Journal On Education (Faculty of Education University of Pahlawan Tuanku Tambusai)
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    Pengembangan E-Modul Kepang dan Pilin Berbasis Canva Pada Mata Pelajaran Pengeritingan Rambut dan Penataan Sanggul Tradisional dan Kreatif

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    This research departs from problem of limited time and learning media on hair styling material with braiding and twisting techniques which caused difficulties in the learning process for class XII KKR students at SMK Negeri 7 Tangerang Selatan. The aim of this research is to produce learning media in the form of E-Module Braids and Twist developed based on Canva.This research uses the Research and Development method with a 4-D development model, namely Define, Design, Development, and Disseminate. Data collection in this study used a questionnaire as an assessment of the validation of material and media experts and a practicality test from students. In the material expert assessment I at stage I it was 57.77% and at stage II it was 94.44%. The validation test of the feasibility of the material on material experts 2 was 88.88% with the category "Very Feasible". The results of the validity of the media expert stage I were 80% and stage II 83.63% which "Very Feasible". The results of the product practicality test consisting of individual trials obtained a value of 96.66% and a limited trial of 95.4% wich "Very Practical". Thus, the E-Module Braids and Twist is very feasible and very practical to use as a learning medium

    Media Pembelajaran Online Dalam Pembentukan Karakter Akademik Di UPT SMP Negeri 1 Suppa Kabupaten Pinrang

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    Education is the most important thing in a person's life, which means that every human being has the right to receive a proper education. Learning design starts from analytical activities that are used to describe real learning problems that need to be found for solutions. Online learning is a process of mastering material either on the internet or participating in online teaching and learning activities using electronic devices connected to the internet.This research is a type of qualitative research, namely the research used is based on the scientific conditions of the research object that occur in the field. This research is descriptive qualitative, which is a form of research aimed at describing existing phenomena and facts using an ex post facto approach.The findings of this study reveal that the design of Online learning design, namely RPP (Learning Implementation Plan) using the WhatsApp application and the Zoom application. This was expressed by teachers and students that online learning in the formation of students' academic character is still not optimal in the learning process. The principal and teachers at UPT SMP Negeri 1 Suppa, Pinrang Regency have provided online learning during the Covid-19 pandemic, students were less than optimal in carrying out the online learning process, and students preferred face-to-face learning

    Tingkat Kemampuan Renang Gaya Bebas pada Siswa SD Kelas Atas Se-Kecamatan Puring Tahun Ajaran 2024/2025

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    The achievement obtained by upper elementary school students in Puring District was that they succeeded in passing the selection from the District Level to the Provincial Level for the sport of swimming. The aim of this research is to determine the level of freestyle swimming ability of upper class students in Puring District for the 2024/2025 academic year. This research uses a quantitative approach using a descriptive research design. The instruments in this research used survey tests and time measurement tests using a stopwatch to collect the required data in the form of tests and measurements with indicators to determine arm muscle strength, leg muscle strength and freestyle swimming speed of 25 meters. The population used in this research was upper elementary school students in Puring District for the 2024/2025 academic year. In this research, the data was analyzed descriptively with percentages. The level of freestyle swimming ability among upper grade elementary school students in Puring District showed that 6% had Very Good ability, 1% had Good ability, 1% had Fair ability, 2% had Poor ability, and 91% were in the Very Poor category

    Pelaksanaan Kegiatan Pojok Taman dalam Meningkatkan Kepedulian Sosial dan Lingkungan di SD Negeri Simaja

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    This study examines the implementation of the adiwiyata programme through planting corner activities at SDN Simaja in an effort to shape students' environmental awareness character. Using a descriptive qualitative approach, this study investigates how planting corner activities contribute to fostering environmental awareness. The results showed that the programme succeeded in transforming empty land into a useful green area through students' active involvement in various activities, ranging from land clearing, making vases from plastic waste to plant maintenance. These activities not only improved the aesthetics of the school environment but also developed gardening skills, teamwork and a sense of responsibility in students. Despite challenges such as the lack of focus on the students' difficulty in controlling the commotion, the programme proved to be effective in instilling the values of environmental stewardship. environment. The success of the programme is shown through physical changes in the school environment and increased environmental awareness in students

    Tindak Tutur Ilokusi pada Podcast Bocor Alus Politik “Pusing Akibat Makan Siang Gratis”

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    Speech acts are defined as actions that regulate how to speak well. Illocutionary speech acts function to convey information or can also be used to do something. The purpose of this study is to identify the illocutionary speech contained in the podcast bocor alus politik “dizzy from free lunch”. The method used is descriptive qualitative. The data collection technique in this research uses listening and note taking. The source of data in this research is the video of the podcast bocor alus politics “dizzy due to free lunch”. The theory used is the study of pragmatics. This study uses illocutionary speech acts. The results of the speech act research on the podcast video bocor alus politics “dizzy from lunch” found as many as 14 assertive speech acts, 10 directive speech acts, 4 expressive speech acts, 3 commissive speech acts, and 2 declarative speech acts

    Asuhan Kebidanan Berkelanjutan Terhadap By. Ny. F Di Pmb Saripah, S.St Dengan Pemberian Terapi Temu Kunci Untuk Mengurangi Batuk Pilek Pada Bayi Usia 14 Hari

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    Continuity of care in midwifery is a series of continuous and comprehensive service activities starting from pregnancy, childbirth, postpartum, newborn care and family planning services that connect the health needs of women in particular and the personal circumstances of each individual. Comprehensive care is an examination that is carried out completely with a simple laboratory examination and counseling. Comprehensive midwifery care includes a place for continuous examination activities including pregnancy midwifery care, delivery midwifery care, postpartum midwifery care and newborn midwifery care and family planning acceptors. Pregnancy care prioritizes continuity of care, which is very important for women to get services from the same professional or from a small team of professionals, because that way the development of their condition will be monitored well at all times, besides they will also trust and be open because they feel they already know the caregiver. The type of research used is descriptive, with a case study approach. The sample used was By.Ny. F. After providing care, comprehensive midwifery care has been provided starting from pregnant women, childbirth, postpartum, babies and the results are normal pregnancy, normal childbirth, babies with the provision of temu kunci therapy which is considered effective in reducing coughs and colds, and up to family planning. There is no gap between theory and cases in Comprehensive Midwifery Care in By. Mrs.

    Pengembangan Media Papan Sistem Peredaran Darah Manusia (Pasperdam) untuk Meningkatkan Hasil Belajar pada Materi Sistem Peredaran Darah Manusia Kelas V Madrasah Ibtidaiyah

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    This study aims to develop an innovative learning media called Pasperdam (Human Circulatory System Board) to improve student learning outcomes on the topic of the Human Circulatory System in fifth-grade Madrasah Ibtidaiyah. The method used is Research and Development (R&D) with the ADDIE model  (Analysis, Design, Development, Implementation, Evaluation). Feasibility testing was conducted through validation by material and media experts, as well as limited trials in the classroom, resulting in an average score of  94.76%, indicating that this media is highly suitable for use. Effectiveness testing was carried out by comparing pretest and posttest results, showing an increase in the average score from 52.57 to 82.57. Statistical analysis using a t-test proved that this improvement was significant with a p-value < 0.05. Practicality testing through questionnaires given to teachers and students revealed that 88.45% of respondents stated that this media is practical and easy to use. The conclusion of this study is that Pasperdam is effective, feasible, and practical for improving student learning outcomes on the topic of the Human Circulatory System, and it has a significant impact on enhancing learning outcomes in Madrasah Ibtidaiyah

    Efektivitas Program IISMA (Studi Kasus di Universitas Negeri Jakarta)

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    This research is done to evaluate the effectiveness of the international student exchange program IISMA at the State University of Jakarta. The construction of this study is done to see if the student mobility program is done effectively in the State University of Jakarta. The method used in the research is a qualitative approach with interview and observation as its research methods. The researcher chose a qualititative approach with qualitative methods because researcher want to observe and evaluate the effectiveness of the IISMA Program at the State University of Jakarta. Furthermore, the researcher collect the information using participatory as well as direct observation and interview as data collecting procedure. The result shows that the IISMA program at the State University of Jakarta hasn’t been effectively done. The result is determined from the inability to reach the program’s goals as its effectiveness indicator. This caused by external inhibitions in which there’s certain line of conditions that were not met that hindered the program’s goals to be reached. &nbsp

    Peningkatan Kemampuan Numerasi Menggunakan Model Problem Based Learning Berbantuan Media KONTUAN

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    This study aims to prove the Problem Based Learning model assisted by KONTUAN (Dakon Card Multiplication) to improve the numeracy skills of students in grade 3 Kayuapu Elementary School. This study used a quantitative experimental method with a one-group pretest-posttest design. Saturated sampling technique was used, with a population of 16 grade 3 students, consisting of 7 boys and 9 girls, where the entire population was used as the research sample. The measurement of the research results was carried out through the N-Gain test, which serves to determine the extent of the improvement of students' numeracy skills after the application of the Problem Based Learning model assisted by KONTUAN media. The N-Gain test results show an average value of 0.6273 which is included in the moderate category, this is appropriate because it is in the range of 0.30 ≤ 0.70.  This research shows that the application of Problem Based Learning model with KONTUAN media is very meaningful in improving numeracy skills on multiplication material. In addition, the results showed that the use of models and media is an interesting and effective learning strategy in improving student activeness and numeracy skills. Thus, the Problem Based Learning model assisted by KONTUAN media can be one of the recommendations for learning methods for materials related to calculation

    Development of Educational Game-Based Learning Media for Android Using Wordwall in Chemistry Learning Acid Base Material in Class XI of SMA N 2 Muaro Jambi

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    The focus of this study is to create educational media through Android games centered on acidbase concepts, utilizing Wordwall. Additionally, the research seeks to assess the validity, practicality, and effectiveness of this educational media, as evaluated by content and media specialists, teacher feedback, student reactions, and examinations of the students' learning results related to the games created. The development framework employed follows the model proposed by Lee & Owens (2004), which consists of five phases: analysis, design, development, implementation, and evaluation. The study was carried out with a pilot group of 10 students from SMAN 2 Muaro Jambi. To analyze the data, both qualitative and quantitative approaches were used. The findings revealed that the educational game created was deemed valid and appropriate, achieving average validation scores of 4. 14 for material and 4 for media. The average evaluation score from practitioners was 4. 66. Results from the individual trials showed a success rate of 91. 11%, while the small group trial results achieved a percentage of 89. 86%. Furthermore, the effectiveness test of the product produced an Ngain of 0. 52, indicating a medium rating. From these outcomes, the Android game created with Wordwall was confirmed to be valid, practical, and effective, receiving favorable feedback from students during the learning process

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    Journal On Education (Faculty of Education University of Pahlawan Tuanku Tambusai)
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