata lainnya yang berhubungan dengan kekayaan budaya lokal yang dimilikinya. Sebagai desa yang memiliki potensi besar dalam wisata alam konservasi, Desa Waluran menghadapi sejumlah tantangan dalam pengelolaan objek wisata konservasinya. Potensi wisata di desa ini belum dikelola secara optimal, dan masyarakat setempat kekurangan pengetahuan mengenai pengelolaan wisata alam, khususnya dalam konteks community based tourism (CBT). Tujuan dari program ini adalah mengembangkan Desa Waluran menjadi Desa Wisata berbasis ekoeduwisata dengan menerapkan konsep Community based tourism (CBT) dan EDCOR. Program ini dilaksanakan dengan empat tahapan yaitu : tahap pra pelaksanaan, tahap persiapan, tahap pelaksanaan dan tahap evaluasi. Penerapan konsep CBT dan EDCOR telah berhasil diterapkan di Desa Waluran yang berkembang menjadi Desa Wisata dengan berfokus pada ekoeduwisata. Dampak positif yang dihasilkan dari program ini adalah mencakup peningkatan pengetahuan masyarakat tentang pengelolaan wisata dan ekonomi kreatif, serta peningkatan partisipasi mereka dalam pengembangan desa

    Karakteristik Perawat Sebagai Pendidik Klinik Keperawatan (Clinical Instructor) dalam Proses Pembelajaran Klinik

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    ABSTRAK Latar belakang. Pembelajaran klinik atau lapangan adalah kegiatan pembelajaran yang diselenggarakan di lingkungan klinik termasuk di dalamnya adalah rumah sakit,  klinik,  rumah bersalin, puskesmas dan masyarakat. Pendidikan keperawatan sangat berkaitan erat antara pembelajaran di kelas dan pembelajaran di klinik, karena pembelajaran di klinik merupakan elemen yang sangat penting dalam pendidikan keperawatan. Pembelajaran klinik memfasilitasi peserta didik agar terpapar oleh berbagai macam aspek social, kultural, biologis, psikologis dan mental dalam merawat pasien. Pendidik klinik mempunyai tanggung jawab penting dalam memberikan motivasi untuk meningkatkan percaya diri mahasiswa. Tujuan. Memperoleh gambaran demografi pendidik klinik keperawatan dan memperoleh gambaran kepuasan pendidik klinik sebagai pendidik klinik keperawatan secara secara subjektif. Metodologi. Penelitian ini menggunakan metode penelitian deskriptif yang akan memberikan gambaran secara akurat mengenai karakteristik demografi pendidik klinik keperawatan dan tingkat kepuasannya sebagai pendidik klinik keperawatan. Subjek penelitian adalah pendidik klinik atau dalam keperawatan lebih dikenal dengan clinical instructor (CI) yang pernah atau sedang melaksanakan proses bimbingan klinik baik di rumah sakit ataupun di puskesmas dengan teknik total sampling yaitu sebanyak 60 responden. Hasil penelitian. Terdapat karakteristik clinical instructor yang bervariasi jumlah terbanyak adalah perempuan pada rentang usia >40- 50 tahun, mempunyai latar belakang pendidikan rata-rata S1 Keperawatan+Ners dengan pengalaman kerja pada rentang >5-10 tahun. Skala kepuasan pada rentang tinggi sehingga dapat disimpulkan mempunyai kepuasan yang tinggi pula. Kesimpulan. Mengingat pentingnya peran Clinical Instructor maka sangat perlu untuk diperhatikan kualifikasi clinical instructor yang terstandar. Dalam hal ini perlu di buat standar misalnya mengacu pada pendidikan di luar negeri bahwa clinical instructor harus ditentukan kualifikasi pendidikan, kemudian pengalaman bekerja sesuai dengan keahlian yang dimilikinya, dan mempunyai kemampuan untuk mengajar   Kata kunci: Pendidik klinik; Clinical instructor; pembelajaran klinik ABSTRACT Background. Clinical or field learning is a learning activity that is held in the clinic environment including hospitals, clinics, maternity homes, health centres and community. Nursing education is closely linked to classroom learning and clinical learning, as clinical learning is a very important element of nursing education. Clinical learning facilitates learners to be exposed to a wide range of social, cultural, biological, psychological and mental aspects of caring for patients. Clinic educators play an important role in motivating students to increase their confidence. Purpose. Obtain a demographic picture of a nursing clinic educator and gain a subjective view of the clinical educator as a nursing clinic educator. Methodology. This study uses a descriptive research method that will provide an accurate picture of the demographic characteristics of a nursing clinic educator and its level of satisfaction as a nursing clinic educator. The research subjects were clinical educators or in nursing better known to clinical instructors (CI) who have been or are currently conducting clinical guidance in the hospital or the health centres with a total sampling technique of 60 respondents. The results of the research. There are clinical characteristics of the most varied instructors are women in the age range> 40-50, with a mean educational background of Bachelor of Nursing with work experience in the range> 5-10 years. Satisfaction scales at high ranges can be concluded to have high satisfaction. Conclusion. Given the importance of the Clinical Instructor\u27s role then it is important to note that the clinical instructor\u27s qualifications are up to date. In this case, it is necessary to set standards such as referring to overseas education that the clinical instructor should be determined by educational qualification, then experience working b his / her expertise, and ability to teach Keywords: Clinical educator; Clinical instructor; Clinical learnin

    Partisipasi Orang Dewasa Terhadap Kecakapan Baca Pada Siswa Lambat Baca di Sekolah Dasar

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    Technology that becomes more advanced has an impact on the field of education where books are no longer needed. Anyone can access information through a device. Information is obtained through reading literacy skills. Facts show that there are still some students who are not fluent in their ability to read. Literacy skills are difficult to achieve if the students do not yet have good skills in reading as it is a basic step in human life. This research was conducted using descriptive qualitative research methods which explained the topic of the problem in detail. It applied observation, interview, and documentation techniques that produced triangulation data, which were analyzed using triangulation and Miles’ method. The results showed that adult participation in the reading skills of slow-reading students had a very positive impact, where the students who were still confused to read letters in the first place, finally be able to read word for word to a composed sentence. Adult participation in slow-reading students also improves interest and motivation in the learning proces

    Pengembangan Pengembangan Media Papan Pintar Pancasila Berbasis Permainan Tradisional Pada Pembelajaran PPKn Sebagai Penguatan Profil Pelajar Pancasila Elemen Gotong-royong SDN Tlumpu Kota Blitar

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    The Pancasila Student Profile now makes students more creative and innovative to shape and create themselves into students who are religious and can respect others. Accompanied by interesting learning created by teachers and the school environment as well as learning media that are popular and not boring for students. One learning method that can be used is the Pancasila smart board. This study was conducted to determine the level of validity, feasibility and strengthening of the Pancasila student profile, especially the mutual cooperation element. This research and development uses the ADDIE development model which includes stages (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The instruments used in this research were observation, interviews, questionnaires and documentation. The research results are also documented showing that the level of validation carried out by material experts and media experts is in the very valid category. The level of eligibility carried out by the class IV homeroom teacher at SDN Tlumpu, Blitar City was categorized as very valid. Strengthening the Pancasila student profile, the mutual cooperation element is included in the strong qualifications. So there is a possibility that this media is suitable for use. as a learning medium. In this research, data was collected through questionnaires which obtained the following results: validation questionnaire for material experts and media experts with an average of 85.9%, feasibility questionnaire with a percentage of 100% and questionnaire strengthening the profile of Pancasila students with mutual cooperation elements for class students IV Tlumpu Elementary School, Blitar City 98.2% in the "Strong" category.Profil Pelajar Pancasila sekarang membuat siswa lebih kreatif dan inovatif untuk menjadi siswa yang religius dan menghargai orang lain. disertai dengan pembelajaran yang menarik yang dirancang oleh guru, lingkungan sekolah, dan media pembelajaran yang disukai siswa dan tidak membosankan. Papan pintar Pancasila adalah salah satu cara untuk belajar. Studi ini dilakukan untuk menentukan tingkat kevalidan, kelayakan dan penguatan profil pelajar Pancasila khususnya pada elemen goton-royong. Pada penelitian dan pengembangan ini menggunakan model pengembangan ADDIE yang meliputi tahapan (1) Analysis, (2) Design, (3) Development, (4) Implementation, dan (5) Evaluation. Intrumen yang digunakan dalam penelitian ini adalah observasi, wawancara, angket, dan dokumentasi. Hasil penelitian juga didokumentasikan menunjukkan bahwa tingkat validasi yang dilakukan pada ahli materi dan ahli media termasuk dalam kategori sangat valid. Tingkat kelayakan yang dilakukan pada wali kelas IV SDN Tlumpu Kota Blitar mendpaatkan kategori sangat valid. Penguatan profil pelajar Pancasila elemen gotong-royong termasuk dalam kualifikasi kuat. Sehingga ada kemungkinan bahwa media ini layak digunakan. sebagai media pembelajaran.  Pada penelitian ini, data dikumpulkan melalui angket yang mendapatkan hasil sebagai berikut : angket validasi untuk ahli materi dan ahli media dengan rata-rata 85,9%, angket kelayakan dengan presentase 100% dan angket penguatan profil pelajar pancasila elemen gotong-royong kepada siswa kelas IV SDN Tlumpu Kota Blitar 98,2% dengan kategori “Kuat”

    The Influence of E-Lkpd Problem Based Learning on Problem Solving Capability Students on Polluting Materials Environment

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    Background: LKPD used is still in printed form and is not yet varied so that students\u27 problem solving abilities are not optimal. The purpose of this study was to determine the effect of PBL-based E-LKPD on students\u27 problem-solving abilities at MAN 1 Indramayu. Method: This research is a quantitative research with the research design True Experimental Post-test only control design. Population in this study were all students of class X IPA MAN 1 Indramayu with a sample of class X IPA 3 as the control class and class X IPA 2 as the experimental class. Sampling technique in this study was taken using the Cluster Sampling technique. Data were collected by problem solving techniques and observation tests. Test instrument in this study was a description to measure students\u27 problem-solving abilities. The observation sheet instrument contains problem solving indicators, PBL learning syntax, student activities, constraints, and descriptions.. Results:  Data analysis techniques using the t-test (Independent Sample T-test). Independent Sample T-test showed sig. (2-tailed) < 0.05, thus proving that there is a significant difference in the average increase in students\u27 problem solving abilities between the experimental class and the control class.  Conclusion:  Based on the results of the study, it can be concluded that there is an effect of using PBL-based E-LKPD on students\u27 problem-solving abilities. Keywords : Media E-LKPD; Model Problem Based Learning; Problem solvin

    Student Digital Literacy Through an Integrated Mobile Augmented Reality STEM Learning Model

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    Background: In the 21st century, among the learning skills that students need and need is digital literacy skills. This study has two objectives, including to determine students\u27 digital literacy skills in each digital literacy indicator after using the mobile augmented reality integrated STEM learning model, and to find out students\u27 responses to the mobile augmented reality integrated STEM learning model. Methods: this study applied a quantitative approach method with the research population of students in grade XI of SMAN 4 Sukabumi with a sample of class XI 3 as the control class and XI 4 as the experimental class. Sample withdrawal technique In this study, a Quasi experiment research design was used with a non-equivalent control group pattern. The instruments used in this study are in the form of digital literacy questionnaires and student response questionnaires. The digital literacy questionnaire used included 18 statements and the student response questionnaire contained 10 statements. Results: Data analysis technique using t-test (Independent Sample T-test). The results of the calculation of the Independent Sample T-test are 0.00 < 0.05, it can be concluded that Hl is accepted and H₀ is rejected. This means that there are implications of the Mobile Augmented Reality integrated STEM learning model on students\u27 digital literacy. Analysis of student response questionnaire data shows an average score percentage of 82% with the "Very Good" category. Conclusion: In this study, the mobile augmented reality integrated STEM learning model has an effect on students\u27 digital literacy and student responses are included in the "Very Good" category. Keywords : Digital Literacy; STEM Learning Model; Mobile Augmented Realit

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