Rumah Jurnal Rafandha
Not a member yet
    74 research outputs found

    WORKSHOP ASESSMENT KURIKULUM MERDEKA BERBASIS ARTIFICIAL INTELEGENCE DAN AJARAN TAMANSISWA BAGI GURU SDIT KHOLID BIN WALID

    No full text
    Kondisi mitra saat ini menunjukkan adanya permasalahan yang signifikan terkait dengan kesulitan guru dalam pemanfaatan AI dalam merancang dan memanfaatkan penilaian dalam kurikulum merdeka, terutama dalam aspek asessment diagnostik, formatif, dan sumatif dalam proses pembelajaran. Untuk mengatasi tantangan ini, kegiatan yang diusulkan bertujuan untuk memberikan bantuan kepada guru-guru agar lebih mampu dalam memanfaatkan AI dalam merancang dan menggunakan penilaian yang efektif dalam setiap sesi pembelajaran. Solusi yang diajukan mencakup penyelenggaraan workshop asessment yang berbasis ajaran Tamansiswa, yang akan menggunakan metode diskusi, tanya jawab, dan praktik menyusun asessment dengan menggunakan AI untuk meningkatkan pemahaman dan keterampilan guru. Selain itu, pendampingan juga akan diberikan untuk memastikan implementasi yang baik dalam lingkungan pembelajaran sehari-hari. Hasil dari kegiatan ini adalah 85% guru SDIT telah menguasai AI dalam menyusun asessment dan pemahaman terkait asessment diagnostik, formatif dan sumatif juga meningkat. Melalui upaya ini, guru-guru lebih siap dan terampil dalam merancang dan memanfaatkan penilaian di tahun ajaran baru sekolah, yang pada gilirannya akan meningkatkan kualitas pembelajaran dan pencapaian siswa, terutama peningkatan potensi siswa. The current condition of the partners shows a significant problem related to the difficulty of teachers in utilizing AI in designing and using assessments in the independent curriculum, especially in the aspects of diagnostic, formative, and summative assessments in the learning process. To address this challenge, the proposed activity aims to assist teachers in better utilizing AI in designing and using effective assessments in each learning session. The proposed solution includes organizing an assessment workshop based on Tamansiswa teachings, which will use the methods of discussion, question, and answer, and practice composing assessments using AI to improve teachers' understanding and skills. In addition, mentoring will also be provided to ensure good implementation in the daily learning environment. The result of this activity is that 85% of SDIT teachers have mastered AI in preparing assessments and understanding related to diagnostic, formative, and summative evaluations has also increased. Through this effort, teachers are better prepared and skilled in designing and utilizing assessments in the new school year, which in turn will improve the quality of learning and student achievement, especially the improvement of student potential

    Strategi Pembelajaran Inovatif: Modul IPA berorientasi PBL untuk meningkatkan prestasi siswa di SD Muhammadiyah Inovatif Mertoyudan

    No full text
    Background: Schools currently need more interactive and effective learning methods to improve student learning outcomes. Problem Based Learning (PBL) was chosen as an approach because this method encourages students to think critically and solve problems, which is expected to improve their understanding and learning outcomes. Purpose: The aim of this research is to improve student learning outcomes through module development and to determine the feasibility and effectiveness of using the module. Method: This study uses the R & D (Research & Development) approach. The development includes an initial trial of 3 validators, that are field trials are limited to 15 students and 2 teachers and the operational field trialas many as 23 students. The nstruments that used are questionnaire, observation, interview, and test. The operational field trial uses the design of one group pre-test and post-test. The learning outcomes data with a paired t-test sample are used to determine the differences in learning outcomes while the increase in learning outcomes is calculated through normalized n-gain. Findings: Based on the results of the study, it can be concluded as follows: 1) the science module oriented Problem Based Learning (PBL) on the material nature of objects to improve student learning outcomes refers to Borg & Gall which is modified into nine stages namely research and information collection, planning, initial product design, initial trials, initial product revisions, limited field trials, second product revisions, operational field trials, third product revisions. 2) The feasibility modules oriented on PBL is based on the assessment of material experts, learning experts, media experts, practitioners of education in general obtain very good classification. 3) Development science modules oriented on PBL in material properties of objects can improve student learning outcomes indicated by an average increase of 0.54 calculated through n-gain

    The impact of digital tools on curriculum delivery in public and private secondary schools in Awka south local government area

    No full text
    Background: With the increasing reliance on technology in education, it is crucial to assess how these tools enhance or hinder teaching effectiveness. This is because, integration of digital tools in education can transform curriculum delivery in secondary schools, influencing teaching methodologies and learning outcomes. Employing a descriptive correlational design, the study explored the extent of digital tool integration in teaching and its effects on curriculum delivery. Method: The sample consisted of 118 teachers from both public and private schools, selected using a purposive sampling technique. Data were collected through a structured questionnaire, which included both closed-ended and Likert-scale items, assessing the integration of digital tools and teachers' perceptions of their effectiveness. The questionnaire was administered via an online survey for accessibility and timely data collection. Statistical analysis, including regression analysis, was used to determine the relationships between variables such as school location, school type, and gender, and their effects on the use of digital tools. Findings: Results indicated that while school location significantly influenced digital tool integration, there is a moderate use of digital tools in lesson delivery (mean: 3.41) and communication (mean: 3.03), but limited support for personalized learning (mean: 1.81). Digital tools enhance student engagement (mean: 3.02) and curriculum delivery (mean: 3.32). Regression analysis indicates that location (B = 2.806, t = 4.716, p < 0.001) significantly affects integration, while school type and gender do not. The findings highlight the importance of location in shaping digital tool utilization, offering valuable insights for policymakers and educators seeking to enhance curriculum delivery through technology

    INOVASI PEMBELAJARAN MATEMATIKA DI SEKOLAH DASAR MELALUI PERMAINAN YANG MEMANFAATKAN BAHAN ALAM

    Full text link
    Penelitian ini bertujuan untuk mendeskripsikan permainan yang memanfaatkan bahan alam sekitar sekolah sebagai solusi pembelajaran matematika yang menyenangkan bagi anak. Pelaksanaan pembelajaran yang dilakukan didesain dengan menyenangkan sesuai dengan kodrat alami anak. Penelitian ini merupakan penelitian deskriptif kualitatif dengan partisipan peserta didik dan guru. Teknik pengumpulan data menggunakan observasi dan wawancara. Hasil penelitian ini menunjukan bahwa pembelajaran matematika berbasis permainan disenangi siswa dan siswa lebih mudah memahami konsep penjumlahan dan pengurangan. Penggunaan bahan alam yang tersedia di sekitar halaman sekolah juga memudahkan guru dalam melaksanakan metode ini. Dalam penerapannya, inovasi pembelajaran matematika melalui permainan ini bisa mencakup metode pembelajaran 4C yaitu Creative, Critical Thinking, Communication dan Collaboration. Pembelajaran yang dilakukan dapat menjadikan peserta didik memiliki semangat untuk belajar matematika. Dan matematika tidak menjadi momok menakutkan bagi peserta didik

    Word square english learning media design assisted by the Canva application

    No full text
    Students in learning English "difficult, vocabulary, boring, do not understand". This is due to the lack of English vocabulary that students have regarding pronunciation and pronunciation. Lack of interesting and not boring learning media to help students expand their vocabulary when learning English. The purpose of this research is to make a Word Square media product supported by the Canva application in learning English that is valid as an experiment to expand the vocabulary of seventh grade junior high school students. The method used is 4D model development. This research is only limited to development, namely the third stage only. The results of the verification score were 4.47 from both media and 4.81 from both material expert verifiers in the very valid category. From the evaluation results, it was found that the Word Square media supported by the Canva application is suitable for learning English

    Komunikasi matematis siswa melalui model pembelajaran kooperatif tipe memeriksa berpasangan

    No full text
    Mathematical communication is one of the abilities that needs to be improved considering the number of studies that still show low students' mathematical communication skills. The purpose of this study was to describe students' mathematical communication through a cooperative learning model of the type of checking in pairs. This type of research is descriptive research with a qualitative approach. The research subjects were 10 students of class VII. The research instrument was a test question sheet which contained material on a system of linear equations with one variable in the number of 2 questions. The research steps are preparation, implementation and drawing conclusions. Preparation was carried out by studying literature and compiling research instruments. Implementation, carried out by carrying out learning and collecting data. Conclusions are drawn based on analysis through the stages of reduction, presentation, and drawing conclusions. The research findings show that students are able to write down mathematical situations by writing down the known information and being asked questions. . Students are able to write down ideas well in determining the value of variable x in a given problem

    PELATIHAN DAN PENDAMPINGAN PEMANFAATAN MEDIA DIGITAL GURU SMP MUHAMMADIYAH 1 KOTABUMI DALAM PEMBUATAN VIDEO PEMBELAJARAN

    No full text
    An educator needs to continue to develop their potential in order to support improving the quality of students in schools. One of the self-potential development activities is to participate in training activities and the development of learning videos. This activity is carried out with the aim of providing experience to teachers in training activities and assisting in making learning videos. The participants in this activity were all teachers at SMP Muhammadiyah 1 Kotabumi, North Lampung. The implementation of this activity is carried out in three stages, namely planning, implementation and evaluation. At the planning stage, the team conducts cooperation, conducts preliminary studies, and develops concepts. At the implementation stage, the team conducted training and mentoring for teachers about making learning videos. At the evaluation stage, the team evaluates the series of activities that have been carried out by conducting interviews with training participants and mentoring. This service activity was carried out from 03 August 2021 to 28 September 2021. The results of this activity were obtained in the form of 3 (three) learning video

    Penggunaan media boneka tangan untuk pembelajaran berbicara pada siswa kelas rendah sekolah dasar

    No full text
    Penelitian ini dilatarbelakangi oleh rendahnya kemampuan berbicara siswa yang disebabkan oleh keterbatasan lingkungan belajar yang digunakan dalam pembelajaran. Penelitian ini menggunakan pendekatan penelitian kualitatif berdasarkan teori Sugiyono yang disesuaikan dengan kebutuhan penelitian dalam delapan tahapan pelaksanaan. Tujuan dari penelitian ini adalah 1) pembuatan media boneka tangan, 2) uji kesesuaian media boneka tangan dengan peruntukannya, dan 3) uji keefektifan media boneka tangan. Kesimpulan dari hasil penelitian ini adalah boneka tangan layak dan efektif digunakan dalam kegiatan pembelajaran bahasa Indonesia untuk menceritakan kembali materi. Oleh karena itu, peneliti menyarankan agar guru mengembangkan berbagai media pembelajaran bahasa Indonesia untuk meningkatkan pemahaman dan kemampuan siswa dalam berbahasa Indonesia. Boneka itu adalah tiruan dari bentuk manusia dalam hal ini, dan juga meniru bentuk binatang hari ini. berbagai macam boneka untuk media pendidikan, khususnya (1) boneka jari. (2) boneka tangan, (3) boneka bayangan, (4) boneka tali, dan (5) boneka tongkat. Keuntungan menggunakan boneka jari sebagai alat pengajaran adalah melibatkan anak-anak, memicu minat mereka untuk belajar, menumbuhkan imajinasi mereka, meningkatkan tingkat aktivitas mereka, dan membuat pembelajaran menjadi menyenangkan bagi mereka

    PENGEMBANGAN BISNIS PARIWISATA MELALUI INOVASI PRODUK DAN PENATAAN MANAJEMEN PADA PASAR WISATA PANDESARI

    Full text link
    The development of a tourist village is part of the implementation of tourism that is directly related to services and requires collaboration with the village government and the tourism organizing community. One form of tourism development carried out by Bumdes is the tourism market tourism area in Pandesari Village, Pujon District, Malang Province. Currently, the condition of the Pandesari tourism market has not fully met the requirements as a tourist destination due to its less-than-optimal management. This activity aims to help the Pandesari tourism market regarding the use of digital marketing as a means of developing MSMEs. The community service stage consists of several stages, including1) creating social media, 2) implementing financial management practices, 3) inputting SOP files and cooperation agreements, 4) basic tourism training, 5) designing brochures, banners/posters. The results of the training and mentoring for the tourism market SMEs are: 1. The tourism market SMEs have social media. 2. The tourism market is starting to organize its finances properly 3. The tourism market already has SOP files and cooperation agreements, 4. The tourism market has brochures that are very attractive to visitors

    Systematic Literature Review: The Role of Realistic Mathematics Education Approach in Indonesia

    No full text
    The main goal of learning mathematics is that students have the full range of mathematical skills to pursue higher education and solve problems in everyday life. An approach that can be used is Realistic Mathematics Education (RME). RME is an approach in learning mathematics using situations that contain real experiences or problems. This research aims to define RME, describe the principles and characteristics of RME, and the roles of RME in Indonesia. The method used is Systematic Literature Review (SLR). The result of this study is that the researcher found that RME helps the students to connect mathematics in everyday life so they can improve their mathematical skills as well, and it can help ‘slow learners’ to understand mathematics’ concepts. In addition, RME also can increase students’ affective domain, such as learning independence, self-efficacy, and self-confidence

    25

    full texts

    74

    metadata records
    Updated in last 30 days.
    Rumah Jurnal Rafandha
    Access Repository Dashboard
    Do you manage Open Research Online? Become a CORE Member to access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard! 👇