Jurnal Pendidikan Indonesia
Not a member yet
    1056 research outputs found

    Penerapan Model Pembelajaran Tipe Stad Menggunakan Permainan Kartu Barcode Dan Ular Tangga Untuk Meningkatkan Hasil Belajar Matematika Siswa Kelas V SD Negeri 2 Kertasari

    Get PDF
    Penelitian ini dilatarbelakangi oleh hasil pembelajaran matematika di SD Negeri 2 Kertasari yang belum menunjukkan hasil memuaskan. Berdasarkan data penilaian akhir semester di kelas V, hanya 20% siswa yang mencapai hasil di atas KKM, sementara 80% masih di bawah KKM dengan nilai KKM 69. Hasil ini menunjukkan perlunya penerapan pembelajaran yang lebih variatif dan kreatif. Untuk mengoptimalkan pembelajaran matematika, dibutuhkan inovasi, salah satunya dengan penerapan media pembelajaran yang menarik minat siswa. Penelitian ini dilakukan melalui dua siklus dengan menerapkan model pembelajaran tipe STAD, menggunakan media permainan ular tangga dan kartu barcode di kelas V. Hasil penelitian menunjukkan kemajuan yang baik pada proses dan hasil belajar siswa. Sebelum tindakan, hasil belajar siswa dalam materi bangun ruang masih rendah. Namun, setelah tindakan pada siklus I, hasil belajar siswa mengalami peningkatan, dan siklus II menunjukkan peningkatan lebih lanjut dibandingkan siklus I. Secara keseluruhan, penerapan model pembelajaran tipe STAD dengan media permainan ular tangga dan kartu barcode berhasil meningkatkan hasil belajar siswa, ditunjukkan dengan nilai rata-rata kelas pada pretest sebesar 52,4, siklus I 68,2, dan siklus II 73,8. Ketuntasan KKM pada pretest hanya 10%, siklus I 60%, dan siklus II mencapai 80%. Berdasarkan hasil penelitian ini, penting bagi guru dan sekolah untuk memperhatikan penerapan model serta media dalam pembelajaran, terutama pada mata pelajaran matematika yang memerlukan pembelajaran yang lebih nyata dan menyenangkan bagi siswa

    Investigasi Performa Artificial Neural Networks Dengan Resampling dan Pembobotan Kelas Pada Data Berat Lahir Rendah Tidak Seimbang

    Get PDF
    Berat lahir rendah (BLR) merupakan salah satu indikator krusial dalam memantau kesehatan bayi baru lahir. Upaya identifikasi dini terhadap risiko BLR penting dilakukan, namun tantangan muncul ketika data yang tersedia tidak seimbang, dengan jumlah kasus BLR jauh lebih sedikit dibandingkan bayi dengan berat lahir normal. Penelitian ini mengevaluasi kinerja model Artificial Neural Networks (ANN) dalam memprediksi BLR menggunakan dua pendekatan penyeimbangan data, yakni teknik resampling dan pembobotan kelas (class weighting). Dataset memuat data ibu yang pernah melahirkan dengan distribusi label tidak seimbang (6.8% BLR). Model ANN dirancang menggunakan fungsi aktivasi ReLU dan sigmoid serta dioptimasi dengan algoritma Adam. Evaluasi performa ANN dilakukan berdasarkan tiga metrik: akurasi, skor F1, dan AUC. Hasil menunjukkan bahwa teknik resampling berhasil menyesuaikan skor akurasi yang terlalu yang diakibatkan ketidakseimbangan data. Pembobotan kelas tanpa resampling juga memberikan hasil yang cukup setara dengan hasil resampling dari beberapa teknik resampling. Studi perbandingan teknik resampling pada kasus data BLR yang digunakan juga memperlihatkan bahwa teknik SMOTEEN memberikan performa model yang terbaik. Akan tetapi, ketika teknik dikombinasikan dengan pembobotan kelas, teknik SMOTE memperlihatkan kualitas prediksi yang lebih baik. Implikasi dari hasil ini dapat digunakan sebagai acuan dalam pengembangan sistem prediktif BLR di layanan kesehatan primer

    Pengembangan Media Pembelajaran Berbasis Game Mobile Galatya (Galileo Jelajah Tata Surya) Untuk Meningkatkan Motivasi Dan Hasil Belajar Peserta Didik Kelas Vi Sd

    Get PDF
    This research aims to develop a mobile game-based learning media with the title GALATYA (Galileo Jelajah Solar System) to improve the motivation and learning outcomes of grade VI elementary school students as the main topic in the research. The development method used is Research and Development (R&D) with three main stages including preliminary study, product development, and product testing. Data collection was carried out by three techniques, namely school observation, learning motivation questionnaires by students and teachers, and initial tests before media use and final tests after media use. The validation results by the material expert showed a score of 97% so it was included in the very feasible category, while the validation results of learning media experts obtained a score of 95% so that it was included in the very feasible category. The effectiveness of the product was tested using the Independent sample T-test, which showed a significant difference between the experimental class and the control class. Based on the results of the research, Galatya's learning media was proven to be valid based on the results of validation from material experts, media experts, and educators. In addition, Galatya is effective in improving student learning outcomes based on the independent sample t-test which shows significant differences between the experimental clas and the control class

    The Influence of Service Quality, InformationQuality, and System Quality on Perceived Value on Customer Satisfaction

    Get PDF
    This study aims to evaluate the influence of Service Quality, Information Quality, and System Quality on Customer Satisfaction mediated by Perceived Value in the context of e-learning usage among students in Java. The research background highlights the importance of enhancing student satisfaction with e-learning to support the effectiveness of online learning processes. This research employed a quantitative approach using Structural Equation Modeling –Partial Least Squares (SEM-PLS). The research sample comprised 137 active students utilizing e-learning platforms from universities in Java. The results indicated that Service Quality, Information Quality, and System Quality significantly influenced Perceived Value. Service Quality and System Quality had a significant effect on Customer Satisfaction, whereas Information Quality did not directly impact Customer Satisfaction significantly. The study recommends that universities improve system and service quality and enhance information quality in e-learning platforms to increase Perceived Value and student satisfaction. This research contributes deeper insights for university management to effectively manage e-learning platforms and enhance student satisfactio

    Peran Kepemimpinan Kepala Daerah Dalam Penanggulangan Kemiskinan: Studi Kasus di Kabupaten B

    Get PDF
    Poverty is still a complex problem in various regions, including Regency B, which requires an active role of local governments in creating effective solutions. The leadership of regional heads has an important influence in determining the direction of policies, strategies, and innovations that are able to reduce poverty rates. This study aims to analyze the leadership role of regional heads in poverty alleviation in Regency B and provide policy recommendations that are more targeted and sustainable. This study uses a qualitative method with a case study approach to understand the leadership role of regional heads in poverty alleviation. Data is collected through policy documentation, program reports, government documents, and relevant research. Data analysis is carried out with the Huberman & Miles model through data reduction, data presentation, and drawing valid and accountable conclusions. The results of the study show that the leadership of regional heads in Regency B plays an important role in reducing poverty rates through targeted and innovative policies. Local governments take advantage of local potential and collaborate with various parties to strengthen poverty alleviation programs

    Penerapan Metode At Taisir Dalam Meningkatkan Hafalan Ayat Al Qur'an Pada Peserta Didik Kelas Ix A Di Pondok Pesantren Tahfidzul Qur'an Assalam Kabupaten Sidrap

    Get PDF
    This study aims to increase the number of memorized Qur’anic verses among Class IX A students at Tahfidzul Qur’an Assalam Islamic Boarding School in Sidrap Regency by applying the At-Taisir method. The method serves not only to enrich knowledge about its use in enhancing Qur'anic memorization but also as a contribution of thought for teachers in meeting student needs and as a guideline for solving classroom learning challenges related to Qur’anic education. The research subjects were 20 students from Class IX A. The research method used was Classroom Action Research (CAR), consisting of two cycles. The procedure followed four stages: planning, action, observation, and reflection. Data collection techniques included observation, interviews, tests, and documentation. The data analysis used both qualitative and quantitative approaches.The implementation of the At-Taisir method was conducted over two cycles. The results showed that it effectively improved students’ Qur’anic memorization skills, as evidenced by the mean score of 83.82 in Cycle I and 93.33 in Cycle II. The At-Taisir method also enhanced active participation and understanding of the material, particularly in the aspects of verse repetition accuracy, memorization consistency, review (murojaah) ability, correct verse recall, and reading fluency, with all 20 students achieving complete success. The At-Taisir method proved effective in increasing students' Qur’anic memorization due to its systematic, gradual approach tailored to individual capabilities. Through two implementation cycles, this method improved students' active participation in the memorization process. Students found it easier to understand and memorize verses as the material was delivered simply and sequentially. Furthermore, the method emphasized repetition and reinforcement of memorization, enabling students to maintain consistency. The students’ ability to review memorized verses also improved, as seen in their accuracy. Significant improvement in average scores and the number of students who met learning objectives confirms that the At-Taisir method effectively enhances both the quantity and quality of Qur’anic memorization

    Pengembangan Media Audio-Visual Berorientasi Tpack Dalam Pembelajaran Senam Bugar Ceria Yang Dapat Meningkatkan Motorik Anak

    Get PDF
    The objectives of this study are to: (1) develop Tpack-oriented audio-visual media in learning cheerful fitness gymnastics that can improve children's motor skills (2) describe the effectiveness of Tpack-oriented audio-visual media in learning cheerful fitness gymnastics that can improve children's motor skills. The subjects of this study are 30 children aged 5-6 years from PAUD Aisyah, Lubuk Unen Village, Merigi Kelindang District, Bengkulu Tengan Regency, Bengkulu Province, the focus of this research is Tpack-oriented audio-visual media in learning cheerful fitness gymnastics that can improve children's motor skills. This research was conducted with a "research and development" approach. The goal of research and development is to discover, develop and validate products, so that research can be sustainable. Research and development is the process of producing new products and testing the effectiveness of those products. Based on the analysis used in this study, the following results were obtained: (1) Tpack-oriented audio-visual media in learning cheerful fitness gymnastics that can improve children's motor skills is considered as a concrete platform and attracts children's attention to improve children's motor skills. (2) Tpack-oriented audio-visual media model in cheerful fitness gymnastics learning that can improve children's motor skills is developed as a good type of media as a learning tool to improve the motor skills of PAUD Aisyah children, Lubuk Unen Village, Merigi Kelindang District, Central Bengkulu Regency, Bengkulu Province. Significant improvement in motor ability based on the results of the t-test with a significance level of 0.00 less than 5%. The use of Tpack-oriented audio-visual media in learning cheerful fitness gymnastics that can improve children's motor skills. After using Tpack-oriented audio-visual media in learning cheerful fitness gymnastics that can improve children's motor skills, children's motor skills are higher than before using Tpack-oriented audio-visual media in learning cheerful fitness gymnastics that can improve children's motor skill

    Komunikasi Lintas Budaya dalam Implementasi Program Triple Win: Studi Kasus Kerja Sama GIZ, BP2MI, dan Bundesagentur für Arbeit dalam Rekrutmen Perawat Indonesia ke Jerman

    Get PDF
    Globalization and the global healthcare workforce crisis have driven increased mobility of nurses across borders, one example being the Triple Win Program, which involves collaboration between the Indonesian Migrant Workers Protection Agency (BP2MI), the Deutsche Gesellschaft für Internationale Zusammenarbeit (GIZ), and the German Bundesagentur für Arbeit (BA). This program is designed to address the need for nursing staff in Germany while simultaneously opening up job opportunities for Indonesian nurses. However, the program's implementation faces complex cross-cultural communication challenges due to differences in values, work systems, and communication styles between Indonesia (high-context, collectivistic, hierarchical) and Germany (low-context, individualistic, egalitarian). This study aims to analyze cross-cultural communication practices among stakeholders in the Triple Win Program, identify communication barriers, and explore adaptation strategies used. Using an interpretive-constructivist paradigm and a qualitative case study approach, data were collected through in-depth interviews, document analysis, and observations of departure training. The research results show five main findings: (1) tensions due to differences in communication styles and cultural values; (2) administrative barriers and misconceptions of terminology; (3) cultural mediation strategies through intercultural training and alumni mentoring; (4) institutional imbalances that place the German side more dominant; and (5) the role of Cultural Intelligence (CQ) as a key to successful adaptation. This research concludes that cross-cultural communication functions not only as a transfer of information, but also as a process of negotiating meaning, power, and identity in international cooperation. Practical implications include the need for intercultural training for all stakeholders, the development of collaborative modules, and strengthening the role of alumni as intercultural agents to increase program sustainability

    Mapping the Use of Digital Game-Based Learning in Music Education: A Scoping Review

    Get PDF
    Music education supports creative expression, emotional development, and cognitive growth. During the last several years, digital game-based learning (DGBL) has been used to maintain student engagement, but its presence in music education varies considerably. Some teachers experiment with small-scale game tools, while others adapt existing commercial games for classroom use. This study maps how digital games were used in music education from 2020 to 2025, a period shaped by the shift to remote and hybrid learning after COVID-19, when many educators had to reconsider how students could practice musical skills without face-to-face instruction. A scoping review was conducted using Publish or Perish to identify studies indexed in Scopus and Google Scholar. The review followed the PRISMA 2020 framework and included peer-reviewed publications as well as relevant grey literature (e.g., theses, classroom-developed projects), acknowledging that many pedagogical innovations in music education are not always disseminated through formal journals. The initial search resulted in 124 records; after screening for eligibility and methodological clarity, 26 studies were included in the synthesis. Most studies emphasized ear-training and quiz-based game formats, while rhythm-based, exploratory, and curriculum-integrated designs appeared less frequently. Research contexts were dominated by beginner learners, elementary education, and university courses, with only a small number of studies focusing on senior high school contexts. These findings highlight gaps in current research and indicate the need for future game designs that support sustained perceptual training and integrate culturally grounded approaches to music learning

    Eskalasi Anak Berhadapan dengan Hukum Akibat Bullying di Indonesia: Sebuah Integrative Literature Review

    Get PDF
    Bullying pada anak tidak hanya menimbulkan dampak fisik dan psikologis, tetapi juga dapat berkembang menjadi rangkaian eskalasi kekerasan yang berujung pada keterlibatan anak dalam tindak pidana atau menjadi Anak Berhadapan dengan Hukum (ABH). Penelitian ini menggunakan pendekatan integrative literature review dengan menelaah berbagai studi nasional dan internasional periode 2020–2025 untuk mengidentifikasi pola eskalasi dan faktor-faktor yang memperkuat risiko keterlibatan anak dalam tindak kriminal setelah mengalami atau melakukan bullying. Metodologi ini memperkuat validitas temuan melalui triangulasi data dari jurnal ilmiah, laporan resmi KPAI, BPHN, JPPI, SIMFONI PPA, dan pemberitaan nasional terpercaya yang dianalisis menggunakan teknik thematic analysis untuk menghasilkan pemahaman komprehensif mengenai mekanisme eskalasi kekerasan.  Hasil kajian mengungkap dua jalur utama eskalasi. Pertama, korban bullying berpotensi berubah menjadi pelaku kekerasan melalui mekanisme trauma aggression, yaitu akumulasi rasa takut, marah, dan tekanan emosional yang tidak tersalurkan sehingga memunculkan perilaku agresif sebagai bentuk kompensasi atas pengalaman traumatis. Kedua, anak yang sejak awal menjadi pelaku bullying menunjukkan pola agresi proaktif yang semakin menguat ketika lingkungan keluarga dan sekolah gagal memberikan batasan atau intervensi yang efektif. Faktor keluarga, dinamika sekolah, paparan konten kekerasan di ruang digital, serta normalisasi agresi dalam lingkungan sosial memainkan peran penting dalam mempercepat kedua jalur eskalasi tersebut. Kajian ini menegaskan bahwa keterlibatan anak dalam tindak pidana bukanlah fenomena instan, melainkan hasil dari kegagalan sistemik dalam memberikan perlindungan emosional, pendampingan psikososial, dan pengawasan perilaku sejak fase awal bullying. Temuan ini menekankan pentingnya intervensi terpadu berbasis keluarga, sekolah, pekerja sosial, dan literasi digital untuk memutus rantai eskalasi kekerasan pada ana

    1,010

    full texts

    1,056

    metadata records
    Updated in last 30 days.
    Jurnal Pendidikan Indonesia
    Access Repository Dashboard
    Do you manage Open Research Online? Become a CORE Member to access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard! 👇