E-Journal Universitas Dwijendra
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    the Balinese Pop Song which was Semiotic Heuristic study

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    Abstract. This research was about Balinese pop song which was Semiotic Heuristic study. The research underlined was the fact that occurred in the Balinese popular songs as a part of the literary work featured new vocabularies as well as old vocabularies modification and also a combination of vocabularies from other languages such as Indonesian and English, considered as the "Deviate" composition from the rules of standard grammar and literary conventions. The purpose of this research was to describe the phenomenon of linguistic structure in Balinese popular song texts and the philosophical meaning of the texts Balinese popular song based on semiotic-heuristic analysis. To be able to describe these purposes, semiotic theory and structuralism were used. This research used descriptive qualitative method. The data source was derived from two texts of Balinese popular songs entitled “Suksma Hyang Widhi” by Dek Ulik” and "Bungan Sandat" by AA Made Cakra. Both of these popular songs used different styles. The song of "Bungan Sandat" mostly used words based on the rules of language and literature that was, poetic. While the song titled "Suksma Hyang Widhi” mostly used a lot of ordinary words such as language used in daily life. There appeared some deviate words found out of the rules of grammar or literary conventions; however there were also words appropriately right based on the rules of language and literature, namely poetic, romantic, by symbolic and philosophical language styles. Based on the result analysis of those two songs heuristically towards the two texts of Balinese Pop songs were found the existence of violations of linguistic rules both grammatically, syntagmatically, paradigmatically, semantically and composition of these two Balinese popular songs. Keywords: the text of balinese popular song, semiotic-heuristi, philosophical meanin

    STRATEGI GURU DALAM PENINGKATAN KEMAMPUAN BERKOMUNIKASI DI KALANGAN ANAK

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    ABSTRAK           Kemampuan berkomunikasi pada anak dipengaruhi oleh berbagai faktor, salah satunya adalah dari keluarga dan lingkungan sekitarnyanya. Pada usia 4-6 tahun anak memasuki masa emas karena anak cepat menyerap hal-hal diajarkan,di usia tersebut anak memasuki jenjang taman kanak-kanak yaitu jenjang pendidikan formal yang dilakukan dengan memberi materi-materi khusus anak usia dini yang berupa rangsangan untuk membantu pertumbuhan dan perkembangan anak serta meningkatkan daya cipta anak dan memacu  belajar mengenal berbagai ilmu pengetahuan melalui pendekatan nilai budi bahasa, agama, sosial, emosional, fisik, motorik, kognitif, bahasa, seni dan kemandirian. Semua dirancang sebagai upaya mengembangkan daya pikir dan peranan anak dalam hidupnya. Oleh karena itu, penting dilakukan penelitian untuk mengetahui strategi yang diterapkan guru taman kanak-kanak serta mengetahui hambatan apa saja yang ditemui guru selama proses pembelajaran.             Dalam penelitian yang berjudul “Strategi Guru Dalam Meningkatkan Kemampuan Berkomunikasi Dikalangan Anak Usia Dini (Studi  Di Taman Kanak-Kanak.Bakti 2 Denpasar)” ini, menggunakan pendekatan kualitatif dan rancangan deskriptif. Subjek penelitian adalah para Guru di Taman Kanak-Kanak. Bakti 2 Denpasar. Pengumpulan data menggunakan teknik observasi, wawancara dan dokumentasi. Data yang dikumpulkan dianalisis dengan teknik deskriptif kualitatif. Berdasarkan hasil penelitian  bahwa guru dapat memahami karakter anak memperhatikan kebiasaan  sehari-hari, sehingga guru dapat mengetahui apa yang harus dilakukan yang sesuai karakter anak tersebut. Guru juga menerapkan cara-cara yang dapat meningkatkan kemampuan komunikasi siswa yaitu dengan melakukan tanya jawab, bercerita, karya wisata, bermain peran/sosiodrama, bercakap-cakap juga bernyanyi. Guru juga harus mempunyai sifat ramah, sabar, serta mempunyai tutur kata yang baik agar siswa dapat mengerti  dan menerima berbagai materi  yang diajarkan dengan baik. Selain metode diatas guru menggunakan alat peraga sebagai penunjang saat proses pembelajaran. Adapun hambatan yang sering ditemui oleh guru adalah pelafalan yang belum jelas, siswa belum mengerti isi pembicaraan sehingga upaya guru untuk meningkatkan kemampuan berkomunikasi  menjadi sedikit terhambat.     Kata kunci : Strategi Guru, Kemampuan Berkomunikasi, Anak Usia Dini               ABSTRACT   Minithesis, 2018, Anita Putri Irmawati, Student ID Number 013.301.0.023, Strategy of Teacher in Improving Communication Ability among Children (Case Study in Bakti 2 Kindergarten Denpasar), 60 pages, Advisor I Drs. I Wayan Kotaniartha, S.H., M.H., Advisor II Dra. Anak Agung Rai Tirtawati, M.Si.           The ability to communicate in children is influenced by various factors; one of it is from the family and the environment. At the age of 4-6 years old, the children enter the golden age because children quickly absorb things that are taught. At that age children enter kindergarten, which is a formal educational level in which special materials relating to early childhood are given in the form of stimulation, to help the growth and development of children, increase children's creativity, and help them to learn about various sciences through approaches to language, religion, society, emotions, the physical world, motor functions, cognition, language, arts and independence. All are designed as an effort to develop children's thinking and their roles. Therefore, it is important to conduct research to find out the strategies applied by kindergarten teachers and find out what obstacles teachers encounter during the teaching and learning process.             In a study entitled "Strategy of Teacher in Improving Communication Ability among Children (Case Study in Bakti 2 Kindergarten Denpasar)", using a qualitative approach and descriptive design. The research subjects were the teachers in Bakti 2 Kindergarten Denpasar. Data collection was done through observation, interview and documentation techniques. The collected data was analyzed with qualitative descriptive techniques. The results of the study indicate that the teacher can recognize the characters of students by paying attention to their daily habits, so that the teacher can find a course of action according to the character of the student. The teacher also implements some methods that can improve students' communication skills, namely by asking questions, telling stories, tourism work, role playing / socio drama, chatting and singing. The teacher must also be friendly, patient, and choose appropriate words so that students can understand and accept various well-taught material. In addition to the method above the teacher uses teaching aids as supports during the teaching and learning process. The obstacle that is often encountered by the teacher is pronunciation that is not yet clear, students have not understood the content of the conversation so that the teacher's efforts to improve their communication skills become a little hampered.    Keywords: Teacher Strategy, Communication Ability, Early Childhoo

    IMPLEMENTASI MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT (TGT) BERBANTU MEDIA PEMBELAJARAN PERMAINAN TRADISIONAL CUBLAK-CUBLAK SUWENG UNTUK MENINGKATKAN MOTIVASI BELAJAR DALAM PEMBELAJARAN MATEMATIKA SISWA KELAS IV SD BINA TUNAS

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    ABSTRAK Penelitian ini bertujuan untuk meningkatkan motivasi belajar dalam pembelajaran matematika melalui implementasi  kooperatif tipe teams games tournament (TGT) berbantu media pembelajaran permainan tradisional cublak-cublak suweng. Penelitian ini merupakan Penelitian Tindakan Kelas yang dilaksanakan secara kolaboratif antara guru dengan peneliti pada mata pelajaran matematika. Subjek dalam penelitian ini adalah siswa kelas IV SD Bina Tunas yang berjumlah 6 siswa yang terdiri dari 3 siswa perempuan dan 3 siswa laki-laki. Metode pengumpulan data dalam penelitian ini menggunakan observasi dan dokumentasi. Instrumen penelitian yang digunakan yaitu lembar observasi dan dokumentasi. Teknik analisis data yang digunakan dalam penelitian ini adalah analisis data deskriptif kuantitatif. Berdasarkan hasil penelitian dapat disimpulkan bahwa model pembelajaran kooperatif tipe teams games tournament (TGT) berbantu media pembelajaran permainan tradisional cublak-cublak suweng untuk meningkatkan  motivasi belajar dalam pembelajaran matematika kelas IV SD Bina Tunas. Hal ini ditunjukkan dengan adanya peningkatan persentase skor rata-rata motivasi belajar matematika sebesar pada siklus I sebesar 69,66% dan pada siklus II sebesar 84,83%. Terjadi peningkatan dari siklus I ke siklus II sebesar 15,17%. Hasil analisis data siklus II menunjukkan bahwa skor tersebut sudah mencapai indikator keberhasilan yang ditentukan yaitu minimal tinggi. Terdapat 5 indikator dengan 4 deskripsi motivasi belajar dalam penelitian ini dan kelima indikator tersebut telah mencapai indikator keberhasilan yang ditentukan minimal tinggi. Kata Kunci: Teams Games Tournament (TGT), Media Pembelajaran Permainan Tradisional Cublak-cublak Suweng, Motivasi Belajar Matematika ABSTRACT This research aimed to increase learning motivation in mathematic learning through implement a cooperative learning model, the type of teams games tournament (TGT) was assisted by the learning media of cublak-cublak suweng traditional games. Assisted by traditional learning media cublak-cublak suweng in learning motivation for fourth grade mathematics learning at SD Bina Tunas. This research was a classroom action research which was carried out collaboratively between teachers and researchers in mathematics. The subjects in this research were the fourth grade students of SD Bina Tunas, totaling 6 students consisting of 3 female students and 3 male students. Data collection methods in this research using observation and documentation. The research instrument used was the observation sheet and documentation. The data analysis technique used in this research was descriptive quantitative data analysis. Based on the results of the research, it was concluded that the cooperative learning model of the Teams Games Tournament (TGT) type was assisted by the learning media of cublak-cublak suweng traditional games to increase learning motivation in the fourth grade mathematics learning of SD Bina Tunas. It was indicated by an increase in the percentage of the average score of learning motivation for mathematics in the first cycle of 69.66% and 84.83% in the second cycle. There was an increase from cycle I to cycle II of 15.17%. The results of cycle II data analysis indicated that the score had reached the specified success indicator, which was at least high. There were 5 indicators with 4 descriptions of learning motivation in this research and the five indicators had reached the specified minimum high success indicator. Keywords: Teams Games Tournament (TGT), Learning Media for Traditional Games Cublak-cublak Suweng, Motivation to Learn Mathematic

    Pusat Pembinaan Dan Pengembangan Kesenian Wayang Di Bali

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    The existence of some puppets show in Bali are significantly marginalized  at recently in  the midst of any entertaiments growing up. There are a tendency that the puppets show are almoust going to be extinct, for an example Nongnong Kling Puppet at Paksa Bali Village, Klungkung regency. The sacred puppet show was able to be performed until 1988, because  its group members are dispersed and there is only one senior dancer still remains. The similar condition was happened at custom village of Manggis, Manggis subdistrik at Karangasem regency.  The village had ever possesed   a Telek Puppet group  at  (Wayang Wong/Parwa) as a sacred dance for offering rites/piodalan the Pura Desa temple of Manggis custom village. Waning of the dance was caused by the lack interest of the successor generations (the youth prefer to work on tourism). Meanwhile, at  Buduk custom village, Badung regency, there is a Cupak  puppet tradition group  that is closed to be vanished. Regarding with the extinction tendency of the puppet show group, so it needs establishing a  facility as the centre for puppet coaching and developing in Bali.  The research  uses an inductive approach for constructing some concepts of designing and planning. The concepts were formulated from the intesection of some components, such as :  the field observation result, the puppet expertise interview, the study of literatures , the comparative study, the study of some architectural standards and also the study of local government regulation. The designing and planning for the centre of puppet coaching and developing in Bali, in Gianyar regency,  are used the basic concept as follwos :  recreative, educative, creative and productive which means that the concepts  are reformulated from : the functional approach, climate & environment and the social-cultural background. The architecture theme of Neo Vernacular applied  in designing and planning for the centre of puppet coaching and developing in Bali, in Gianyar regency intend its façade/physical appearance can be in harmonious matter  at the surrondings,  but it still has a contemporary building impression. Because the Neo Vernacular architecture is an equivalent combination between the traditional architecture and modern one

    Pengaruh Modernisasi Terhadap Bahan Bangunan Hunian Tradisional Di Desa Adat Tenganan, Kabupaten Karangasem, Bali

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    Tenganan Traditional Village is a Bali Aga Village located in Karangasem Regency. As a cultural village tourism object, Tenganan Traditional Village is unique in the form of a spatial arrangement pattern with unique traditional building architecture, traditions and cultural activities of the community, as well as villagers' handicrafts such as woven or bamboo, carvings, and paintings on palm leaves as well as gringsing woven fabric. In line with the times and the rapid development lately there have been concerns about the continuation of development in the Tenganan Traditional Village, resulting in many changes to the residential buildings, especially in building materials. The condition of the Traditional Village which has started to leave materials for traditional buildings and switch to modern building materials. These changes caused the loss of the traditional values of the Tenganan people which became the core of the local community architecture. So it needs special attention and efforts in preserving the architectural values of traditional Tenganan houses. So that the existence of traditional houses and the uniqueness of the village can be maintained and still show the traditional values of the traditional houses of Tenganan Village, with new buildings that will be occupied by the community. Some things that have experienced the influence of modernization are in terms of roof, wall and bataran building materials. This requires joint efforts by the government and local communities to preserve the development of traditional houses related to traditional traditions in the Tenganan Traditional Village so that the construction of traditional houses is sustainable

    Penerapan Pendekatan Arsitektur Perilaku dalam Merancang Perpustakaan Umum Guna Mendukung Kegiatan Literasi di Kota Denpasar

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    The decline in statistics on public visits to the library draws attention to review. Changing patterns and lifestyles of people shift people's views about libraries. The fast-paced era of digital literacy has shifted people's interest in libraries. Increasing time and era, libraries are no longer used as a lifestyle by the community. Human behavior, which is implemented as a form of architecture, is also known to shape human behavior. The buildings that were originally designed and shaped by humans as their fulfillment will then assist the human way in living their social life and values ​​in life. The old paradigm of society towards the library is an old building that is dark, stuffy, lonely, and even haunted. Therefore it is necessary to have a study of what kind of design can captivate the hearts of today's people so that they can then apply it in an architectural design by studying the patterns and lifestyles of today's society with the aim of obtaining a library design concept that is in accordance with the lifestyle of the community (especially students) today and the reactivation of library building facilities which are increasingly disappearing from the pattern of people's lives

    PENERAPAN PEMBELAJARAN TEMATIK BERBANTU MEDIA INTERAKTIF BERBASIS ANIMASI DALAM MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SD NEGERI 2 BUKIAN TAHUN PELAJARAN 2019/2020

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    Penelitian ini dilatarbelakangi keinginan penulis untuk menerapkan model Pembeljaran Tematik Berbantu Media Interaktif Berbasis Animasi Untuk Meningkatkan Hasil Belajar Siswa. Jenis penelitian ini adalah penelitian tindakan kelas (PTK) yang dilaksanakan sebanyak 2 siklus. Setiap siklusnya terdiri dari 4 tahap, yaitu : (1) Perencanaan, (2) Pelaksanaan, (3) Observasi/Evaluasi, (4) Refleksi. Penelitian dilaksanakan di SD Negeri 2 Bukian. Jumlah populasi dalam penelitian ini sebanyak 42 orang siswa. Penelitian ini menggunakan total sampling analisis statistik deskriptif. Teknik pengumpulan data dilaksanakan dengan menggunakan tes hasil belajar, wawancara, observasi dan dokumentasi. Data yang dikumpulkan adalah data hasil belajar siswa. Teknik Analisis data yang digunakan adalah analisis deskriptif pada siklus I adalah rata-rata meningkat menjadi 75,02 dengan kategori “sangat baik” 7%, kategori “baik” 71%, kategori “cukup” 17%, dan kategori “kurang t5%. Setelah siklus II, rata-rata kelas meningkat menjadi 80,24, dengan kategori “sangat baik” 14%,kategori “baik” 86%. Hasil penelitian ini menunjukan Penerapan Model Pembelajaran Tematik Berbantu Media Interaktif Berbasis Animasi sangat efektif dan mampu mengoptimalkan hasil belajar siswa

    IMPROVING THE STUDENTS’ VOCABULARY MASTERY THROUGH THE USE OF KIM (KEYWORD, INFORMATION, AND MEMORY CLUE) STRATEGY AT THE EIGHT GRADE STUDENTS OF SMP DWIJENDRA DENPASAR IN THE ACADEMIC YEAR 2019/2020

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    This study aims to improve the vocabulary of VIII-G class students of SMP Dwijendra Denpasar through the use of KIM strategy in the academic year 2019/2020. This research was a classroom action research. This research used two cycles, where each cycle consists of four stages, namely planning, implementing, observing, and reflecting. The subjects of this study was the students of VIII G class SMP Dwijendra Denpasar. The instruments used in this research were tests, observation sheet, interview guide, and lesson plans. In collecting the data, the researcher used observation and interview methods. The result of this research showed that there was an improvement in the students’ vocabularies. It could be seen from the students’ pre – test and post – test scores. The mean score of the students pre – test in this research was 54.5, while the mean score of post - test 1 was 73.7 and it was improve in the post-test II became 85. The students’ observation result by using KIM strategy was very satisfied because the students could follow each instruction that was given by the teacher. The result of interviewing the students showed that they could motivated and improved their vocabularies’ in English subject by using KIM strategy. It could be concluded that the use of KIM strategy could improve the students’ vocabularies

    IMPROVING THE STUDENTS’ VOCABULARY MASTERY BY USING TREE DIAGRAM ON THE EIGHTH GRADE STUDENTS’ OF SMP DWIJENDRA IN THE ACADEMIC YEAR 2019/2020

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    The aim of this research was to know the process of improve the students vocabulary mastery throught tree diagram strategy for eighth grade students of SMP Dwijendra Denpasar in academic year 2019/2020. The subject was the students of VIII B in the academic year 2019/2020. The subjects of this research were consisted of 30 students of second grade. The instruments that was used in collecting the data was test, interview and observation.The method used in this research was Classroom Action Research (CAR). Based on the result of this research showed that there was a development on the students’ vocabulary mastery, it was be seen from the mean score of pretest were 61,5 the mean of posttest cycle 1 was 73,8 and the mean score of posttest cycle 2 was 83,5. In addition there were 3 students (10%) who passed Minimum Mastery Criterion (KKM) in the pretest. Meanwhile, in cycle 1, there were 12 students (40%) who passed Minimum Mastery Criterion (KKM) and it gained which was in the posttest cycle 2 there were 27 students (90%) who passed  Minimum Mastery Criterion. So, the criteria of success were achieved. Furthermore, the result of observation and interview showed that the students were motivated in the teaching-learning process during the implementation of Tree Diagram Strategy

    Architecture Design in Energy Usage Efficiency Effort

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    The current world condition where the availability of energy especially non-renewable energy is running low, we are required to be able to use available energy efficiently and as economically as possible. Amid the not yet socialized use of alternative energy, these demands are mandatory. One key to saving energy is the use of electrical energy to meet the needs of lighting and air conditioning. Some ways that can be done to save energy are through the management of utility systems, user behavior and consistency of knowledge related to energy-efficient buildings. Some of the principles used in energy-efficient development are minimizing fuel, adjusting to the surrounding climate conditions, using appropriate materials, while still providing comfort to the user. The method used in this research is a qualitative descriptive method focusing on efforts to minimize energy use in buildings

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