Jurnal Online STKIP PGRI Tulungagung (Sekolah Tinggi Keguruan Dan Ilmu Pendidikan Persatuan Guru Republik Indonesia)
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PENGARUH MODEL PEMBELAJARAN GUIDED DISCOVERY LEARNING TERHADAP KEMAMPUAN PENALARAN MATEMATIS DAN DAYA JUANG SISWA
The quality of a nation's education and the current education system can be used to measure the nation's progress. The quality of education in Indonesia is currently very concerning. Upon observation, researchers stated that students lack the fighting spirit needed to overcome various challenges. Fighting power plays an important role in this. This study used qualitative research methods. The sample of this study consisted of all students of class X Accounting of SMKN 1 Sei Bejangkar. Pre-Experiment Design with One-Group Pretest-Posttest Design model was used in this study. Based on the research findings and discussion of the impact of guided discovery learning model on mathematical reasoning ability and students' fighting power on the material of function relation in class X Accounting of SMKN 1 Sei Bejangkar, it can be concluded that there is a good influence in the use of guided discovey learning model on mathematical reasoning ability and students' fighting power
PRE-SERVICE MATHEMATICS TEACHER’S ABILITY IN DESIGNING MATHEMATICAL TASK: AN ANALYSIS OF LESSON PLANS
Mathematical tasks have an essential role in the mathematics learning process. Well-designed mathematical tasks will provide a learning opportunity for students to develop their mathematical ideas. The ability of pre-service mathematics teachers to design mathematical tasks during their academic studies significantly influences how they teach in actual learning. One of the ways to investigate pre-service mathematics teachers' ability to design tasks is by analyzing the tasks in the lesson plans they proposed. This study aims to scrutinize the level of cognitive demand for mathematics tasks designed by pre-service mathematics teachers in their lesson plans to get a thorough understanding of their ability to design tasks. This descriptive qualitative research analyzed mathematical tasks in 25 lesson plans proposed by pre-service mathematics teachers using the framework developed by Stein and Smith (1998). The results of this study show that most pre-service teachers designed tasks with a lower cognitive demand classification with types of memorization and procedures without connections. The mathematical tasks designed by pre-service mathematics teachers also have yet to lead to argumentation and the development of mathematical ideas through exploration or doing mathematics. Thus, based on the findings in this study, designing mathematics tasks with the potential to promote students' mathematical understanding remains a challenge for pre-service mathematics teachers. This article discusses and presents the implications of research results and recommendations for designing mathematical tasks
BUDAYA TELLASEN TOPAK: DARI KETUPAT KE IDE AKTIVITAS SPATIAL SKILLS DALAM PEMBELAJARAN MATEMATIKA
Tellasen topak, which is identical to ketupat, is a culture of choosing, weaving, and processing janur into a medium for ketupat food. This culture is full of spatial skills activities, because it turns two-dimensional objects into space objects (three-dimensional). The purpose of this study is to explore the idea of spatial skills activities from ketupat in mathematics learning. The research method is qualitative research. Data collection techniques are observation, documentation, and internet search. Data analysis is in the form of data reduction, data presentation, and conclusion. The results concluded that in choosing, weaving, and processing janur into a medium for ketupat food, there are spatial skills activity ideas in the form of spatial visualization, spatial orientation and spatial rotation. In math learning, these ideas play a role in explaining the concepts of geometry, measurement and number. The results of this study contribute to mathematics learning, namely in developing culture-based teaching modules
KEMAMPUAN BERPIKIR KREATIF MENGGUNAKAN PMRI PADA SISWA SMP
The purpose of this study is to identify the impact of creative thinking skills using PMRI on grade VIII students. The method used is an experimental method with a pretest-posttest control research design group. The research sample involved the random selection of two classes, namely class VIII.6 (Experimental Class) with a total of 29 students and class VIII.3 (Control Class) with the same number of students. Data was collected using documentation methods, observation sheets, and essay tests. The results of this study obtained the average score of the experimental class which was 87 and the average of the control class 76. Then the average results of students' creative thinking skills for the four indicators were obtained in the experimental class of 77% which was categorized as good and the control class had an average of 60% which was categorized as adequate. The data was processed using Soffware SPSS version 25. From Equal Variances Assumed and Equal Variances Not Ascetic, the value of sig (2-tailed) is 0.000 0.05, then it is rejected and accepted. So that the ability to think creatively using PMRI in students has a good effect on the learning process of junior high school students
RANCANGAN APLIKASI KASIR TOKO KELONTONG BERBASIS WEBSITE MENGGUNAKAN METODE WATERFALL
Kegiatan Penelitian ini dilakukan karena checkout toko kelontong sampai sekarang pakai metode manual saat memasukkan informasi, jadinya terjadi antrian Panjang pelanggan. Sistem transaksi manual memiliki banyak sekali kelemahan antara lain pencatatan transaksi dan pencarian informasi data yang rumit dikarenakan saat mencari informasi pelayan kasir harus mendata dengan catatan yang cukup banyak. Belum tersedia cara untuk mencari info stok persediaan, jadi sering pemilik toko mengetahui ketika proses transaksi mengalami masalah yang membuat pelanggan kecewa. Karena ada kelemahan tadi, maka perlu adanya sistem penjualan kasir dengan basis website/web dimana dapat memudahkan olah statistik data informasi yang nantinya akan dilakukan oleh pelayan kasir. Metode yang dipakai merupakan metode waterfall, yang didalam produksi mesin kasir dimulai tahapan analisa, perancangan aplikasi, implementasi pengkodean, pengujian aplikasi, evaluasi kesalahan dan pengembangan. Sistem Informasi ini di bangun menggunakan bahasa pemrograman PHP dengan Bahasa pemrograman MSQL serta framework Laravel dengan menggunakan metode SDLC (Systems development life cycle) yaitu metode yang mengacu pada model dan proses yang digunakan untuk mengembangkan sistem perangkat lunak dan menguraikan proses
PENGEMBANGAN MEDIA BELAJAR MEMBACA MODEL ADDIE BERBASIS ANDROID MENGGUNAKAN SOFTWARE UNITY 3D UNTUK SISWA INKLUSI DI SMP NEGERI 1 TANGGULANGIN
Peraturan Pemerintah No. 13 Tahun 2020.pasal 5 menyatakan.bahwa salah satu pemberian.fasilitas akomodasi yang layak.oleh Pemerintah adalah penyiapan.dan penyediaan Pendidik.dan Tenaga.Kependidikan bagi siswa penyandang disabilitas. SMP Negeri 1 Tanggulangin merupakan salah satu sekolah yang ditunjuk sebagai sekolah inklusi dengan berbagai ketunaan. Keterbatasan tenaga pendidik dalam menerapkan media belajar membaca untuk siswa inklusi membuat proses belajar tidak berhasil khususnya bagi siswa penyandang tuna grahita. Penelitian ini bertujuan mengembangkan sebuah aplikasi Media Belajar Membaca Berbasis Android Untuk Siswa Inklusi Menggunakan Software Unity 3D untuk membantu mengatasi masalah tersebut. Penelitian ini menggunakan metode penelitian. dan pengembangan model ADDIE (Analysis,.Design,,Development, Implementation.dan Evaluation). Jenis data yang digunakan dalam penelitian ini terdiri dari data kualitatif dan kuantitatif. Data kualitatif berupa kritikan, saran, dan masukan ketika peneliti melakukan uji validasi dari ahli materi, ahli media dan ahli desain serta wawancara peneliti kepada guru siswa inklusi dan siswa inklusi SMPN 1 Tanggulangin pada saat pengambilan data awal. Sedangkan data kuantitatif.diperoleh dari hasil validasi ahli materi, ahli media dan ahli. desain, data uji coba kelompok kecil dan data uji coba kelompok besar, serta penilaian guru siswa inklusi ketika peneliti melakukan uji coba produk. Hasil penelitian menunjukkan bahwa 1) Media belajar membaca model ADDIE berbasis android menggunakan software unity 3D untuk siswa inklusi layak dan valid digunakan oleh siswa inklusi, sesuai dengan hasil penilaian.para ahli yaitu ahli materi yang memberikan penilaian 96,9%, ahli media memberikan skor 96,3%, dan ahli desain memberikan skor 95,5%; 2) Hasil respon dari siswa inklusi sebesar 96,6%, orangtua siswa inklusi 97,3% serta guru pendamping sebesar 100% yang menyatakan bahwa media belajar sangat layak untuk digunakan dalam belajar membaca. Produk dari pengembangan ini dapat dimanfaatkan untuk memberikan motivasi kepada siswa inklusi agar mereka mampu meningkatkan belajarnya dengan media yang interaktif dan komunikatif, serta untuk mempermudah guru pendamping dan orangtua siswa inklusi dalam membantu belajar siswa dirumah secara mandiri
SISTEM INFORMASI GEOGRAFIS PEMETAAN BUDIDAYA PERIKANAN DAN KELAUTAN KABUPATEN PATI
Sumber daya perikanan dan kelautan Kabupaten Pati sangat baik. Ini mencakup perairan pesisir yang panjangnya ± 60 km dan lebarnya 4 mil dari pantai ke laut. Namun, tidak ada sistem yang dapat memberikan pembudidaya atau penduduk Pati informasi tentang lahan budidaya di sekitar Kabupaten Pati. Tujuan dari penelitian ini adalah untuk membantu masyarakat dan pengguna memahami berbagai jenis ikan, termasuk pembenihan dan pembesaran. Selain itu, penelitian akan mencatat tempat, jarak, dan waktu yang diperlukan untuk mencapainya. Pembuatan SIG pemetaan budidaya perikanan dan kelautan ini menggunakan metode Waterfall. Pengumpulan data didapatkan melalui observasi, wawancara, dan penelitian literatur. Terdapat 21 kecamatan dengan populasi rumah tangga perikanan. Hasil penelitian menunjukkan bahwa aplikasi SIG untuk pemetaan perikanan budidaya dan perikanan laut di Kabupaten Pati dapat digambarkan dalam peta, dengan memanfaatkan GPS untuk menemukan rute menuju lokasi
DIGITAL ETHICS PERCEPTION OF STARKI’ STUDENTS DURING THE COVID-19 ENDEMIC
Entering the Covid-19 endemic period, the learning process at the Tarakanita College of Communication and Secretary (STARKI) has been carried out face to face between lecturers and students. Students' abilities in using digital media have increased. It's just that the problem is student ethics in using digital media. Based on several problems, such as the many screenshots of private conversations circulating in social media groups and uploading photos with other people without permission, research was conducted to determine the digital ethics index of STARKI students. Through descriptive quantitative research methods using the Proportionate Stratified Random Sampling technique, 196 people were obtained as respondents. From the results of the questionnaire, it can be explained that the digital ethics index for STARKI students for the 2022/2023 academic year is 79.23, which is included in the high category. This means that STARKI students understand to support government programs to prevent the spread of hate speech which often occurs in digital media by not inviting other people to comment negatively on digital media. However, there are still some STARKI students who still upload photos with other people without permission, still spontaneously upload photos of accidents, without permission still include other people in groups and even mark other people as friends, and share screenshots of private conversations via digital media. Thus, STARKI students' understanding of digital ethics still needs to be improved further until it reaches the maximum index
Speech Act of Prohibition in Minangkabau Language
One sort of speaking behavior that puts the other person's face in danger is prohibiting; therefore, a strategy is needed in saying it so that the interlocutor does not lose face when interacting. The purposes of this study were to characterize the lingual form of speech act of prohibition and the politeness strategies employed in the Minangkabau language to communicate prohibition. The data was taken from the interaction of Minangakabau people who live in Bukittinggi area of West Sumatra. The results demonstrated that prohibiting is realized in three modes of utterances namely declarative, interrogative for indirect speech act of prohibition and imperative form for direct speech act of prohibition. In addition, the politeness strategy used when expressing the speech act of prohibiting consists of bald on records, positive politeness, negative politeness, and off record strategy. It is challenging to conclude that a certain technique is unique to a given context because, in general, the choice of each method depends highly on the utterance's context
The Importance of Motivation in English Learning
Talking about motivation related to two things as; First Internal Motivation; refer to the students’ motivation come from their self; Second External motivation refer to how the motivation got from external such as environment at home, out of home and school. In process of learning English motivation is the role play important to make students interested in the materials that given of the teacher. Motivation really important in learning especially English learning because the high motivation make the result of student learning is too high. The methods that we used are Qualitative research that technic that the writer used is Library research. The data that we took of source such journals that discussion of teacher motivation