IJORER : International Journal of Recent Educational Research
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Implementation of the School Curriculum to Empower Education in the Digital Era 4.0 for Quality Human Resources
Objective: The development of the digitalization era cannot be avoided. The development of science in various fields, mainly Information and Communication Technology (ICT), is rapidly increasing. An educator needs to update and introduce students to be more technology literate. One is implementing a curriculum that empowers education in the digital era 4.0. This research aims to provide an understanding that the right curriculum for students will produce quality human resources in the era of globalization. Method: This research uses a qualitative approach with a literature study or literature review method. Data was collected by reviewing official sites such as Google Scholar, Research Gate, Public and Perish, and Sinta. Result: The results showed that implementing a curriculum relevant to the demands of the times is a must. The curriculum must reflect learners' needs and create creative, innovative, and competitive individuals. Novelty: This research offers new insight into implementing a school curriculum that supports enhancing students' digitalization capabilities in the Industry 4.0 era. In addition, this research also explores how curriculum can play a role in creating quality human resources. This research recommends that education should continue to be sensitive to the times and implement the curriculum according to the needs of current and future learners
The Effectiveness of Collaborative and Discovery Learning Methods in Improving Students’ Creative Thinking Ability in “Aqidah Akhlaq” Learning in Madrasah Tsanawiyah
Objective: The researcher chose a topic of discussion regarding the comparison of 2 learning models that are theoretically effective for use in the classroom when learning Aqidah Akhlak. In its application, learning the Aqidah Morals can be delivered through several methods. This research aims to test the effectiveness of collaborative and discovery learning models on students' creative thinking skills. Method: The research method used was a pre-test and post-test design experiment. The research sample consisted of 2 classes divided into two groups, namely two experimental groups that used collaborative and discovery learning models. The data analysis technique used in this research is the normality test using the Shapiro-Wilk, independent sample t-test, paired sample t-test, and N-Gain tests. Results: After the treatment, the data analysis from the post-test scores can be seen. Based on the N-Gain Test shows that creative thinking skills increased significantly in both groups after treatment, with data results in the collaborative group being 0.46 < 0.70 in the medium category and the discovery group only 0.27 < 0.30 in the low category. These data showed a more significant improvement in the group that received collaborative learning than in the discovery group. Novelty: This research presents novelty, which lies in the comparative approach taken to analyze the two methods simultaneously, as well as the use of holistic, quantitative measuring tools to identify significant changes in students' creative thinking abilities
Assessment of Students’ Satisfaction with Sports and Recreational Services in Southwestern Nigeria Federal Universities
Objectives: This study assessed the level of adequacy of sports and recreational services in federal universities in Southwestern Nigeria. It also determined the level of students’ satisfaction with sports and recreational services in the study area. The study equally examined the influence of sports and recreational services on students’ satisfaction in the study area. Method: This study employed descriptive survey research design using quantitative approach. The population for the study comprised 193, 526 students from the seven federal universities in Southwestern Nigeria. The sample for the study was 1,144 students from three selected universities in the region. One instrument was used for the study, namely; Students’ Satisfaction with Sports and Recreational Services Questionnaire (SSSRSQ). Data were analysed using percentages and weighted average. Results: The results revealed that sports and recreational services in the study area were moderately available with weighted average of (2.6). The result also showed that students were moderately satisfied with sports and recreational services with average mean of 52%. It was further revealed that sports and recreational service (β=0.168; p<0.05) had significant influence on students’ satisfaction in the study area. Novelty: This research presents novelty research that combines the variables of sports and recreational services and students’ satisfaction. The research is intriguing due to variation in emphasis, research participants, results of the study and the implication for students’ personnel administration in tertiary institutions
The Effect of Educational Background on Preparation of Lesson Planning in Project-Based Blended Learning
Objective: This study aims to analyze the effect of educational background on preparing learning plans in project-based blended learning. Method: The study used a quantitative research method with an experimental research type. The research subjects were 40 teachers, 20 teachers with particular education backgrounds, and 20 teachers not from special education. The data collection technique used a questionnaire to review the educational background. Data analysis used a homogeneity test, normality test, and hypothesis test. Results: Based on the research results, the research data is homogeneous and statistically normally distributed. The results of hypothesis testing show an influence of educational background on the preparation of lesson planning in project-based blended learning statistically. Further research can examine and research the influence of teacher education background in other fields of education, from early school to college. Novelty: This educational background is fundamental because this is where the ability or insight related to the teacher's competence can be reviewed. It is hoped that it is appropriate and the same as the field of education being taught, mainly so that there are no obstacles in the learning or teaching process
The Role of Multiplayer Online Educational Games in Enhancing Critical Thinking
Objective: This research aims to determine the role of multiplayer online educational games in enhancing students' critical thinking skills. Method: This study utilizes a systematic review method guided by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) approach. A comprehensive search was conducted using Scopus, PubMed, and Web of Science (WoS) databases, identifying studies that focused on multiplayer online educational games and their impact on critical thinking skills. Out of 910 studies identified, 20 met the inclusion criteria after a rigorous screening. Results: The results indicate a positive association between multiplayer educational games and enhancing critical thinking skills across various educational settings. Key aspects extracted include game design, educational context, participant demographics, and methodologies for assessing critical thinking outcomes. However, variability in game designs and measurement tools highlights a need for standardized assessment approaches in future research. Novelty: This review underscores the evolving potential of multiplayer online educational games as innovative tools for developing critical thinking skills. With the increasing integration of digital technologies in education, this study sheds light on how game-based learning can address 21st-century educational needs by fostering essential cognitive skills
Layers of Student Understanding Based on Pirie Kieren's theory in Solving Story Problems in Terms of Cognitive Style
Objective: Understanding lines and angles serves as the foundation for further mathematical topics such as trigonometry, geometry, calculus, etc. Students may struggle with advanced mathematical reasoning and problem-solving without a firm grasp of these basic concepts. This study aims to investigate how students' mathematical understanding processes are based on the folding back theory. Method: The research utilizes a qualitative approach with descriptive eksploratif design. Two subjects were selected from 28 seventh-grade students, each representing the field-dependent and field-independent cognitive style. Data was collected through mathematical comprehension tests, GEFT tests, and interviews. Data were analyzed through data reduction, data presentation, and verification stages, with each subject being interviewed to verify the processes. Results: Based on the research results, students in the field-independent cognitive style were much more active and better understood the problem-solving process than those in the field-dependent. However, both subjects still required learning assistance. Novelty: This research explores the folding back theory in the mathematical understanding process based on cognitive styles, whereas previous studies have mainly focused on mathematical comprehension abilities. Therefore, further research would benefit from using instructional media to better engage students in understanding the material
The Relationship Between Self Management and Academic Stress of Bachelor Students Faculty of Psychology
Objective: This research aims to determine the correlation between self-management and academic stress among undergraduate students of the Faculty of Psychology at Satya Wacana Christian University. Method: The method used in this research is a quantitative method with a correlational design. The population in this study consists of 1238 active undergraduate students of the Faculty of Psychology at Satya Wacana Christian University. Meanwhile, 147 active undergraduate students of the Faculty of Psychology at Satya Wacana Christian University were used as research participants. The sampling technique employed is simple random sampling. Result: The research findings indicate a relationship between self-management and academic stress among undergraduate students of the Faculty of Psychology at SWCU. This suggests that high self-management among students is associated with low academic stress experienced by students of the Faculty of Psychology at SWCU. Conversely, low self-management among students is also associated with high academic stress experienced by students of the Faculty of Psychology at SWCU. Novelty: This research was selected because of its high relevance for psychology scholars. Understanding and maintaining mental health is crucial for them so that in the future, they can effectively assist others and optimize the psychological knowledge acquired during their studies
Self-Regulation Skills in The Learning Climate of Traditional Muslim Schools in Indonesia
Objective: To develop learning in traditional Muslim schools, this research describes the conditions of learning that develop among traditional Muslim schools; this research aims to reveal, analyze, and find the main ideas of learning theory based on the self-regulation ability of traditional Muslim school students. Method: This research uses a qualitative approach, while this type of research is phenomenological. Determination of informants in this study using purposive sampling were selected as informants in this study were 15 students; in this case, students were interviewed using SRLIS. Data were collected through interviews, direct observation, diaries, video recordings, photography, and artifact analysis. Results: The results of this study show that students' self-regulation abilities in traditional Muslim schools are more group-based. They use the community to develop themselves; group self-regulation skills are dominant among traditional Muslim school students. Novelty: This research shows the self-regulation of traditional Muslim School Students as actors for themselves. The way they learn is through group self-regulation. So, what is new from this research is Group-Based Self-Regulation
School Supervisor Competence in Assessing Performance Principal of Junior High School Level
Objective: This study aims to describe and analyze data on the competence of school supervisors in carrying out school principals' performance assessments to create effective education units (Phenomenological Study in Sidoarjo). Method: This research uses a qualitative approach with the research subject, namely the Sidoarjo Regency Education Service supervisor at the Junior High School Level. The data collection technique in this research uses three data collection techniques, namely participant observation, in-depth interviews, and study of documents. Results: The assessment results show that the performance of school principals is critical in realizing an effective school. The school supervisor oversees the school principal's performance appraisal process. They start from collecting, processing, analyzing, and interpreting data about the quality of the school principal's work according to his duties as a school principal. School supervisors conduct managerial supervision to correct weaknesses in target schools through intensive training. School supervisors are one of the parts that are very influential in improving the quality of education in target schools. School supervisors always try to improve the ability of school management personnel in all aspects in order to obtain optimal quality education. Novelty: This study shows five competencies of school supervisors in carrying out performance assessments of school principals, namely personality, managerial supervision, academic supervision, educational evaluation, research and development, and social competence. 
Exploring the Influence of Game-Based Learning and School Environment on Learning Achievement: Does the Mediation of Self-Intention Matter?
Objective: This research aims to explore the influence of game-based learning and the school environment on student learning achievement and the mediating role of self-intention in influencing game-based learning and the school environment. Method: The quantitative survey method involved 100 students of MA Ma'arif Al-Mukarrom, Kauman, and Ponorogo, using probability sampling techniques with proportionate stratified sampling techniques. Data was collected through a questionnaire with a Likert scale, and data analysis was carried out using relevant statistical techniques. Results: The research results show a positive but less significant influence on game-based learning and the school environment on student learning achievement; however, with self-intention mediating it, it has a positive and significant influence. The implications of this research include the importance of developing learning strategies to improve more effective and efficient education and a school environment that can support learning. Recommendations for research are the need to integrate elements of motivation and self-development in game-based learning design and develop meta-cognitive skills. The final one is creating a school environment to create an atmosphere of motivation and social support and facilitate learning experiences. Novelty: This research highlights the role of student enthusiasm in connecting learning through games, school atmosphere, and learning achievement. This adds insight into the interaction of these factors and underlines the importance of paying attention to students' enthusiasm for learning