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PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS LIVEWORKSHEETS MENGGUNAKAN DISCOVERY LEARNING DITINJAU DARI KEMAMPUAN PEMECAHAN MASALAH
The aim of this research is to develop and produce Liveworksheets-based Student Worksheets (LKPD) that are Valid, Practical and Effective. The type of research used is Research and Development (R&D) with a 4D development model which includes Definition, Design, Development and Dessisminate. The subjects of this research are 27 students  at XII th IPAClass of SMA Swasta  Daar Al Falah. The object of this research is Liveworksheets LKPD Based Using the Discovery Learning Model on Similarity and Congruence Material. The instruments used are LKPD Validation Sheets for Expert Lecturers and Mathematics Teachers for the Validity ones, Teacher and Student Assessment Sheets for the Practical Aspect, Problem Solving Ability Test Questions for the Effectiveness Aspect. Based on the results of the RPP feasibility test, LKPD, questionnaire. Teachers, Student Questionnaires, and Problem Solving Ability Tests obtained an average of 89.9% including the "Very Valid" category. Furthermore, the Liveworksheets-based LKPD was assessed by Teachers and Students with an average of 92.35% including the "Very Practical" category. , Furthermore, to measure problem solving abilities, the test gave students 5 questions with an average of 97.4%, including the "Very Effective" category. Thus, Liveworksheest based Student Worksheets (LKPD) using Discovery Learning in terms of Problem Solving Ability are declared to meet the criteria of Valid, Practical and Effective. Keywords: LKPD development, Liveworksheets, Discovery Learning, Problem Solving Abilit
Pengaruh Model Pembelajaran POGIL ( Process Oriented Guided Inquiry Learning ) berbantuan Kahoot ditinjau dari Kemampuan Pemahaman Konsep Siswa Kelas VIII SMPN 5 Kisaran
   Yurika Febiola 24 (51
PENGEMBANGAN LKPD BERBASIS MULTIMEDIA INTERAKTIF MENGGUNAKAN MODEL DISCOVERY LEARNING DITINJAU DARI KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS PESERTA DIDIK DI SMA NEGERI 6 TANJUNGBALAI T.A. 2023/2024
The aim of this research is to develop and produce interactive multimedia- based LKPD on sequences and arithmeic series and improve the ability to understand mathematical concepts of class This type of research is R&D development research (research& development) using the 4D model (define, design, development, disseminate). The result of this research is an interactive multimedia-based worksheet on sequences and arithmetic series. Based on the validity test, it can be seen from the results of the LKPD assessment which was assessed by 2 lecturers and 1 mathematics teacher with an average percentage of 95% in the very valid category. Meanwhile,  the practicality test was carried out through teacher response questionnaires and student response questionnaires with an average assessment percentage of 96% in the very practical category, and to test effectiveness through a test of students\u27 ability to understand mathematical concepts with an average student learning outcome of 81% in the category classically completed, and the observation results have an average assessment percentage of 95.7% in the very effective category. Thus it can be concluded that the student worksheets (LKPD) based on interactive multimedia on sequences and arithmetic series using the Discovery Learning model to improve the ability to understand mathematical concepts at X th Class students of SMA Negeri 6 Tanjungbalai are valid, practical and effective Keywords: Discovery learning, LKPD, interactive multimedia, ability to understand mathematical concept
PENGARUH MODEL PEMBELAJARAN CONNECTING ORGANIZING REFLECTING EXTENDING (CORE) BERBANTU APLIKASI QUIZIZZ TERHADAP KEMAMPUAN PEMECAHAN MASALAH SISWA
The purpose of this research is to determine the effect of using the Connecting Organizing Reflecting Extending (CORE) Learning Model in the form of the Quizizz Application on the Problem Solving Ability at Xth Class Students of SMK Negeri 6 Tanjungbalai This type of research is quantitative research. The data collection technique used was quasi-experimental, namely Pretest-Posttest Control Group Design. The samples taken are Xth-Marketing-I class as an experimental class using the CORE learning model and Xth -Pharmacy-I Class as a control class using a direct learning, where each class consisted of 36 people using the purposive sampling method. The research instrument taken was a posttest of students\u27 problem solving abilities using the t test. After the learning was given, the posttest obtained an average 82.806 with a standard deviation of 7.266 and the average problem solving ability of students using the direct learning model was 76.972 with a standard deviation of 6.036. The results of the hypothesis test and obtained thus that is rejected and is dirtyma. Thus, there is an influence of the Connecting Organizing Reflecting Extending (CORE) Learning Model in the form of the Quizizz Application on the Problem Solving Ability of Class.
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Keywords: CORE, Quizizz Application, Student Problem Solving
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Tujuan penelitian ini adalah untuk mengetahui apakah terdapat pengaruh dalam menggunakan Model Pembelajaran Connecting Organizing Reflecting Extending (CORE) Berbentu Aplikasi Quizizz Terhadap Kemampuan Pemecahan Masalah Siswa Kelas X SMK Negeri 6 Kota Tanjungbalai. Jenis penelitian ini adalah penelitian kuantitatif. Teknik pengumpulan data yang digunakan adalah quasy experiment yaitu Pretest-Posttest Control Group Design. Sampel yang di ambil adalah kelas X-Marketing-I sebagai kelas eksperimen menggunakan model pembelajaran CORE dan kelas X-Farmasi-I sebagai kelas kontrol menggunakan model pembelajaran langsung yang dimana setiap kelas berjumlah 36 orang dengan menggunakan metode purposive sampling. Instrument penelitian yang diambil adala posttest kemampuan pemecahan masalah siswa dengan menggunakan uji t. Setelah pembelajaran diberikan diperoleh posttest dengan rata-ratanya adalah 82,806 dengan simpangan baku 7,266 dan rata-rata kemampuan pemecahan masalah siswa dengan menggunakan model pembelajaran langsung adalah 76,972 dengan simpangan baku 6,036. Hasil dari uji hipotesis dan diperoleh sehingga ditolak dan dirterima. Dengan demikian terdapat pengaruh Model Pembelajaran Connecting Organizing Reflecting Extending (CORE) Berbentu Aplikasi Quizizz Terhadap Kemampuan Pemecahan Masalah Siswa Kelas X SMK Negeri 6 Kota Tanjungbalai.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS PBL BERBANTUAN POWTOON DITINJAU DARI KEMAMPUAN BERPIKIR KRITIS
Penelitian ini di dasari oleh pentingnya pengembangan bahan ajar yang kreatif dan sesuai dengan tuntutan pendidikan di era digital. Penelitian ini bertujuan untuk menghasilkan produk berupa media pembelajaran berbantuan powtoon berbasis problem based learning pada materi bunga majemuk kelas XI SMA Negeri 1 Meranti yang valid, praktis dan efektif. Jenis penelitian ini adalah Research and Development (R&D). Model pengembangan yang digunakan sebagai acuan dalam penelitian ini adalah model Thiagarajan, yang dikenal dengan istilah model 4-D, yang terdiri dari empat tahapan yaitu pendefinisian (define), perancangan (design), pengembangan (develop), dan penyebaran (disseminate). Instrumen yang digunakan dalam penelitian ini meliputi lembar validasi, angket respon guru dan peserta didik, serta tes kemampuan berpikir kritis. Berdasarkan penilaian validator, diperoleh hasil validitas media pembelajaran memperoleh nilai akhir sebesar 90% dengan kategori sangat valid. Hasil kepraktisan media pembelajaran melalui angket guru sebesar 89% dan peserta didik sebesar 82,85% dengan kategori sangat praktis. Dan hasil keefektifan media pembelajaran dilihat dari tes kemampuan berpikir kritis mendapat nilai 82,85% dengan kategori sangat efektif. Berdasarkan hasil penelitian, dapat disimpulkan bahwa media pembelajaran berbantuan powtoon berbasis PBL pada materi bunga majemuk kelas XI telah terbukti valid, praktis dan efektif
PENGEMBANGAN LKPD BERBASIS RME BERBANTUAN APLIKASI QUIZIZZ TERHADAP KEMAMPUAN PEMECAHAN MASALAH SISWA SMA
assisted by the Quizizz application that is in accordance with the demands of education in the digital era. This study aims to produce a product in the form of RME-based LKPD assisted by the Quizizz Application on Problem Solving Ability in the Probability material of class X SMA Negeri 5 Tanjung Balai that is valid, practical, and effective. This type of research is Research and Development (R&D). The Development Model used as a reference in this study is the Thiagarajan Model, known as the 4-D model, which consists of four stages, namely Define, Design, Develop, and Disseminate. The instruments used in this study include validation sheets, teacher and student response questionnaires, and problem-solving ability tests. Based on the validator\u27s assessment, the results of the LKPD validity obtained a final value of 83% with a very valid category. The results of the LKPD through the teacher response questionnaire were 100% and students were 96% with a very practical category. And the results of the effectiveness of LKPD seen from the problem solving ability test got a score of 88.88% with a very effective category. Based on the results of the study, it can be concluded that the RME LKPD assisted by the Quizizz application on the material of Opportunity (Probability) for class X has been proven to be Valid, Practical, and Effective
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTUAN APLIKASI BRAIN MATH TERHADAP KEMAMPUAN PENALARAN MATEMATIS
Based on the results of data analysis and discussion that have been carried out regarding the application of the Problem Based Learning model with the help of the Brain Math application on students\u27 mathematical reasoning abilities, it was obtained that the t-test results obtained t_(count)> t_(table) (8.70> 1.672) then H_(0) was rejected and H_(1) was accepted. So it can be concluded that there is an influence of the Problem Based Learning model on students\u27 mathematical reasoning abilities. This means that the mathematical reasoning abilities of students who are taught using the Problem Based Learning model with the help of the Brain Math application are better than the mathematical reasoning abilities of students who are taught using the direct learning model
PENGARUH MODEL PEMBELAJARAN COURSE REVIEW HORAY (CRH) BERBANTUAN APLIKASI KAHOOT DALAM MENINGKATKAN KEMAMPUANBERPIKIR KRITIS SISWA
This study aims to determine the effect of the Course Review Horay learning model assisted by the Kahoot application in improving students\u27 critical thinking skills. The use of expository learning models in class is often used by teachers during the teaching process, which has several significant weaknesses, especially in facing the demands of modern education that are increasingly complex and dynamic. In this study, the research design used was the Pretest-Posttest Only Control Group Design. The sample was taken by probability sampling and class (X-1) was obtained as the control class and class (X-3) as the experimental class. This study uses observation data collection techniques, tests and documentation, data analysis techniques used Normality Test, Homogeneity Test, t-test. The results of the study showed: 1) There is a difference in the Course Review Horay learning model assisted by Kahoot media in improving students\u27 critical thinking skills with the t-test. Next, the ???? Test was carried out and the results of the calculation of ????ℎ????????????????g = 33.220 and ???????????????????????? = 1.672, then ????ℎ????????????????g > ???????????????????????? so that 0 is rejected and 1 is accepted, which means that there is an influence of the learning model
THE EFFECT OF WRITE PAIR SHARE STRATEGY TO INCREASE TEN GRADE STUDENT AT SENIOR HIGH SCHOOL
 The purpose of this study was to ascertain actual proof of the students\u27 success in narrative text writing using the Write Pair Share Strategy at the X Grade of SMA Swasta Tunas Harapan. This study used quantitative methods. All of the learners in SMA Swasta Tunas Harapan\u27s class X made up the study\u27s population. 25 students from the experimental group (class X, IPA 1) and 25 students from the control group served as the study\u27s sample subjects. (class X IPA 2). A test with multiple choices was used to gather the data. (1) The students\u27 success in writing narrative texts by using the Write Pair Share Strategy received the post test with an average result of 80,8. (2) The students\u27 success in producing narrative texts using the conventional approach received an average score of 58,6 on the post test. T-observed had a value of 7,54, and T-table had a value of 2,021. The fact that the value of t-observed was higher than t-table indicates that the Write Pair Share Strategy had a substantial impact on students\u27 ability to write narrative texts
PENERAPAN SISTEM MONITORING DAN EVALUASI DALAM MENINGKATKAN KUALITAS PEMBELAJARAN DI SEKOLAH MENENGAH ATAS
SMA Negeri 1 Kecamatan Tanjung Tiram yang beralamatkan di jalan lintas Tanjung Tiram Kabupaten Batubara merupakan sekolah yang didirikan oleh pemerintah Kabupaten Batubara dan merupakan sekolah paporit yang memiliki kualifikasi guru yang propesional dalam mengajar siswa/siswi nya, fasilitas sarana prasaran yang dimiliki sekolah pun sudah memenui standart operasional pembelajaran, namun sistem monitoring dan evaluasi yang sedang berjalan tidak menggunakan sistem ini dirasa dalam peroses penilaian kinerja guru tidak efektif dari segi waktu yang terlalu lama. Kegiatan monitoring pelaksanaan pembelajaran berkaitan dengan penilaian terhadap pelaksanaan kegiatan pembelajaran oleh guru dan pengidentifikasian tindakan untuk memperbaiki kekurangan dalam kegiatan pembelajaran yang dilaksanakan. Berdasarkan masalah tersebut penulis merancang sistem informasi monitoring dan evaluasi sistem penilaian kinerja guru yang langsung di nilai oleh siswa. Hasil dari penelitian ini ialah sebuah sistem monitoring secara online yang mana terdapat kriteria guru sebagai penilaian yang dilakukan oleh siswa di sekolah. Sistem yang dibuat dapat mempermudah SMA Negeri 1 Kecamatan Tanjung Tiram dalam memonitoring dan mengevaluasi kinerja guru. Kata Kunci : SMA N 1, Kecamatan Tanjung Tiram, Sistem, Monitoring dan Evaluasi, Penilaian Guru, We