IJORER : International Journal of Recent Educational Research
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397 research outputs found
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The Correlation Between Student's Engagement and Reading Comprehension While Using Quizlet Gamification for Vocabulary Learning
Objective: The rising popularity of gamification as an academic topic can be attributed to the growing affordability of Internet access through smartphones. One major challenge for gamification applications is maintaining student engagement and active participation. This research investigated whether students’ engagement and reading comprehension significantly correlated with using Quizlet for vocabulary learning at a public senior high school in Gresik. Method: This research used a correlational research design. The subject of this study consisted of 30 students who used Quizlet for vocabulary learning. The research instruments were a questionnaire and a data sheet on students’ reading scores collected from their teachers. The researcher used Descriptive and Pearson correlation through the SPSS Statistics 16.0 program to analyze the data. Results: This research revealed that students’ engagement was moderate while using Quizlet for vocabulary learning. Then, the correlation coefficient was 0.429*, and the significance 2-tailed value was 0.018. From the sig-value, there was a significant correlation between the two variables, and the correlation value showed that the correlation was positive in the moderate category. Students' engagement and reading comprehension while using Quizlet for vocabulary learning had a significant correlation with a moderate correlation, and this indicated that an increase followed most students' engagement increase in their reading comprehension. Novelty: This study significantly contributes to understanding how students' engagement influences their reading comprehension when using Quizlet for vocabulary learning. It also establishes a positive and statistically significant correlation with a coefficient of 0.429underscores that higher engagement levels correspond to improved reading comprehension outcomes
Readiness for Change Scale in Higher Education: Adaptation and Validity of the Indonesia Version
Objective: The Readiness for Change Questionnaire was created to assess readiness and ability to face new things and change. It is still being determined whether this scale is also relevant in the context of governance changes in higher education, especially in Indonesia. Method: This study examines the scale of cross-cultural adaptation and assesses the modified version using higher education as an organizational context. Translation, synthesis, back-translation, engagement with subject experts, and an emphasis on readability were all part of the thorough scale adaptation process by the International Test Commission (ITC) Guidelines for Translating and Adapting Test. The researchers performed an anonymous self-administered survey and gathered 534 responses from two samples of non-academic staff working in different universities. Results: Results showed that the scale, consisting of 25 questions divided into four subscales, had acceptable fit indices using CFA and excellent internal consistency. Novelty: The findings show that the scale is appropriate for assessing organizational readiness for change and may contribute to research and practical implications for higher education institutions experiencing governance changes
Digital Literacy Practice: Pedagogical Approach with CoPORA Model on Students’ Performances in Writing Classroom
Objective: This study aims to describe the impact of the CoPORA model on EFL university students’ performances in accessing, communicating, integrating, evaluating, and creating information using social media in a writing classroom. Method: Data were collected using interview techniques from EFL university students and analyzed descriptively to achieve the study's objectives. Results: The CoPORA model in pedagogical digital literacy practices enables students to master English vocabulary, be motivated to communicate, develop social identity, and manage and evaluate information effectively. Key performances included creating and communicating argumentative texts with readers on social media platforms. Social media usage facilitated checking trusted sources and contents, communicating information with friends, lecturers, and followers, making cross-references among digital content and facts, proving the truth of contents, and writing and communicating argumentative texts. Novelty: The study found that pedagogical digital literacy practices using the CoPORA model positively contribute to students' mutual contributions to language learning, cognition, and social interaction in English essay-writing classrooms
Development of Technological Learning Media to Increase Students' Civic Knowledge
Objective: This study focused on developing Bekatal learning media (Digital Civics Education) to enhance students' civic knowledge. This was motivated by issues identified in students' understanding of civic knowledge. The study analyzed the feasibility and effectiveness of Bekatal learning media for enhancing students' civic knowledge. Method: The research employed the Four D (4D) model, involving samples from both experimental and control classes. Results: The findings indicate that the Bekatal learning media developed to enhance students' civic knowledge is feasible for use, with expert The findings show that the Bekatal learning media which was developed to increase students' civic knowledge is suitable for use, with the categories of very appropriate assessment from subject matter experts, very appropriate from media experts, very appropriate from language experts, and very appropriate from evaluation experts. Furthermore, from the results of the t-test, it can be concluded that there is an increase in students' civic knowledge before and after using Bekatal learning media. Based on these data, it can be concluded that the Bekatal learning media is feasible and effective in enhancing students' understanding of civic knowledge. Novelty: This research provides an innovative technological learning media that makes users feel the sensation of playing with learning materials by the learning objectives. So that users feel energized and like they are learning but feel like they are playing
Development of Learner Worksheets Based on PjBL Model to Increase Creativity on Material Changes in the Form of Objects
Objective: Creativity is the ability of individuals to express themselves so that they will produce new ideas and works. Creativity can be enhanced by creating innovative learning activities that encourage students to express themselves and provide creative ideas so that students' creativity continues to increase. This study aims to determine the development of PjBL-based SW, its attractiveness, and increased student creativity. Method: This research (R&D) uses the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). Results: The results of this study indicate that 1) the product developed with the ADDIE model is declared "very valid." 2) PjBL-based SW obtained interesting results, and 3) PjBL-based SW has been proven to increase student creativity in a very creative category. Novelty: The novelty of this research is that the results of the independent thinking indicator are low when compared to other indicators, so these findings can be used as a basis for making research instruments on independent thinking for students' creativity
Determinants of E-Learning Acceptance in Indonesia Post-COVID-19 and Its Impact on Students’ Technopreneurship
Objective: This research aims to address the gaps in country-specific e-learning studies by examining the key factors influencing e-learning adoption in Indonesia. Grounded in a comprehensive literature review on flow theory, service quality, and technology acceptance models, the study develops a research model that includes four independent variables (instructor characteristics, teaching materials, content design, and enjoyment), two belief variables (perceived usefulness and perceived ease of use), and one dependent variable (intention to use e-learning). Method: Data were collected from 404 respondents, comprising students and lecturers at state Islamic universities in Indonesia, using convenience sampling. The study employed SEM-PLS for data analysis, validating the research instrument's reliability and validity. Results: The results offer insights into the managerial implications and suggest directions for future research in e-learning adoption. Its results confirm six hypotheses. Novelty: This study fills a gap in e-learning adoption research by focusing on Indonesia and integrating flow theory, service quality, and technology acceptance models. It highlights the roles of perceived playfulness, ease of use, and instructional content design in influencing e-learning adoption while challenging the expected impact of instructor characteristics. This research provides fresh insights into technology-driven learning in the context of developing countries
Improving Individual Innovative Behavior and Post-COVID-19 Student’ Learning Outcomes Through Project-Based Blended Learning
Objective: This study aims to improve individual innovative behavior and learning outcomes and determine differences in individual innovative behavior and student learning outcomes after being taught with Project_Based Blended Learning synchronous and asynchronous online models followed by face-to-face offline models in the post-COVID-19 era. Method: The research used a quasi-experiment; the control class samples were 33, and the experimental class was 33 students. Data were collected using questionnaires, test instruments, and observation sheets, and the collected data were analyzed using descriptive statistics, gain tests, and t-tests. Result: The increase in individual innovative behavior and learning outcomes before and after teaching in the control class in the moderately effective category is lower and significantly different compared to the experimental class in the practical category. The final score of individual innovative behavior and learning outcomes of the control class is lower and significantly different than that of the experimental class. Novelty: Blended Learning in this research is integrated with Project-Based Learning with synchronous and asynchronous online models to produce project products assigned to be used in practical courses
A Comprehensive Exploration of Lecturer’s Written Corrective Feedback on Students’ Counterargument Paragraphs in Enhancing Argumentative Writing Proficiency
Objective: This study delved into the methods employed by lecturers when offering feedback on argumentative essays authored by students. It particularly emphasized examining the feedback mechanism about counterargument paragraphs within these essays. Method: The research utilized a qualitative method to delve into the feedback provided by the lecturer on students' argumentative essays. This involved thoroughly exploring the various types of feedback imparted by the lecturer. Additionally, document analysis served as the primary means of data collection, enabling a comprehensive examination of written feedback and its nuance. Results: The results emphasize the importance of feedback in improving writing skills and suggest that lecturers should continue to give clear and direct feedback. Novelty: In the context of existing literature on lecturer's written corrective feedback, this study provides valuable insights into students' argumentative writing dynamics. It highlights the significance of using clear feedback to enhance writing skills, benefiting lecturers and students in academic writing. Additionally, feedback on counterarguments could increase writing proficiency since it is usually the weakest point
Description of Students' Critical Thinking Skills After Implementing the Problem Posing Model Assisted by PheT in Distance Learning
Objective: The primary objective of this research is to assess the development of critical thinking skills after implementing the PhET-assisted problem-posing learning model in distance education. Method: This study adopts a pre-experimental approach with a one-shot case study design. The study sample comprises 18 students enrolled in the 2023 cohort of the UNHASY Natural Science Education study program. Results: The findings indicate that the average critical thinking score is 79.86, falling within the high category. The distribution of students' critical thinking skills across various categories revealed that 44% belong to the highest category. Notably, the proportions of critical thinking skill indicators are exclusively concentrated in the medium, high, and very high categories, with no instances falling into the low categories. These results underscore the efficacy of employing the PhET-assisted problem-posing learning model as a viable strategy for enhancing students' critical thinking abilities. Novelty: The researcher chose the PhET-assisted problem-posing model, one of the media based on information and communication technology in the form of a virtual laboratory regarding critical thinking skills
Implementation of TaRL Approach by Utilizing Canva Media to Improve Students’ Collaboration Skills and Learning Outcomes in Science
Objective: This study aims to improve collaborative skills and student learning outcomes in science subjects by using the teaching at the right level (TaRL) learning approach by utilizing Canva media in the learning process. Method: The research method used was classroom action research involving 32 students of class 8B at Junior High School 3 Madiun. The research stage uses the Kemmis & Mc. Taggar model. The survey was conducted in two cycles. Each cycle consists of two meetings including the stages of planning, implementation of actions, observation and reflection. The data sources used in the study are observations during learning, tests, and learning evaluation results. Results: Showing a positive impact of learning using the TaRL approach by using Canva learning media, especially on collaborative skills and student learning outcomes. The results of observation and evaluation showed an improvement in collaboration skills and learning outcomes after implementing the TaRL approach through Canva's learning media. Novelty: This research has a novelty because the use of the TaRL approach with Canva media will bring out students' creativity so that cohesiveness with the team is established, design learning that allows students to obtain learning concepts, and make it easier for teachers to apply this approach in science learning