Journal Universitas Sarjanawiyata Tamansiswa (UST)
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Integrasi Fungsi Manajemen Pembelajaran dan Trilogi Kepemimpinan Ki Hajar Dewantara dalam Mewujudkan Kepemimpinan Pembelajaran Humanis di Sekolah Dasar
Instructional leadership plays an important role in directing, motivating, and creating a learning environment that supports the holistic development of students. This research is a literature study with a qualitative descriptive approach aimed at examining the integration between the functions of instructional management namely planning, organizing, actuating, and controlling and the values of Ki Hajar Dewantara’s Leadership Trilogy: Ing Ngarso Sung Tulodho (in front setting an example), Ing Madyo Mangun Karso (in the middle building motivation), and Tut Wuri Handayani (at the back giving encouragement), in realizing humanistic instructional leadership in primary schools. The method involved thematic analysis of ten nationally accredited journal articles published between 2022 and 2025, focusing on value based leadership and instructional management functions. The results of the analysis indicate that each function of instructional management can be integrated in harmony with the principles of the Leadership Trilogy to form a model of leadership that is collaborative, inspirational, and student centered (Sari, Jonata, & Siregar, 2022; Afifa, Hasanatun, & Kumalasari, 2024). The main conclusion of this study is that the integration of instructional management and the Leadership Trilogy not only strengthens the roles of teachers and school principals as instructional leaders, but also becomes a foundation for cultivating a learning climate that is humanistic, democratic, and character oriented.Instructional leadership plays an important role in directing, motivating, and creating a learning environment that supports the holistic development of students. This research is a literature study with a qualitative descriptive approach aimed at examining the integration between the functions of instructional management namely planning, organizing, actuating, and controlling and the values of Ki Hajar Dewantara’s Leadership Trilogy: Ing Ngarso Sung Tulodho (in front setting an example), Ing Madyo Mangun Karso (in the middle building motivation), and Tut Wuri Handayani (at the back giving encouragement), in realizing humanistic instructional leadership in primary schools. The method involved thematic analysis of ten nationally accredited journal articles published between 2022 and 2025, focusing on value based leadership and instructional management functions. The results of the analysis indicate that each function of instructional management can be integrated in harmony with the principles of the Leadership Trilogy to form a model of leadership that is collaborative, inspirational, and student centered (Sari, Jonata, & Siregar, 2022; Afifa, Hasanatun, & Kumalasari, 2024). The main conclusion of this study is that the integration of instructional management and the Leadership Trilogy not only strengthens the roles of teachers and school principals as instructional leaders, but also becomes a foundation for cultivating a learning climate that is humanistic, democratic, and character oriented
A ANALISIS PENINGKATAN KEAKTIFAN ANALYSIS OF IMPROVEMENT OF ENGINEERING IMAGE LEARNING ACTIVITY AND ACHIEVEMENT WITH STAD MODEL APPLICATION: FEBRI RAHMAT PASA (2016006114)
Abstrak
Tujuan penelitian ini adalah untuk menganalisis peningkatan keaktifan belajar dan hasil belajar siswa dengan menggunakan model pembelajaran kooperatif tipe STAD pada mata pelajaran gambar teknik. Kajian ini merupakan kajian kepustakaan. Sumber data sekunder berupa buku dan laporan ilmiah primer atau asli yang terdapat di dalam artikel atau jurnal. Data-data yang telah didapatkan dari berbagai literatur digunakan untuk menjawab permasalahan yang telah dirumuskan Analisis data yang digunakan dalam kajian ini adalah analisis anotasi bibliografi. Hasil penelitian menunjukkan bahwa (1) penerapan model STAD dapat mendorong motivasi belajar peserta didik, menghidupkan keaktifan pembelajaran, mengkaitkan teori dengan peristiwa alam lingkungan sekitar. Penerapan model STAD menekankan interaksi diantara siswa untuk saling memotivasi dan saling membantu dalam menguasai materi dan pencapaian prestasi secara maksimal, dan juga merupakan salah satu metode atau pendekatan dalam pembelajaran kooperatif yang sederhana dan baik untuk guru yang baru mulai menggunakan pendekatan kooperatif dalam kelas, STAD juga merupakan suatu metode pembelajaran kooperatif yang efektif. (2) Model STAD merupakan model yang paling baik untuk mencapai tujuan pembelajaran dan membuat peserta didik lebih aktif dengan memadukan penggunaan metode ceramah, questioning dan diskusi. Hasil kajian yang dilakukan oleh beberapa peneliti juga telah membuktikan bahwa model STAD dapat meningkatkan prestasi belajar siswa
EVALUASI PENERAPAN MULTIMEDIA SEBAGAI MEDIA PEMBELAJARAN PADA MATA PELAJARAN PDTO SISWA KELAS X SMK SRIWIJAYA KARANGPUCUNG CILACAP JAWA TENGAH PADA MASA PANDEMI COVID-19
Tujuan penelitian ini adalah untuk mendeskripsikan evaluasi penerapan multimedia sebagai media pembelajaran pada mata pelajaran PDTO pada masa pandemi covid-19 dilihat dari aspek Context, Input, Process, dan Product. Metode penelitian yang digunakan adalah metode penelitian deskriptif evaluatif. Teknik pengumpulan data dilakukan dengan wawancara dan dokumentasi. Teknik analisis data menggunakan model analisis interaktif Miles dan Huberman terdiri atas pengumpulan data, reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa (1) pada context evaluation, sekolah di masa pandemi covid 19 telah melaksanakan penerapan multimedia dengan menggunakan google classroom. Siswa belajar dari rumah dengan bimbingan dan pengawasan oleh guru secara daring melalui google classroom; (2) Pada input evaluation, penerapan media wifi, handphone, komputer, What’sApp, google classroom, video, powerpoint, dan media pratkik produktif dilaksanakan dengan efektif dan lancar; (3) Pada process evaluation, penerapan multimedia berhasil digunakan. Kendala selama penerapan multimedia adalah keaktifan siswa, sinyal yang tidak stabil, kuota internet, dan kurangnya kerja sama orang tua; dan (4) Pada product evaluation, guru melakukan evaluasi setiap bulan, mendiskusikan hasil melalui kegiatan rapat rutin, mengevaluasi respon siswa selama pembelajaran, dan melaporkan hasil secara online
E-Modul Gambar Teknik: Pengembangan E-Modul Berbasis Android Gambar Teknik
Abstrak: Penelitian dan pengembangan ini bertujuan untuk menghasilkan media pembelajaran berupa E-Modul Gambar Teknik berbasis Android yang layak digunakan untuk pembelajaran Gambar Teknik . penelitian ini merupakan jenis penelitian pengembangan R&D (research and development) dengan menggunakan tahapan 4-D. dalam penelitian ini yang bertindak sebagai responden adalah 2 dosen ahli PVTM , 1 guru mata pelajaran Gambar Teknik dan 33 peserta didik. Instrument penelitian yang digunakan dalam penelitian ini berupa angket validasi oleh dosen dan guru dan angket respon siswa. Analisis data dilakukan untuk mengetahui tingkat kelayakan E-Modul Gambar Teknik. Berdasarkan hasil penelitian. Ditunjukan bahwa E-Modul Gambar Teknik yang dikembangkan layak digunakan dalam pembelajaran Gambar Teknik. Hal ini dapat dilihat hasil validasi oleh dosen ahli media 95%, ahli dosen ahli materi 85% dan guru Gambar Teknik 100% dengan kategori “sangat baik”. E-modul Gambar Teknik yang dikembangkan juga telah telah memenuhi kriteria kualitas media pembelajaran. Hal ini ditunjukan dengan presentase respon siswa terhadap E-modul Gambar Teknik sebesar 85,49% dengan kategori “sangat baik”
Analisis konten diskusi publik mengenai program Makan Bergizi Gratis (MBG) pada platform X (Twitter) periode April 2025
The Free Nutritious Meal Program implemented by the Indonesian government in April 2025 triggered intense public discussion on the social media platform X (formerly Twitter), reflecting a sharp polarization of opinions between support and criticism. This study aims to analyze the forms, sentiment directions, and network structure of public discourse surrounding the MBG program in digital space. A quantitative descriptive approach was employed, combining content analysis and Social Network Analysis (SNA) based on social media data. Data were collected through web crawling using Python 3 on Google Colab, yielding 33,213 tweets posted between 1-30 April 2025. The analysis classified public sentiment (positive and negative) and mapped user interactions to identify communication patterns and key actors. The findings reveal two dominant clusters: pro and critical groups. The pro program cluster was dominated by institutional and buzzer accounts with uniform narratives, while the critical cluster consisted mainly of personal accounts expressing participatory and argumentative views highlighting issues of implementation, food quality, and alleged budget irregularities. The network mapping shows two major clusters with limited interaction, indicating digital polarization and the echo chamber phenomenon. Conceptually, the study demonstrates that public opinion formation on social media is shaped not only by policy substance but also by political communication strategies and platform algorithms that amplify dominant narratives. These findings imply the need for a two-way, participatory communication strategy and improved digital literacy to foster a healthier and more deliberative public discourse in Indonesia’s digital sphere.Masalah penelitian ini didasari oleh fakta bahwa Program Makan Bergizi Gratis (MBG) yang diimplementasikan pemerintah pada April 2025 memicu diskusi intens di platform media sosial X (Twitter), mencerminkan polarisasi opini publik yang tajam. Di tengah tingginya eksposur program tersebut di ruang digital, muncul beragam tanggapan, mulai dari dukungan antusias hingga kritik tajam yang menyoroti pelaksanaan di lapangan. Untuk memahami dinamika tersebut, penelitian ini menggunakan pendekatan kuantitatif dengan metode analisis konten berbasis data media sosial. Data dikumpulkan melalui teknik crawling menggunakan Python 3 di Google Colab, menghasilkan 33.213 twit selama periode 1–30 April 2025. Analisis dilakukan dengan mengklasifikasikan sentimen publik dan memetakan hubungan antar akun melalui pendekatan Social Network Analysis (SNA) secara deskriptif. Hasil menunjukkan bahwa opini publik terbagi dalam dua kutub sentimen: positif dan negatif. Twit positif banyak berasal dari akun dengan pola narasi seragam, yang diduga merupakan bagian dari jaringan buzzer pendukung pemerintah. Sementara itu, twit negatif umumnya berasal dari akun pribadi dengan identitas jelas, memuat kritik berbasis pengalaman langsung, terutama mengenai kasus keracunan, efektivitas distribusi, dan dugaan penyimpangan anggaran. Pemetaan jejaring sosial memperlihatkan dua klaster besar dengan interaksi terbatas, menandakan terjadinya polarisasi opini dan fenomena echo chamber. Temuan ini mengindikasikan bahwa persepsi publik terhadap MBG tidak sepenuhnya terbentuk melalui diskursus deliberatif, melainkan juga dipengaruhi oleh praktik komunikasi strategis di ruang digital
Mapping the global landscape of Roblox-based learning research in a bibliometric analysis
Roblox has emerged as a prominent platform-based learning environment that bridges gamification, immersive virtual worlds, and interactive pedagogies. Despite its growing adoption in educational contexts, the global research landscape on Roblox Education has not yet been systematically mapped. This study aims to analyze the structure, dynamics, and thematic evolution of scholarly publications related to Roblox-based learning within the Scopus database from 2020 to 2025. Using a bibliometric approach supported by performance analysis and science mapping techniques in Biblioshiny, this study examines 37 documents indexed in 26 sources, involving 214 authors and an annual growth rate of 58.49%. The findings reveal high collaboration intensity (8.78 co-authors per document) and considerable academic influence, with an average of 69.97 citations per publication. Korea, the United States, Indonesia, India, Spain, and China emerged as leading contributors to the field. Science mapping shows four dominant thematic structures: (i) metaverse and virtual reality as motor themes; (ii) Roblox, education, artificial intelligence, and e-learning as basic themes; (iii) educational alternatives and niche digital environments as highly developed but isolated themes; and (iv) emerging or declining themes, including avatars, computational theory, and video games. Trend analysis indicates a strong shift from conventional e-learning toward immersive, metaverse-driven, and game-based pedagogies between 2022 and 2024. Reference spectroscopy highlights 2020–2023 as a pivotal period marked by rapid theoretical expansion following global pandemic-related digitization. Overall, the findings demonstrate that Roblox Education represents a rapidly maturing and multidisciplinary research domain, with substantial potential to support experiential learning, digital creativity, and the remediation of learning loss. Implications for future research include the integration of adaptive AI, immersive assessment frameworks, and curriculum-level adoption of platform-based learning
Science Encyclopedia Based on the Compendium Al-Qur'an for Blind Students to Improve the Character of Science
This study aims to produce a science encyclopaedia based on summaries of the Qur'an for blind students. This type of research is Research and Development (R&D). The urgency of this research lies in the limited availability of accessible science learning resources with spiritual values for blind students, which poses a challenge in supporting inclusive and character-based education. The development was carried out with reference to a procedural model. The development procedure is based on 4-D. The results of this quality product development research show that the encyclopaedia, based on the assessment of science experts and media experts, has an excellent score, with an average score of 3.79 and 3.75. The quality of the developed product shows that the encyclopaedia based on the assessment of science teachers has a good score, with an average score of 3.06. The students' response in the small field test was very agreeable with an average score of 4. The research results conclude that the students' science character obtained through N-Gain analysis shows an average increase of 0.40, which is in the moderate criteria. The research findings indicate that the characters developed include curiosity, objectivity, responsibility, creativity, and critical thinking, as well as being able to increase the enthusiasm and learning experiences of visually impaired students in a more meaningful way. Thus, this product is effective in science learning to support inclusive character education based on Qur'anic values.This study aims to produce a science encyclopaedia based on summaries of the Qur'an for blind students. This type of research is Research and Development (R&D). The urgency of this research lies in the limited availability of accessible science learning resources with spiritual values for blind students, which poses a challenge in supporting inclusive and character-based education. The development was carried out with reference to a procedural model. The development procedure is based on 4-D. The results of this quality product development research show that the encyclopaedia, based on the assessment of science experts and media experts, has an excellent score, with an average score of 3.79 and 3.75. The quality of the developed product shows that the encyclopaedia based on the assessment of science teachers has a good score, with an average score of 3.06. The students' response in the small field test was very agreeable with an average score of 4. The research results conclude that the students' science character obtained through N-Gain analysis shows an average increase of 0.40, which is in the moderate criteria. The research findings indicate that the characters developed include curiosity, objectivity, responsibility, creativity, and critical thinking, as well as being able to increase the enthusiasm and learning experiences of visually impaired students in a more meaningful way. Thus, this product is effective in science learning to support inclusive character education based on Qur'anic values
Studi Pendahuluan Pengembangan Lembar Kerja Peserta Didik Berbasis Environmental Sustainability
Climate change poses a global threat to the sustainability of life. Cultivating environmental awareness is urgently needed. Mathematics education plays a strategic role in achieving sustainable development goals. This qualitative research aims to gather initial information on the need to develop student worksheets based on environmental sustainability on the topic of data presentation. The research stages include: initial-final analysis, analysis of student characteristics, task analysis, concept analysis, and formulation of specific learning objectives. Data were collected through observation, interviews, and documentation. Data were analyzed using Miles and Huberman's qualitative analysis. The results of the study indicate that: (1) teachers have not fully integrated the environmental context, either directly or through media, so that the meaning of mathematics learning is relatively low; (2) students' environmental awareness and numeracy literacy skills in the context of the topic of data presentation are still low. These findings form the basis for developing student worksheets
PENGARUH YOUTUBE TERHADAP KETERAMPILAN MELAPISI DAN MELIPAT PRODUK PUFF PASTRY
ABSTRACT
The purpose of the study was to determine: (1) The use of youtube media in pastry and bakery subjects, (2) The skill of coating and folding puff pastry products, (3) The influence of the use of youtube media on the skills of coating and folding puff pastry products in pastry and bakery subjects. Types of quantitative descriptive research. The study population was 208 students. The sampling technique uses a simple random sampling technique with a slovin formula of 68 students. Data analysis techniques use quantitative descriptive and hypothesis testing, preceded by analysis prerequisite tests, including normality tests and linearity tests. The results showed: (1) The use of Youtube media in the high category (36.76%), (2) Skill of coating and folding puff pastry products in the high category (39.71%), (3) There was a positive and significant influence of youtube media use on the skill of layering and folding puff pastry products in the subjects indicated by the rhitung value =0.653 > rtabel 0.235 and the determinant coefficient (R2) of 0.361 or 36,1%.ABSTRAK
Tujuan penelitian untuk mengetahui : (1) Penggunaan media youtube pada mata pelajaran pastry and bakery, (2) Keterampilan melapisi dan melipat produk puff pastry, (3) Pengaruh penggunaan media youtube terhadap keterampilan melapisi dan melipat produk puff pastry pada mata pelajaran pastry and bakery. Jenis penelitian deskriptif kuantitatif dan korelatif. Populasi penelitian sebanyak 208 siswa. Teknik pengambilan sampel menggunakan teknik simple random sampling dengan rumus slovin sebanyak 68 siswa. Teknik analisis data menggunakan deskriptif kuantitatif dan uji hipotesis didahului uji prasyarat analisis meliputi uji normalitas dan uji linearitas. Hasil penelitian menunjukkan: (1) Penggunaan media youtube dalam kategori tinggi (36,76%), (2) Keterampilan melapisi dan melipat produk puff pastry dalam kategori tinggi (39,71%), (3) Terdapat pengaruh positif dan signifikan penggunaan media youtube terhadap keterampilan melapisi dan melipat produk puff pastry pada mata pelajaran yang ditunjukkan dengan nilai rhitung =0,653 > rtabel 0,235 dan koefisien determinan (R2) sebesar 0,361 atau 36,1%
Pengembangan Modul Pendidikan untuk Meningkatkan Problem Based learning Pada Mata Pelajaran IPAS Kelas V SD
The issue of low implementation of Problem-Based Learning (PBL) among elementary school students, particularly in Science and Social Studies (IPAS) learning, has become a concern in efforts to enhance problem-solving skills. This study aims to develop a PBL-based educational module that can improve problem-solving skills in Grade V elementary school students. This research is categorized as Research and Development (R&D), with stages including design, expert validation, limited trials, and evaluation. The research subjects consist of two groups: a control group and an experimental group, with the latter being treated using the PBL module. Data collection was conducted through observations, questionnaires, and problem-solving ability tests. Data analysis employed normality tests and parametric statistical tests to determine differences in results between the groups. The findings indicate that the PBL-based educational module is feasible, effective, and practical for enhancing students' problem-solving skills. These results support the research goal, demonstrating that the development of the PBL-based educational module positively influences students' problem-solving abilities. However, several components, such as lesson design and module content, still require further refinement. This research provides an important contribution to the development of an applicable PBL teaching module in IPAS learning, aimed at enhancing critical thinking and problem-solving skills in elementary school students.
Masalah rendahnya penerapan Problem-Based Learning (PBL) pada siswa sekolah dasar, khususnya dalam pembelajaran IPAS menjadi perhatian dalam upaya peningkatan keterampilan pemecahan masalah. Penelitian ini bertujuan untuk mengembangkan modul pendidikan berbasis PBL yang dapat meningkatkan keterampilan pemecahan masalah pada siswa kelas V SD. Jenis penelitian ini adalah penelitian dan pengembangan (Research and Development/R&D) dengan tahapan desain, validasi ahli, uji coba terbatas, dan evaluasi. Subjek penelitian terdiri dari dua kelompok, yaitu kelompok kontrol dan kelompok eksperimen, yang diberikan perlakuan menggunakan modul PBL. Pengumpulan data dilakukan melalui observasi, angket, dan tes kemampuan pemecahan masalah. Analisis data menggunakan uji normalitas dan uji statistik parametrik untuk mengetahui perbedaan hasil antara kelompok. Hasil penelitian menunjukkan bahwa modul pendidikan berbasis PBL layak, efektif, dan praktis digunakan untuk meningkatkan keterampilan pemecahan masalah siswa. Temuan ini mendukung tujuan penelitian, bahwa pengembangan modul pendidikan berbasis PBL memberikan pengaruh positif terhadap keterampilan pemecahan masalah siswa. Beberapa komponen seperti desain pembelajaran dan materi modul masih memerlukan penyempurnaan lebih lanjut. Penelitian ini memberikan kontribusi penting terhadap pengembangan modul pendidikan berbasis PBL yang aplikatif dalam pembelajaran IPAS, dengan tujuan meningkatkan kemampuan berpikir kritis dan keterampilan pemecahan masalah siswa SD