Jurnal Kualitama Edukatika Indonesia
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Program Kampus Mengajar Empat untuk Meningkatkan Kemampuan Literasi dan Numerasi Peserta Didik di SDN Inpres 145 Pampangan
The aim of the Campus Teaching 4 program at SD 145 Pampangan is, of course, to improve students' literacy and numeracy skills through several students from different tertiary institutions. In practice there are several literacy and numeracy programs related to literacy and numeracy collaboration programs implemented with teachers, literacy and numeracy programs with campus teaching groups, literacy and numeracy programs with students inside and outside the classroom, interesting learning during social interaction at school and in implementing literacy and numeracy programs. The measurement results of students are based on the worksheets that have been given. In the literacy program, 3 students got repetition questions and the other students managed to get scores above 70. Furthermore, in the numeration program, the average value obtained was above 70, so there were no repetition questions given to students. Changes and cognitive development experienced by students are increasing, especially in terms of literacy and numeracy, so that it can be said that the programs implemented are successful and also show significant changes for students
Penyuluhan sebagai Strategi Peningkatan Pengetahuan Masyarakat tentang Dampak Sampah Plastik dan Pengelolaannya di Desa Panjangrejo Bantul Yogyakarta
Plastic waste has become a significant problem of environmental pollution in recent decades. The nature of plastic waste is complicated to decompose; it has worsened the environmental situation, especially if it is not taken seriously immediately. One approach that can be taken to overcome this problem is to provide counseling to the public so that they do not dispose of plastic waste carelessly. The community service program is a forum for academics to participate and provide counseling about the management of plastic waste. The purpose of this community service program is to counsel the Panjangrejo community about how to manage plastic waste properly. This counseling program began with discussions with the Panjangrejo sub-district officials and related parties, then continued with planning the timing of the extension. Residents and community elements are fully involved, so this program can run smoothly. The counseling program was carried out in three villages, namely the villages of Semampir, Gunung Puyuh, and Krapyak Wetan, and this program was held at night from 20.00 WIB to 22.00 WIB. The outreach results showed that people's knowledge about the dangers of plastic waste and how to manage it could be significantly improved (p < 0.05). In general, this extension program successfully increased respondents' knowledge from "not knowing" to "knowing better" about the dangers and how to manage plastic waste
Pengaruh Pembelajaran E-Learning dan Pemberian Tugas Terstruktur Terhadap Hasil Belajar Sejarah
This study aims to analyze the significance of the effect of e-learning and the provision of structured assignments partially and jointly on the learning outcomes of History. This research method uses correlational quantitative research with 2 independent variables and 1 dependent variable. Total population of 107 students and a sample of 33 students. The results of the research show that the instruments used are valid and reliable. The data used for data analysis has fulfilled the classical assumption test. The t test results obtained the regression equation: Y = 1.643 + 0.754 X1 + 0.259 X2 + e. The results of the t test for the e-learning learning variable show a value of t = 8.731 with a significant value of 0.000 < 0.05 while for the structured assignment variable it shows a value of t = 3.264 with a significant value of 0.003 < 0.05, which means e-learning learning and giving Partially structured assignments have a significant effect on learning outcomes History. The results of the F test for the simultaneous regression test obtained a value of F = 132.638 with a significant value of 0.000 < 0.05, which means that the effect of e-learning learning and giving structured assignments together has a significant influence on learning outcomes History. The results of the determination test (R2) obtained the value of Adjusted R Square = 0.948, which means that the influence of the independent variables on students is 94.8% while 5.2% is influenced by other variables
A STRATEGI PEMBELAJARAN UNTUK MENINGKATKAN KEMAMPUAN CRITICAL THINKING PADA MATERI PKN DI SDN 2 SUNGAI BELIDA: STRATEGI PEMBELAJARAN UNTUK MENINGKATKAN KEMAMPUAN CRITICAL THINKING PADA MATERI PKN DI SDN 2 SUNGAI BELIDA
Pendidik memiliki peran penting dalam sistem pendidikan untuk menentukan keberhasilan proses pembelajaran. Tugas utama pendidik tidak hanya memberikan pengajaran, tetapi juga melibatkan mendidik, membimbing, melatih, dan mengevaluasi proses serta hasil belajar. Untuk menjalankan tugas tersebut, pendidik perlu mengembangkan strategi pembelajaran yang efektif dan efisien serta memfasilitasi peserta didik untuk mencapai tujuan pembelajaran secara optimal. Kompetensi pedagogik merupakan salah satu kompetensi yang harus dimiliki oleh pendidik.Pemilihan strategi pendidikan yang tepat akan berdampak pada tingkat kemampuan dan prestasi belajar siswa. Strategi pendidikan merupakan pendekatan yang merujuk pada metode atau tata cara dalam pendidikan untuk mencapai tujuan pendidikan yang telah diformulasikan . Strategi pendidikan terdiri dari tata cara, metode, dan prosedur yang memastikan peserta didik mencapai tujuan pendidikan secara efisien dan efektifDalam pembelajaran PKn di sekolah dasar, pengembangan kemampuan berpikir kritis menjadi aspek penting. Pendidik perlu berupaya mengembangkan kemampuan berpikir kritis siswa melalui implementasi strategi pembelajaran yang sesuai, Penelitian juga menunjukkan bahwa pengembangan perangkat pembelajaran dan instrumen penilaian PKn (Pendidikan Kewarganegaraan) dalam pembelajaran berbasis proyek (Project Based Learning) telah terbukti efektif dalam meningkatkan kemampuan berpikir kritis dan kreatif siswaPenelitian tersebut menunjukkan bahwa instrumen penilaian yang dikembangkan memenuhi persyaratan validitas isi dan reliabilitas ahli. Selain itu, pengembangan perangkat pembelajaran dan instrumen penilaian PKn dalam pembelajaran berbasis proyek telah terbukti efektif dalam meningkatkan kemampuan berpikir kritis dan kreatif sisw
PROFIL KEMAMPUAN REPRESENTASI MATEMATIKA DALAM MENYELESAIKAN SOAL CERITA BANGUN RUANG SISI DATAR PADA SISWA DARI BERBAGAI GAYA BELAJAR
Penelitian ini bertujuan untuk mengetahui profil kemampuan representasi matematika siswa SMP dalam menyelesaikan soal cerita dari berbagai gaya belajar. Metode yang digunakan dalam penelitian ini adalah deskriptif kualitatif. Subjek yang diambil dalam penelitian ini adalah 3 siswa dari 30 siswa kelas VIII F di SMPN 1 Sedan yang masing-masing mempunyai kriteria gaya belajar visual, auditori, dan kinestetik. Hasil penelitian ini menunjukkan bahwa subjek dengan gaya belajar visual memenuhi semua indikator representasi matematis yaitu representasi visual, representasi persamaan atau ekspresi matematis, dan representasi kata-kata atau teks tertulis dan mampu mengerjakan soal dengan baik. Serta mampu menyajikan permasalahan kedalam bentuk gambar kemudian menuliskan persamaan atau model matematis secara tertulis dengan menggunakan kata-katanya sendiri. Sedangkan subjek dengan gaya belajar auditori memenuhi semua indikator representasi matematis yaitu representasi visual, representasi persamaan atau ekspresi matematis, dan representasi kata-kata atau teks tertulis dan mampu mengerjakan soal dengan baik. Serta mampu menyajikan permasalahan kedalam bentuk gambar kemudian menuliskan persamaan atau model matematis secara tertulis dengan menggunakan kata-katanya sendiri namun belum sesuai dengan yang diinginkan oleh peneliti. Dan subjek dengan gaya belajar kinestetik memenuhi semua indikator representasi matematis yaitu representasi visual, representasi persamaan atau ekspresi matematis, dan representasi kata-kata atau teks tertulis dan mampu mengerjakan soal dengan baik. Serta mampu menyajikan permasalahan kedalam bentuk gambar kemudian menuliskan persamaan atau model matematis secara tertulis dengan menggunakan kata-katanya sendiri.
 
Diversivikasi Makanan dari Tanaman Singkong sebagai Upaya Pemberdayaan Perempuan Desa Ngrumpeng Kabupaten Grobogan Propinsi Jawa Tengah
The aim of the service activities in the PKK social gathering group "Nusa Indah dan Teratai" is to help solve the problems faced by partners. These include: 1) arisan group members will be able to create jobs independently, 2) foster an entrepreneurial spirit, and 3) increase the standard of living of arisan group members. This social gathering group consists of farmers and housewives who need additional incentives/income to meet household needs. The community as partners owns agricultural land, part of which is used for cassava plants. The cassava plant that has not yet been utilized for processed food has become an opportunity for the production of new snacks as an effort to empower housewives. Processed products include cassava chips, cassava leaf chips, cassava leaf jerky and also cassava cheese. After production activities, marketing is carried out in the Ngrumpeng village area, Putatsari Grobogan and also in the Semarang area. The results of diversifying cassava plants into snacks can empower women as housewives and increase income
Validitas Instrumen Penilaian untuk Literasi Sains Siswa Sekolah Dasar pada Materi Ekosistem dengan Model Alkin
Penelitian ini bertujuan untuk menghasilkan instrumen penilaian untuk menilai literasi sains siswa pada materi ekosistem dan untuk mengetahui validitas instrumen berbasis model Alkin yang digunakan sebagai alat evaluasi. Validasi Instrumen penilaian literasi sains dilakukan oleh tiga orang validator. Validitas isi yang berdasar pada kesesuaian materi dengan indikator literasi sains yang telah ditetapkan dihitung menggunakan rumus Aikens diperoleh rata-rata validasi ahli berkisar antara 0,92 – 1,00 untuk kategori sangat tinggi dan 12 soal dinyatakan valid. 12 Instrumen tes yang dikembangkan dinilai valid sehingga dapat dilanjutkan pada uji coba awal untuk mendapatkan nilai validasi konstruk, reliabilitas, tingkat kesukaran dan daya beda instrumen tes literasi sains untuk digunakan sebagai alat ukur untuk mengetahui kemampuan literasi sains siswa
Pengembangan Game Edukasi Matematika Berbasis Aplikasi Android untuk Meningkatkan Kemampuan Literasi Numerasi Siswa SMP
Interactive learning media can be used as a learning tool to improve the numeracy literacy skills of junior high school students, one of which is educational games. Educational games are games that contain educational content and are used to make it easier for students to understand the material provided. Development research using the ADDIE model was used to develop numeracy literacy educational games for junior high school students on statistics material. The population of this study were students of class VIII SMP Kesatrian 1 Semarang. The sample of this research is class VIII A, VIII C, and VIII D. The research design is Posttest Only Control Design. The data collection used is the observation method, the test method, the documentation method. The results of this study indicate that math educational games to improve numeracy literacy skills in statistical material are valid and practical to use based on validation assessments by media experts, material experts, and student response questionnaires. Furthermore, the developed educational game is effectively used in learning mathematics to improve the numeracy literacy skills of junior high school students based on the right-tail side t test, the percentage of student activity, the teacher's ability to manage learning, and student completeness in learning. Android-based math educational games are said to be valid, practical, and effective for improving junior high school students' mathematical numeracy literacy skills in statistics material
Sosialisasi Sistem Informasi Pencatatan Keuangan Berbasis Digital bagi Pelaku UKM di Desa Wonreli Pulau Kisar Kabupaten Maluku Barat Daya
In running a business, the success of SMEs is inseparable from the ability to manage business funds. Mistakes in managing funds can threaten the sustainability of SMEs. With good fund management, UKM can detect, prevent and make corrections to the recording of transactions that have been carried out by UKM. Clear accounting information can be obtained by preparing financial reports. For this reason, in an effort to arouse the enthusiasm of UKM players and at the same time to support government programs to create quality entrepreneurs who are able to compete in the Digital Era 4.0, the PSDKU Unpatti accounting lecturer team in Southwest Maluku Regency took the initiative to carry out community service by making activities in the form of system socialization digital-based financial recording information for SMEs in Wonreli Village, Kisar Island, Southwest Maluku Regency. This program is intended so that participants understand SMEs in the Digital Age and have more insight and ability to carry out financial reporting using a digital-based recording information system
PENGARUH PENGGUNAAN MEDIA FLIPBOOK DALAM MEMBACA UNTUK MENINGKATKAN LITERASI
Kegiatan membaca merupakan kegiatan yang sering dilakukan dalam pembelajaran pada setiap jenjang di sekolah dasar. tujuan penelitian ini untuk mendeskripsikan keefektifan penggunaan media flipbook untuk meningkatkan literasi peserta didik dengan metode membaca keliling terutama pada era digital saat ini. Analisis kebutuhan yang telah dilakukan didapatkan informasi, jika peserta didik lebih senang menggunakan media apalagi media video atau media yang memiliki gambar bergerak pada saat pembelajaran. Metode yang digunakan dengan pendekatan kualitatif deskriptif. Metode membaca keliling menggunakan media flipbook cukup efektif meningkatkan literasi peserta didik terutama pada era digital. Penggunaan media flipbook dari laman literacycloud.org bisa menjadi alternatif dalam pembelajaran di kelas selain menggunakan buku tema