Pedagogi: Jurnal Ilmu Pendidikan
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Meningkatkan Hasil Belajar IPA menggunakan Model Pembelajaran Problem Based Learning (PBL)
The purpose of this research is to improve student learning outcomes by using a problem-based learning model (PBL), to increase the learning activity of science through the application of learning problem based learning (PBL) model. This research focuses on the problem of how students' science learning outcomes can be improved. The method used by the study document is research by collecting and analyzing data from pre-existing researches. This study uses document studies of previous research results or better known as meta-analysts. Meta-analysis is a review of some research results in similar problems in which the summary of the results of the study was made quantitatively. Data collection in this research is done by browsing the journal in some electronic media such as a digital library, internet, and library journal collection. A journal search is done through Google Scholar. The purpose of this research is to know the effect of the learning-based learning problem model in science subjects in elementary school. Results of data obtained from several research sources published in several journals then analyzed and concluded. The results of this study indicate that the approach of learning the problem-based learning model can improve the learning outcomes of science. The results of this study indicate if there are differences in the results of science learning between students who use a problem-based learning model with students who use the conventional learning model. 
Pengaruh Iklim Sekolah yang Dimoderating oleh Supervisi Akademik terhadap Mutu Sekolah di SMA
The purpose of this study was to analyze the significant influence of pedagogical competence and school climate influenced by academic supervision to the quality of SMA Negeri 8 in Pekanbaru City. The sample of this research is 80 respondents taken with a proportional random sampling technique. Data collection in this research was done through questionnaire dissemination. Data analysis used is descriptive analysis, inferential statistical analysis and hypothesis testing. Hypothesis test using simple linear regression and Moderated Regression Analysis (MRA). The reliability coefficient of the instrument is calculated using Cronbach's alpha formula. The result of the research shows pedagogic competence (X1) affect the quality of school (Y) equal to 20,3%, school climate (X2) influence school quality (Y) equal to 10,8%, pedagogic competence (X1) moderated academic supervision variable (Z) affecting the quality of school (Y) of 33.3%, school climate (X2) moderated academic supervision variable (Z) affect the quality of school (Y) of 25.4%, pedagogic competence (X1) and school climate (X2) moderated supervision variable academic (Z) affect the quality of school (Y) equal to 28,7%
Bahan Ajar Membaca Permulaan dengan Menggunakan Media Fabel di Kelas Awal Integrasi Teknologi Informasi dalam Pembelajaran Anak Usia Dini
The writing of this article aimed to describe the conceptual discussion of the theory of teaching reading materials by using fable media that can be used in the initial class. This article discussed theories about teaching materials, preliminary reading, and fable media for early classes. This study applied literature review method which collected the related information from several relevant references. Teaching materials were a set of materials systematically arranged to be used in the learning process. Teaching material was a book that contains a scientific analysis of the curriculum in written form. In the meantime, fable media was a fairytale literature that displays the character and characteristics of humans in animal figures. Based on the discussion of the existing theories in the article, it can be concluded that the initial reading material using fable media can be used in the early class because it can make students master good and bad characters found in the fable story
Pentingnya Pengetahuan Instalasi Sistem Operasi Komputer bagi Mahasiswa Jurusan Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang
This research was trigerred by the lack of ability to install computer operating systems owned by students. Based on the preliminary study, it was found that only two students of Departement of Curriculum and Educational Technology, Faculty of Education, Universitas Negeri Padang (UNP) in 2015 and in 2016, in the classes of Computer Basics, could do the installation process of a computer operating system before being taught. This study applied a qualitative approach, in which the author attempted to reveal and understand the reality in the field regarding the ability to install computer operating systems that are owned by individual students of the UNP FIP Curriculum and Educational Technology Department. Based on the observations obtained by the author in the field, from 48 students majoring in Curriculum and Educational Technology in 2017, only 7 students were able to complete the computer operating system installation process without errors, installing computer operating systems with errors 16 students and failed computer operating system installations were 25 students
Peningkatan Aktivitas dan Hasil Belajar Matematika dengan Permainan Kartu Domino pada Siswa Kelas V SD
The research is inspired by the lack of activity of learners in the learning and low mathematics learning outcomes of the fifth grade students of Sekolah Dasar Negeri 13 Sungai Pinang. The purpose of this study was to describe the increase in activity and learning outcomes of students in class V SDN 13 Sungai Pinang on mathematic after using the game of dominoes. The hypothesis of action research is a game of dominoes can increase the activity and results of learning mathematics in Class V students of SDN 13 Sungai Pinang. This type of research, classroom action research. The subjects were fifth grade students of SDN 13 Sungai Pinang. The instrument used is the observation sheet activities of the learner, teacher activity observation sheet and test end of the cycle. Based on the research that has been carried out, it can be seen that the average value of the final exam cycle I was 70 with learning completeness percentage of 54.05%. From the analysis of activity observation sheet of students obtained an average percentage of observer II in the first cycle of 47.61%. After learning executed in the second cycle, the average obtained final replay value is 89.46 students with learning completeness percentage of 89.19%, while the average percentage of the activity of learners who obtained observer II is 84.80%. From the results obtained from the second cycle can be concluded that the learning of mathematics through a domino game method can increase the activity and learning outcomes of students in class V SD Negeri 13 Sungai Pinang
Peningkatan Motivasi Siswa Kelas V pada Pembelajaran IPA melalui Model Explicit Instruction di Sekolah Dasar
This study aimed to describe the increase in student motivation, by using the model of Explicit Instruction. This is a classroom action research with a sample of 21 students. The research instrument used is an observation sheet for student motivation, an observation sheet for teaching activities, a questionnaire sheet for students. The research results show an average student motivation observations on the first cycle indicators of students questioned 30.83 and 51.66 students answer questions. While students work together in a group discussion an average of 62.77. In the second cycle increased as follows: students ask 73.80 and answer questions 80.95. While the average student work together in a group discussion increased to 88.97. From the results of this study concluded that learning science with the model Explicit Instruction increase student motivation. Explicit Instruction suggested models can be used in science teaching in SD Negeri 19 Painan Selatan
PROBLEMATIKA KOMPETENSI PEDAGOGIK GURU SEKOLAH DASAR
The purpose of this research was to obtain data / information about the problems encountered in the pedagogical teacher. Data / information call can be used as an input and consideration in developing a coaching program competencies of future teachers. This research includes the type of qualitative research. This study will describe about the problems encountered in the pedagogical teacher. Research conducted in the elementary district Gunung Tuleh West Pasaman. Research informants were teachers, principals, and supervisors. Data was collected through observation, interviews, and documentary study. Data were analyzed with techniques guided by the stages proposed by Miles and Huberman data reduction, data presentation, and draw conclusions. The research findings related to the issue / problem pedagogical teacher indicated that (1) the teacher did not come with a program of learning and learning plan, (2) learning is still dominated by the teacher, not to use the media, and yet optimally engage students, (3) evaluation of learning performed using the existing problems in textbooks, compiled about others and rarely about the analysis, and (4) improvement of the teaching is done by discussing the matter together and enrichment isdone by providing additional training to the students
Peningkatan Kreativitas dan Hasil Belajar Matematika Siswa Kelas V dengan Menggunakan Strategi Creative Problem Solving di Sekolah Dasar
This research was trigerred by the lack of students’ creativity in solving problems. It has been seen from the lack of students’ curiosity. The students had no desire to find and research, to try finding broad and satisfactory answers, rarely respond to questions raised and rarely give more answers, less enthusiasm in asking questions and examining the questions given by the teacher. The purpose of this study was to describe the creativity and learning outcomes of students in learning Mathematics using the strategy of Creative Problem Solving in class V State Elementary School 10 Koto Baru, Solok District. The type of research was a classroom action research. This study was conducted in two cycles, each cycle consisting of two meetings and one final test cycle. The subjects of this study were the students of class V State Elementary School 10 Koto Baru, around 18 people. The research instruments applied were observation sheet of students' creativity, observation sheet of teaching activity, test of student learning result. Based on the result of observation about students’ creativity in cycle I and II, the creativity percentage in cycle I was 51,1% and increase to 70,55% in cycle II. Based on the results of the study, the percentage of students who achieved mastery learning in the first cycle 50% and increased in cycle II to 72%. This meant that learning Mathematics by using Creative Problem-Solving strategy could improve creativity and learning outcomes of grade V students of State Elementary School 10 Koto Baru. Based on the results of this study, researchers suggested that teachers could use Creative Problem-Solving strategies in learning to improve creativity and students’ learning outcomes
Peningkatan Hasil Belajar Pengolahan Data dengan Model Pembelajaran Kooperatif Tipe Jigsaw di Sekolah Dasar
Through this research, the authors applied the approach of cooperative learning model type Jigsaw for improving students’ learning outcomes. The purpose of this research was to describe the planning, implementation, and learning outcomes at SD Negeri 02 Timbalun, Padang. The subjects of the research were 6th grade students. From the results, it appeared that students’ learning outcomes increased. On the first cycle of lesson planning, improved from 67% to 92%, activity of students 70% become 91%, and learning outcomes was from 68% to 84%
Penggunaan Media Tiga Dimensi Model Kerja pada Pembelajaran IPA di Sekolah Dasar
The implementation of three-dimensional media on science learning in SD Negeri 34 Gantung Ciri has not achieved the optimum result yet. Besides, there were some obstacles which hampering the learning process where teacher was less to involve the students in some learning activities. In addition, the learning setting still was teacher-centered. When it came to science learning, the teacher rarely associated the learning with real situation around students which caused low student learning outcome. Sources of data from this study were the students and the teachers of class V and principals. Data collection techniques were observation, interview, and documentation. The teacher prepared for the Learning Implementation Plan, Student Worksheet and three-dimensional media work model. The use of three-dimensional media work model on the learning of Science Class V in SD Negeri 34 Gantung Ciri could motivate students to be more active and happier with its activities in using three-dimensional media work model. Implementation of learning done by teachers was good. The obstacles that arose in the use of three-dimensional media work model on the learning of Science Class V in the SD Negeri 34 Gantung Ciri were the limitations of the number of three-dimensional media work model used by teachers, limited time on science learning by using three-dimensional media work model