Universitas Muhammadiyah Purworejo: OJS
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    498 research outputs found

    Analisis Pengaturan Robot Lengan Berbasis Computer Vision

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    Penggunaan teknologi robot untuk menggantikan pekerjaan manusia semakin banyak digunakan dewasa ini serta dikombinasikan dengan teknologi computer vision agar lebih memudahkan pekerjaan pun terus dikembangkan oleh para peneliti. Metode Haar Cascade sebagai metode pengenalan suatu gambar atau bentuk dalam computer vision yang telah terlebih dahulu dilatih untuk mengenali suatu bentuk digunakan untuk dapat mengenali bentuk instruksi tangan berupa kepalan tangan dan telapak tangan. Hasil dari pengenalan bentuk kepalan dan telapak tangan diteruskan menjadi instruksi untuk lengan robot berbasis arduino lewat serial port sehingga lengan robot akan melakukan gerakan sesuai dengan perintah dari pergerakan tangan yang dikenali. Hasil pengujian menunjukkan robot lengan dapat melakukan gerakan sesuai dengan instruksi tangan yang ditangkap oleh kamera dan menunjukkan performansi yang baik sejak instruksi ditangkap oleh kamera dan dijalankan oleh robot lengan

    Science Technology Society (STS) Learning Through The Utilization of Potato Skin Waste on Students' Science Literacy

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    Soil damage due to excessive use of chemical fertilizers on potato vegetable crops is a real problem that must be solved. Through science learning with the Science Technology Society (STS) approach through the use of potato skins as organic fertilizer, it has helped reduce the use of chemical fertilizers. This study aims to foster scientific literacy in the area of awareness and concern for the environment. The research was conducted in class VII MTs Ma'arif Kejajar Wonosobo. This type of quantitative research with a true experimental approach pre-test-post-test control design. For data collection techniques with a questionnaire to see the attitude of awareness and concern for the environment. Data analysis was performed by t test. The results of the study showed that the t-test = 2.6> t table = 1.7. Science learning with the STS approach has a significant effect on scientific literacy in the area of awareness and concern for the environment

    Sistem Informasi Penjualan Kopi Khas Lampung Berbasis Website

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    Coffee is one of the agricultural products favored by all levels of society. Lampung is one of the coffee-producing regions in Indonesia. Arabica coffee is a subak abian which is spread throughout the districts in Lampung. The number of coffee shops in major cities in Indonesia not only benefits coffee shop owners, but also encourages coffee farmers in various regions in Lampung to produce even better coffee beans. The emergence of coffee shops also opens up job opportunities for job seekers to be able to work in coffee shops throughout Indonesia. Micro enterprises are the main source of income and job opportunities for the lower class people. The more information technology is developed, the easier it is to promote coffees from certain regions, one of which is coffee from Lampung. The buying and selling activity of coffee is getting easier because you already use internet technology through a website-based sales application. Through a website-based Lampung coffee sales application, coffee shop entrepreneurs and coffee companies can easily sell coffee products. Based on the problems faced, a website-based design of a typical Lampung coffee sales application was made where this Lampung typical coffee sales application is the best solution to solving problems that exist in agriculture in one of the coffee factories in the Lampung area

    Investigasi Bukti Digital Aplikasi We Chat Menggunakan Framework Integrated Digital Forensics Proses Model (IDFPM) Berbasis Sni 27037:2014

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    Social media is an alternative means of communication on smartphones, as many as 28% of the WeChat instant messenger application is used as a social interaction for the delivery of messages by senders and recipients, Cyberbullying on the WeChat application results in intimidation by users, so to deal with the crime of Cyberbullying applications WeChat on Smartphones requires a Mobile Forensic technique to identify digital evidence of verbal conversations on the WeChat ap-plication using the Framework In- tegrated Digital Forensics Process Model (IDFPM) method based on SNI 27037: 2014 which is carried out on Smartphones. WeChat application which was previously encrypted and hashing values of md5 and  sha1 are authentic, as well as metadata or timestamp in the WeChat application conversation mes- sages using the Mobileedit Forensic Express Tools, and successfully implemented Frame Work Inte- grated Digital Forensic Process Model (IDFPM) based on SNI 27037: 2014 on the forensic investiga- tion process using Android Smartphone media. Keywords: Cyberbullying, WeChat, Mobile Forensics, Framework, SNI 27037: 201

    Sistem Informasi Logbook Pegawai Politeknik Negeri Cilacap Sebagai Absensi Online Pada Masa Pandemi COVID-19

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    Politeknik Negeri Cilacap as an educational institution under The Ministry of Education of The Republic of Indonesia has adopted the Work From Home (WFH) policy to suppress the spread of COVID-19. In the implementation of WFH, lecturers and employees are required to make reports. The mechanism of this report has problems, including a lack of standardized report forms, obstructed work report (logbook) approval processes by the unit’s leader, and reports that are still in Microsoft Excel files, making it difficult for the staffing department to map and calculate the employee's attendance. The purpose of this research is to design and build a logbook information system for Politeknik Negeri Cilacap that is used for online employee attendance during the COVID-19 pandemic. This research uses the Waterfall method as a system development method, with Unified Modeling Language (UML) as a design model. The result of this research is a logbook information system that was built as a tool for lecturers and employees to report their activities, and for staffing department to monitor and appraise employee performance. Based on the usability test result, this system has a 78.61% value and a “Good” predicate

    Implementasi Metode Fuzzy Sugeno pada Sistem Keamanan Ruangan Menggunakan Sensor Ultrasonik Berbasis Mikrokontroller

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    Pengamanan dengan menggunakan kunci konvensional yang banyak digunakan oleh masyarakat  mudah sekali dilumpuhkan ataupun hilang. Seiring perkembangan teknologi yang sudah semakin maju saat  ini, pembuatan sistem keamanan cerdas dapat dilakukan dengan menggunakan sensor dan mikrokontroller. Fuzzy Sugeno sebagai salahsatu metode untuk menciptakan rules dalam penentuan batas jarak suatu obyek tertentu digunakan dalam penelitian ini dan dibagi menjadi 3(tiga), yaitu jarak dekat, jarak sedang, dan jarak jauh. Pengembangan sistem keamanan ruangan diawali dengan fuzzifikasi variabel input dan output, penentuan rules menggunakan logika fuzzy untuk menentukan jarak, pembuatan prototipe sistem keamanan, dan pengujian terhadap prototipe yang dihasilkan. Pada penelitian ini dibangun suatu prototipe sistem keamanan ruangan yang menerapkan metode fuzzy sugeno menggunakan 2(dua) sensor ultrasonik berbasis mikrokontroller yang dapat mengirimkan 3 jenis output yaitu,(1) untuk kategori aman, (2) untuk kategori peringatan, dan (3) untuk kategori bahaya

    Media Pembelajaran Sekolah Dasar Berbasis Android Menggunakan Metode Rekayasa Perangkat Lunak Agile

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    Dampak pandemi, kegiatan masyarakat berubah, salah satunya pada bidang pendidikan yang dimulai dari cara belajar karena tidak bisa bertatap muka, sehingga diharuskan belajar online agar pembelajaran dapat dilaksanakan. Siswa Sekolah Dasar dapat memanfaatkan internet of things, yaitu teknologi mobile untuk dapat belajar dirumah, sehingga efektifitas dari pembelajaran secara online dapat ditingkatkan dengan belajar melalui pembelajaran tematik dan media interaktif. Guru sebagai fasilitator dalam pembelajaran akan lebih mudah melaksanakan penilaian dan kontrol siswa secara langsung serta akses pembelajaran dan penilaian dapat dikontrol secara terbuka oleh orang tua dan siswa. Siswa akan lebih aktif dan kreatif karena dalam proses pembelajaran akan memecahkan masalah sesuai sesuai potensi dan kecenderungan mereka yang berbeda satu dengan yang lainnya. Pengembangan ini menggunakan metode pembelajaran tematik dan metode agile dalam pengembangannya karena sistem dapat menyesuaikan terhadap perubahan yang ada pada penerimaan peserta didik baru. Berdasarkan hasil pengujian oleh ahli dan pengguna, didapatkan validasi kelompok penguji rata-rata hasil yang diperoleh keseluruhan adalah 234 / 10 = 23,4. Hasil kategori penilaian dalam kategori “Sangat Baik”. Dengan demikian media pembelajaran berbasis tematik layak digunakan dan mendukung proses pembelajaran

    Pengembangan Sistem Informasi Presensi Mahasiswa Memanfaatkan Teknologi QR-Code

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    The attendance of students of the Information Technology Study Program, University of Muhammadiyah Purworejo is currently still used and managed manually. In a manual system like this, it is very possible for errors in managing attendance data and student cheating in falsifying attendance at lectures. In the attendance process at the Information Technology Study Program using a manual system is considered less effective and less efficient.From these problems, it is necessary to create a student attendance system using a Quick Response Code with a WiFi area limit to prevent Information Technology students from Muhamadiyah Purworejo University outside of lectures or being absent from being able to fill in attendance or entrust attendance to friends and with this system, it is hoped that the process attendance can be done effectively and efficiently.The results of student attendance at the Information Technology Study Program, University of Muhammadiyah Purworejo. Quick Response Code with Wifi area limits has the ability to prevent manipulation of student attendance data and can recap computerized attendance data

    Development of Questionnaire on Students' Perceptions of STEM and Problem-solving (SPSP): a Rasch Modelling Approach

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    This study aims to prove empirically the validity and reliability of Questionnaire on Students' Perceptions of STEM and Problem-solving (SPSP) in learning physics using Rasch model. The questionnaire was disseminated to 59 (N=59) students class XI MIPA in one of Senior High School in Kuningan Regency. Development of SPSP Questionnaire using procedure of product development model 4-D. The stages that will be used consists of four stages, namely: a) define, b) design, c) development, and disseminate. The data obtained were analyzed by means of the Rasch Model. Based on the result of the study, it shows that the SPSP questionnaire had high reliability that 0.90. So, it can be concluded that SPSP questionnaire is reliable and acceptable. While the item validity analysis shows that there are 8 valid items and 1 item does not match the MNSQ benchmark. Outfit value lies between 0.5 <MNSQ <1.5 and also does not meet the ZSTD Outfit criteria (-2.0 <ZSTD <2, 0). Meanwhile, the students' responses indicate that learning in school has not supported STEM activities and problem solving. So it is necessary to develop learning in schools that can support STEM activities and students' problem solving abilitie

    Desain Vending Machine Ice Cream Di Sekolah Dengan Mengimplementasikan Konsep Finite State Automata

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    Pentingnya pelayanan yang cepat, mudah dan praktis menjadi keinginan masyarakat pada era sosiety 5.0. Permasalahan di kota besar yang banyak dirasakan setiap orang yaitu kemacetan yang sangat menyita waktu. Marak nya kuliner dengan berbagai rasa dan varian membuat masyarakat kota selalu menginginkan hal baru. Untuk itu jasa pemesanan makanan secara daring sangat banyak digunakan saat ini. Ice cream menjadi salah satu makanan yang menjadi kegemaran baik anak-anak, remaja maupun orang dewasa. Vending machine ice cream merupakan salah satu solusi untuk menghadirkan makanan favorit di tempat yang terjangkau tanpa harus menunggu terlalu lama karena pengiriman makanan terhambat kemacetan. Penelitian ini menggunakan konsep Finite State Automata yang dapat menerima masukan dan keluaran sesuai dengan masukan yang diberikan oleh konsumen dengan penyimpanan yang terbatas. Dengan penelitian ini diharapkan dapat membantu konsumen terutama pelajar yang memiliki keterbatasan waktu istirahat untuk memperoleh makanan yang diinginkan

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    Universitas Muhammadiyah Purworejo: OJS
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