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    PENGEMBANGAN MEDIA E-MODUL INTERAKTIF BERBASIS WEB GOOGLE SITES PADA PEMBELAJARAN IPAS DI SEKOLAH DASAR

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    This study is motivated by the problem of suboptimal use of learning media in elementary schools and the lack of development of interactive e-modules based on Google Sites for IPAS (Social Studies) learning at the elementary school level. Although learning media such as videos have been used, these have not been effective in helping students understand the lesson material. Additionally, conventional media such as printed materials still dominate, even though the school’s facilities are adequate. As a result, students appear bored, uninterested, and passive in their learning. The purpose of this study is to develop a valid, practical, and effective interactive e-module media based on Google Sites for IPAS learning in elementary schools. This research is a Research and Development (R&D) study using the ADDIE model. The research findings show that the interactive e-module media based on Google Sites is highly valid, with scores of 98.46% (content), 92% (language), and 91.67% (media), resulting in an average validity score of 94.04%. The practicality test results indicate that the media is highly practical, with scores of 97.14% (teacher) and 93.54% (students) at SDN 19 Kampung Olo, 97.14% (teacher) and 94.07% (students) at SDN 05 Surau Gadang, and 97.14% (teacher) and 97.5% (students) at SDN 08 Surau Gadang. The effectiveness test results show that the media is highly effective, with N-Gain scores of 91.83% (high) at SDN 19 Kampung Olo, 96.25% (high) at SDN 05 Surau Gadang, and 92.29% (high) at SDN 08 Surau Gadang. Therefore, the interactive e-module media based on Google Sites is valid, practical, and effective for use in IPAS learning in elementary schools

    PERAN GURU DALAM MENCIPTAKAN IKLIM KELAS KONDUSIF UNTUK MENINGKATKAN MOTIVASI BELAJAR DALAM PEMBELAJARAN PAI DI SEKOLAH DASAR

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    A conducive learning climate can increase student motivation because students will feel comfortable and focus on participating in learning activities. A conducive classroom climate plays an important role in creating student learning motivation in the learning process. The classroom climate will trigger a good learning attitude in students. The big whisper of student learning effort depends on a conducive classroom climate. The purpose of this study was to examine the teacher's role in creating a classroom climate and motivation to learn PAI at SDN Trayu Kulonprogo. This study uses a qualitative method with a case study approach. The research location is at SDN Trayu, Galur District, Kulonprogo. The data source used is primary data, which was conducted through interviews with one PAI teacher as an informant and observation, as well as secondary data, namely related documents. This study uses three techniques in data collection: observation, interviews, and documentation. Data analysis involves three activity streams: data reduction, data presentation, and the formulation of conclusions. The validity of the data in the study was checked using two filtering and data validity checking techniques, namely observation persistence and triangulation, including source triangulation and technique triangulation. The results of the study show that the teacher's role in creating a conducive classroom climate and learning interest in PAI learning at Trayu Elementary School has contributed to supporting the motivation of their learning activities. Learning with various representations will generate student motivation, which leads to a conditional classroom climate for learning

    PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN DIGITAL BERBASIS EDUCAPLAY BERBANTUAN RIDDLE GAME PADA PELAJARAN PENDIDIKAN PANCASILA TERHADAP HASIL BELAJAR KOGNITIF SISWA KELAS II DI SDN KADEMANGAN 2 KOTA PROBOLINGGO

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    This research was conducted due to the lack of use of digital learning media so that students' understanding of the Pancasila Education subject matter is still low, causing students' cognitive learning outcomes to be low. The aim of this research is to improve students' cognitive learning outcomes through the use of educaplay-based digital learning media assisted by riddle games in class II Pancasila Education subjects at SDN Kademangan 2, Probolinggo City. The method used in this research is a quantitative method with a one group pretest-posttest design. In this research, two measurements were carried out, namely giving a pretest before treatment and a posttest after treatment. Before giving the pretest and posttest, a test instrument test is carried out first which includes a validity test, reliability test, question discrimination test, and question difficulty level test. Based on the research results, the results obtained were that there was a significant increase in students' cognitive learning outcomes which can be seen from the average difference between the pretest and posttest of 19.22. The paired sample t-test produces a sig value. (2-tailed) is 0.000 where the value is smaller than 0.05 (0.000 < 0.05) which can be said that H0 is rejected and H1 is accepted.The results of the research show that Educaplay-based digital learning media assisted by Riddle Game in Pancasila Education lessons, the material on recognizing Pancasila symbols, has a significant effect on the cognitive learning outcomes of class II students at SDN Kademangan 2, Probolinggo City

    PENGEMBANGAN BUKU KOMIK BERBASIS SOSIO SCIENTIFIC ISSUES UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA KELAS V SEKOLAH DASAR

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    The level of student engagement is low and there is an urgent need to improve the quality of student learning at the elementary level. This research aims to improve the critical thinking skills of elementary school students in class V. This research uses Research and Development (R&D) with the ADDIE model which consists of 5 stages, namely analysis, design, development, implementation, evaluation. Comic book media was declared "Very Valid" for testing as proven by the results of the media validator who obtained a media percentage of 95%, material 100%, and language 100%. Teacher responses and student responses to comic book media obtained a teacher response of 95%, medium scale 95% and large scale 89.3% declared "Very Appropriate" as a science learning media. The N-Gain Score test is used to calculate the increase in critical thinking skills from the results of the pretest and posttest which obtained a significance of 0.59 with the "Medium" criteria. It was concluded that comic books based on socio-scientific issues as science learning media can improve the critical thinking skills of fifth grade elementary school students

    PERBANDINGAN MEDIA PEMBELAJARAN POWTOON DAN POWERPOINT MENGGUNAKAN MODEL INQUIRY LEARNING TERHADAP KEMAMPUAN BERPIKIR KREATIF SISWA DALAM MATEMATIKA DI SMAN 1 AROSBAYA

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    This study compares the effectiveness of Powtoon and PowerPoint as learning media in the Inquiry Learning model on students’ creative thinking skills in mathematics. Creative thinking skills were measured based on fluency, flexibility, originality, and elaboration.  The research employed a quantitative approach with a quasi-experimental design. The sample consisted of two eleventh-grade classes at SMAN 1 Arosbaya, each with 30 students. The research instrument was an essay-based creative thinking test, which was validated for reliability and validity. Data analysis utilized the t-test (paired sample test and independent sample test) using SPSS 25.  The results showed that: (1) there was a significant difference in students' creative thinking skills before and after using Powtoon; (2) there was a significant difference before and after using PowerPoint; and (3) Powtoon was more effective than PowerPoint in enhancing students' creative thinking skills.  This study concludes that the use of technology-based learning media can enhance students' creative thinking skills, with Powtoon having a more significant impact than PowerPoint. These findings have implications for educators in selecting more interactive and innovative learning media to foster students’ creative thinking skills in mathematics.

    IMPLEMENTASI PENDIDIKAN KARAKTER UNTUK MENANAMKAN KEPEDULIAN PADA LINGKUNGAN DI SEKOLAH DASAR

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    This study aims to analyze the implementation of character education for environmental care in SD Negeri 01 Paciran. This study uses a qualitative approach with observation, interview, and documentation methods to collect data on students' habits in maintaining cleanliness, sorting waste, and caring for the environment. The results of the study show that students have implemented environmental care habits through programs such as class pickets, Clean Fridays, and school greening. In addition, the support from teachers, principals, and parents has played an important role in the success of this program. The conclusion of this study confirms that character education for environmental care is effective in forming a generation that is responsible for environmental cleanliness and sustainability from an early age

    PENGEMBANGAN MODUL AJAR BERBASIS DISCOVERY LEARNING DALAM PEMBENTUKAN KARAKTER DISIPLIN DAN HASIL BELAJAR PADA MATERI BANGUN RUANG SISWA KELAS V GUGUS CIPUKAL AJI GENDOWANG KECAMATAN MOGA KAB. PEMALANG

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    Mathematics learning in elementary schools, particularly in geometry topics, often faces challenges such as conventional, less varied teaching methods, low student discipline, and a lack of discovery-based teaching modules. This study aims to develop a Discovery Learning-based teaching module to enhance the discipline and learning outcomes of fifth-grade students in the topic of geometry.This research employed a Research and Development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The study involved 43 fifth-grade students from the Cipukal Aji Gendowang Cluster, Pemalang Regency. Data were collected through observation, tests, questionnaires, and interviews, and were analyzed using both quantitative and qualitative approaches.The developed teaching module met the validation criteria from content experts (score: 4.2/5) and media experts (score: 4.0/5). A limited trial showed an increase in students' learning outcomes from an average score of 69.06 to 82.15, with 85% of students achieving the minimum mastery criteria. Student discipline also showed significant improvement, as indicated by task completion consistency (87%) and active participation (78%).The Discovery Learning-based module proved effective in enhancing both learning outcomes and student discipline. Its implementation supports the Merdeka Curriculum by emphasizing active and contextual learning

    INOVASI PEMBELAJARAN GEOMETRI SEKOLAH DASAR MELALUI POP-UP BOOK ETNOMATEMATIKA BANGUNAN MASJID AL-AKBAR SURABAYA

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    This research was motivated by the lack of interest of students in implementing mathematics learning activities. Mathematics learning will be more interesting if you use media. The media used is an ethnomathematics-based popup book media which displays three- dimensional elements by increasing understanding of geometric concepts and connecting them with the local culture of the Surabaya Al-Akbar Mosque on the geometric material of cubes and blocks. The aim of this research is to describe observations of teacher activities, student responses and student learning outcomes for class VI students at SDN Margorejo 1 Surabaya. This research is descriptive quantitative research. Data in the form of observations of teacher activities, student responses and student learning outcomes. The results of the research show that observations of teacher activities are in the "good" category, student responses are in the "very good" category and student learning outcomes are in the "very good" category

    PENGARUH PENDIDIKAN MULTIKULTURAL TERHADAP SIKAP TOLERANSI BERAGAMA SISWA DI SEKOLAH DASAR

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    Pendidikan multikultural di Indonesia memiliki urgensi yang tinggi mengingat kondisi pluralisme yang ada. Jika keberagaman tidak dikelola dengan baik, hal ini dapat menimbulkan konflik sosial. Pengembangan sikap toleransi, khususnya toleransi beragama, pada siswa sekolah dasar sangat penting. Penelitian ini bertujuan untuk menganalisis pengaruh pendidikan multikultural terhadap sikap toleransi beragama siswa sekolah dasar. Metode yang digunakan adalah studi literatur (literature review) dengan mengidentifikasi, mengevaluasi, dan mensintesiskan hasil penelitian sebelumnya. Data dikumpulkan melalui pencarian di database akademik seperti Google Scholar, ScienceDirect, dan perpustakaan universitas. Hasil penelitian menunjukkan bahwa pendidikan multikultural memiliki pengaruh positif terhadap sikap toleransi beragama siswa. Pendidikan multikultural berperan penting dalam membentuk sikap toleransi beragama dan dapat dijadikan dasar untuk pengembangan pendidikan yang lebih terbuka dan menghargai perbedaan di sekolah dasar

    Peningkatan Kemampuan Pemecahan Masalah Penjumlahan Dan Pengurangan Siswa Kelas II SD Menggunakan Math Puzzle Games

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    This study aims to analyze the improvement of addition and subtraction problem solving abilities of grade II students of SDN 1 Lalonggasumeeto through Math Puzzle Games using a quasi-experimental method with a pretest and posttest control group design, the subjects in this study were grade II students of SDN 1 Lalonggasumeeto. The results showed that students' addition and subtraction mathematical problem solving abilities through Math Puzzle Games were higher than the group that was not given treatment

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