Universitas Muhammadiyah Purworejo: OJS
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    498 research outputs found

    BARBEKU (Barang Bekas di Sekitarku) Sebagai Alat Peraga Sederhana Untuk Meningkatkan Pemahaman Siswa Pada Materi Kapilaritas

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    Not all schools are able to provide teaching aids as learning media because of the limited tools they have, especially in remote areas that are difficult to get tools. For schools where there is no equipment at all (there is equipment but not complete or damaged) it is necessary to procure media. This study aims to: (1) provide examples of some simple teaching aids that can be used as ideas (ideas) by teachers as learning media for facilitating learning, (2) make Learning Implementation Plans on capillary material by using simple teaching aids, (3) find out the level of students' understanding after learning using simple teaching aids in Kapilaritas material. This study used the Classroom Action Research method with the type of teacher as a researcher. In this type the teacher has a dual role as a practitioner and as a researcher. The samples used for the study were 25th-grade students of SMP Negeri 3 Tuntang as many as 25 students. Research instruments for data collection were are RPP, observation sheets of Teaching and Learning Activities (KBM), questionnaire sheets, and evaluation questions. From the observation sheet, 85.71% of students were able to attend teaching and learning activities well. From the questionnaire, as many as 92.62% of students think that the teaching aids used can show capillary events clearly, and there are / easily found in the surrounding environment. From the evaluation results, as many as 84% ​​of students scored above 70. From the study, it can be concluded that learning using teaching aids simple from used goods in the surrounding environment such as glass, axis, tissue, and cloth can show capillary events so that they can be used as learning media

    Penentuan Permeabilitas Magnet Melalui Percobaan Induksi Magnet dengan Logger Lite

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    In magnet world learning, the discussion of the µ magnetic permeability concept has not yet been addressed specifically. The magnetic permeability often discussed is the µ0 vacuum permeability whose value is 4p x 10-7 Tm/A. In fact, the permeability value of objects is not the same as the vacuum permeability. Therefore, it is necessary to conduct experiments on this in order to obtain an adequate understanding of its concepts. The experimental devices include Logger Lite devices, solenoids, computer, power supply, and two types of ferromagnetic materials i.e. steel and white metal which are precisely similar in both lengths. The deciding of the material permeability is done by placing the materials on the solenoid varying electric current (i) which flows in the solenoid and records the induction field produced (B). Then, based on the data set of I towards B, it’s done a linear regression. The material permeability is determined from the slope of the graph.Based on the experiment, the permeability value of vacuum results mo = (4p ± 0,34) x 10-7 Tm/A. Whereas, for each experimented material it shows that the steel is is m = (8.24 ± 0,008) x 10-6  Tm/A and  the white metal is m = (1.85 ± 0,002) x 10-5  Tm/A. Based on the experiment, it’s obvious that the permeability concept seems more and more tangible

    Audit Teknologi Informasi Bandung Techno Park Menggunakan Framework Cobit 5 Pada Domain EDM (Evaluate, Direct, And Monitor)

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    IT governance is needed as a guide to be used in the setting of the utilization of information technology in an organization. IT governance in organizations provides IT solutions that will be used to handle with related problems in organization, handle risks and also reduce operational costs. The research process design was conducted on COBIT 5, that is in the EDM domain (Evaluate, Direct, and Monitor) which focuses on on ensuring the achievement of organizational goals by governance framework setting and maintenance, ensure benefit delivery, risk optimisation, resource optimisation, and stakeholder transparacy. The results of the maturity level at level 1 for the EDM05 processes, level 2 for the EDM03 processes, while the EDM01, EDM02 and EDM01 processes were at level 3. The target set was level 4, where where the management of supervise and measure of things that have been met with the procedures, as well as taking action when the process does not run effectively

    Desain Pengontrolan Objek 3D Interaktif Berbasis Natural User Interface Dengan Microsoft Kinect

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    Subjects of Fundamentals of Engine, has been described using a real model of a stand engine. This method is difficult because the teachers have to carry the stand engine to the classroom. To solve this problem, teacher present learning materials using sketches, images and 3D graphics of engine models. It is difficult for teachers to control the learning material to explain certain parts and this method is ineffective and inefficient for teaching process. In this paper, the pro-posed solution to control 3D engine models with hand gestures by Kinect. Therefore, it’s neces-sary to study the hand gesture that is easily operated by teacher and the usefulness of control with hand gesture. To achieve the goal of the research carried out application design, applica-tion development, internal testing and performance testing directly to the teacher as a user. Testing software that will do is the performance test and usability.To rotate the 3D engine model can be done by locking the object first by moving the right hand to the top of the right shoulder as far as 30 cm. To rotate the object to the right, the right hand to the right side of head, to turn to the left, the left hand to the left side of head, to rolling upwards, left hand on the left shoulder and to rolling downwards, the left hand to the bottom of left shoulder as far as 30 cm. To zoom in the object, right hand to the front of the right shoulder, to zoom out, the left hand to the front of left shoulder as far as 40 cm

    Penerapan Model Turnamen dengan Fun Frame In Physics Pada Pembelajaran Tentang Hukum Induksi Elektromagnetik Faraday

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    Abstract – Learning media is indispensable in the phase of consolidation with an effort involving students actively and assist student in understanding the material. This research aims to make Fun Frame in Physics (FFP) learning media design and investigate the effectiveness of FFP with the topic of electromagnetic induction at the consolidation stage. This research is a descriptive research. Respondents to this study were 14 - 16 junior high school students of class IX. The research instruments include questionnaire for material experts, questionnaires for media expert, student observation sheets, student activity observation sheets and student reponse observation sheets. All data obtained were analyzed qualitative decriptive. Based on student answers, the average value of each group ranges from 75 to 87,5. Based on the results of the validation, material experts and media experts gave a positive response, 83,38% and 93,6% respectively. Based on the questionnaires, 86,68% of students responded positively to the FFP media. Based on student activity observation sheets, 86,81% of student were active in group activity. So FFP is effective to assist students in understanding the topic of electromagnetic induction and can be a reference in the consolidation phas

    Perubahan Warna Sosis Ayam Fermentasi Dengan Penambahan Nitrit dan Lactobacillus fermentum BR 17

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    The purpose of this study was to determine the color change of fermented chicken sausage with the addition of nitrite and Lactobacillus fermentum BR 17. The treatment in this study was fermented chicken sausage with additives: nitrite, Lactobacillus fermentum BR 17, and Lactobacillus fermentum BR 17 + nitrite. The parameters observed in this study were color intensity and color appearance of fermented chicken sausage. This study uses a Split Plot Design with the main plot of nitrite and Lactobacillus fermentum BR 17 and an old plot of manufacture. The results of the study were additives in fermented chicken sausage which had no significant effect on the value of b * (yellowish). The value of b * in Nitrit fermented chicken sausage, Lactobacillus fermentum BR 17, and Lactobacillus fermentum BR 17 + nitrite were 7.19; 6.74; and 7.09. The length of time for fermented chicken sausage production has a very significant effect on the b * value. The fermented chicken sausage b * value at the beginning was 7.59 and decreased to 6.13 at the end of manufacture. The results of the analysis of the additives in fermented chicken sausage have a very significant effect on the value of a * (redness). A * values ​​in nitrite fermented chicken sausage, Lactobacillus fermentum BR 17, and Lactobacillus fermentum BR 17 + nitrite respectively 5.29; 4.99; and 4.51. The results of a variety of analyzes on the duration of making fermented chicken sausage gave a very significant effect on the value of a *. The a * fermented chicken sausage value at the beginning was 4.97 and rose to 5.25 on the 3rd day of fermentation and then decreased during drying to 4.43 at the end of manufacture. The results of the analysis of the additives in fermented chicken sausage have a very significant effect on the L * value (brightness). L * value in nitrite fermented chicken sausage, Lactobacillus fermentum BR 17, and Lactobacillus fermentum BR 17 + nitrite respectively 38.50; 43.71; and 39.84. The results of the analysis of variance in the duration of manufacture of fermented chicken sausage have a very significant effect on the value of L * (brightness). The value of L * fermented chicken sausage at the beginning was 54.05 and decreased to 29.54 at the end of manufacture. The color of fermented sausage with nitrite and Lactobacillus fermentum BR 17 and the different preparation times showed the difference between the additive used and the length of time to make fermented sausage. The conclusion of this research is that the additive used does not affect the value of *b and has a very significant effect on the value of * a and * L. the time for making fermented chicken sausage has a significant effect on the value of * b and a very significant effect on the value of a * and * L. The appearance of fermented chicken sausage shows the difference as well as th

    Potensi Bahan Pengencer Citrat dan Kuning Telur yang Berbeda Rasio Terhadap Kualitas Spermatozoa Ayam Kampung

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    This study emphasizes the importance of citric diluents with egg yolks and storage time for semen quality of native chickens. Semen is accommodated using the abdominal back massage method in male chickens. The parameters studied in this research are viability. After being collected semen is evaluated then diluted with citrate and egg yolk by setting P0 (1: 1) as a control, P1 (1: 2), P2 (1: 3) and P3 (1: 4) which are then displayed indoors with long 0 minutes (control), 45 minutes, 90 minutes and 135 minutes. The results showed that the diluent of citrate and egg yolk stored for 90 minutes at the time of P1 treatment had a marked decrease in viability (P <0.05) compared to P0 training (control) but when compared with P2 assistance the results turned out to be unreal (P> 0.05) but there is a trend of increasing viability in the storage

    Model Pengujian Celah Keamanan Bug Host Pada Layanan Promosi Operator SelulerModel Pengujian Celah Keamanan Bug Host Pada Layanan Promosi Operator Seluler

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    The growth of internet usage in Indonesia can not be separated from market penetration role by Cellular Operator. In this case Celullar Operators often provide promotional services to customers. Behind the promotional services there are several security holes that are utilized by customers. Usually the security hole is called a bug host. This research proposes a model of security testing of the promotional services

    Memprediksi Daftar Ulang Mahasiswa Baru Menggunakan Algoritma Bayesian Classification Di Universitas XYZ

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    This study analyzes the PMB data in 2016. The PMB process at XYZ University has several paths, namely Regular, Transfer, and Bidikmisi. When the PMB process difficulties are encountered one of them is the number of prospective students who do not register again is increasing. Based on the identification of problems and information from officers the most important thing is the number of prospective students who do not re-register is increasing every year, thus affecting the impact of the number of PMB receipts. This study resolves these problems using the Bayesian Classification Algorithm so that the opportunity to re-register students can be known earlier. Based on the research conducted, it was concluded that the TDU class was 55% greater than the 45% DU class. This means that prospective students who do not completely re-register all study programs are larger. It was explained that PBSJ study programs 100% no prospective students who re-register. The Economic Education study program still has the opportunity of 75% of prospective students who are DU. 100% Physics Education study program no prospective students register. The Civil Engineering study program has a 25% chance that prospective students will be DU. The Agribusiness Study Program has the opportunity of 75% of prospective students doing DU. The 90% Animal Husbandry Study Program has no chance for prospective students to register. The Psychology study program has the same opportunities as the Animal Husbandry study program which is 90%, there is no chance that prospective students register. For the Law study program, it is possible for 90% of prospective students to register

    Metode Pengembangan Media Pembelajaran Model True or False Physics Fun Game Card

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    Abstract - Physics learning is still considered as learning that is less attractive to some students. Students’ lack of learning interest in physics learning makes their achievement low.  The purpose of this study was to develop a learning media of True or False Physics Fun Game Card, so as to make the students interested in learning physics which could increase students' interest and learning achievement. The kind of the card game "True or False Physics Fun Game Card" was developed from a 41 card game which was modified as needed. In True or False Physics Fun Game Card, there were 50 true and false statements. Moreover, there were also points of 10-25 based on the level of difficulty of the statements. The statements made based on the Hydrostatic Law, the Relating Vessel, and the Archimedes Law. The True or False Physics Fun Game Card was developed by using the ADDIE development model which consists of 5 development steps, such as analyzing, designing, development, implementation, and evaluation. This study was tested on 12 samples of the Physics students of Universitas Kristen Satya Wacana. The data obtained were processed qualitatively and quantitatively. Based on the results of this study, it was found that 93.75% of students responded positively toward the learning media “True or False Physics Fun Game Card” and the average value of the students' post-test results was 72.67. The 10 samples from a total of 12 test samples obtained the post-test result; 65, so as the percentage of the successful comprehension sample was 83.33%. This study contributed to increasing kinds of learning media and improving students' learning achievement, especially in physics learning. &nbsp

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    Universitas Muhammadiyah Purworejo: OJS
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