E-Jurnal FKIP UMMY Solok
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    EFFORT MATTERS: EXPLORING INDONESIAN UNIVERSITY STUDENTS’ SELF-EFFICACY IN ENGLISH LEARNING

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           Self-efficacy plays a crucial role in shaping students' motivation and performance, particularly in the context of learning a foreign language such as English. Guided by Bandura’s (1997) social cognitive theory, this study explores Indonesian university students’ self-efficacy beliefs in English learning, with a specific focus on the role of effort-related beliefs. This study aims to explore university students' self-efficacy in English learning by analyzing their beliefs and confidence levels toward their language learning abilities. The respondents consisted of 129 students enrolled in a compulsory General English course in Universitas Negeri Padang, selected from a population of 308 students using a simple random sampling technique. A questionnaire comprising 25 items based on a Likert scale was administered to measure students’ self-efficacy. The validity and reliability of the instrument were confirmed through Pearson Product-Moment correlation and Cronbach’s Alpha (? = 0.7926), indicating strong internal consistency. Data analysis revealed that the average self-efficacy score was 3.29, which falls into the moderate category. The highest-rated statement indicated students' belief that effort leads to improvement, while the lowest-rated item reflected a sense of helplessness regardless of effort. These results suggest that while students believe in their potential to succeed in English learning through hard work, some still struggle with negative self-perceptions. The findings emphasize the importance of addressing students' self-efficacy beliefs to enhance their learning outcomes. Educational interventions that foster self-awareness, goal-setting, and motivational strategies may contribute positively to increasing self-efficacy in language learning. This study contributes to the growth of the literature on EFL self-efficacy in Indonesia. It is suggested that the lecturers to support students’ confidence and autonomy in acquiring English as a foreign language

    DRAWING-BASED WRITING TASK TECHNIQUE TO IMPROVE YOUNG EFL LEARNERS’ DESCRIPTIVE TEXT WRITING SKILLS

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           Teaching writing to young learners in an English as a Foreign Language (EFL) context often met with concerns about developmental readiness. However, some studies show that young learners can benefit from creative and multimodal approaches to writing. While much has been studied on teaching speaking and listening skills, studies on visual stimuli like drawing for writing instruction at an early age are limited. This study aims to empower young learners to produce simple descriptive texts through a drawing-based writing task, using their favorite pets as the topic. Employing a case study design, this study involved one class of children, class I,I, which consisted of fourteen learners in a private English language course in Bengkulu, Indonesia. They were in the first and second grades in the elementary schools with ages between 6-7 years. Data were collected through classroom observations, student work, and reflective feedback from teachers. After young learners studied basic vocabulary and sentence structures in eight meetings, they drew their favorite pets and wrote short descriptions based on their drawings. The number of sentences that they should write ranges from four to six sentences. Each sentence contained five to eight words.  The results show that young learners could write simple descriptive texts using basic vocabulary and sentence structures using drawing-based writing tasks. This technique also helped young learners generate content and reduced cognitive load during writing. These findings suggest that creative, visual-based tasks can be effective in teaching writing to young EFL learners

    Meningkatkan Penguasaan Kosakata Menggunakan Flashcard pada Siswa Kelas VII SMPN 2 Kisaran

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            This study investigated the effectiveness of using flashcards to improve vocabulary mastery among seventh-grade students at SMP Negeri 2 Kisaran, who have demonstrated limited vocabulary knowledge due to difficulties in memorizing new words. The objective was to enhance students’ vocabulary through the implementation of flashcards as a learning tool. The study employed classroom action research based on the Kemmis and McTaggart model, conducted in two cycles comprising the stages of planning, action, observation, and reflection. A total of 30 students from class VII–7 participated in the study. Data were collected through observations and vocabulary tests. The results revealed a significant improvement in students’ vocabulary mastery, with the average test score increasing from 67.8 (33.3%) in Cycle 1 (categorized as low) to 82.8 (73.3%) in Cycle 2 (categorized as high). These findings indicate that the use of flashcards is an effective strategy for enhancing vocabulary acquisition among junior high school students.  Penelitian ini mengkaji bagaimana penggunaan kartu flash (flashcard) dapat membantu siswa kelas VII di SMP Negeri 2 Kisaran dalam meningkatkan penguasaan kosakata. Telah diakui bahwa kosakata siswa masih kurang, dan hal ini disebabkan oleh ketidakmampuan mereka dalam menghafal kata-kata. Tujuan dari penelitian ini adalah untuk menggunakan kartu flash sebagai media guna membantu siswa kelas VII di SMP Negeri 2 Kisaran dalam meningkatkan penguasaan kosakata. Penelitian ini diklasifikasikan sebagai penelitian tindakan (action research) yang terdiri dari dua siklus. Model Burns dari Kemmis dan Taggart, yang mencakup empat tahap dalam satu siklus penelitian, perencanaan, tindakan, observasi, dan refleksi digunakan dalam penelitian ini. Sebanyak tiga puluh siswa dari kelas VII-7 berpartisipasi dalam penelitian ini. Tujuan penelitian ini adalah untuk meningkatkan kosakata siswa. Metode yang digunakan untuk memperoleh data adalah observasi dan tes. Peneliti menemukan bahwa kosakata siswa mengalami peningkatan berdasarkan temuan penelitian. Hal ini diperkuat oleh analisis terhadap hasil tes yang rendah pada siklus 1 dan peningkatannya ke kategori tinggi pada siklus 2. Dengan demikian, pertumbuhan kosakata siswa dengan menggunakan kartu flash masuk ke dalam kategori baik (tinggi). Kata kunci: Kartu flash, peningkatan, kosakata, penguasaa

    SATIRICAL EXPRESSION TRANSLATION IN THE NOVEL “WAR CRY” BY WILBUR SMITH

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           This study investigates the translation of satirical expressions in War Cry, a novel by Wilbur Smith, and its Indonesian version published by Gramedia in 2017. Adopting a qualitative content analysis method, the research identifies, classifies, and analyzes satirical elements specifically irony, sarcasm, and parody using Keraf’s (2006) typology of satire and Molina and Albir’s (2002) framework of translation techniques. A total of 29 satirical expressions were identified from the source text and target text, with irony emerging as the most dominant form (51.72%). Literal translation was the most frequently used technique, especially in rendering irony, suggesting a preference for surface fidelity over functional equivalence. However, this tendency often risks diluting the rhetorical impact of satire, particularly when cultural or ideological nuances are essential. While some interpretive strategies such as amplification, discursive creation, and compensation were applied, their usage was relatively limited. The findings highlight the need for increased contextual sensitivity, rhetorical awareness, and cultural literacy in translating satire, especially when dealing with themes of power, colonialism, and ideological critique. Theoretically, this research contributes to the limited body of knowledge on satire translation in the Indonesian context. Practically, it offers guidance for translators, educators, and publishers to enhance the effectiveness and fidelity of satirical translation across languages and cultures

    ANALISIS FITUR SOSIOLINGUISTIK: PENGGUNAAN REGISTER DALAM WAWANCARA KOMERSIAL ONLINE DAN APLIKASINYA DALAM PENGAJARAN BAHASA INGGRIS

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             The language used in digital marketing, particularly on social media platforms like Instagram, reflects unique patterns that differ significantly from everyday spoken interaction. This study aims to explore how linguistic registers are used in commercial communication on Instagram, focusing on the account @dailyluxury_id. It also examines how these registers can be utilized in English language teaching. Using a qualitative descriptive method, the study analyzed 50 Instagram captions posted between January and March 2024. Content analysis was employed to identify and classify the registers based on word types (such as nouns and verbs) and their meanings, which were grouped into two categories: lexical (dictionary-based) and contextual (influenced by marketing purposes). The results show that 11 frequently used words appeared, with nouns (36.36%) and verbs (18.18%) being the most common, reflecting a focus on promotion and transaction. About 54.54% of the meanings followed standard dictionary definitions, while 45.45% had contextual meanings that conveyed urgency, exclusivity, or community engagement. For example, the word ready implies immediate availability, while local lovers create a sense of belonging. These language strategies contribute to a conversational yet persuasive tone that supports digital marketing goals. The study concludes that the use of registers on Instagram is purposeful and adapted to the target audience. It also suggests that such linguistic features can be integrated into English language teaching to expose learners to authentic, socially relevant materials—particularly in courses related to sociolinguistics, digital communication, or business English.Bahasa berfungsi sebagai alat komunikasi; namun, bahasa yang digunakan di Toko Online sangat berbeda dengan bahasa percakapan sehari-hari. Penelitian ini menganalisis bentuk dan makna linguistik register yang digunakan dalam akun Instagram @dailyluxury_id, sebuah toko daring. Instagram dipilih sebagai sumber data karena penggunaannya yang meluas di era digital sebagai platform promosi produk. Penelitian ini mencoba untuk menjawab dua pertanyaan utama: (1) Apa saja bentuk register linguistik yang digunakan dalam bahasa pembelian produk bold? (2) Apa signifikansi register dalam konteks ini? Dengan menggunakan pendekatan deskriptif kualitatif, penelitian ini berfokus pada register spesifik yang digunakan dalam komunikasi toko bold. Tujuan utamanya adalah untuk mengidentifikasi struktur linguistik dan mengeksplorasi makna register yang digunakan dalam wacana toko bold.Penelitian ini menemukan 11 register dalam bahasa Instagram, yang sebagian besar terdiri dari kata benda (36,36%) seperti "Stok," "Ulasan," dan "Terlaris," dan kata kerja (18,18%) seperti "Transfer" dan "Pesanan," yang menekankan tindakan transaksional. Kosakata yang cerah dan santai ini, yang lebih menyukai nada percakapan, kontras dengan e-commerce standar. Sementara konotasi kontekstual (45,45%) mengomunikasikan eksklusivitas dan urgensi, makna leksikal (54,54%) sering kali mempertahankan definisi kamusnya. Istilah seperti "Siap" dan "Pecinta lokal" mempromosikan kedekatan dan komunitas. Semua hal dipertimbangkan, teknik linguistik Instagram meningkatkan komunikasi dan menghasilkan pengalaman berbelanja yang berfokus pada komunitas, didorong oleh urgensi, dan eksklusif

    Penggunaan Gimkit sebagai Media Belajar Digital untuk Meningkatkan Penguasaan Kosakata Siswa Kelas VII SMPN 2 Kisaran

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            Vocabulary retention is a persistent challenge for beginner EFL learners. This classroom action research investigated the effectiveness of Gimkit, a digital game-based learning tool, in improving vocabulary mastery among seventh-grade students at UPTD SMPN 2 Kisaran. The study was conducted over two action-research cycles based on the Kemmis and McTaggart (1988) model and involved 32 students from class VII-9 who had low initial vocabulary scores. Data were gathered through vocabulary tests and student interviews. The results demonstrated a notable improvement in mastery: only 18.75% of students passed the minimum criterion in the pre-test, which increased to 46.87% in Cycle 1 and 90.6% in Cycle 2. The integration of visual aids and the use of Gimkit’s rematch feature in Cycle 2 enhanced student engagement and memory retention. Interviews indicated that students found the learning process more enjoyable and motivating. Nonetheless, some learners continued to experience difficulties in vocabulary retention due to external factors such as health issues and personal challenges. These findings highlight the potential of Gimkit as an effective and engaging digital tool to support vocabulary acquisition in EFL classrooms, particularly at the beginner level.Penelitian ini bertujuan untuk mengetahui efektivitas media Gimkit dalam meningkatkan penguasaan kosakata siswa kelas VII. Gimkit merupakan media pembelajaran berbasis permainan interaktif yang dirancang untuk meningkatkan keterlibatan siswa melalui pendekatan berbasis permainan. Metode yang digunakan dalam penelitian ini adalah Penelitian Tindakan Kelas (PTK). Subjek penelitian adalah siswa kelas VII-9 di UPTD SMPN 2 Kisaran. Hasil analisis data menunjukkan bahwa terdapat peningkatan penguasaan kosakata yang signifikan setelah menggunakan Gimkit dalam proses pembelajaran. Media ini mampu menciptakan suasana belajar yang menyenangkan, dan membantu retensi kosakata lebih efektif. Namun, penelitian ini memiliki keterbatasan karena hanya dilakukan pada satu kelas. Oleh karena itu, disarankan agar dilakukan penelitian lebih lanjut dengan cakupan yang lebih luas dan melibatkan variabel tambahan. Temuan ini mendukung penggunaan media digital interaktif sebagai sarana inovatif pembelajaran bahasa Inggris, khususnya dalam penguasaan kosakata. Kata Kunci: Kosakata, Gimkit, Media Pembelajara

    THE IMPACT OF VIDEO GAMES TOWARD STUDENTS’ SPEAKING ABILITY

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             In Indonesia, many students still face challenges in developing their English-speaking skills due to limited practice opportunities and a strong focus on written exams. However, some students have shown strong speaking abilities without attending extra English lessons. This study explores the possible link between video game playing and speaking skill improvement in such cases. While informal language learning through digital media has been recognized, the specific impact of video gaming on speaking abilities—especially in the Indonesian junior high school context—remains underexplored. This descriptive qualitative study involved 30 eighth-grade students at SMP Negeri 2 Kota Solok in the 2023/2024 academic year who regularly played video games and demonstrated above-average speaking skills based on school performance and teacher evaluation. Data were collected through interviews, classroom observation, and students’ report card analysis, then analyzed using thematic analysis to identify common patterns and insights. The results show that online multiplayer games such as Mobile Legends, Free Fire, and Roblox helped students improve fluency, pronunciation, and vocabulary through frequent English communication with other players. These findings suggest that video games can be a valuable source of speaking practice, and they highlight the potential for educators and policymakers to consider integrating digital media as a complementary tool in language learning.Penelitian ini bertujuan untuk mendeskripsikan dampak dari video game terhadap kemampuan berbicara dalam bahasa Inggris (speaking) siswa. Hal ini dilatarbelakangi temuan bahwa terdapat siswa yang memiliki kemampuan yang mumpuni dalam speaking dan ketika ditelusuri lebih lanjut siswa – siswi tersebut tidak mengikuti pelajaran tambahan di luar sekolah, serta siswa – siswi tersebut aktif bermain video game. Peneliti tertarik untuk meneliti apakah video game yang dimainkan oleh siswa berdampak terhadap kemampuan speaking mereka dan game seperti apa yang memberikan dampak tersebut. Penelitian ini bersifat deskriptif kualitatif. Populasi dan sampel dari penelitian ini adalah sampel yang mengikuti kriteria bermain game dan menguasai speaking pada kelas 8 SMP Negeri 2 Kota Solok tahun ajaran 2023/2024 yang berjumlah 30 siswa. Pengumpulan data dilakukan dengan interview tatap muka, observasi dan analisa dokumen. Hasil penelitian menunjukkan bahwa adanya dampak positif yang diberikan oleh video game terhadap kemampuan speaking siswa. Ditemukan bahwa pada video game banyak terjadi komunikasi dalam bahasa inggris yang memicu siswa untuk berlatih di luar jam sekolah. Kata – kata dan kalimat baru juga membantu siswa untuk dapat berkomunikasi dengan lebih lancar berkat kosa kata baru yang mereka peroleh dari game

    English : English

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          In a globalized world, English proficiency is essential for academic and professional success, significantly influencing educational and economic opportunities. Speaking skills are pivotal in language learning, serving various cultural and social functions in daily life. This study investigates the impact and factors influencing the effectiveness of Task-Based Speaking Activities in enhancing English speaking skills among MTS Al Ittihad students. Utilizing a quantitative research approach, this quasi-experimental design examined learners' speaking proficiency before and after implementing Task-Based Speaking Activities. Results indicate a marked improvement in students' speaking skills, with mean scores rising from 50.54 (pre-test) to 74.46 (post-test). Hypothesis testing further supports this finding, revealing a significant value of 0.00 (p < 0.05), demonstrating the effectiveness of Task-Based Speaking Activities on learners' proficiency. Initial assessments highlighted challenges in vocabulary, grammar, fluency, and pronunciation, emphasizing the need for innovative teaching strategies. The observed improvements underscore the activities' success in engaging students and enhancing their language comprehension and communication abilities.Bahasa Inggris menjadi semakin penting di dunia global saat ini, sehingga penguasaan bahasa Inggris sangat penting. Kemahiran bahasa Inggris tingkat lanjut telah berpotensi menentukan peluang kehidupan pendidikan dan ekonomi banyak orang di seluruh dunia dan dapat diprediksi akan tetap menonjol sepanjang abad kedua puluh satu. Keterampilan berbicara sangat penting dalam pembelajaran bahasa. Ini juga sangat penting dalam kehidupan kita sehari-hari di mana kita harus menggunakan keterampilan berbicara untuk, secara budaya dan sosial, melakukan berbagai tugas. Penelitian ini bertujuan untuk mengetahui dampak dan faktor-faktor yang mempengaruhi efektivitas kegiatan berbicara berbasis tugas dalam meningkatkan kemampuan berbicara bahasa Inggris di kalangan siswa MTS Al Ittihad. Penelitian ini menggunakan penelitian kuantitatif dan analisis data menggunakan aplikasi statistik. Dampak kegiatan berbicara berbasis tugas pada siswa MTS Al Ittihad adalah, keterampilan berbicara siswa dikembangkan lebih baik dari sebelumnya Berbasis Tugas yang Dilakukan. Kemampuan siswa meningkat karena terbiasa dengan aktivitas sehari-hari menggunakan bahasa Inggris, percakapan sederhana antar siswa, dan belajar tata bahasa sederhana meningkatkan kemampuan siswa untuk berbicara bahasa Inggris

    STUDENTS’ LISTENING COMPREHENSION IN TOEFL: A STUDY ON STUDENTS’ PERFORMANCE ACROSS THE SECTIONS

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          This study examines students’ performance in the TOEFL listening comprehension test, focusing on their strengths and weaknesses across three sections: short conversations (Part A), long conversations (Part B), and short talks (Part C). There are 45 students registered in the course “Aplikasi Pendidikan Bahasa dalam Pembelajaran PJOK” on the odd semester in the 2024/2025 academic year participated in this study. The participants are chosen because the course integrates TOEFL-based language instruction, as outlined in the semester learning plan (RPS), where one of the students’ difficulties is listening skills. A descriptive quantitative research design was conducted over a three-week study period, with listening tests administered weekly during three class meetings. The tests used questions adopted from standardized TOEFL practice materials, which were selected based on their alignment with the test's objectives and validated by experienced English instructors for relevance and difficulty. Data analysis discovered that students consistently performed best in Part C, with average scores increasing from 53% to 65% across three tests, while Part B presented the most significant challenges, with scores improving from 43% to 54%. Part A showed moderate performance, with scores rising from 49% to 60%. These results show that there is also an improvement on each part of the test, attributed to repeated exposure to the test format and the development of listening strategies. However, the persistent difficulty in Part B suggests the need for targeted instructional interventions to address challenges in extended dialogues. It can be concluded that the students demonstrated general improvement in TOEFL listening comprehension across all sections. The repeated exposure can be an effective strategy performance in TOEFL listening comprehension.

    CHATGPT IN LEARNING ENGLISH, IS IT POSSIBLE?

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              The integration of artificial intelligence in education has sparked discussions on its effectiveness, particularly in language learning. This study examines students' perceptions of ChatGPT in English language learning using a quantitative descriptive approach. The research involved 63 students from the English Education Study Program at Mahaputra Muhammad Yamin University, Solok, during the 2023/2024 academic year, selected through a total sampling technique. Data were collected using a structured questionnaire consisting of 20 statements, administered via Google Forms. Students rated their responses on a five-point Likert scale ranging from "strongly disagree" to "strongly agree." The results indicate that 58.6% of students expressed agreement with the use of ChatGPT in English learning, suggesting a generally positive perception. These findings highlight the potential of AI-driven tools in enhancing language learning, emphasizing the need for strategic implementation to maximize their benefits in English education.Seiring dengan semakin populernya model AI dalam dunia pendidikan, memahami pandangan siswa tentang ChatGPT sangatlah penting untuk mengintegrasikannya secara efektif ke dalam kurikulum bahasa Inggris. Penelitian ini dilakukan dengan menggunakan metode survei dengan pendekatan deskriptif kuantitatif. Populasi penelitian ini terdiri dari 63 mahasiswa Program Studi Pendidikan Bahasa Inggris Universitas Mahaputra Muhammad Yamin Solok pada tahun ajaran 2023/2024. Teknik pengambilan sampel yang digunakan adalah total sampling. Peneliti mengumpulkan data dengan menggunakan kuesioner yang terdiri dari 20 item pernyataan. Kuesioner dibagikan kepada siswa melalui tautan Google Formulir untuk mengumpulkan pandangan mereka, dan mereka merespons dengan mencentang (?) salah satu pilihan yang tersedia: 'sangat setuju', 'setuju', 'tidak yakin', 'tidak setuju', atau 'sangat tidak setuju'. Hasil penelitian ini menunjukkan bahwa 58,6% responden setuju dengan penggunaan ChatGPT dalam pembelajaran bahasa Inggris di Program Studi Pendidikan Bahasa Inggris Universitas Mahaputra Muhammad Yamin Tahun Pelajaran 2023/2024. Hal ini menunjukkan bahwa pandangan siswa terhadap penggunaan ChatGPT dalam pembelajaran bahasa Inggris secara umum positif

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