Progres Pendidikan (E-Journal)
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ANALISIS PENYEBAB KESULITAN SISWA DALAM MEMAHAMI TEKS BACAAN PADA PEMBELAJARAN TEMATIK MODEL INTEGRATED
Program for Student Assessment (PISA) tahun 2022 menunjukkan bahwa skor kemampuan membaca siswa di Indonesia masih rendah. Hal serupa terjadi pada siswa kelas 3 SDN 30 Mataram. Oleh karena itu,tujuan penelitian ini 1) Analisi Kesulitan siswa kelas 3 SDN 30 Mataram dalam memahami isi bacaan 2) Mengetahui factor-faktor apa yang mempengaruhi kesulitan peserta didik dalam memahami isi bacaan pada pembelajaran tematik integrated 3) Mendeskrisikan upaya yang dilakukan untuk mengatasi kesulitan peserta didik dalam memahami isi bacaan. Metode yang digunakan dalam penelitian ini adalah metode penelitian kualitatif. Sumber data berupa data primer yang didapatkan melalui wawancara dengan guru kelas 3 SDN 30 Mataram. Teknik pengumpulan data observasi, wawancara, dan dokumentasi. Dapat disimpulkan bahwa Kesulitan membaca pemahaman isi bacaan pada pembelajaran tematik integrated yang dialami siswa kelas 3 SDN 30 Mataram seperti siswa kesulitan menentukan jawaban yang sesuai isi bacaan dan siswa tidak paham maksud dari isi bacaan. Faktor yang mempengaruhi kesulitan siswa dalam memahami isi bacaan pada pembelajaran tematik integreted meliputi kepercayaan diri rendah, kurangnya motivasi dari orang tua, daya ingat rendah, dan materi bacaan yang kurang menarik. Upaya yang dilakukan untuk mengatasi kesulitan memahami isi bacaan yaitu menciptakan lingkungan belajar yang positif dan suportif.
 
DEVELOPMENT OF INTERACTIVE ANIMATED VIDEO LEARNING MEDIA ON ENERGY TRANSFORMATION MATERIAL FOR CLASS IV PRIMARY SCHOOL
This research is based on the use of animated video learning media which has often been one-way between the media and students without actively involving students. This research was conducted to describe the initial design, results of design development, as well as user responses to interactive animated video learning media on energy transformation material. Interactive animated video learning media was developed using the Design and Development (D&D) research method and using the ADDIE research model which includes five stages, namely analysis, design, development, implementation, and evaluation. The results of the assessment of the interactive animated video learning media that have been developed are obtained from validation questionnaire scores by material experts of 88.89% in the "very feasible" category, media experts of 91.1% in the "very feasible" category, language experts of 79.17 % in the "feasible" category, and the overall expert validation percentage was 86.39% in the "very feasible" category. The media that had been developed was then tested on users and obtained a percentage of 85.42% in the "very appropriate" category from responses from teachers, 87.96% in the "very appropriate" category from fourth grade elementary school students, and user response assessment overall 86.69% in the "very feasible" category. Based on the recapitulation of the expert validator assessment results and user responses, it shows that the interactive animated video learning media that has been developed is very suitable for use in the learning process on energy transformation material for class IV elementary schools
DEVELOPMENT OF MATHEMATICS LEARNING VIDEO MEDIA FOR STUDENTS OF CLASS 5 AT 43RD AMPENAN STATE ELEMENTARY SCHOOL
This research was conducted to produce a valid and practical mathematics learning video media on the topic of data collection and presentation for fifth-grade students at 43rd Ampenan State Elementary School. This study belongs to the Research and Development (R&D) category, utilizing the ADDIE development model (Analysis, Design, Development, Implementation, ansd Evaluation). The research took place at 43rd Ampenan State Elementary School, and the subjects of this study were 20 students in class 5 at 43rd Ampenan State Elementary School. The research object was the mathematics learning video media related to data collection and presentation. The research instruments included questionnaire sheets of material experts and media experts to find out the validity of the mathematics learning video media, student response questionnaires to evaluate its practicality, and documentation. Data analysis in this research used a Likert scale with scores ranging from 1 to 4, which included the analysis of validity and practicality. The results of this study indicate that the developed mathematics learning video media on data collection and presentation achieved a validity percentage of 83.75% based on the criteria of 'valid' from media experts lecturers, 90% with 'very valid' criteria from material experts lecturers, and 87.5% with 'valid' criteria from material experts teachers. The responses of students in small group trials obtained a percentage of 92.50% with 'very practical' criteria, and the responses of students in field trials obtained a percentage of 95.50% with 'very practical' criteria. Therefore, based on the research findings, it can be concluded that the mathematics learning video media on data collection and presentation is highly suitable in terms of validity and practicality for use as a teaching tool in the fifth-grade classroom at 43rd Ampenan State Elementary School
IMPLEMENTASI ROLE MARKET PLAYING TERHADAP KEMAMPUAN NUMERASI KELAS III DI SDN 12 CAKRANEGARA
Penulisan artikel ini dengan tujuan untuk mengetahui mengenai (1) Definisi Role Market Playing (2) Tujuan model pembelajaran Role Market Playing (3) Peran dan cara menerapkan model Role Market Playing pada peserta didik sekolah dasar (4) Kelebihan dan kerungan mode Role Market Playing. Model Role Market Playing ini cukup baik dan menarik dalam meningkatkan dan melatih kreatifitas dan pemecahan masalah dalam materi atau konsep matematika pada peserta didik. Khususnya pada peserta didik jenjang sekolah dasar, dimana pada usia tersebut mereka masih membutuhkan pemahaman karena belum dapat berfikir secara abstrak. Sehingga diperlukan penekanan pada pemahaman konsep agar peserta didik memiliki bekal dasar yang baik untuk mencapai keterampilan lainnya seperti penalaran, komunikasi dan pemecahan masalah. Metode yang digunakan pada artikel ini yaitu penelitian kualitatif dengan metode deskriptif, dengan teknik pengumpulan data yang digunakan yaitu field research
ANALISIS KEMAMPUAN MEMBACA TERHADAP PEMAHAMAN SISWA KELAS III DI SD NEGERI 48 CAKRANEGARA
Kemampuan membaca merupakan salah satu keterampilan berbahasa yang mendasar. Tentu saja dalam proses membaca, siswa tidak hanya mendapatkan kemampuan membaca namun juga dilengkapi dengan pemahaman terkait bacaan. Pemahaman bacaan yang dimaksud disini adalah pemahaman yang termasuk kedalam aspek membaca yang sangat penting dalam proses pembelajaran. Pada penelitian kali ini akan membahas mengenai “Analisis Kemampuan Membaca Terhadap Pemahaman Siswa Kelas III di SD Negeri 48 Cakranegara”. Tujuan dari penelitian ini adalah untuk mengetahui kemampuan membaca siswa dan apakah mereka mendapatkan pemahaman dari bacaan yang mereka dapatkan, baik selama proses pembelajaran ataupun saat mengerjakan pekerjaan rumah. Penelitian ini menggunakan jenis penelitian kualitatif dengan menggunakan pendekatan deskriptif. Responden yang digunakan dalam penelitian ini adalah seluruh siswa kelas III dengan jumlah 23 siswa dan 1 wali kelas. Dari penelitian yang dilakukan, didapatkan hasil bahwa sebagian besar siswa kelas III sudah dengan baik dalam kemampuan membaca, namun belum mampu dalam memahami bacaan yang dibaca. Adapaun penyebab siswa mengalami kesulitan dalam mendapatkan pemahaman adalah karena kebiasaan yang susah fokus, rata-rata siswa lebih memilih membaca cepat daripada membaca yang mendapatkan pemahaman lebih. Ada 1 orang siswa yang mengalami kesulitan dalam membaca kalimat dan paragraph sedangkan siswa lainnya rata-rata tidak mengalami kesulitan dalam membaca kata, kalimat, dan paragraf
MEDIA WEB BERBASIS ANDROID UNTUK MENINGKATKAN HASIL BELAJAR PEMBELAJARAN IPS KELAS IV
Penelitian ini bertujuan mengembangkan Media Pembelajaran Web Berbasis Android, mengetahui kelayakan dan keefektifan Media Pembelajaran Web Berbasis Android materi kegiatan ekonomi. Penelitian ini dilakukan dengan jenis penelitian yaitu research and development (R&D) dengan model pengembangan menurut Borg & Gall meliputi tahap mengumpulkan informasi dan memecahkan masalah, pengumpulan data, mendesain produk, memvalidasi desain, merevisi desain, uji coba kecil dan uji coba pemakaian. Teknik pengumpulan data menggunakan wawancara, angket, tes dan dokumentasi. Analisis data dilakukan dengan uji kelayakan. Pengujian keefektifan menggunakan uji t dan n-gain. Hasil penelitian menunjukkan bahwa setelah melalui tahap validasi produk oleh ahli materi diperoleh skor 97% dan oleh ahli media diperoleh skor 100% dengan kategori sangat layak. Hasil uji t dua sampel dependen pada tes akhir kelompok besar diperoleh t_hitung = 27,658 > t_tabel = 2,063 maka H0 ditolak dan Ha diterima atau diartikan bahwa media efektif digunakan dalam pembelajaran untuk meningkatkan Hasil Belajar muatan pelajaran IPS. N-gain kelompok kecil dan besar sebesar 0,74 dan 0,78 dan termasuk pada kategori tinggi. Simpulan penelitian ini adalah Media Pembelajaran Web Berbasis Android sangat layak digunakan dalam pembelajaran IPS dan efektif dalam meningkatkan hasil belajar peserta didik kelas IV SDN 2 Sokaraja Kulon, Banyumas. Peneliti menyarankan kepada guru supaya dapat menggunakan Media Pembelajaran Web Berbasis Android materi kegiatan ekonomi sebagai salah satu media untuk meningkatkan hasil belajar dalam materi kegiatan ekonomi
IMPLEMENTATION OF THE INDEPENDENT LEARNING CURRICULUM IN 21ST CENTURY LEARNING
This research aims to find out what 21st-century learning competencies are. 21st-century learning competencies are oriented toward thinking literacy, work skills, life skills, and the ability to master tools for work. This research uses a qualitative approach, describing and elaborating on 21st-century educational competencies. The data collection technique used in this research is library research. The research results show that implementing the Independent Learning Curriculum (KMB) in 21st-century learning is one solution to improve school learning quality. Implementing KMB allows teachers to facilitate a more interactive, fun, and practical student learning process. Apart from that, KMB can also help students to learn independently, collaborate with others, and develop critical and creative thinking skills. However, to implement KMB well, teachers must pay attention to several things, such as providing varied and exciting learning resources, a comfortable and conducive learning space, and a transparent and fair evaluation system
IMPLEMENTATION OF THE MISSOURI MATHEMATICS PROJECT (MMP) LEARNING MODEL ON STUDENT COGNITIVE LEARNING OUTCOMES
This research was motivated by students' low mathematics learning outcomes as evidenced by the average learning outcome score being 4.1 out of a KKM score of 7.0. After observing, one of the problems faced is the lack of student involvement in the learning process. The solution to overcome this problem is the use of a learning model. This research aims to determine how implementing the Missouri Mathematics Project (MMP) learning model affects fourth-grade students' cognitive learning outcomes in fraction material. The method used in this research is a quantitative Pre-Experimental approach, a group post-test design. The subjects in this research were 27 fourth-grade students at Second Sidaraja State Elementary School. At the pretest stage, students' cognitive learning outcomes obtained an average score of 40.18; at the post-test stage, the average value obtained was 83.70. These results obtained a gain value of 0.74 with an increase of 43.52, which is included in the high category. Based on the results of the research and analysis that has been carried out, the Missouri Mathematics Project (MMP) learning model can improve students' cognitive learning outcomes. Implementing this learning model is hoped to help students hone their understanding and abilities to use various practice questions
STUDENTS’ REFLECTION ON THEIR PERSONAL AND ACADEMIC LIFE DURING EARLY COVID-19 PANDEMIC
Our world has been transformed dramatically by COVID-19 Pandemic as it affected health, economy, politic, social, education, etc. The aim of this research is discovering students’ reflection toward their personal and academic life during early COVID-19 pandmic situations grounded on three zones, namely fear, learning, and growth zones. This descriptive qualitative survey research used questionnaires to gather the data from 187 freshmen in a university in Palembang. The data were analyzed and interpreted by using a thematic analysis consisting of six steps, namely (1) familiarizing with the data, (2) generating initial codes, (3) searching for themes, (4) reviewing themes, (5) defining and naming themes, and (6) producing the report. The research results show that students reflected on their personal and academic life differently when it was reflected based on the three zones. There were also some factors influencing the reflection, namely the transition between senior high school and university and the typically online learning process demanding autonomous learning. Finally, the research suggests that, alongside the society, students might learn how to move gradually one zone to another in order to overcome this global crisis. Therefore, covid-19 pandemic should be perceived then as a lesson learnt
THE RELATIONSHIP OF SELF-CONFIDENCE TO INDEPENDENCE IN LEARNING INDONESIAN CLASS 3 AT SDN MANGUN JAYA 03
If students experience low self-confidence, if it cannot be handled properly, it will result in low learning independence and can hinder students' progress in the learning system. Therefore, the problem that will be studied in this research is: "Is there a significant relationship between self-confidence and student learning independence in Indonesian language subjects in class 3 at SDN Mangun Jaya 03". This type of research is quantitative and correlational based. This research was conducted in class III (A, B, C, D) of SDN Mangunjaya 03 semester 2 (even) of the 2023/2024 academic year with a population of 112 students. Researchers used cluster random sampling techniques with a minimum sample of 56 respondents. In the trial of the self-confidence variable instrument, only 25 valid items were obtained from 30 question items, while the learning independence variable only found 20 valid items from 24 question items, and all reliability test results were met. The prerequisite test results showed that the normality and linearity tests had been fulfilled. The correlation test result between the self-confidence variable and the learning independence variable is 0.432, which has a positive value and is included in the medium relationship level category. In conclusion, there is a significant relationship between self-confidence and student learning independence in Indonesian language subjects in class 3 at SDN Mangun Jaya 03