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    463 research outputs found

    ANALYSIS OF DISTINGUISHING POWER ON MATHEMATICS SUBJECT TEST QUESTIONS IN FOURTH GRADE OF SDN 136 PEKANBARU

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    Power different question is ability question for show difference students who master material with students who have not in its entirety control material said. Analysis Power different question can help measure effectiveness question in differentiate ability students, improve quality assessment, and support development quality test. Research​ This aiming for analyze Power different question test mathematics at SDN 136 Pekanbaru so that it can determine question test that has Power differentiator positive to stay effectively used in assessment next. Method research used​ is approach quantitative with technique documentation data collection, in the form of sheet answer students on the test eye lesson mathematics in Fourth Grades of elementary school. Research results This show that: question test Mathematics in Fourth Grades at SDN 136 Pekanbaru in the year 2023/2024 academic year from a total of 25 questions as many as 9 questions (36%) are of poor quality Well, as many as 7 questions (28 %) were of sufficient quality and as many as 9 questions (36 %) were of good quality. Based on Power different question test Mathematics in class IV SDN 136 Pekanbaru 9 quality questions Good can used back on test next and 11 questions quality enough and less Good must revised moreover formerly If want to be used in the test next so that the quality Power different question own Power different positive and steady effective used

    PROBLEM BASED LEARNING MODEL TO IMPROVE SCIENCE LEARNING OUTCOMES OF FOURTH GRADE SDN BANGUNHARJO

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    This study applies the Problem Based Learning Model to improve the learning outcomes of science in the material Benefits of Diversity and Preserving Cultural Diversity in class IV SDN Bangunharjo. This study is a classroom action research with two cycles, consisting of one meeting each cycle and four stages: planning, implementation, observation, and reflection. The subjects of the study were 27 students of Class IV SDN Bangunharjo in the 2023/2024 Academic Year, with 15 male students and 12 female students. Data collection techniques include observation, interviews, tests, and documentation, and data analysis using qualitative descriptive methods. The results of this study aim to improve the learning outcomes of science in the material Benefits of Diversity and Preserving Cultural Diversity. This is evident from the initial condition of the percentage of student completion of 37.03% (10 out of 27 students completed learning) with an average class score of 62.22. In cycle I, the percentage of student completion was 62.96% (17 out of 27 students completed learning) with an average class score of 69.62. Meanwhile, in cycle II, the percentage of completion increased to 88.88% (24 out of 27 students completed learning) with a class average score of 77.03. Based on the results of this study, it can be concluded that the application of the Problem Based Learning learning model can improve the learning outcomes of Science in Class IV students of SDN Bangunharjo in the 2023/2024 Academic Year

    PENANAMAN KARAKTER ANAK SEKOLAH DASAR MELALUI METODE SOSIODRAMA DALAM PEMBELAJARAN PENDIDIKAN KEWARGANEGARAAN

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    Perkembangan zaman telah membawa pengaruh – pengaruh negatif bagi anak bangsa di Indonesia. Dimana terjadinya pelemahan karakter anak bangsa yang ditandai banyaknya kasus – kasus negatif yang dilakukan oleh pelajar. Kasus – kasus yang kini marak terjadi yaitu mengenai kasus bullying ,tawuran antar, pelecehan seksual, dan penyebaran foto – foto serta video tidak senonoh melalui grup oleh siswa. Tujuan artikel ini yaitu untuk memahami serta mengetahui tentang bagaimana cara menanamkan karakter kepada anak SD dengan metode pembelajaran yang interaktif yaitu sosiodrama didalam mata pelajaran Pendidikan  Kewarganegaraan. Jenis penelitian yang digunakan yaitu penelitian deskriptif dan kualitatif dengan penekanan pada penelitian kepustakaan. Penelitian kepustakaan ini  mengacu pada  penelitian yang menggunakan bahan pustaka untuk memperoleh data penelitian. Pendidikan Kewarganegaraan adalah mata pelajaran yang tepat guna menanamkan nilai - nilai, karakter, budi pekerti serta moral baik dalam kehidupan sehari – hari anak melalui pendidikan Pancasila yang ada didalamnya. Dan diterapkannya metode sosiodrama dalam Pendidikan Kewarganegaraan bisa mendukung siswa dalam mencerna materi pembelajaran yang diberikan oleh guru melalui berperan secara langsung dalam permasalahan sosial yang dihadapi. Melalui metode ini juga guru mengajarkan baimana cara anak berperiaku dalam berhubungan sosial. Sehingga dengan demikian dapat disimpulkan bahwa, metode ini tepat digunakan oleh guru dalam upaya penanaman karakter untuk anak usia Sekolah Dasar

    PERCEPTION OF PHYSICAL EDUCATION, SPORTS AND HEALTH TEACHERS IN ELEMENTARY SCHOOLS TOWARDS INCLUSIVE PRACTICES: A CASE STUDY IN CENTRAL LOMBOK DISTRICT

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    This study aimed to determine the attitudes of physical education teachers towards the inclusion of students with physical disabilities or physical disabilities in physical education learning programs in Elementary Schools. This study uses a qualitative approach with a descriptive-analytical method. The subjects of this study were physical education teachers in Gugus 1 Praya Tengah; as many as 5 Physical Education, Sports, and Health teachers were directly involved in this study, consisting of 4 men and one woman with an average teaching experience of 12.5 years. The object of this study is the implementation of physical education learning programs in elementary schools, which are incredibly inclusive services for people with physical disabilities. Data collection techniques used in this study were interviews, observations, and documentation. The main instrument in this study was the interview guideline, while the additional instrument was the observation guideline. The research data analysis technique used the Miles and Huberman interactive analysis model. Teachers argue that physical education classes are a good place for developing students with disabilities. They realize that students with disabilities can get the same opportunity to participate in physical education programs and develop social skills. Teachers recognize that the seminars or professional training provided are very lacking. This study has significant impacts in encouraging ongoing training for physical education educators to improve their ability to implement inclusive education and in the development of adaptive curricula that meet the needs of students with special needs. This study also emphasizes the importance of stronger collaboration between teachers, parents, and other stakeholders. In addition, the findings of this study open up opportunities for further research in creating adaptive physical education learning models that are appropriate to the local context and can be used as guidelines for more efficient inclusive education policies and practices

    TRENDS IN THE UTILIZATION OF AUGMENTED REALITY AS A LEARNING TOOL FOR STUDENTS IN INDONESIAN ELEMENTARY SCHOOLS

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    Learners are currently growing up in the digital era, they will meet digital technology in the family environment and even the community. Schools need to strive for technological updates to facilitate learners. The aim of this study is to analyze scientific articles to gather resources related to the use of Augmented Reality as a learning medium for student. The approach employed in this article is a literature review. The literature review analysis method employed is descriptive systematic review. The criteria for scientific articles used are sourced from international journals with the latest 5 years from 2019-2025. This article analyzes six articles from ScienceDirect. The results of the analysis of 6 scientific articles obtained more developed types of research and development research and literature review than other types of research. The analysis of these journals reveals that the use of Augmented Reality as a learning medium has both positive and negative effects on students and educational institutions. Despite its drawbacks or potentional negative impacts, with proper management, Augmented Reality learning media can serve as an effective solution for elementary school education in Indonesia. This is due to the ability of Augmented Reality to enhance students’ motivation and interest in learning. Future research is encouraged to explore the use of Augmented Reality as a learning medium for elementary school students in Indonesia through qualitative, quantitative, and research and development metodologies

    Lingkungan Sosial dalam Mendorong Motivasi Belajar Siswa Sekolah Dasar

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    Penelitian ini berfokus pada peran lingkungan sosial dalam menumbuhkan motivasi belajar siswa di sekolah dasar. Masalah penelitian mencakup bagaimana interaksi sosial, dukungan keluarga, dan lingkungan sekolah berkontribusi terhadap motivasi belajar. Tujuan penelitian ini adalah untuk mengidentifikasi aspek-aspek lingkungan sosial yang dapat mendukung motivasi belajar serta memberikan rekomendasi bagi pengembangan lingkungan belajar yang lebih baik di sekolah dasar. Metode yang digunakan dalam penelitian ini adalah Literature Review, dengan tahapan identifikasi, kajian, dan interpretasi terhadap penelitian yang relevan. Artikel yang digunakan adalah terbitan dalam lima tahun terakhir yang dapat diakses melalui Google Scholar. Selain itu, lingkungan sekolah yang kondusif berkontribusi pada peningkatan minat dan prestasi siswa

    Using Inside Outside Circle (IOC) Strategy to Improve Students’ Vocabularies of The First Senior High School Students of IMMIM Putra Makassar: Using Inside Outside Circle (IOC) Strategy to Improve Students’ Vocabularies of The First Senior High School Students of IMMIM Putra Makassar

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    Abstract: Vocabulary is one of language components that is very important in language teaching process in teaching learning vocabulary.Using Inside Outside Circle (IOC) Strategy To Improve Students Vocabularies Of The First Senior High School Students Of IMMIM Putra Makassar. The research questions of this research “Does Use Inside Outside Circle (IOC)strategy can improve students vocabulary at the first grade students of SMA IMMIM Putra Makassar?, the aims of this research was to find out whether or not the use of Inside Outside Circle (IOC) Strategy can improve the vocabulary mastery at the first grade students of SMA IMMIM Putra Makassar. The research method applied was pre-experimental method. That involved one group was given pretest and posttest design. There were two variables in this research; namely dependent variable and independent variable. Dependent variable was the students’ vocabulary mastery, while independent variable was teaching vocabulary through Inside Outside Circle. The instrument of this research was vocabulary test that consisted of pretest and posttest. The kinds of vocabulary tests were, multiple choice, matching pictures, and filling the blank. The pretest aimed to know prior knowledge of the students. The posttest intended to know the students’ vocabulary mastery after giving treatment through Inside Outside Circles  (IOC). And the procedure of collecting data were pre test, treatmen, and post test.The resutl of students vocabulary improvement between pre-test and post test. pre-test was 1380 and the mean score of pre-test was 46, while the total score of post-test was 2395 and the mean score of post-test was 80. Referring to the data shown, it can be inferred that both the total score and the mean score of students’ pre-test were lower than the total score and the mean score of students’ post-test. Keywords: Inside Outside Circle (IOC) Strategyt, Vocabulary mastery

    IMPROVING STUDENTS' LEARNING OUTCOMES USING THE TARL APPROACH ASSISTED BY INTERACTIVE QUIZ IN THE SCIENCE SUBJECT OF GRADE V AT STATE ELEMENTARY SCHOOL 1 PALEMBANG

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    This study aims to improve learning outcomes using the interactive quiz-assisted tarl approach (snakes and ladders) in the subject of science. This study is a Classroom Action Research. The study was conducted at SD Negeri 1 Palembang, with 27 students consisting of 14 male students and 13 female students. Learning was carried out using the Teaching at The Right Level approach assisted by interactive quizzes (snakes and ladders). Data were analyzed descriptively and presented in the form of tables and graphs. The results of the study on pre-cycle activities, cycle 1, and cycle 2 obtained scores of 55, 60, and 78. In the implementation of the pre-cycle, cycle 1, and cycle 2, the percentages were 45%, 55%, and 85%. Given the determination of the indicator of success of student learning outcomes of 75% has reached a value of N> 75. Based on these results, the research conducted on science learning using the Teaching at the Right Level approach assisted by interactive quizzes (snakes and ladders) in the VC class of elementary schools can be declared successful and can improve student learning outcomes

    PENINGKATAN KREATIVITAS SISWA FASE B MELALUI MODEL PROBLEM-BASED LEARNING

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    Penelitian ini bertujuan untuk meningkatkan kreativitas siswa pada Fase B melalui penerapan model Problem-Based Learning. Penelitian tindakan kelas ini dilakukan di SDN Inpres Kananga 1 dengan subjek penelitian sebanyak 60 siswa. Indikator kreativitas yang diukur dalam penelitian ini meliputi: kreativitas kelancaran, kreativitas keluwesan, dan kreativitas keaslian. Penelitian ini dilaksanakan dalam dua siklus, masing-masing terdiri dari tahap perencanaan, pelaksanaan, observasi, dan refleksi. Data diperoleh melalui observasi, tes, dan dokumentasi, serta dianalisis secara deskriptif untuk menilai peningkatan kreativitas siswa pada setiap siklus. Hasil penelitian menunjukkan bahwa penerapan model Problem-Based Learning mampu meningkatkan kreativitas siswa secara signifikan. Pada siklus pertama, persentase kreativitas kelancaran mencapai 65%, kreativitas keluwesan sebesar 60%, dan kreativitas keaslian 58%. Setelah penerapan pada siklus kedua, kreativitas kelancaran meningkat menjadi 80%, kreativitas keluwesan menjadi 78%, dan kreativitas keaslian menjadi 75%. Berdasarkan hasil tersebut, dapat disimpulkan bahwa model Problem-Based Learning efektif dalam meningkatkan kreativitas siswa Fase B pada aspek kelancaran, keluwesan, dan keaslian berpiki

    PERAN PROGRAM KESISWAAN DALAM MEMBENTUK KARAKTER PESERTA DIDIK SD NASIMA SEMARANG DI ERA 5.0

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    Era 5. 0 mengharuskan para peserta didik untuk memiliki karakter yang kuat dan mampu beradaptasi dengan baik dalam menghadapi tantangan kompleks di lingkungan yang terus berubah. Dalam konteks ini, program kesiswaan mengambil peran krusial dalam membentuk karakter tersebut melalui beragam kegiatan yang dirancang untuk mengembangkan keterampilan sosial dan emosional. Penelitian ini bertujuan untuk menyelidiki peran program kesiswaan dalam membangun karakter peserta didik di era 5. 0. Metode yang digunakan dalam penelitian ini adalah deskripsi kualitatif, dengan pengumpulan data dilakukan melalui observasi dan dokumentasi kegiatan kesiswaan di SD Nasima Semarang. Hasil penelitian menunjukkan bahwa program kesiswaan yang diterapkan di sekolah ini berhasil membentuk karakter peserta didik yang tangguh dan adaptif. Para siswa menunjukkan peningkatan yang signifikan dalam kemampuan berpikir kritis, kreativitas, serta keterampilan beradaptasi dengan cepat terhadap situasi baru. Keterlibatan aktif dalam program kesiswaan ini juga memberikan kontribusi pada pengembangan rasa kepemimpinan dan kerja sama di antara siswa. Oleh karena itu, penting untuk merekomendasikan agar program kesiswaan yang efektif dan berkelanjutan dapat diimplementasikan secara luas, tidak hanya di SD Nasima Semarang, tetapi juga di sekolah-sekolah lain. Hal ini sangat penting dalam membentuk karakter peserta didik yang sesuai dengan tuntutan di era 5. 0, sehingga mereka siap menghadapi masa depan yang penuh tantangan

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